|Time for New Defenses
A Preview of Assault on Echo Base for STAR WARS (TM): The Card Game
|Star Wars: The Card Game | Published 13 June 2013|
“We’re not going to regroup with the others. We’re going to the Dagobah system.”
–Luke Skywalker, Star Wars: The Empire Strikes Back
With the upcoming release of Assault on Echo Base, the ice planet of Hoth will soon become a white-hot battleground! Led by General Veers (Assault on Echo Base, 268), Imperial Walkers batter through the Rebel Alliance’s outer defenses, clearing the way for Snowtroopers to enter the Rebel base. As the Imperial Navy’s overwhelming numbers sweep across the ice, the Rebellion’s best hope for survival may rely upon the assistance it gains from several Droids and the elite members of the Smugglers and Spies affiliation led by Commander Col Serra (Assault on Echo Base, 258).
Still, there’s more than one battlefront hidden among the new objective sets in Assault on Echo Base. Even as the Imperial Navy and Rebel Alliance find themselves more and more deeply invested in the Battle of Hoth and its outcome, other affiliations turn their attentions elsewhere, looking to prepare themselves for the next conflict in the ongoing galactic civil war…
Knowledge and Defense
“Only a fully trained Jedi Knight with the Force as his ally will conquer Vader and his Emperor.”
–Yoda, Star Wars: The Empire Strikes Back
Anger, fear, and aggression lead to the dark side, so a Jedi must not use the Force to attack; a Jedi uses the Force for knowledge and defense. This is one of the most important lessons that Yoda gave Luke Skywalker, and its principle is reinforced in Star Wars™: The Card Game with the cards coming in the Jedi objective set built around Knowledge and Defense (Assault on Echo Base, 252).
So long as you have no damage on Knowledge and Defense, it allows you to return friendly units destroyed during engagements to your hand instead of discarding them. This means that you can ignore your opponent’s icons when you strike with units, like Twi’lek Loyalist (Core Set, 15), that have icons. You can prevent your opponent from damaging your objectives with icons, and your damaged Twi’lek Loyalist will return to your hand, allowing you to bring his icon back to the table the next turn. If you can prevent your opponent from placing damage on the objective, you can play your Twi’lek Loyalist repeatedly, and build your strike force in the meantime.
While the tactics made possible by Knowledge and Defense are good for slowing the dark side’s progress, you’ll still need to attack and destroy your opponent’s objectives to win the game. What you’ll gain, though, is time to build the strike force you desire. These tactics might buy you one or two more turns to play attachments on Luke Skywalker (Core Set, 92) or Yoda (Core Set, 166). Then, when they strike, fully trained and allied with the Force, they’ll be at their most effective!
The Shield Will Be Down in Moments
Imperial walkers and Snowtroopers are poised to launch their assault. Will the Jedi be able to play around the events of Hoth and strike for their own end game? Now is the time for patience, calm, and control, but soon the Force Pack, Assault on Echo Base, will arrive at full strength, and the light side must take action.
Until then, keep checking our site for more news and updates, and share your thoughts on the game with other members of our community forums!
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game® of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.