Change language
FFG MEC101 Hero Slider
FFG MEC101 Product Image
The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game

Select your heroes, gather allies, acquire artifacts, and work together with your friends to survive Middle-earth’s most dangerous fiends.

Core Game
1-4 players
14+
30 - 90 min
Product Line
Designer
Nate French

The Lord of the Rings: The Card Game


“Yet it is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set, uprooting the evil in the fields that we know, so that those who live after may have clean earth to till.”
     –
Gandalf, The Return of the King

An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he acquire the power he seeks, he will cast the world into eternal shadow. The only hope lies in a heroic few who must work together to stem the tide of evil…

The Lord of the Rings: The Card Game is a cooperative Living Card Game® in which one to four players command some of the most powerful characters and artifacts in Middle-earth.

Select your heroes, gather allies, acquire artifacts, and work together with your friends to survive Middle-earth’s most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!

Mec101 Boxlayout
Details
Build Your Fellowship

In The Lord of the Rings: The Card Game, you and your friends take on the roles of heroes attempting to complete dangerous quests. Instead of directly retelling the classic stories that have previously been narrated, this game provides you with a variety of elements—characters, settings, enemies, events, items, artifacts, scenarios—that allow you to embark upon new adventures and share new experiences with these beloved characters during this ominous period of Middle-earth’s history.

Unlike most card games in which the players compete against each other, The Lord of the Rings: The Card Game is a cooperative game in which you and your friends work together, competing against a scenario that is run automatically by the game. In each game, you attempt to overcome the particular encounters, enemies, and challenges of the scenario, against which you either win or lose together.

Accordingly, each player gains the freedom to choose which role they will play and how they will contribute to the group’s overall success.

Play Your Part

Throughout your trials, you and your friends can focus your decks around up to three heroes, each of which are affiliated with one of four distinct spheres of influence that offer specific advantages to the group.

The four spheres of influence are Leadership, Lore, Spirit, and Tactics. Each of these four spheres of influence has its own distinct flavor and play style, and they can be mixed together within a single deck to present a host of deck-building options. Most player cards fall under one of these spheres, represented with a unique icon, as well as with a unique color on its card border, and each hero has an emphasis in one of these four spheres.

A hero’s sphere dictates the types of cards that hero brings to a player’s disposal.

The sphere of Leadership emphasizes the charismatic and inspirational influence of a hero, and that hero’s potential to lead, inspire, and command both allies and other heroes alike.

The sphere of Lore emphasizes the potential of a hero’s mind. Intellect, wisdom, experience, and specialized knowledge are all under the domain of this sphere.

The sphere of Spirit emphasizes the strength of a hero’s will. Determination, courage, loyalty, and heart are all aspects of this sphere, which also reaches into the more supernatural aspects of Middle-earth.

The sphere of Tactics emphasizes a hero’s martial prowess, particularly as it relates to combat and overcoming other tactical challenges that might confront the party during a quest.

Stand Against the Shadow

As a Living Card Game®, The Lord of the Rings: The Card Game continually explores new lands and adventures within Middle-earth, and it offers a wealth of customization.

  • Player expansions add heroes and player cards to provide piles of new deckbuilding options.
  • Campaign expansions provide new scenarios while transporting players to different areas of Middle-earth and introducing more of the unique encounters found therein.
  • Saga expansions allow you to join some of Middle-earth’s greatest heroes for adventures pulled straight from the pages of The Lord of the Rings books. These introduce new scenarios filled with iconic enemies and locations, as well as new heroes and player cards.

The world of Middle-earth awaits you. Gather your heroes and stand against the coming darkness!

Expansions


Expand your play experience with additional products – all compatible with the The Lord of the Rings: The Card Game base game.

Awards


Golden Geek Nominee

Support


Rules (Revised and Repackaged Products)
FAQ
Rules

The Lord of the Rings: The Card Game Easy Mode English
Rulesheet – The Hunt for Gollum English
Rulesheet – Conflict at the Carrock English
Rulesheet – A Journey to Rhosgobel English
Rulesheet – The Mountain of Fire English
Rulesheet – The Hills of Emyn Muil English
Rulesheet – The Dead Marshes English
Rulesheet – Return to Mirkwood English
Rulesheet – Khazad-dum English
Rulesheet – The Redhorn Gate English
Rulesheet – Road to Rivendell English
Rulesheet – The Watcher in the Water English
Rulesheet – The Long Dark English
Rulesheet – Foundations of Stone English
Rulesheet – Shadow and Flame English
Rulesheet – The Hobbit: Over Hill and Under Hill English
Rulesheet – Heirs of Numenor English
Rulesheet – The Steward’s Fear English
Rulesheet – The Druadan Forest English
Rulesheet – Encounter at Amon Din English
Rulesheet – Assault on Osgiliath English
Rulesheet – The Blood of Gondor English
Rulesheet – The Morgul Vale English
Rulesheet – The Hobbit: On the Doorstep English
Rulesheet – The Voice of Isengard English
Rulesheet – The Dunland Trap English
Rulesheet – The Three Trials English
Rulesheet – Trouble in Tharbad English
Rulesheet – The Nin in Eilph English
Rulesheet – Celebrimbor’s Secret English
Rulesheet – The Antlered Crown English
Rulesheet – The Black Riders English
Rulesheet – The Road Darkens English
Rulesheet – The Lost Realm English
Rulesheet – The Wastes of Eriador English
Rulesheet – Escape from Mount Gram English
Rulesheet – Across the Ettenmoors English
Rulesheet – The Treachery of Rhudaur English
Rulesheet – The Battle of Carn Dûm English
Rulesheet – The Dread Realm English
Rulesheet – The Treason of Saruman English
Rulesheet – The Land of Shadow English
Rulesheet – The Grey Havens English
Rulesheet – Flight of the Stormcaller English
Rulesheet – The Thing in the Depths English
Rulesheet – Temple of the Deceived English
Rulesheet – The Wizard’s Quest English
Rulesheet – The Dungeons of Cirith Gurat English
Rulesheet – Beneath the Sands English
Rulesheet – The Drowned Ruins English
Rulesheet – A Storm on Cobas Haven English
Rulesheet – The City of Corsairs English
Rulesheet – The Flame of the West English
Rulesheet – The Sands of Harad English
Rulesheet – The Mûmakil English
Rulesheet – Race Across Harad English
Rulesheet – The Black Serpent English
Rulesheet – The Crossings of Poros English
Rulesheet – The Wilds of Rhovanion English
Rulesheet – The Withered Heath English
Rulesheet – Roam Across Rhovanion English
Rulesheet – Fire in the Night English
Rulesheet – The Ghost of Framsburg English

Rulesheet – The Black Riders

Tournament Resources
Achievement Lists
Player Resources
Community Deck Lists
Other

Where to buy