1 May 2009 | Arkham Horror

Monstrous Awakenings

The third preview of the upcoming Innsmouth Horror!

#ArkhamHorror

In Babson Street, which crossed Federal and might thus reveal me to the searchers, I clung as closely as possible to the sagging, uneven buildings; twice pausing in a doorway as the noises behind me momentarily increased. The open space ahead shone wide and desolate under the moon, but my route would not force me to cross it. During my second pause I began to detect a fresh distribution of vague sounds; and upon looking cautiously out from cover beheld a motor car darting across the open space, bound outward along Eliot Street, which there intersects both Babson and Lafayette.

As I watched - choked by a sudden rise in the fishy odour after a short abatement - I saw a band of uncouth, crouching shapes loping and shambling in the same direction; and knew that this must be the party guarding the Ipswich road, since that highway forms an extension of Eliot Street. Two of the figures I glimpsed were in voluminous robes, and one wore a peaked diadem which glistened whitely in the moonlight. The gait of this figure was so odd that it sent a chill through me - for it seemed to me the creature was almost hopping.

When the last of the band was out of sight I resumed my progress; darting around the corner into Lafayette Street, and crossing Eliot very hurriedly lest stragglers of the party be still advancing along that thoroughfare. I did hear some croaking and clattering sounds far off toward Town Square, but accomplished the passage without disaster. My greatest dread was in re-crossing broad and moonlit South Street - with its seaward view - and I had to nerve myself for the ordeal. Someone might easily be looking, and possible Eliot Street stragglers could not fail to glimpse me from either of two points. At the last moment I decided I had better slacken my trot and make the crossing as before in the shambling gait of an average Innsmouth native.

Many horrors have been seen stalking the streets of Arkham. From robed cultists and axe-wielding maniacs to the Byakhee and the dreaded Dholes, it is never dull in Arkham. Now, new denizens have slithered, flown, or just plain oozed into our dimension. Scattered about the town of Innsmouth, these new arrivals bear a striking resemblance to the citizens of Innsmouth.

Take care, as the town itself can warp and corrupt your very person. Certain events will require investigators to draw a number of Innsmouth Look cards. Most of these cards are nothing, merely a trick of your mind and a guilty conscience. However, there is the risk of gaining the Innsmouth Look. Any investigator who pulls the dreaded card is instantly devoured, and a Deep One is pulled from the cup and placed on their space! The Deep Ones themselves appear more often as well, and can be seen in the company of Barnabas Marsh.

Nothing is quite so awful, as the four Beings of Ib. Placed in play only when Bokrug is the Ancient One, these foul creatures hinder the investigator until they are removed. If they are not removed before Bokrug awakens, they add to Bokrug’s already prodigious skills.

         

Other sightings have been reported, sightings of Lloigor. This monstrous creature is immune to all weapons, and instead of moving, causes all investigators in his and any adjacent locations or streets to lose one sanity and one stamina! To make it worse, Lloigor moves on square dimensional symbols, meaning he will be fairly active on the board. Add to the that an impressive sanity and stamina damage, and you can be sure run ins with this monster will be deadly at best.

The last to be revealed this session, is the flying Servitor of the Outer Gods. This wretched creature is dedicated to the Ancient Ones, and as such, gains a tremendous amount of power from them. Sitting at Nightmarish 2, Overwhelming 1, and Endless, be prepared to lose sanity, health, and the trophy you worked so hard to get. As a little icing on the tentacled cake, if you fail a Combat or Evade check against the Servitor, you are devoured. No muss, no fuss, all that’s left is dust.

    

For now we retreat from the town of Innsmouth. We must gather our strength, next we take a peak at the newest additions to the forces of the investigators.

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

In Babson Street, which crossed Federal and might thus reveal me to the searchers, I clung as closely as possible to the sagging, uneven buildings; twice pausing in a doorway as the noises behind me momentarily increased. The open space ahead shone wide and desolate under the moon, but my route would not force me to cross it. During my second pause I began to detect a fresh distribution of vague sounds; and upon looking cautiously out from cover beheld a motor car darting across the open space, bound outward along Eliot Street, which there intersects both Babson and Lafayette.

As I watched - choked by a sudden rise in the fishy odour after a short abatement - I saw a band of uncouth, crouching shapes loping and shambling in the same direction; and knew that this must be the party guarding the Ipswich road, since that highway forms an extension of Eliot Street. Two of the figures I glimpsed were in voluminous robes, and one wore a peaked diadem which glistened whitely in the moonlight. The gait of this figure was so odd that it sent a chill through me - for it seemed to me the creature was almost hopping.

When the last of the band was out of sight I resumed my progress; darting around the corner into Lafayette Street, and crossing Eliot very hurriedly lest stragglers of the party be still advancing along that thoroughfare. I did hear some croaking and clattering sounds far off toward Town Square, but accomplished the passage without disaster. My greatest dread was in re-crossing broad and moonlit South Street - with its seaward view - and I had to nerve myself for the ordeal. Someone might easily be looking, and possible Eliot Street stragglers could not fail to glimpse me from either of two points. At the last moment I decided I had better slacken my trot and make the crossing as before in the shambling gait of an average Innsmouth native.

Many horrors have been seen stalking the streets of Arkham. From robed cultists and axe-wielding maniacs to the Byakhee and the dreaded Dholes, it is never dull in Arkham. Now, new denizens have slithered, flown, or just plain oozed into our dimension. Scattered about the town of Innsmouth, these new arrivals bear a striking resemblance to the citizens of Innsmouth.

Take care, as the town itself can warp and corrupt your very person. Certain events will require investigators to draw a number of Innsmouth Look cards. Most of these cards are nothing, merely a trick of your mind and a guilty conscience. However, there is the risk of gaining the Innsmouth Look. Any investigator who pulls the dreaded card is instantly devoured, and a Deep One is pulled from the cup and placed on their space! The Deep Ones themselves appear more often as well, and can be seen in the company of Barnabas Marsh.

Nothing is quite so awful, as the four Beings of Ib. Placed in play only when Bokrug is the Ancient One, these foul creatures hinder the investigator until they are removed. If they are not removed before Bokrug awakens, they add to Bokrug’s already prodigious skills.

         

Other sightings have been reported, sightings of Lloigor. This monstrous creature is immune to all weapons, and instead of moving, causes all investigators in his and any adjacent locations or streets to lose one sanity and one stamina! To make it worse, Lloigor moves on square dimensional symbols, meaning he will be fairly active on the board. Add to the that an impressive sanity and stamina damage, and you can be sure run ins with this monster will be deadly at best.

The last to be revealed this session, is the flying Servitor of the Outer Gods. This wretched creature is dedicated to the Ancient Ones, and as such, gains a tremendous amount of power from them. Sitting at Nightmarish 2, Overwhelming 1, and Endless, be prepared to lose sanity, health, and the trophy you worked so hard to get. As a little icing on the tentacled cake, if you fail a Combat or Evade check against the Servitor, you are devoured. No muss, no fuss, all that’s left is dust.

    

For now we retreat from the town of Innsmouth. We must gather our strength, next we take a peak at the newest additions to the forces of the investigators.

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.

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