15 July 2015 | Call of Cthulhu LCG

New Wards and Seals

New Call of Cthulhu FAQ and Tournament Rules are Available

#CoCLCG

Some of an investigator’s best weapons against the Ancient Ones are wards and seals. With them, you can protect yourself and others and permanently close off our world to the horrors from time and space. Unfortunately, not all wards and seals last. Continually discovering more is a must if you are to ever win against the horrors that threaten our world!

Study the new magics in our updated Call of Cthulhu: The Card Game  FAQ (pdf, 1.0 MB) and tournament rules (pdf, 4.4 MB) so that you’ll be prepared at your next tournament.

              

These changes will go into effect on July 29th, 2015.

A Word from the Developer

Hello Investigators and Cultists!

Gen Con and National Championships are upon us, and it is time for an update to the Call of Cthulhu: The Card Game FAQ. The major changes have been the inclusion of a number of “jumpers,” Rite of the Silver Gate (The Key and the Gate, 25) and Josef Meiger (Denizens of the Underworld, 52), to the Restricted List. The jumpers have been added to encourage a more diverse environment and to make the choice of inclusion of these disruptive cards more purposeful than simply choosing two or three to place in your deck regardless of faction or deck type. The Rite of the Silver Gate and Josef Meiger create a somewhat oppressive effect on the use of high cost characters, and this should enable decks that use a wider range of character costs to not have to worry about this artificial and arbitrary ceiling.

             

We have also clarified the rules section regarding revealing cards, defining how it works, when such effects finish resolving, and the difference between a revealed and face-up card.

Good luck to everyone playing in the upcoming tournaments!

Damon Stone
Lead Developer

A Word from Organized Play

We have added a new section labeled “Tournament Software Strength of Schedule.” Before we started work on our tournament software, stores and tournament organizers were often forced to run tournaments by hand. While many TOs have the math skills to run large tournaments with complicated tiebreakers and pairings, the time this adds to a tournament is significant and detrimental to players’ experiences. This limited the rules governing pairings and tiebreakers for our games in the past, but tournament software opens the possibilities of new methods and we have taken advantage of them to improve our tournaments.

With our tournament software in the middle of its beta phase and seeing use out in the world, it’s become important to inform players of the new pairings and strength of schedule calculations in a wider manner. While not all players may participate in a tournament run with the software just yet, this addition will inform them of what will be a universal rule once it is released widely across the world.

Knowledge is your best weapon against the unspeakable. Download the FAQ and tournament rules today, and stay ahead of the dangers you will face at your next tournament.

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