Fly Casual
Announcing a Smuggler Sourcebook for Edge of the Empire
“Don’t get jittery, Luke. There are a lot of command ships. Keep your distance though, Chewie, but don’t look like you’re trying to keep your distance.”
–Han Solo
Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. Across the stars, smugglers flaunt the Empire’s laws to turn a profit. These daring outlaws, scoundrels, and con artists gamble it all for a shot at getting rich…
Fantasy Flight Games is proud to announce the upcoming release of Fly Casual, a smuggler sourcebook for Star Wars®: Edge of the Empire™!
Smuggling in the Star Wars galaxy is a high stakes job filled with danger and excitement. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.
Life on the Edge
Smugglers’ lives are full of risk. They’re nearly always in danger of being caught, and they’re often in danger of being cheated, extorted, or betrayed. Still, many of the galaxy’s best smugglers are able to build reputations for themselves; they have developed the skills they need to survive, and they deliver the goods, no matter how harrowing the experience.
Fly Casual allows you to further develop your Smuggler’s skills. Whether you start from scratch with one of the book’s three new playable species or take your veteran Smuggler to all-new heights with one of two new signature abilities, Fly Casual presents you with all the skill, charm, and daring you need to run a profitable career in the galaxy’s shadiest fringes.
Additionally, you’ll be able to train your Smuggler in a range of new talents associated with three new specializations: Charmer, Gambler, and Gunslinger. These specializations and their talents add new dimensions and versatility to the Smuggler career, providing your Smuggler with new ways to refine his talents or branch out into new operations.
Tricks of the Trade
Every Smuggler knows that keeping his cargo safe and his clients happy takes as much preparation as it does luck. You need a fast ship, the right gear for your job, and a blaster in hand whenever a deal goes bad. If you’re constantly gambling on your life and reputation, it pays to stack the odds in your favor, even if doing so may require a fair investment of credits.
Accordingly, the new weapons, gear, vehicles, and starships in Fly Casual are designed for speed, stealth, and skulduggery. From light and concealable blasters to digital lockpicks, and from shadowcloaks to the fast, but temperamental YT-2000, you’ll find a wide range of new tools to help you survive your business with a galaxy full of greedy Hutts, violent thugs, heartless bounty hunters, and other dregs.
Of course, there’s virtually no such thing as a stock smuggler’s vessel, so Fly Casual also introduces more than half a dozen different starship and vehicle modifications. If you want to succeed, make sure you’re prepared.
It’s Just Business
Smuggling plays a large part in many Edge of the Empire campaigns. Although this is obviously likely to be true for parties that include one or more Smuggler characters, any group with its own starship and the need to pay off an Obligation might end up taking on work moving contraband.
At their most basic level, smuggling adventures involve transporting something across the galaxy and either bypassing or overcoming the obstacles that lie in-between the beginning and end of the journey. Usually, the party will haul some illicit cargo, but it could just as easily take on passengers who need to get somewhere quickly and discreetly.
However, there’s often more to a job than just moving goods or passengers, and Fly Casual helps Game Masters liven up their smuggling runs with new rules and information for hyperspace travel, con jobs, heists, gambling, recurring rivals, quick-draw blaster duels, and other important features of smuggling adventures. Additionally, should your players aspire to remove themselves from the daily risks and travails of the smuggler’s lifestyle, they could put their talents to use in the formation of their own smuggling ring. Fly Casual provides enough information about smuggling rings and other syndicates that you could easily create a campaign around a group of characters who would rather run the show than fly back and forth at the behest of others.
Who Doesn’t Like a Good Payoff?
While the rules and information in Fly Casual are geared primarily toward Smugglers and their interests, the book is filled with toys, tricks, and opportunities that are certain to catch the imagination of any Player Character interested in turning a profit at the edge of the Empire. You just have to be willing to accept the risks.
Fly Casual is scheduled to arrive at retailers in the first quarter of 2015. Until then, keep your eye to our Edge of the Empire website for more information about this book and others!