Announcing a Sourcebook for Bounty Hunters
“There will be a substantial reward for the one who finds the Millennium Falcon. You are free to use any methods necessary, but I want them alive. No disintegrations.”
–Darth Vader, The Empire Strikes Back
Like the Smugglers you occasionally hunt, you’re a pragmatist who is willing to follow the money wherever it leads. Like the Hired Guns you tend to cross paths with, you’re well-armed and deadly. More than deadly, you’re so ruthless that even Imperial Officers fear you. You’re a Bounty Hunter, holding life and death in your hands, determined to catch your prey, no matter what.
No Disintegrations, an upcoming sourcebook for Star Wars®: Edge of the Empire™, gives you the tools and talents necessary to succeed in your hunt, and the adventure material that Game Masters need to make that hunt thrilling, suspenseful, and a significant challenge. Within its ninety-six full color pages you’ll find new species, three Bounty Hunter specializations, plenty of sneaky and iconic ships, sophisticated gear, and much more.
Whether you're a lone wolf or part of a motley crew, searching the galaxy or a single city’s streets, a good vehicle is going to make chasing your prey a lot easier—and being a good pilot can make you an excellent Bounty Hunter. However, the new Operator specialization, one of three introduced in No Disintegrations, goes beyond equipping you with the skills you’ll need for the hottest pursuits. With new talents like Overwhelm Defenses and Debilitating Shot, it enables you to more easily take down any ship or other vehicle you’re pursuing.
Of course, the hunt doesn’t usually begin with a pursuit. You usually have to first spend time finding your quarry. That becomes exponentially easier with a new Signature Ability, Always Get My Mark. If you’re on the same planet as the person you’re looking for, have two Destiny Points to spare and can pass a hard Streetwise check, you’ll instantly find him. Even more, the Game Master then launches a new encounter beginning when you reach his location.
Even if you don’t take up the Operator specialization, you and any colleagues you've got may be interested in a ship. Perhaps something good at accelerating, like the combat-built Aggressor with its quartet of cannons and a tractor beam? If you prefer to fly solo, you can save a few thousand credits and invest in the Fang Fighter, one of the fastest, most agile ships in the galaxy instead. If you’re partnered with a Smuggler, you might fancy something a little larger and better armored, like the YV-666. It may not be the sleekest of ships, but it will keep your team and any prisoners or contraband safe until you get the job done.
No Disintegrations has much more for you than fancy ships, of course. It introduces to Edge of the Empire™ a range of tantalizing gear: arm-mounted micro-rockets, rocket boots, precision rifles, inexpensive homing beacons, poisons, and even a holographic disguise matrix for when you want to meet face-to-face with someone, but avoid revealing your actual appearance. A lot of this gear is designed for carrying out dark deeds with no regard for morality or laws, but much of it will nevertheless appeal to Force-sensitives, Rebellion Spies, or anyone with a mission that demands secrecy and stealth.
For Game Masters specifically, No Disintegrations provides plentiful informaton on types of bounties that your roleplaying group might be contracted for and rewards for hauling those bounties in, dead or alive. It details ways to keep self-interested Bounty Hunters from turning their weapons on each other, and in-adventure ways to integrate Bounty Hunters PCs into a team of characters with a wide variety of Careers.
The book also goes in-depth on the type of adventure Bounty Hunters are best suited for: investigations. They’re not always the easiest type of adventure to craft or to run: you’ve got to create a puzzle and make the clues to its solution possible (but not too easy) for PCs to find. You need to lay obstacles in your PCs' path without over-complicating things, and make the conclusion of the mystery thrilling enough to be worth the effort. No Disintegrations doesn’t only give helpful guidelines for building investigation adventures, it offers Game Masters three sample campaigns that can be easily adapted to your roleplaying, whether or not Bounty Hunters are at the table.
As one of these shrewd, determined, and dangerous individuals, there aren't many guidelines you adhere to, Darth Vader's insistence on "no disintegrations" being one of the rare exceptions. You have a galaxy-wide license to hunt and maybe even kill, if you like. The quarry and the reward are up to your contractor, but all the rest is up to you.
No Disintegrations will be available in the fourth quarter of this year. In the meantime, you can find other fuel for your roleplaying campaigns on the Edge of the Empire minisite.
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