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A Conversation with Richard Launius

“I think the 2nd edition is the culmination of the kind of perfect pulp adventure game. When you get down to it, that gritty, raw, chaotic story is exciting to go through. Whether you’re reading a book, watching a movie, or playing a game, it’s the hero’s journey. It just comes to life in Arkham Horror.” – Richard Launius

The second edition of the Arkham Horror board game is being remastered as part of Fantasy Flight Games’ first crowdfunding campaign on Gamefound. Arkham Horror is the title that launched a thousand games, and, for Fantasy Flight Games, that legacy all started with its second edition. But that wasn’t what started it all.

To celebrate the legacy of this historic title and learn how the story all started, I sat down with Richard Launius, the original designer of Arkham Horror.

The Story Begins

The story of Arkham Horror started in Rochester, New York in 1983 when Richard transferred there and suddenly had a lot of time in the evenings. After his kids went to bed, he’d go to the art room in their basement and get to work. Even from the beginning, Arkham Horror started with a very clear identity:

Arkham Horror began as a passion project by Richard, who was looking to make a game for himself.

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Arkham Horror is more than just the mechanics; the theme of the game is what connects all the stories together, and that was there from the start.

Meeting the Characters

With so many characters in Arkham Horror, it would be easy for some of them to start feeling like different versions of the same person. That is why Richard—and the other designers since—have worked so hard to make each character feel unique.

While Joe Diamond may have been the first created character for Arkham Horror, he wasn’t alone for very long. Jenny Barnes, Gloria Goldberg, Dexter Drake, and Carolyn Fern all followed shortly afterwards, and each of them came with their own inspirations.

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One of the most important parts of Arkham Horror both to Richard and to Fantasy Flight Games has been that players can find characters they want to engage with. Characters whose stories call out to them. It all started with those original five characters, and it hasn’t stopped to this day. As any fan will tell you, new characters are always finding homes in Arkham Horror.

Collaboration and Publication

While Richard didn’t design the game with the intention of getting it published, the idea kept coming up as he and his friends spent night after night playing the game. But even just submitting Arkham Horror to a publisher in the 80s was a more complex and careful decision than you might realize. It all starts with how games were built back then; designing a game in the 80s was a very different experience than it is today.

“It was all handmade. Every piece of art was handmade. Hand-typed cards, hand-drawn art, hand-painted board. The rules were stapled together in a folder. That was the game. If you look back at the original first edition, some of those drawings were my drawings from my original cards. Like the .45 pistol, which looks like a black L.”

While handmade cards, boards, and rules paint a charming picture, it also meant that when Richard sent the game to the publisher, it was the only copy that existed. Had they not picked up the game, not only would it have never been published, but there is also no guarantee that Richard’s prototype would even exist.

Once the prototype was out of Richard’s hands, the fate of Arkham Horror was (also) out of his hands for a time. Specifically, it was out of his hands for 8 months.

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The Evolution of Arkham Horror

When I asked Richard about how the game changed throughout the publication process, he emphasized how collaborative everything felt. Even if he hadn’t seen something as an issue in the past, as other designers pointing things out, it quickly made it feel like the game was shaping up to be even better than it had started.

While much of what Richard originally put in the game stuck around almost unchanged, one thing really stood out to me as a very big change: the ending. Or rather, that it had one at all.

That’s right, when Arkham Horror was first designed, there wasn’t an ending to the game. You either kept winning and fighting or went down in a blaze of glory. As fun as an endless game of Arkham Horror sounds, I don’t think I’m alone in being thankful that the doom track was added to the game.

The Legacy Continues

Arkham Horror 2nd Edition is returning to fans in the form of Arkham Horror Remastered. My last question to Richard was about the fact that this iconic game was returning to fans. I’ll just leave his comments without commentary below:

I want to personally thank Richard Launius for making one of my favorite games, and the title that first brought me into the wide world of board games. Arkham Horror is the game that launched all that came after.

The Arkham Horror Remastered Gamefound campaign starts on October 21st, 2026. Join us there to see what is coming and follow along for updates: Arkham Horror Remastered – Vault Series by Fantasy Flight Games – Gamefound

Written by Liv Sheppard