Your Map and Torch
The Rules for Warhammer Quest: The Adventure Card Game Are Now Online
The map you’ve sketched during your progress defies all reason, twisting in upon itself from impossible directions. As unseen creatures scurry around on the edge of your torch’s light, you press on…
Warhammer Quest: The Adventure Card Game is nearly here. The dungeon stands open. A rain-slicked tunnel leads down into an impenetrable darkness. And this co-operative card game of deadly dungeon crawls is scheduled to arrive at retailers throughout the United States later next week.
Early previews have explored the game's turn sequence, dice mechanics, gear and character advancement, and its campaigns. Now, the map we've followed is nearly complete, and we offer some torch light by which you can review your progress. The rules for Warhammer Quest: The Adventure Card Game are now online!
Discover the Perils That Lie Before You
For your convenience, the rules for Warhammer Quest: The Adventure Card Game have been divided into two separate documents.
- The Warhammer Quest: The Adventure Card Game Learn to Play (pdf, 6.6 MB) introduces you to the game and covers everything you need to start playing.
- Then, once you're familiar with the basics of the game's dungeon crawling action, the Warhammer Quest: The Adventure Card Game Rules Reference (pdf, 1.9 MB) serves as a handy reference for any tricky situation you might encounter.
Between them, these rulebooks give you everything you might want – except a safe path out of the dungeon!
Find Your Bearings
Can you save the town of Schompf? Will you profit from your adventures? Or will you perish in the darkest depths of the Old World?
You will soon have the chance to determine your fate and that of countless others in the Old World. Warhammer Quest: The Adventure Card Game is due to arrive at retailers later next week. Until then, take advantage of the opportunity to get your bearings and download the Learn to Play and Rules Reference documents!