Products

Products

SWC16
$14.95
Star Wars (TM): The Card Game - Ready for Takeoff

“We’ll have to destroy them ship to ship. Get the crews to their fighters.”
   –Darth Vader, Star Wars: A New Hope

The battles of Star Wars are fought both on planets and in space. On solid ground, heroes like Han Solo and Leia Organa exchange blaster fire with nameless troopers, but in the freezing void of space, ace pilots such as Wedge Antilles fly starfighters through fierce dogfights and breakneck contests of skill and nerve.

As the first Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game, Ready for Takeoff brings interstellar battles to the forefront, as Vehicles and Pilots clash in the vacuum of outer space. With a new fate card, iconic starship pilots like Lando Calrissian and “Mauler” Mithel, and new mechanics for piloting your Vehicles, Ready for Takeoff has plenty to offer, whether you fly for Rogue Squadron or Black Squadron. This Force Pack contains ten new objective sets (two copies each of five unique sets) and in Ready for Takeoff, you’ll get your first taste of piloting each faction’s iconic starships.

CONTAINS OBJECTIVE SETS 141-145.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-961-9


SWC17
$14.95
Star Wars (TM): The Card Game - Draw Their Fire

“I owe the Outrider the best. She’s brought me home when any other ship would have scattered me across space.”
   –Dash Rendar 

Take your interstellar dogfights to new heights with Draw Their Fire, the second Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game. Within this Force Pack, you find powerful new fate cards, alongside a host of iconic characters and vehicles, including the starship Outrider, the Jedi Master Qu Rahn, and ace pilot Maarek Stele.

This Force Pack contains two copies each of five unique objective sets, continuing the major themes of the Rogue Squadron cycle, such as the new pilot keyword. Within this Force Pack, you’ll find new pilots to command every faction’s cutting-edge starfighters and capital ships. Whether you fly with Black Squadron to defend the Death Star, or pilot a squadron of dangerous new Y-wings, you’ll find the cards you need in Draw Their Fire.

CONTAINS OBJECTIVE SETS 146-150.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-962-6


SWC18
$14.95
Star Wars (TM): The Card Game - Evasive Maneuvers

 “Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to one.”
   –C-3PO, Star Wars: The Empire Strikes Back

Launch your starfighters and field your ace pilots for Evasive Maneuvers, the third Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game. This Force Pack continues the main themes of the Rogue Squadron cycle, offering new pilots to fly your starships to victory. In this Force Pack, you’ll find iconic characters and ships, such as the Jedi Vima-Da-Boda and the immense Capital Ship, Independence.

Whether you prefer to scramble your Fighters or command massive Capital Ships, you’ll find cards to support your affiliation in the ten new objective sets (two copies each of five unique sets) included in this Force Pack. Whether you hide from the Empire with an ancient Jedi, interrogate prisoners with the Sith, or hire a deadly assassin in a dusty cantina on Tatooine, the cards you need can be found in Evasive Maneuvers

CONTAINS OBJECTIVE SETS 151-155.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-963-3


SWC19
$14.95
Star Wars (TM): The Card Game - Attack Run

“The battle station is heavily shielded and carries a firepower greater than half the star fleet. Its defenses are designed around a direct, large-scale assault. A small one-man fighter should be able to penetrate the outer defense.”
   –General Dodonna, Star Wars: A New Hope

Relive the climax of Star Wars: A New Hope with Attack Run, the fourth Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game. Within this Force Pack, you’ll find new versions of iconic heroes and villains, alongside the starships they fly. This Force Pack continues the main themes of the Rogue Squadron cycle with pilots like Luke Skywalker, Darth Vader, and Boba Fett. 

Whether you pilot Slave I for the Scum and Villainy of the galaxy or fly a B-wing with Keyan Farlander, you’ll find cards to support your affiliation of choice with the ten objective sets (two copies each of five unique sets) in this Force Pack. Evade authorities with the Smugglers and Spies, pilot Vader’s unique TIE Advanced, or fly into the Death Star’s vulnerable trench and start your Attack Run

CONTAINS OBJECTIVE SETS 156-160.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-964-0


SWC20
$14.95
Star Wars (TM): The Card Game - Chain of Command

“I am Grand Admiral Thrawn, warlord of the Empire, servant of the Emperor.”
   –Grand Admiral Thrawn

Stand beside Grand Admiral Thrawn and declare your command of the Imperial Navy with Chain of Command, the fifth Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game! This Force Pack grants you the tools you need to scramble your starfighters and control them in tense, tactical dogfights. Like the other Force Packs in the Rogue Squadron cycle, this expansion focuses on your cutting-edge starships and the ace pilots who fly them.

Whether you fly for the light side or the dark side, you’ll find new Vehicles for land and air. You may mire your opponent in endless bureaucracy or challenge him to a break-neck swoop race. You might make a profitable run on a smuggling freighter or return to Luke Skywalker’s beginnings as a farm boy on Tatooine. No matter which affiliation you fight for, the tricks and tactics you need to attain victory can be found in Chain of Command.

CONTAINS OBJECTIVE SETS 161-165.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-965-7


SWC21
$14.95
Star Wars (TM): The Card Game - Jump to Lightspeed

 “Fast ship? You’ve never heard of the Millennium Falcon?”
   –Han Solo, Star Wars: A New Hope

Once, the vast gaps between stars and planets imprisoned each species in its own solar system. The discovery of hyperdrive brought the stars within reach, and you can use that to your advantage with Jump to Lightspeed, the final Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game!

With this Force Pack, the Rogue Squadron cycle comes to a triumphant conclusion with new ace Pilots and bleeding-edge Vehicles for you to harness. This expansion contains ten new objective sets (two copies each of five unique sets), bringing new dogfights and lightspeed travel to every affiliation. You can blast into hyperspace with Han Solo in the Millennium Falcon, fly with the heroes of the Rebellion, or give into your anger to gain the power of the Sith. Make the stars your destination, and Jump to Lightspeed!

CONTAINS OBJECTIVE SETS 166-170.

This is not a stand-alone deck. A Star Wars™: The Card Game Core Set is required to play.

Case Quantity: 6 ISBN: 978-1-61661-966-4


Choose another Subcollection of Star Wars: The Card Game

Star Wars (TM): The Card Game - Core Set
This Subcollection has 1 product.

Star Wars: Deluxe Expansions
This Subcollection has 3 products.

Star Wars: The Hoth Cycle
This Subcollection has 6 products.

Star Wars: Echoes of the Force Cycle
This Subcollection has 6 products.

 

10+ 2
30 - 60 min

Organized Play

Star Wars: The Card Game Organized Play exists to bring players together for casual and competitive play. Many different levels exist, from our Game Nights to the FFG World Championship Weekend, so you can find a level of Star Wars: The Card Game Organized Play that matches your interest!

Learn more about Star Wars: The Card Game Organized Play.

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