|Adding Strength to Strength
A Preview of Edge of Darkness for STAR WARS (TM): The Card Game
|Star Wars: The Card Game | Published 02 July 2013|
“Bounty hunters. We don’t need that scum.”
–Admiral Piett, Star Wars: The Empire Strikes Back
Admiral Piett may have been wrong. Without the bounty hunter Boba Fett, the Imperial Navy might have never successfully tracked the Millennium Falcon and Han Solo to Cloud City. Even so, Admiral Piett had plenty of good reasons for his confidence in the Imperial Navy’s abilities. It dominated space with its armada of Star Destroyers, it could terrify rival ground forces with its fearsome AT-AT walkers, and the Empire’s Death Star was the galaxy’s greatest and most frightening weapon. In the context of such an overwhelming abundance of military might, the services of several talented mercenaries may have appeared superfluous.
Of course, as Boba Fett amply demonstrated, there are times when talent trumps raw power, and at such times, officers in the Imperial Navy should be happy for all the talent they can get.
Accordingly, even as we prepare for the release of Edge of Darkness to turn the dark side’s Scum and Villainy and the light side’s Smugglers and Spies into fully playable factions, fans of the other affiliations in Star Wars™: The Card Game should also be happy for some of the fantastic options the expansion offers them!
Drawn to the Dark Side
“Apology accepted, Captain Needa.”
–Darth Vader, Star Wars: The Empire Strikes Back
Edge of Darkness introduces eleven new dark side objective sets, seven for the Scum and Villainy affiliation, two neutral sets, one for the Sith, and one for the Imperial Navy. While players who favor the Sith will naturally begin by looking at the Sith objective set, they would be foolish to skim over some the strategic advantages the other objective sets offer.
Some players, though, may prefer fielding a fleet of Star Destroyers to collecting bounties or scheming in the shadows. They, too, are in luck as Edge of Darkness can help them power up their fleets. The objective, Imperial Blockade (Edge of Darkness, 404), is “Limit 1 per deck” for good reason. It features three units and two events, and they’re all heavy hitters!
Embers of Hope
In the face of such an Imperial barrage, it may be hard to imagine how the light side can possibly continue its fight for freedom, but there’s always hope.
First of all, the expansion’s Smugglers and Spies affiliation brings its own tricks to the table, and few scoundrels have more tricks than Lando Calrissian (Edge of Darkness, 328), who can spend one resource to remove a target participating unit from an engagement once per turn. Meanwhile, any faction will be able to benefit from the tricks enabled by Lando’s chief administrative aide, Lobot (Edge of Darkness, 336). When he’s participating in an engagement, this crafty Cyborg transforms every combat icon into an edge-dependent combat icon.
Altogether, light side players gain seven Smugglers and Spies objective sets, two neutral objective sets, one for the Rebel Alliance, and one for the Jedi.
Whereas the Rebel Alliance’s new objective set offers some obvious power, such as that from the Tantive IV (Edge of Darkness, 356), the expansion’s new Jedi set is full of the sort of tricks that will most likely appeal to those Jedi Masters who have learned how to sense and alter the flow of the Force.
You Can Either Profit by This…Or Be Destroyed
Edge of Darkness is coming soon, and it’s not just introducing two new playable affiliations; it’s introducing a host of new tricks and strategies for players of all affiliations. Will you profit from them? Or will you be destroyed?
Head to your local retailer to pre-order your copy today!
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game® of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.