1 June 2010 | Arkham Horror

Reckoning Day

A Look at Reckoning Cards and the New Herald in Lurker at the Threshold

#ArkhamHorror

The release of Lurker at the Threshold looms ever closer, and soon your Arkham Horror adventures will know new terrors. Continuing in a series of previews that began with a look at Relationships, and followed with the lure of Dark Pacts, today we will look even closer at the growing power of the Lurker. It’s time to look at this bargaining Herald straight in the amorphous optical sensors and face the Reckoning.

When playing with the Lurker at the Threshold as the Herald, players are faced with new choices and beckoning power. Last time we explored the Dark Pacts that are available to investigators who dare to gamble with mysterious and potent energies. While these Dark Pacts are beneficial to investigators, they come at a price...

One of the main features of this new Herald are the Reckoning cards. These cards are drawn whenever a gate opens up, and they range from detrimental to devastating. Most often they will target investigators that have already taken a Dark Pact, but don’t think that if you don’t dabble in power you’ll escape the Lurker’s wrath. He will also offer his power forcefully, and then demand recompense soon after.

Click the image below to enlarge.

Since the Lurker dwells beyond the opening Gates, he makes it more difficult for investigators to close them. This little ability makes his tempting power tokens that much more appealing. Go on, take a Dark Pact. That extra power can be spent as clue tokens to add dice to your Gate closing check. But, beware, you will face a Reckoning card in the near future.

You’ll also notice that hoarding power can eventually devour you, literally. So if you dare to take the Lurker up on his offer of incomprehensible power, be sure to burn it as quickly as it comes. This makes saving up power tokens to use as clue tokens for sealing Gates not the safest of strategies.

But who knows, maybe the Lurker won’t notice you...

If you’re not scared yet, check back next time when we learn about the frightening new Gates that are opening up in Arkham!

The release of Lurker at the Threshold looms ever closer, and soon your Arkham Horror adventures will know new terrors. Continuing in a series of previews that began with a look at Relationships, and followed with the lure of Dark Pacts, today we will look even closer at the growing power of the Lurker. It’s time to look at this bargaining Herald straight in the amorphous optical sensors and face the Reckoning.

When playing with the Lurker at the Threshold as the Herald, players are faced with new choices and beckoning power. Last time we explored the Dark Pacts that are available to investigators who dare to gamble with mysterious and potent energies. While these Dark Pacts are beneficial to investigators, they come at a price...

One of the main features of this new Herald are the Reckoning cards. These cards are drawn whenever a gate opens up, and they range from detrimental to devastating. Most often they will target investigators that have already taken a Dark Pact, but don’t think that if you don’t dabble in power you’ll escape the Lurker’s wrath. He will also offer his power forcefully, and then demand recompense soon after.

Click the image below to enlarge.

Since the Lurker dwells beyond the opening Gates, he makes it more difficult for investigators to close them. This little ability makes his tempting power tokens that much more appealing. Go on, take a Dark Pact. That extra power can be spent as clue tokens to add dice to your Gate closing check. But, beware, you will face a Reckoning card in the near future.

You’ll also notice that hoarding power can eventually devour you, literally. So if you dare to take the Lurker up on his offer of incomprehensible power, be sure to burn it as quickly as it comes. This makes saving up power tokens to use as clue tokens for sealing Gates not the safest of strategies.

But who knows, maybe the Lurker won’t notice you...

If you’re not scared yet, check back next time when we learn about the frightening new Gates that are opening up in Arkham!

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