For the Glory of The Imperial Throne!
Announcing an upcoming Battle Pack for Warhammer: Invasion The Card Game
Emperor Karl Franz has few serious eccentricities, but amongst his fervent passions is the furtherance of the Imperial Zoo, a vast complex of beast-pens and mosaic-covered caravans. Within its halls reside strange creatures that have been given as gifts from foreign potentates or hunted and captured from the hidden corners of the world. –Warhammer, “The Imperial Menagerie”
With 60 new cards (3 copies each of 20 different cards), roughly half of which are devoted to the forces of the Empire of Man, The Imperial Throne strengthens the Imperial bid for order and progress within the Old World. Players of the Empire’s allies and enemies also find new units and support cards to stir up explosive new deck designs.
Out of many, one
The Imperial Throne introduces one of Emperor Karl Franz’s great passions, The Imperial Zoo (The Imperial Throne, 109), and while it may be strange to worry about developing a zoo during a time of war, the Empire’s focus on different types of troops and talents has led directly to the strength of its position.
From a dizzying array of warriors and specialists of different talents, the Empire’s armies war in unison to defend the nation. While some may wonder how such a diverse army can function in spite of its differences, a wise scholar once noted that the Empire’s diversity is the very thing that makes it strong. Enemies prepared for its spears and blades may falter against its black powder weapons. Enemies prepared for both, may suffer against the Empire’s magic or artillery fire.
However, the task of organizing these troops into battle-ready units is no small matter. Fortunately, the Empire benefits from the leadership of Emperor Karl Franz of Altdorf. A man capable of utilizing even the rare talents of a lunatic infamous for waging wars against forests and swarms of bees, the Emperor may view The Imperial Zoo as something of a breeding ground for new tactical ideas. Certainly, it can be such a resource for players of Warhammer: Invasion The Card Game.
Placed in your kingdom zone, The Imperial Zoo can start generating two resources each turn for two cost. Pay an additional two, and you can generate three resources per turn. Invest even more heavily, and your investments begin paying off immediately on the next turn.
But what can you do with all those resources? The Imperial Throne offers fans of the Empire additional card draw with both a new quest and a new tactic card they can play to benefit from discarding redundant copies of The Imperial Zoo. Doubling of the Guard (The Imperial Throne, 112) allows Imperial players to benefit from extra copies of unique cards or early copies of expensive cards by discarding them to gain card draw equal to the cards’ loyalty costs. This means you can play all three copies of your strategy’s central cards and use the extras for purposes other than merely developing your zones.
Recruiting for War (The Imperial Throne, 120) furthers the increased viability of quests that The Capital Cycle introduces. As the Empire seeks to draw from its wide array of resources, the recruiting effort pays off as soon as it begins. Played for zero cost, Recruiting for War immediately allows you to draw a card, and with a unit assigned to the quest, it provides additional draw each time you play a non-Attachment support card, such as The Imperial Zoo.
When the Empire assembles its resources and draws up its new recruits, it is a mighty force of order in the Old World.
Look for The Imperial Throne to introduce The Imperial Zoo, Doubling of the Guard, Recruiting for War, and other exciting new cards to bolster the Empire’s bid for dominance when it releases in the first quarter of 2012!
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