A New DLC Scenario for Mansions of Madness Is Now Available
“If the thing did happen, then man must be prepared to accept notions of the cosmos, and of his own place in the seething vortex of time, whose merest mention is paralyzing.”
–H.P. Lovecraft, “The Shadow Out of Time”
The evil that has taken hold of Arkham spreads across the sea in Mansions of Madness! The Miskatonic River Valley has always been a magnet for the strange and the occult, luring the curious and the foolish to the seemingly sleepy town of Arkham, where the eerie becomes the everyday. But after years of defending this town that teeters on the madness, you must leave behind the New World for the Old, as your expertise is needed in England. What terrors will you find when you leave Arkham behind? There is only one way to find out…
As the curtain rises on Altered Fates, you have been called across the pond for a special investigation in the English countryside. You have been tasked with protecting the peculiar family heirloom of a prestigious family, but when you arrive, you find the heirloom has already fallen into the wrong hands. While the exact purpose of the item is unclear, whatever strange machinations the thieves have intended are already underway, and your team of investigators are soon separated.
Through some unnatural work, you have not been divided by space. Rather, you have been cast out of time, with some investigators left behind in the present… while others are trapped in what appears to be the future. Is this the work of the thieves, or is the impossible occurrence linked to the artifact itself? How can your team continue the investigation when you are divided by the span of ages? And most importantly, how do you find your way back home?
Altered Fates challenges investigators like never before by dividing the team across two maps that are in play simultaneously. The first is a proper 1920s mansion, like those you have come across in previous investigations. The second, however, is the future of this home— now an abandoned, boarded-up building. Each map presents its own series of challenges, with the investigators in the present directly affecting the investigation of their companions in the future: an item tucked beneath a loose floorboard may be found later in the same hiding place, or a rescued captive may be able to return to the mansion in the future.
Meanwhile, the investigators in the future must contend with the consequences left to them by their friends in the past. Failing to save a captive may cause their vengeful spirit to haunt the house, tormenting the investigators instead of aiding them. And beyond the terrors locked behind every door, something darker lurks on the edge of your consciousness, a truth you cannot bear to face. The house is scarred by some unspeakable horror that happened long ago, and you can only guess at the fate of those you left behind. Your only hope is that those who opened the portal may have left something, some clue to how to return and warn your friends! The cost to your own life or sanity means nothing—there must be a way to keep this from coming to pass.
Change the Future
Accept a new mission in a new country, work together across time to discover the truth behind the mysterious heirloom, and return to your own time before it’s too late!