21 August 2013

Dark Heresy Second Edition Beta: Update # 2

News From the Developers of the Dark Heresy Second Edition Beta

Hello Dark Heresy Second Edition Beta Testers! The Warhammer 40,000 Roleplay Team is back from Gen Con, and it was great to see many of you there! We’ve gotten a lot of great feedback on the core mechanics and character creation. We will be working over the coming weeks to incorporate it into the final product.

Every Wednesday, we will post a weekly update to keep you informed about the progress of the beta. This post will include any big news involving the beta, guidance on where we would like you to focus your attention in the coming week, and a PDF update to the beta document to keep you informed of the most recent tweaks and changes to the Dark Heresy Second Edition core rules.

This week’s update (pdf, 5.7 MB) can be found on the beta support page and includes new items (in red) as well as all the previous updates to the beta. Additionally, there is a dedicated thread in the Game Mechanics forum in which you can discuss any feedback directly related to this week’s update. As always, you can email us directly at [email protected] to best ensure we see your feedback too. As a reminder, when you submit your feedback via e-mail, it is most helpful to us if you consolidate multiple questions and comments into a single message, rather than sending a separate e-mail for each question or comment. Testing the Beta As mentioned above, each week we will concentrate on a certain aspect of the Dark Heresy Second Edition rules that we would like you to focus on testing in that week. This will allow us to take a deeper look at individual features, and help facilitate more in-depth discussions. Keep in mind, however, that these topics are just the focus for the week, and you are welcome to continue testing whatever aspect of the rules you wish at your own pace. Any and all feedback is welcome at any time.

Now that you’ve built characters, it’s time to develop them so this week we’d like to dedicate testing to Skills (Chapter 3) and Talents & Traits (Chapter 4). Try these out in games and see how well they work, applying them to both PCs and NPCs. Are they worded clearly and easy to use? Are they balanced and functional? Are the examples useful, and are more/less needed? Is the Talent Tree system clear to follow? Any other comments and game play feedback on these areas are welcome this week!

We look forward to your thoughts and opinions as the beta progresses. Thank you all for your invaluable feedback and insight during this process! We appreciate your help in making Dark Heresy Second Edition the best game possible!

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