Enter the Shadows
Between the Shadows Is Now Available for STAR WARS (TM): The Card Game
“Bounty hunters. We don’t need that scum.”
–Admiral Piett, Star Wars: The Empire Strikes Back
The shadows of the galaxy are home to thousands of sentients – those who prefer to avoid close scrutiny. Bounty hunters, assassins, slavers, and thieves seek the anonymity of darkness to perpetrate their crimes with impunity. In those same shadows, the last of the Jedi hide, keeping the fire of their belief alive and working in secret for the return of justice to the galaxy. Now, you can call upon both the Jedi and the Scum of the galaxy to aid you in your battle to determine the galaxy’s fate.
In this deluxe expansion, you’ll find twenty-six brand-new objective sets (two copies each of twelve distinct objective sets and one copy each of two “limit one” objective sets). These objective sets are focused on the Jedi and the Scum and Villainy, including iconic characters from both affiliations, such as Boba Fett, Luke Skywalker, Prince Xizor, and Yoda.
Of course, the Jedi and the Scum and Villainy are not the only parties to benefit from this expansion. You’ll find new cards for every affiliation in this expansion, as we’ll explore below.
A Profitable Alliance
Admiral Piett claimed that the Empire had no need of bounty hunters, but you may decide differently with the new Sith objective set included in Between the Shadows. This objective set’s most potent application may be in conjunction with Scum and Villainy sets. The Scum and Villainy of the galaxy are always looking for reliable ways to capture their opponents, and in this Sith objective set, they gain some help from Imperial Intelligence.
This objective set gives you some excellent tools for capturing your opponent’s cards with minimal complications. Confiscation (Between the Shadows, 691) is an enhancement that you attach to an enemy Character unit, allowing you to capture any light side card attached to the enhanced unit as an Action. As long as Confiscation remains on the unit, you can ensure that unit will never have beneficial enhancements. Official Inquiry (Between the Shadows, 692) gives you another opportunity to capture cards, allowing you to look at the top three cards of an opponent’s deck and capture one of those cards. With two reliable ways to capture cards, you’ll be able to fuel objectives like Jabba’s Reach (Edge of Darkness, 374) and The Findsman’s Intuition (Lure of the Dark Side, 537) much more easily.
This set also contains two copies of the Imperial Intelligence Officer (Between the Shadows, 690), a unit with a Reaction that allows you to look at your opponent’s hand when it enters play. Gaining knowledge of your opponent’s cards is always useful, and the Imperial Intelligence Officer’s ability dramatically increases the effectiveness of other cards, such as Get Me Solo! (The Search for Skywalker, 227).
The remaining cards in the objective set allow you to deny your opponent’s plans more effectively than ever before. The Investigation (Between the Shadows, 688) is an objective that, when revealed, allows you to name any card. As long as The Investigation is undamaged, your opponent cannot play a card with the title that you named. By keeping your opponent from playing the card most damaging to your deck, whether Luke Skywalker (Core Set, 92) or the Sleuth Scouts (Edge of Darkness, 340), you can minimize the risk of encountering that card with the help of The Investigation.
The set concludes with Ysanne Isard (Between the Shadows, 689), the feared Director of Imperial Intelligence. As a unit, Ysanne Isard offers a variety of benefits. She can provide a resource when needed, her combat icons make her effective on attack or defense, and with three Force icons, she can even take the Force at need. What’s more, her Reaction can allow you to drastically hinder your opponent’s attempts to build his board. After an opponent plays a copy of a captured card or enhancement, you can reveal the captured card to return the just played card to its owner’s hand, depriving him of the resources he paid and keeping him from ever playing that card as long as you have a captured copy!
A Daring Raid
The Rebel Alliance also gains more shadowy operatives in Between the Shadows. Alliance Special Forces doesn’t have the numbers to face the Empire in pitched battle, so instead, they work behind the scenes, carrying out strategic raids and targeted sabotage. In Star Wars: The Card Game, this is portrayed through the edge battle, and this mechanic is the specialty of Alliance Special Forces!
Fight for Alliance Special Forces with the Commando Raid (Between the Shadows, 657) objective set. This set is limited to one per deck, and the objective bears a potent Action ability: once per turn, you may discard a fate card from your hand to resolve its ability. Playing a fate card from your hand with Commando Raid sacrifices the opportunity to count the fate card’s Force icons for the edge battle, but this allows you to trigger the card’s ability without the danger of being discarded by a well-timed Twist of Fate (Core Set, 171).
Your strike team is most successful while led by Lieutenant Judder Page (Between the Shadows, 658). Lieutenant Judder Page once fought for the Imperial Army, but now he is the leader of the Rebel Alliance’s most successful commando team. While Lieutenant Judder Page is participating in an engagement, he gains “Interrupt: When you discard your edge stack, return 1 fate card not named Twist of Fate from that edge stack to its owner’s hand.” By recycling your fate cards for later use, you maximize their power, as well as enhancing the power of other members of Alliance Special Forces, such as General Crix Madine (Lure of the Dark Side, 520).
The set also includes two copies of Page’s Commandos (Between the Shadows, 659), giving you more power to manipulate your edge battles. After this unit enters play, you may return the topmost fate card from your discard pile to your hand, giving you yet another way to recur your fate cards and ensure that you are always a force to be reckoned with in edge battles. Of course, the set would be incomplete without some fate cards, so this set concludes with a copy of Heat of Battle (Between the Shadows, 65) and Target of Opportunity (Between the Shadows, 133)!
Light or Dark?
Dozens of new options open for every deck as you enter the underworld in Between the Shadows. You can fight alongside the secretive Jedi to restore peace and order to the galaxy, or you can take up arms with the Scum and Villainy in a gamble to snatch more credits. Whichever affiliation you support, you’ll find shadowy units and objective sets in this deluxe expansion.
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