Giving as Good as They Get
A Warhammer: Invasion Card of the Week
As Dwarfs are notably resistant to magic and its influence, they have learned to harness its power by incorporating it into magic items. By etching beautiful inscriptions into stone or metal, they can convey a range of effects. Indeed, this ancient art places the Runesmiths of the Dwarfs among the most important individuals in their society. Much goes into the almost ritualistic crafting that produces these powerful artefacts, but those runes that carry destructive power demand an especially careful and steady-handed Runesmith.
Welcome to another card of the week spotlight for Warhammer: Invasion The Card Game! With The Burning of Derricksburg recently hitting store shelves and March of the Damned still many weeks away, we’ll turn our attention to the next exciting Battle Pack in The Enemy Cycle, The Fall of Karak Grimaz.
Today’s card is one that’s certain to send smaller “rush” units, like those associated with the Orcs and Skaven, running for cover. The Master Rune of Spite can potentially clear all units from play; it forces each unit to turn its weapon on itself, dealing damage equal to its own power!
Such a powerful tactic is perfect for the Dwarfs for two main reasons. First, they can take a beating like this better than any other faction, due in part to the Toughness keyword (take Mountain Legion, for example).
Second, even if you do take out a few of your own troops, you can often use that loss to fuel other helpful effects (consider the potential synergy with the Great Book of Grudges).
On the other hand, look at the vast number of enemy units that will fall to this tactic: The Crooked Teef Goblins, Servants of Khorne, Savage Marauders, Clan Rats, Savage Gors... the list goes on and on. The Dwarfs now have a way to swat those pesky nuisance units that like to buzz around their mighty fortresses.
Join us next time for another Warhammer: Invasion Card of the Week!
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