Uthuk Y'llan Infantry Command Expansion
The Uthuk Y'llan Bolster Their Strength
Long ago, in a time now consigned to myth, the Uthuk Y’llan traded their souls for power and made allegiances with the fell demons of the Ynfernael. Their foul armies swept across the lands like locusts, destroying all in their path.
In desperation, the people of Mennara forged an alliance against the demonic horde. Their united armies crushed Llovar’s forces, driving their shattered host back beyond the Ru Steppes and into the Darklands where they would surely wither and die.
But they did not die. And now, after a thousand years, the Uthuk Y’llan have returned.
The witches of the Blood Coven drive the hordes of ravening Uthuk warriors ever onward into battle. For generations, the witches have renewed the horde’s allegiance to darkness, and now through bloody offerings and horrific rites, they infuse their followers with the tainted gifts of the Ynfernael. When the Uthuk hordes are unleashed, the witches direct the destruction through their most corrupted minions.
However, the witches are seldom content to stand idly by and let their servants revel in the slaughter. Blood Witches use their dark powers to invigorate the Locust Swarm, foresee the future, and invade the minds of both their Uthuk puppets and their enemies. The Psychosis Siren unit upgrade allows the player controlling a witch of the blood coven two terrifying powers.
Firstly, they may exhaust the card to cause every enemy from range 1 to the number of unstable rune icons on the field to suffer a severity-1 morale test. They may also choose an enemy from range 1 to the number of unstable rune icons on the field to receive a panic token, regardless of whether or not this upgrade card is exhausted. Witches of the Blood Coven thrive on their ability to inflict damage using only their dark arts from a distance, rarely putting themselves at risk. With naught but a gesture they can cause even the most stalwart of warriors to quail in fear at the oncoming onslaught of Uthuk savagery. Thus, the daughters of the Coven bring their vengeance to the citizens of Terrinoth.
The punishment for weakness or failure in the Uthuk swarm is often a swift but messy death, yet the witches of the Blood Coven do far worse to those who willfully disobey them. These poor wretches are dragged before a witch and held down so that she can slice open their backs and draw out their bloody lungs. Her magic keeps them alive even as she fuses the bones of their mouths open in a ghastly frozen shriek. Only an empty husk remains, blindly obeying the witch’s thoughts and screaming her commands to all who can hear.
The witches use these Shriekers to direct their slavering hordes, even as their blood-curdling howls strike terror into the hearts of the Uthuk’s enemies. Their unnatural fearless nature is embodied by the Aggressive Shrieker, which states that when the player commanding the Uthuk Y’llan performs a march, they may treat it as if it bears a charge modifier. The Shrieker does not receive a panic token if they do not collide with an enemy when using this ability. As their minds burn with the witches' commands, Shriekers will attack blindly at any opportunity. They know neither fear nor reason.
When the Uthuk horde rushes into battle, the Warsprinters head the charge. The blood witches have rewarded these tribesmen with the honor of carrying the Locust Swarm’s grisly trophies. The witches reach into the trophy bearer’s body with their magic, warping and stretching the tribesman’s bones into great spikes and spurs that erupt from his back. The witches festoon these spurs with the skulls and bones of defeated foes, alongside the tattered banners of the Uthuk.
In combat, Warsprinters are as bloodthirsty as any Uthuk warrior as they lead the Locust Swarm’s assault force. As such, the card that bears their name allows the Warsprinters’ allies a skill action to perform a speed-1 march, as long as the Warsprinter's command tool is revealed. Additionally, the Warsprinter's unit can utilize a skill action to perform a march equal to the number of unstable runes on the field. To gain the favor of the Ynfernael, the Warsprinters know they must be the switfest and most ruthless of their ranks. By charging forward into the midst of bloody and brutal battle, they evade what they fear most—the wrath of the witches of the Blood Coven.
The so-called “Grotesques” are Uthuk tribesmen who have received the blessings of the Ynfernael through terrible rites. Those who wish to join their ranks offer their own blood, limbs, or even hearts up in sacrifice, hoping that the witches’ rituals will bestow upon them terrible power. The chosen few are transformed into hulking monstrosities, their minds melted by their ascension and their wills slaved to their mistresses. They care not who they kill, only that blood is spilt and flesh is torn, and they leave naught but gory carnage in their wake.
Combat against a Grotesque can have a lingering effect on even the bravest defenders. If the Grotesque Slasher joins your ranks, after the Grotesque engages in a melee, the player controlling them may roll an additional blue die. If the die reveals a strike icon, the Grotesque inflicts one stun token on the defender. If the roll produces a surge icon, the defender receives an immobilize token. However, the Grotesque will inflict as much harm as possible without any regard for their own safety. Upon using either of these abilities, the Grotesque suffers one wound.
Strengthen Your Swarm
Learn the secrets of the Ynfernael and bend the demonic forces to your will. With the Uthuk Y’llan Infantry Command Expansion at your disposal, nothing can stand in the way of your conquest!
Look for the Uthuk Y’llan Infantry Command (RWM23) in Q4 of 2017!
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