23 November 2010 | Warhammer: Invasion LCG

Knights of the White Wolf

A Warhammer: Invasion card of the week

The fearsome knights of the White Wolf are based in the northern city of Middenheim and follow the creed of Ulric, the god of battle, wolves, and winter. The White Wolves wear mantles of wolfskin over their armour and eschew the use of a lance, instead carrying mighty cavalry hammers to smash the skulls of their foes. They carry no shields and avoid the wearing of helmets, to better display their long hair and beards and howl their ferocious war cries. Devotees of the Cult of Ulric fight like a pack of wolves, and with a ferocity and prowess that’s admired across the Empire. What’s more, their unparalleled speed and coordination affords them amazing flexibility on the battlefield.

Welcome back to another Warhammer: Invasion card of the week spotlight! Bleeding Sun, the final Battle Pack in The Enemy Cycle, will be on store shelves in December. So far, we’ve previewed the horrific Dark Elf Hex Soul Stealer, the vile Beast of Rot, and one of it’s favorite inflictions, Necrotic Spasms. Today, let’s move on to an Empire card that may help swing the balance back toward Order: Warriors of Ulric.

If the defending army has the power of Ulric behind it, expect the unexpected; we’ve seen the truth of this before with the Empire tactic Ulric’s Fury. Similarly, Warriors of Ulric can deliver a nasty surprise to an attacking army by popping into a vulnerable zone just before defenders are declared! And since Warriors of Ulric bear the Knight trait, they’ll work well in future Knight-themed decks, providing synergy with cards like Higher Ground.

Bleeding Sun will bring the end of The Enemy Cycle, but the war between the forces of Order and Destruction is just beginning. Who will rise to dominance of the Old World? Keep checking back for more, and join us next time for another Warhammer: Invasion card of the week!

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