Announcing the Fourth Data Pack in the SanSan Cycle
“The Underway is a funky, chaotic, and eclectic mix of architecture and ethnicities. What unifies it is a general counterculture vibe – the sense that they are pioneers and iconoclasts. But this independent spirit paved the way for the rise of Los Muertos.” –Exposé on The Underway: Part IV – Days of the Muertos
SanSan is the cradle of high-end tech, home to beautiful beaches, and the host of the World Expo. It is also still recovering from “The Big One,” the cataclysmic earthquake that opened up the San Andreas fault and redefined America’s western coast. However, this event that was disastrous for many was an opportunity for others, some of whom quickly moved their homes and businesses into the new space that was created.
Fast-forward, and this new space, now dubbed “The Underway,” is a motley assembly of many different architectural styles, ethnicities, and cultural influences. It’s a hotbed of holographic artists, indie studios, and the birthplace of Jank-Juke-Jazz. It has also become synonymous with gang activity, particularly that of Los Muertos, a street gang whose members are identified by their bioluminescent tattoos and that deals in illegal tech as much as it deals in flesh and drugs.
Accordingly, the sixty new cards in The Underway (three copies each of twenty different cards) dabble in an eclectic mix of upgrades, assets, and resources, as well as a handful of illicit hardware and programs. Meanwhile, everything seems to run through Los Muertos, and even as the gang’s criminal influence bolsters the Criminal faction, it pervades everything in this Data Pack. It starts with a new Criminal Runner identity, it reaches outward as other Runner factions are supplied with the sort of tech you don’t normally find in America, and it ripples into every aspect of every card as Corps are forced to deal with the gang’s members in one way or another.
A Dangerous Game
The Corps of Android: Netrunner may more or less rule the world, but Los Muertos rules the Underway. Still, it’s difficult to know who is or isn’t part of the gang unless they activate their bioluminescent tattoos. Then, it’s easy, as their faces are marked by bright, skull-like lines and decorative swoops or swirls.
Their relative anonymity makes them brazen, and it makes them difficult for Corporate problem-solvers. Any given Street Peddler (The Underway, 62) could be part of Los Muertos, ready to participate in the gang’s next Drive By (The Underway, 64).
But Corps can’t operate blindly. Were a Corp to miss its mark with a shipment of Defective Brainchips (The Underway, 72) or the services of a Contract Killer (The Underway, 78), it could gain international notoriety and suffer irreparable damage to its reputation.
Accordingly, some Corps may seek to expose the gang’s influence, slowly but surely winning the public to their side with Exposé (The Underway, 75) pieces. Others may simply accept the Underway Grid (The Underway, 80) for what it is, a region of SanSan, hidden from the light, where the rules are different, everyone’s life is riddled by secrets, and violence is expected.
Viva Los Muertos
“Is your neighbor secretly a violent criminal? The answer to this chilling question and more, right after the break.” –Shannon Claire, SSN 5
Since The Big One, the Underway has emerged as a hive of criminal activity. Within its shadows, many Runners have learned their trade and honed their skills. The members of its largest gang, Los Muertos, rule the streets, profiting off their deals in flesh and drugs and tech. For the right price, you can find anything, but you have to be careful about how you get it.
Can the Corps clean up the Underway’s streets? Can they burrow in and change its local culture? As Corps and criminals vie for control of the regional business, The Underway Data Pack is certain to lead to all-new forms of subterranean aggression.
Look for The Underway to arrive at retailers everywhere in the second quarter of 2015!