True Terror Begins
The next scenario for the Arkham League!
The earth has stopped quaking, if only for a moment. As you and your compatriots gather your resolve, a new chill enters the air. Undead horrors are seen shambling about the town, and horrifying noises fill the air. After you thwarted Shudde-M'ell a new force begins pushing at the boundaries of our reality. Steel yourself, this week features the terror inducing Glaaki!
Chapter 7 (pdf, 763 kb)Calvin Wright (pdf, 524 kb)
Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.
To find out more about the Arkham League, check out From the Mythos.
The earth has stopped quaking, if only for a moment. As you and your compatriots gather your resolve, a new chill enters the air. Undead horrors are seen shambling about the town, and horrifying noises fill the air. After you thwarted Shudde-M'ell a new force begins pushing at the boundaries of our reality. Steel yourself, this week features the terror inducing Glaaki!
Chapter 7 (pdf, 763 kb)Calvin Wright (pdf, 524 kb)
Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.
To find out more about the Arkham League, check out From the Mythos.