Announcing Three Uthuk Expansions for Runewars Miniatures Game
The wide plains of the Ru, and the dread realm that extends even farther, mark the easternmost reaches of Terrinoth. To the uninitiated, they seem little more than a wasteland, the point where the outer reaches of the civilized world crumble away into nothingness. And yet, the howling plains and dust-cloaked badlands hide secrets as ancient as Terrinoth itself.
The lands of Mennara are caught in constant conflict. In Runewars Miniatures Game, four powerful factions battle for control of the realm, using their armies filled with warriors, beasts, and arcane weapons as they attempt to grasp power. From the depths of the Ru Darklands, the Uthuk Y’llan have quietly gathered their strength for centuries, plotting their revenge on those who nearly wiped out their kind during the First Darkness. To this end, the Locust Swarm has called upon its most ruthless leaders and the mightiest demons of the Ynfernael. Now, they increase their strength with bloodthirsty fighters, the likes of which have not been seen in Terrinoth for an age.
Fantasy Flight Games is proud to announce the Beastmaster Th’Uk Tar Hero Expansion, Viper Legion Unit Expansion, and Obscenes Unit Expansion, now available for pre-order at your local retailer or online through our website!
Beastmaster Th’Uk Tar
In the steppes of the Ru Darklands, parents pray for their children to be blessed by the dark touch of the Ynfernael, marking them for glory. Th’Uk Tar was thus marked with hooked legs and razor-sharp fangs, leading his mother to leave him in the heart of the Ru for him to grow strong or die, in accordance with the ancient Laws of Tarn'khara.
But the child did not die. Through some profane connection with the monsters that thrive in the broken lands, Th’Uk Tar was taken in by the deadly caecilian Gorgemaw and raised as its own. Years later, he returned to his village, followed by his monsters, to take his place as chief and to claim the title of Beastmaster.
The Beastmaster Th’Uk Tar Hero Expansion features two new miniatures, allowing you to use the Beastmaster as either a cavalry or siege unit, as well as a collection of tokens, thirteen upgrade cards, and two unit cards with linked names. While your army can only contain one card with a linked name at a time, these connected cards can appear at different times during a battle due to certain effects, such as Lord Vorun'thul’s ability to transform. While Beastmaster Th’Uk Tar cannot call upon Gorgemaw in the middle of a battle, his cost, armor, available upgrades, and abilities all vary depending on which version of the hero you send into battle.
During melee combat, whether he is accompanied by Gorgemaw or simply wielding his spine-whips, Th’Uk Tar’s front edge is treated as touching the front edge of all enemies close before him, enabling him to attack his opponents while staying just out of harm’s reach. This extraordinary reach remains the same, whether or not Th'Uk Tar is accompanied by Gorgemaw, but his other abilities may change. While he is attacking unaccompanied, the Beastmaster may use a skill action to cause a nearby non-unique ally to reform or shift its position at the cost of suffering a wound. If, on the other hand, Th’Uk Tar marches into battle alongside Gorgemaw, he may instead increase the speed of his marches or modify his shift actions with turns as his caecilian companion weaves across the battlefield.
Still, despite Gorgemaw’s incredible power, Thu’Uk Tar has set his eyes on the fascinating creatures of the Aymhelin for the next additions to his pack. With the monsters of the Ru at his back, he knows that any beasts who stand against him will submit to his rule or perish. And wouldn't it be amusing to see Aliana of Summersong slaughtered by her own Leonx?
The ranks of the Uthuk Y’llan are filled with berserkers and demons from the depths of the Ynfernael, yet in the midst of these terrors lurks a less obvious threat that is no less deadly. One of the few truly sacrosanct traditions of the Uthuk Y’llan is the practice of Hgri’ech, where warriors follow in the steps of Uthuk heroes like Kul the Serpent, who killed thousands with his ambushes and deadly toxins. His worshippers, the cunning archers of the Viper Legion, provide ranged support to the armies of the Uthuk Y’llan with poison-tipped arrows that can kill with a single scratch.
The Viper Legion Unit Expansion provides you with a full command of eight archers, as well as a unit card and command tool, a collection of tokens, and five upgrade cards to further bolster your demonic forces. When you send these archers into battle, the Viper Legion can use all their training with the surges generated by their two blue dice during ranged attacks.
Once during an attack, the Viper Legion Archers can spend two surges to inflict panic on the defender, provided there are two unstable runes present on the battlefield. Otherwise, with two surges, one of which they can dial in on their command tool, the Viper Legion can become more lethal for the length of the attack. And if the poison of your unique weaponry has already begun to take hold and your target has a bane token, the potency of your ranged attacks increases—you can trigger your abilities by spending fewer surges! With each enemy that falls before the Viper Legion’s arrows, Kul shall be honored by the spilling of their blood as your forces move one step closer to victory!
There are some among the Uthuk Y’llan who do not merely accept the gifts of the Ynfernael and instead choose to gorge themselves on all the power they can grasp. The Ynfernael shall gladly feed their appetites, but at a terrible cost. These select Uthuk tribesmen, known as the Obscenes, gain immense power, becoming huge and bloated while still maintaining a supernatural speed, provided they continue to feed. When the massive army of the Uthuk Y’llan takes to the battlefield, these ravenous tribesmen will continue to fight and feast until they are slain or nothing remains for them to consume.
The Obscenes Unit Expansion includes two figures, unit cards, and command tools, as well as a collection of tokens and eight upgrade cards to customize and strengthen your Locust Swarm. Should you choose to call upon these bloodthirsty one-man siege units, you will be able to control your enemy’s movement like never before. Obscenes may use a skill action to choose an enemy engaged with them with no more than three times their number of trays (even a bloodthirsty Obscene is not foolhardy enough to confront a full column of cavalry single-handed). That stricken enemy must perform a speed-1 shift in the direction of your choice! You may move them into range of Beastmaster Thu'Uk Tar's vicious whips, or draw them closer to your other units to feast upon their flesh yourself.
When the monstrous men march into battle, some Obscenes go on to become masters of entire warbands of the Uthuk. Those who follow them are most often driven by fear, but a select few chase the same power that first drove the Obscenes to embrace the madness of never-ending hunger. Occasionally, one of the corrupted tribesmen will teach the secret of their gifts to an initiate, and soon the hunger will begin to burn within their bellies. Thus the cycle continues until all of Mennara is consumed.
The Time for War
Feed your ambition and shape Terrinoth to your dark vision. Use the ancient wisdom of Llovar and his peers to your advantage to control the monsters of the Ru steppes, learn the secrets of the serpent, and absorb the power of the Ynfernael. With these dedicated soldiers at your disposal, nothing can stand in your way!
Pre-order your copy of the Beastmaster Th’Uk Tar Hero Expansion (RWM33), Viper Legion Unit Expansion (RWM36), and Obscenes Unit Expansion (RWM37) at your local retailer today or on the Fantasy Flight Games website!