Lock and Load
Join us December 18th for a Warhammer 40,000 Combat Patrol Tournament
We are pleased to announce an exciting (and free) Warhammer 40k Combat Patrol Tournament coming to the the FFG Event Center on the 18th of December. What’s more exciting then a free Combat Patrol Tournament the weekend before Christmas? $150 in prizes for the top three overall winners! There will also be prizes for Best Painted Army, Best Sportsmanship, and Best Commander.
December 18th, 2010
Check in - 10:00am - 10:30am Round 1 - 11:00am - 12:30am Lunch 12:30pm - 1:30pm Round 2 - 1:30pm - 3:00pm Break 3:00pm - 3:30pm Round 3 3:30pm - 5:00pm Ceremonies 5:30pm
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Combat Patrol Tournament Regulations
Armies will consist of 400 points or less, and must conform to the following Force Organization restrictions:
- 1-3 Troops (you MUST bring at least one Troop choice)
- 0-1 Elite 0-1 Fast Attack ⇒ 0-1 Heavy Support
- 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)
- Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
- You may spend remaining points on units from anywhere in the Codex.
- With the exception of Troops and models with the Swarm Universal Special Rule, No model can have more than 2 Wounds.
- Psykers may be used, but may NOT use any power requiring a psychic test.
- No model may have a 2+ or a 2+ invulnerable save.
- No monstrous creatures.
- No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol event.
- Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units at permitted provided every unit within the unit individually would be permitted.
- The following codices are allowed in the Warhammer 40K Combat Patrol event: Codex Black Templars, Codex Blood Angels, Codex Chaos Daemons, Codex Chaos Space Marines, Codex Daemonhunters, Codex Dark Angels, Codex Dark Eldar, Codex Eldar, Codex Imperial Guard, Codex Necrons, Codex Orks, Codex Space Marines, Codex Space Wolves, Codex Tau Empire, Codex Tyranids, Codex Witch Hunters.
- New codices that are released prior to March 1st, 2011 will be allowed in the Warhammer 40K Combat Patrol event.
- Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may still use their Forge World models to represent a unit from their codex.
- Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW FAQ's for clarifications.
- Players MUST use the same army list throughout the tournament.
- All models MUST be WYSIWYG and painted to a 3-color minimum standard.
- The Warhammer 40,000 5th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
- A separate printed army list is required for the judges and each of your opponents (maximum of 10 copies required).
- You must provide access to your own rules (which include the actual Codex used for your army),dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.
- Event Center Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. Event Center reserves the right to remove players from the tournament.
Since it is possible to field a Combat Patrol army without purchasing an HQ choice, your army might be left without an obvious commander. In this case, your commander would be the most senior ranking model in your army. If two models qualify for this position due to equal rank, then the player may choose which one is considered the army's commander. This model is considered to issue orders may confer its Leadership bonus to friendly units.
There are four scenarios that will be used during the tournament. Battle Points will be awarded as follows: Win = 15 Point Draw = 8 Points Loss = 3 Points
Beware of Oddities
- When you play Combat Patrol, it's important to remember that these games approach Warhammer 40,000 in a way that was not originally conceived by the designers. This means odd stuff will crop up which you need to sort out 'on the fly'. The best way to resolve these issues is to ask yourself the following:
- Is there any existing Warhammer 40,000 rule you can use as a precedent?
- What is the most reasonable thing that would happen in this situation?
- What are the two most likely outcomes and then roll a D6:
- 1-3 = Go with solution 1; 4-6 = Go with solution 2.
- If all else fails, ask a judge, however, the judge's decision is final.
- Combat Patrol Champion: The player to finish in first place overall at the end of all four games.
- Combat Patrol General: The player who finished with the highest number of Battle Points based on the conditions of the individual games.
- Combat Patrol Artisan: The player who receives the most votes for best painted Combat Patrol.
- Combat Patrol Hero: The player to receive the most votes for Best Sportsman.
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