STAR WARS (R): Force and Destiny (TM) Beta Update #2
News From the Developers of the Force and Destiny Beta

Hello Force and Destiny™ beta testers,
We’re very pleased to present the second week of beta updates (pdf, 296 KB) for Force and Destiny! As more people are able to start getting into playtesting, we have made a few changes to character creation to which we’d like to draw your attention.
First, some species’ starting stats and special abilities have changed, with the Zabrak getting the biggest modification. In addition, we’ve made some modifications to group starting resources. Both the Holocron and the Mentor options now have been clarified to better spell out the mechanical benefits that they provide to groups. We’d love to know what you think of these tweaks.
Finally, we’ve added a couple of new Adversary profiles. One concern we had was that players didn’t have enough opponents armed with lightsabers to square off against the PCs. The Fallen Apprentice and Fallen Master fill that very dangerous role. Please throw a Master and an Apprentice at your group of Player Characters and see how they do (or add more than one Apprentice if your group has five or more players). It’s worth noting that because these opponents are saber-wielders, they should be pitched against Knight level PCs or PCs who have access to lightsabers and have spent at least 100 xp beyond creation.
As we move forward with our playtesting, our next focus is on the careers and specializations. We already anticipate some changes on these, but we still want to hear your thoughts on them. We’re particularly interested in the following points:
Theme: Do the talent and skill choices in each specialization mesh with the description of that specialization?- Interest: Are there any specializations that seem particularly dull or uninteresting? The specialization may be mechanically sound yet fail to be engaging, such as a tree with nothing but Toughened and Grit. We want to make sure that all of the specializations are exciting.
- Mechanical Balance: Are there any specialization trees that offer a clear advantage to taking them? What about ones with clear disadvantages?
Also, since these update topics are fairly involved, we plan to post our next errata update two weeks from now, not next week.
As always, thanks for all your hard work!