Enter the Jungle

Jungles of Nectavus Is Now Available for Warhammer 40,000: Conquest


On the Death World known as Nectavus VI, the power of the Warp has broken forth. With the help of Sathariel the Invokator, a Daemon Lord has torn open a window to the Immaterium, allowing the spawn of Chaos to spill down to the planet's surface in a rain of blood. The planet may be devoid of resources or useful assets, but none of the factions battling for the Traxis sector can allow Chaos to use an entire planet as their foothold. Imperial armies have already made planetfall, and battle is about to be joined… 

Jungles of Nectavus is now available for Warhammer 40,000: Conquest at your local retailer!

As the first War Pack of the Death World cycle, Jungles of Nectavus offers an array of new cards, including plenty of units, attachments, and events that use the new Deep Strike keyword to arrive on the battlefield unnoticed. Other units enhance the combat prowess and staying power of your Elite units, the Tyranids gain a new synapse unit, and the Necrons receive their first influx of cards after the Legions of Death deluxe expansion. Even though it doesn’t include a new warlord, Jungles of Nectavus promises to revolutionize your games with new cards for every faction.

Knowledge of the Unknowable

Knowledge of your opponent’s tactics has always been incredibly useful in Warhammer 40,000: Conquest. With the beginning of the Death World cycle, this type of knowledge will become even more useful. 

Deep Strike, the new keyword that’s introduced in this cycle, allows you to play cards facedown in reserve at the planets of the Traxis sector. Then, before a battle begins at that planet, you can pay the card’s Deep Strike value to bring it into play, potentially swinging the tide of battle in your favor. It’s obvious that the prime value of many Deep Strike cards is linked to the surprise of revealing them. After all, if your opponent knows what’s coming, he can plan and prepare. That’s where the Seer Adept (Jungles of Nectavus, 12) comes into play for the Eldar and their allied factions. 

The Seer Adept’s combat stats are fairly standard, but this unit can be highly useful without ever setting foot on the battlefield: after the command phase begins, the Seer Adept allows you to look at any one of the facedown cards in your opponent’s reserve. Once you know what you can expect to see your opponent Deep Strike into play, you can plan your own attacks for maximum impact.

In some cases, the best way to adapt to your opponent’s plans may be an overwhelming offensive, and fittingly, the two other Eldar cards in this War Pack greatly boost your attack prowess. The first card is Furious Wraithblade (Jungles of Nectavus, 13), an army with solid ATK and HP that readies immediately after making an attack! If you’re able to get off two attacks per round with the Furious Wraithblade, you’ll quickly slice through even the sturdiest defense. As a final touch, this unit also bears the Drone and Spirit traits—two useful traits for your army units to have. 

You can also secretly boost your attack power with the Hidden Strike Chainsword (Jungles of Nectavus, 14). This attachment bears the Deep Strike keyword and has a Deep Strike value of zero—meaning that even if you have no resources and your opponent thinks he’s safe, you can bring this attachment into play. Once in play, the Hidden Strike Chainsword can be attached to one of your army units, and it gives that unit a heightened ATK! Boosting your ATK forces your opponent to either spend more shields or watch his armies get cut to pieces, and you can easily imagine the carnage created by combining the Hidden Strike Chainsword with the Furious Wraithblade. 

The Law of the Jungle

Among the frantic battles and hostile lifeforms of Nectavus VI, only the strongest will survive. Whether you join the Eldar or choose to fight alongside another faction, your battles will decide the fate of the Traxis sector. Pick up your copy of Jungles of Nectavus at your local retailer today!

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