Terrors from the Deep

Three Nightmare Decks for The Lord of the Rings: The Card Game Are Now Available


“To the sea, to the sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
West, west away, the round sun is falling,
Grey ship, grey ship, do you hear them calling,
The voices of my people that have gone before me?”

   –J.R.R. Tolkien, The Return of the King

Order your own copy of these new Nightmare Decks at your local retailer or online through our website today!

In the Dream-chaser cycle for The Lord of the Rings: The Card Game, the great adventurers of Middle-earth took to the seas, charting a course for the western isles after a terrible raid on the Grey Havens by the bloodthirsty Corsairs of Umbar. You sailed across the waves, battled monsters and undead island dwellers, defended a coastal city, and retrieved a stolen artifact.

Now, you are invited to set foot once again upon the deck of the Dream-chaser and experience new challenges worthy of your nautical expertise. Fantasy Flight Games is proud to announce that The Drowned Ruins Nightmare Deck, A Storm on Cobas Haven Nightmare Deck, and The City of Corsairs Nightmare Deck are available for order now at your local retailer or online through our website!

Each of these carefully crafted decks are designed to enhance a corresponding scenario from The Lord of the Rings: The Card Game, increasing the peril of your quests to create the ultimate challenge for thrill-seeking adventurers. With new rules, locations, and encounter cards, you can revisit the stories you think you know, now twisted and corrupted into new horrors that will make your heart pound and push your courage to the limits!

The Drowned Ruins Nightmare Deck

In The Drowned Ruins, you enter the Temple of the Deceived only to find that you must navigate labyrinthine Underwater passageways to reach the mysterious chest that can only be opened by the key in your possession. Holding your breath as you move between grottos, you are unable to ask for help from new allies whilst trapped in these locations, even as you suffer terrible Forced effects. But you have come too far to give in now.

Now with The Drowned Ruins Nightmare Deck, you will step back into the temple to explore new locations like the Jagged Cavern (The Drowned Ruins Nightmare Deck, 4) and face untold horrors that lurk within the murky depths. You will need to call upon all your strength to keep your head above water. When you're dragged beneath the waves in Nightmare Mode, encounter card effects cannot be canceled, and there is no telling what creeping things may watch you from the water.

In these dark underground chambers, untouched by the sun for countless years, strange and grotesque creatures have thrived undisturbed, at least until now. You may wade through the muck only to have your ankle grabbed by the Submerged Dead (The Drowned Ruins Nightmare Deck, 6) or caught in the teeth of a Great Shark (The Drowned Ruins Nightmare Deck, 7)! But if you survive the expedition to the heart of the temple, great discoveries await you.

A Storm on Cobas Haven Nightmare Deck

After a wearying journey across the sea, battling Corsairs, Monsters, and legions of the Undead, A Storm on Cobas Haven asks you and your noble team of heroes of to lend the remains of their strength to the citizens of Dol Amroth. In a city under siege by the Corsair fleet, you must fight ship-to-ship, using every ounce of your newfound nautical prowess to gain the upper hand and defend the citizens of Dol Amroth.

In the A Storm on Cobas Haven Nightmare Deck, the battle’s difficulty is increased tenfold as the invaders fill their ranks with more vessels like the Ramming Ship (A Storm on Cobas Haven Nightmare Deck, 4) and you have less time to prepare a defensive plan. First, this Nightmare Deck introduces two new objective cards, and when your troupe of adventurers chooses an objective during setup, you must choose randomly among the six Dol Amroth objectives. Will you find the Ships you need to confront the Corsairs, or will each new objective simply destroy your will to continue as you attempt to both accomplish these tasks and protect the city?

Even as your allies fall under fire, you are discouraged from attacking your greatest enemy. The Raider Flagship (A Storm on Cobas Haven, 124) sends ships out to attack you at the end of each encounter phase, yet it may be best for your team to not sink the vessel. While any player is engaged with Raider Flagship, no more than five progress can be placed on the current quest each round. This presents you with an impossible decision: do you halt your quest to battle the Flagship, which has a staggering eighteen hit points and can only be attacked by Ship objectives, or do you weather the onslaught of smaller ships as you struggle to advance your quest?

The City of Corsairs Nightmare Deck

Marking the grand finale of the Dream-chaser cycle, The City of Corsairs Adventure Pack sends you to sea once more, charting a course for the lands of Umbar to retrieve your stolen artifact. But the relic has gifted your enemies with unnatural power, and they are not likely to surrender it willingly. Will you be able to defeat the Corsairs on their own land and end your quarrel with them for good, or will their increased strength prove too great an obstacle after the trials you have already endured?

The City of Corsairs Adventure Pack features two separate encounter sets, one for the land and one for the sea. Now, should you reach the shores of Umbar, The City of Corsairs Nightmare Deck increases the peril of the second encounter deck by adding treacherous new locations like the Umbar Bridge (The City of Corsairs Nightmare Deck, 5) and bringing the pride and ruthlessness of the Corsairs to the forefront with cards like Inspiring Fury (The City of Corsairs Nightmare Deck, 6).

But by far the greatest enemy you will face in your quest is the very captain you have been chasing across the sea for the entirety of the Dream-chaser cycle. Should you dare to set foot on shore, you will come face to face with the dread Captain Sahír (The City of Corsairs, 158), now empowered by the dark energy of The Cursed Sword (The City of Corsairs Nightmare Deck, 7). This Cursed Item rewards the Corsair for his thirst for blood, granting him resources when he deals excess damage. Defeating a man with such a powerful weapon may prove nearly impossible, but you are bound by honor to end Sahír’s reign and make the seas safe once more!

Set a New Course

The dark forces of Middle-earth have quietly gathered their strength in the shadows, and now that the nightmares have stepped into the light, you alone can stand against them. Set out for new shores, accept these challenges, and discover the mysteries that await you in the West!

Order your copies of The Drowned Ruins Nightmare Deck (uMEN48), A Storm on Cobas Haven Nightmare Deck (uMEN49), and The City of Corsairs Nightmare Deck (uMEN50) at your local retailer today or on the Fantasy Flight Games website here!

Back to all news