13 December 2012 | Warhammer: Invasion LCG

Claim Your Vengeance

Oaths of Vengeance Is Now Available for Warhammer: Invasion The Card Game


“After the Battle of Griffon Pass, Alith Anar captured seven hundred Dark Elves and had them nailed high upon the white cliffs overlooking the narrow valley, where they hung until they died.”     –Warhammer Armies: High Elves

Claim your vengeance with Oaths of Vengeance, the second Battle Pack of the Eternal War cycle for Warhammer: Invasion The Card Game! Oaths of Vengeance is now available at your local retailer and online through our webstore.

The Eternal War cycle draws new focus to the battlefield and its changing tactics with the Ambush and Raider keywords, which allow your units to surprise your opponents with guerrilla tactics and gather resources from their actions in the battlefield. Of the ten new units in Oaths of Vengeance, six of them feature the Ambush and Raider keywords. Additionally, the pack introduces new supports and tactics that enrich the battlefield phase, adding greater strategy and dynamism to the game’s fast-paced warfare.

In the confusion of battle, the High Elves rally around their legendary Shadow King of Nagarythe, Alith Anar (Oaths of Vengeance, 21). One of only two High Elves to have invaded Naggaroth and escape unscathed, Alith Anar is an extremely elusive figure and a master of ambushes who is driven by a constant thirst for vengeance. Oaths of Vengeance brings this legend to life and allows him to lead his followers on numerous deadly skirmishes from the shadows. However, the High Elves aren’t the only ones ready to launch surprise assaults with the new cards from Oaths of Vengeance.

Heeding the Summons

While the Old World’s other races hatch ambushes and launch raids with their new cards from Oaths of Vengeance, the hordes of Chaos pursue a different approach to their conquest of the battlefield – brute strength.

What the “brute strength” approach lacks in subtlety, it can more than make up for in brutes. Oaths of Vengeance summons the Shaggoth Champion (Oaths of Vengeance, 33) to the battlefield, a unit that can potentially burn a zone in a single attack all by itself. Shaggoths are among the most ancient of monsters and infused with the power of Chaos. They bartered with the Ruinous Powers before the dawn of man and, as a result, can grow truly gigantic, increasing in power and vitality with each card your opponent has in his hand.

Of course, the “X” value that defines the Shaggoth Champion’s power and vitality also defines its cost, meaning that this behemoth of destruction may also be a prohibitively expensive addition to your ranks. Fortunately for you fans of Chaos, Oaths of Vengeance also includes the Epic Spell, Summons of Chaos (Oaths of Vengeance, 34), which allows you to play your heavy hitting Shaggoth Champion for merely two resources…and the offering to the Ruinous Powers of a chunk of your deck. Thus summoned, the Shaggoth Champion – or a Bloodthirster (Core Set, 92) or similarly powerful unit – can surprise your foes with its sudden ferocity. When you play multiple Summons of Chaos and burn through your deck to pay their costs, you may teeter on the brink of decking yourself out. Still, you shouldn’t need many turns with massive brutes like these crashing into the battlefield!

Seek Your Vengeance

With its new Ambush and Raider units and battlefield-focused tactics, Oaths of Vengeance provides the races of the Old World more reason than ever before to take to the battlefield and vie for dominance.

Head to your local retailer to pick up your copy of Oaths of Vengeance today, or find yours online on our webstore!

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