Jungles of Nectavus

Announcing the First War Pack in the Death World Cycle


“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.”
–Lieutenant Zhaebin, Vostroyan Firstborn

Fantasy Flight Games is proud to announce Jungles of Nectavus, the first War Pack in the Death World cycle for Warhammer 40,000: Conquest!

For much of the Imperium, a Death World is a place you will never see—and never want to see. On these planets, mere day-to-day existence is nearly impossible. Volatile and unpredictable seismic activity may cause earthquakes and new volcanoes on an hourly basis. The atmosphere may be toxic to humans, or lashing storms of iron shards may shred even an Imperial tank in minutes. 

On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!

The Word of the Invokator

Carnage is about to break forth on Nectavus VI, and the catalyst that starts this desperate battle is none other than Sathariel the Innvokator, a fallen Psyker led by the Ruinous Powers to tear open a gateway to the Immaterium. Even as he weaves the spell that will rend the skies above Nectavus, Sathariel also serves as an excellent introduction to the new mechanics and themes of this cycle.

Judging by his raw stats alone, Sathariel the Invokator (Jungles of Nectavus, 8) is a dangerous warrior with high ATK and HP values. Sathariel is even more dangerous, however, when your opponent has no idea that he’s coming. 

Sathariel the Invokator can be deployed as a normal unit by paying five resources, but his red and white deployment cost means that you can take advantage of the new keyword introduced by the Death World cycle—Deep Strike. Deep Strike represents your units, events, and attachments making their way to the battlefield by covert means, such as tunneling or teleportation. During the deploy phase, you may choose to pay one resource and play a Deep Strike card facedown at a planet as an action. Then, when a battle at that planet begins, you may choose to Deep Strike that card by paying its Deep Strike value. If you Deep Strike a unit, it joins your forces at the planet, while an attachment must be attached to an eligible unit at that planet and an event takes effect immediately. 

Returning to Sathariel the Invokator, you’ll notice that he has a Deep Strike value of three—allowing you to Deep Strike him for only four total resources. Of course, Sathariel is more than just another body on the field of battle. After each combat round begins at Sathariel’s planet, you can return any Chaos Power event from your discard pile to your hand! Whether you want to recur a Warpstorm (Core Set, 93), Infernal Gateway (Core Set, 79), or Fetid Haze (The Scourge, 27), Sathariel will, at the very least, provide you with another shield card for the upcoming combat round. 

The powers of Chaos also gain another Deep Strike card in Jungles of Nectavus, and while it’s not a Power card, it is an event. The Prince's Might (Jungles of Nectavus, 9) has a cost of “–,” which means you can’t play this event in the traditional way. The only way to play The Prince’s Might is to Deep Strike it. The effect of The Prince’s Might is more than worth the restrictions, however. After you Deep Strike this event, Daemon units at the corresponding planet cannot be damaged by units with a cost of two or lower until the end of the phase! If your opponent’s forces are entirely composed of low-cost units, he may even be forced to retreat because his units have no way to deal damage to your massive Daemons

The Law of the Jungle

Nectavus VI is a world filled with danger. Death is never more than a footstep away. Now, as the nine great factions warring for the Traxis sector converge, the planet becomes even more dangerous. Deep Strike your armies and look for Jungles of Nectavus at your local retailer in the second quarter of 2016!

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