2 June 2016 | Eldritch Horror

Madness Rising

Signs of Carcosa Is Now Available for Eldritch Horror


Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
    Lost Carcosa.
–Cassilda’s Song in The King in Yellow, Act I, Scene 2

The streets of San Francisco are doused in rain, driving reasonable men and women indoors. You and your companions could never be described as reasonable. You walk with purpose, each of you carrying the tools of your trade. For the urchin girl, a thick and tattered leather-bound tome. For the Irish gangster, a well-used Thompson, shielded from the downpour by his long coat. For yourself, Dexter Drake, a silver-shod walking cane that could almost be mistaken for a staff. On the docks, you pause. The girl kneels, sketches a few lines in midair, and the air tears itself open—gazing through the dimensions, you see spiraling, alien towers, feel the heat of twin suns rising, taste the air of another world: Lost Carcosa.

Venture into the worlds beyond our own, and take your stand against the tides of madness. Signs of Carcosa is now available for Eldritch Horror, both at your local United States retailer and online through our webstore

The Lure of Insanity

For much of the world, Hastur’s approach is unknown and unknowable. Whelming tides of madness are seeping into humanity, but there are few outward signs of this silent perversion. You have peered behind the curtain, however, and you have seen the truth—yet now that you have seen, you can never erase that knowledge from your mind. Your ignorance has been stripped from you forever, and in the face of such mind-shattering horrors, it may be far easier—far more preferable—to walk the path of insanity into blissful amnesia…

In our first preview of Signs of Carcosa, we took a closer look at two of the four new investigators that dare test themselves against the power of Hastur in this expansion. You may choose to travel the world as Michael McGlen, a gangster out for revenge, or you may tap into your inner Talents by playing as Wendy Adams. Either way, new conditions like Headstrong and unique assets like Mastering the Art can enhance your abilities or reward you with powerful boons, provided you’re willing to pay the price.

Next, we turned our eyes to the darkness that lies imprisoned within the Hyades—the power of Hastur, the Unspeakable One. Hastur struggles ceaselessly to escape from his dark prison, and now, his exertions have brought him dangerously close to Earth. In our second preview, we revealed the Ancient One sheet for Hastur and explored how his maddening influence can make it extremely difficult for you to maintain your Allies. With new monsters, new encounter cards for every region, and plenty of new assets, artifacts, spells, and conditions, you’ll experience new trials every time you play with the addition of Signs of Carcosa

Have You Seen the Yellow Sign?

Monstrous black creatures fly over the roofs of Shanghai. In the dark places of Buenos Aires, strange voices call out whining supplications, speaking a single name over and over. Arcane graffiti has been found in back alleys, marked with suspicious red stains. The power of Hastur is rising—but only you and your fellow investigators know the truth. Join the fight for the survival of humanity, and pick up your copy of Signs of Carcosa at your local retailer today!

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