Infinite Possibilities

Announcing the Marvel Champions: The Card Game Campaign Contest


Greetings, Marvel Champions: The Card Game fans!

Since the game’s release in late 2019, players of Marvel Champions have battled villains countless times around the world. Sometimes those villains are confronted as part of standalone scenarios, but just as often players take on the threats as part of a larger campaign. Now, as we head toward the release of the game’s fifth campaign expansion, we have a special opportunity for you Marvel Champions superfans: a Campaign Contest!

That’s right, you read that correctly. This special contest invites players to create their own custom Marvel Champions campaigns (using existing content). Mix and match your favorite villains/scenarios from across all of the game’s expansions and create your own unique story, then send it our way for a chance to win a copy of Mutant Genesis when it releases this fall. We’ll reveal the winners in a livestream on September 28th, in which game designers Caleb Grace and Tony Fanchi will give their takes on the winning campaigns and provide some behind-the-scenes insight on their own campaign-creation process.

Interested? Read on for some frequently-asked questions to learn more about this awesome opportunity!

How do I create a campaign? What content can I use?

To create your campaign, first you must pick 3 to 5 scenarios from any existing Marvel Champions product up through and including Sinister Motives. You choose the order in which players will face the villains, and you choose which modular encounter sets will be used for each scenario. You can use any modular encounter sets from any Marvel Champions product up through the Spider-Ham and SP//dr Hero Packs. Please note that any encounter sets that are normally required for a scenario must still be used.

In this example, the Experimental Weapons encounter set is required for the Crossbones scenario, which means you must include that set in the encounter deck if you use the Crossbones scenario in your campaign.

In that same vein, because the Standard II, Expert, and Expert II encounter sets are meant to allow players to modify the difficulty of a given scenario, you cannot require the use of any of those encounter sets for your campaign. Instead, anyone who plays your campaign can choose to include those sets on their own if they want some added challenge!

Once you have chosen your scenarios and encounter sets, you’ll need to write up a campaign document and campaign log. We’ll go over the guidelines for those documents in a moment.

Can I add my own rules/restrictions to the campaign?

To an extent, yes! If you want to add your own unique restrictions to your campaign—such as “Web-Warriors only,” “no Mystic heroes,” “players must use a different aspect for each scenario,” etc.—feel free to do so. Likewise, if you have an idea for something that would be tracked in the campaign log—such as Sinister Motives’ reputation track or The Galaxy’s Most Wanted’s units—you can implement that as well. Just keep in mind that you cannot create custom cards. Also, if players can earn rewards based on their performance in a given scenario, those rewards must come from the game’s already-existing card pool.

You can have campaign log rewards that allow players to interact with their deck or existing cards in new ways, so long as those rewards do not change any of the game text or stats (other than cost) of the cards themselves. Some examples of such rewards could be:

  • Each player writes the name of an upgrade card in the campaign log; then, at the start of each subsequent scenario, after setup, they may search their deck for that card and add it to their hand.
  • Each player writes the name of a character (including subtitle, if they have one) in the campaign log. For the rest of the campaign, whenever an ally card of that character is played, reduce its cost by 1.
  • At the start of each scenario, after drawing their starting hand, each player draws 1 additional card.

Again, you cannot create custom cards for your campaign. This includes custom player cards, villains, encounter sets, or any other game component.

I’m ready! How do I submit my campaign?

You can send us your campaign submission via email to [email protected]. Please be sure to include the following information in your email in order for your submission to be considered:

  • Your first and last name
  • Your state of residence (this contest is for U.S. residents only)
  • The name of your campaign
  • The subject line for your email should be “Marvel Champions Campaign Submission.”
  • Your campaign document should be attached to the email (see the corresponding section below for more details)
  • A campaign log summary should be included at the end of your campaign document or attached to the email as its own document (see the campaign document section below for more details)

Please keep in mind that if your submission is missing any of the above points, it will be disqualified from the contest. Also, we are only accepting one submission per person.

What are the judging criteria?

In addition to checking whether or not a submission is valid, our judges will also rate your submission based on the following three criteria:

  • Creativity (30%) – How well does your campaign tell a “story”?
  • Originality (40%) – How unique is your campaign compared to existing products?
  • Playability (30%) – How well are your campaign’s rules presented? How easy is the campaign to play without making a rules error?

How should I format my campaign document?

Generally speaking, you should aim for your campaign document to be organized in a similar fashion to the official ones from existing Marvel Champions products. If you need a reference, check out The Rise of Red Skull Rulebook on the Marvel Champions web page.

As for the information you should include in your document, for each scenario in your campaign you will need:

  • The scenario’s name and number.
    • Example: Scenario #1 – Crossbones
  • The villain deck, listing the villain character cards being used.
    • Example: Crossbones (I), Crossbones (II)
  • The main scheme deck, which is the main scheme deck that belongs to the chosen villain/scenario.
    • Example: Attack on Mount Athena, The Infinity Stone, The Getaway
  • The encounter deck, which includes the required encounter sets for the scenario and the modular encounter sets. We ask that you also include which products the chosen encounter sets can be found in.
    • Example: Crossbones set (The Rise of Red Skull), Experimental Weapons (The Rise of Red Skull), Standard Set (Core Set), Goblin Gimmicks (The Green Goblin Scenario Pack), Crossfire’s Crew (The Hood Scenario Pack)
  • If it is the first scenario of your campaign, include any special rules or restrictions for your campaign.
    • Example: “For this campaign, only heroes with S.H.I.E.L.D. and/or Soldier alter-egos may be used.”
    • Example: “This campaign uses a ‘laugh track.’ During each scenario, whenever a Goblin Gimmicks card is discarded from play, players advance the laugh track by 1.”
  • The scenario’s setup instructions. For the first scenario, this should include each player recording their identity in the campaign log.
    • Example (First Scenario): Each player records their identity in the campaign log. Players cannot switch identities during a campaign.
    • Example (Later Scenario): At the end of setup, if the laugh track is currently set to 5 or higher, each player may draw 1 additional card after drawing their starting hand.
    • Example (Later Scenario): At the end of setup, each player may search their deck for the upgrade they recorded in the campaign log and add it to their hand.
  • The scenario’s victory instructions. This includes any special rewards the players earned through their performance in the scenario.
    • Example: Each player records the name of 1 upgrade they control in the campaign log. They will be able to start later scenarios with that upgrade in their hand.

At the end of the campaign document, you will need your campaign log summary. This can simply be a bullet list representing all the sections your campaign log would have for recording information during the campaign. For example, your players would need to record their chosen identities for the campaign, so the first bullet on your list would say something like “Player Identities.” Below is an example of what a bullet list of this nature might look like:


  • Player identities
  • Players’ chosen upgrades
  • Players’ chosen allies
  • Number of Hydra minions defeated in Scenario #3
  • Goblin Gimmicks attachments that begin in play
  • The laugh track

Keep in mind that any time your campaign document instructs players to record something in the campaign log, your campaign log will need a section to record that information, and therefore will need a bullet on this list! If you need a reference on what sort of things are recorded in a campaign log, check out the Sinister Motives campaign log, which you can find on the Marvel Champions web page.

­In this example, the scenario’s setup and victory condition (left) interact with the “reputation track” (right), which is part of the Sinister Motives campaign log. If this was your campaign, you would need to include the reputation track on your campaign log summary.

How long do I have to submit my campaign?

This contest runs from 12:00 PM CDT on September 1st, 2022 to 11:59 PM CDT on September 22nd, 2022.

Where can I find the official contest rules?

You can find them on the Marvel Champions: The Card Game web page, or by clicking this link. The rules document includes important disclaimers* and details about judging and prize awarding, so make sure you give it a read!

*Please keep in mind that any and all submissions for this contest become the property of Fantasy Flight Games at time of submission. This includes (but is not limited to) any ideas, concepts, or mechanics presented as part of a submission.

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