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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Fri, 03 Apr 2026 17:50:07 -0000</lastBuildDate><item><title>A Glimpse into Madness</title><link>https://www.fantasyflightgames.com/en/news/2017/2/9/a-glimpse-into-madness/</link><description>
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            Published 9 February 2017
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/the-investigators-of-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;A Glimpse into Madness&lt;/h1&gt;
        
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          &lt;p&gt;The Investigators of Arkham Horror Is Now Available at Retailers&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;"Those who dare investigate these incidents witness the inexplicable. Having seen such phenomena, they can never regain their old view of the world. Now that they know the hideous truth, they cannot run or hide from it."&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Steel yourself for a test to your sanity. Once you gaze upon the face of madness, you will never be the same again. Your old worldview will crumble, shattered by the horrifying realization that we humans are not alone.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="/en/the-investigators-of-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/em&gt; is now available at retailers throughout the United States. Availability in other regions may vary.&lt;/p&gt;

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&lt;p&gt;We are but insignificant motes in a vast and frightening universe. The only reason we don't recoil in terror from the unfathomable denizens of the other worlds and dimensions that border upon our own is because we lack the means to perceive them. But at times, we may witness traces of their passing through our world—Strange sounds in the dark. Women and children gone missing. Alien incantations in rare and ancient tomes. Nightmarish dreams of unnatural clarity.&lt;/p&gt;

&lt;p&gt;While most of us dismiss these anxieties as foolishness, there are some who explore them to uncover the hidden truths the rest of us fear to face. Their stories are full of heroism, mystery, and madness. And for the first time, you can learn more about them than ever before…&lt;/p&gt;

&lt;h2&gt;In the Grip of an Unshakeable Truth&lt;/h2&gt;

&lt;p&gt;Over the course of its beautifully illustrated 264 full-color pages, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; immerses you in the action, terror, and mythos of the &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;&lt;em&gt;Arkham Horror Files&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; setting. You'll find your favorite investigators thrust into action in a series of fifty-two short stories that serve as the backstory to your next &lt;em&gt;Arkham Horror Files&lt;/em&gt; game.&lt;/p&gt;

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&lt;p&gt;Why does Dr. Vincent Lee fear Arkham isn't the quaint and quiet old town he'd hoped it would be? And what has driven him to investigate the series of "mysterious" deaths to which the chief physician and police have already ascribed various causes? What price did expedition leader Leo Anderson pay for his pursuit of the rare artifact, &lt;em&gt;Olosopha's Almanac&lt;/em&gt;? How were the expedition's injuries connected to the mysteries of R'lyeh? And what do the answers to these questions mean to your next experience as Leo Anderson in &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt; or &lt;a href="https://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;?&lt;/p&gt;

&lt;p&gt;Since &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; leads you deeper into the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting through narratives, rather than exposition, you will not only learn more about your favorite investigators, but you'll step momentarily into their shoes. You'll walk through the streets of Arkham; wend your way through the dark, New England, hillside woods; and browse the musty aisles and rare books of Miskatonic's infamous Orne Library. You'll learn more about these locations first-hand by visiting them. And you'll catch glimpses of things you can't easily explain.&lt;/p&gt;

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&lt;p&gt;While the stories from &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; are not linked by plot, you may find certain recurring themes. Strange markings in the woods and upon the bodies of the deceased. Ominous behavior among the privileged elite who are able to set themselves apart from the rest of the city and its concerns. Hints at alien worlds and unknown creatures that become increasingly difficult to ignore. Who are the Ancient Ones? Over the course of fifty-two stories, you'll approach a new understanding of these terrifying entities—one born of a gradual awakening to the true nature of the universe…&lt;/p&gt;

&lt;h2&gt;Learn What You Can… Before It's Too Late&lt;/h2&gt;

&lt;p&gt;In all of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, you'll find malevolent forces performing unholy sacrifices and dark rituals. You'll find furtive cultists moving silently through the darkened streets. You'll encounter gruesome murders and otherworldly monsters. And there's always a reason to act swiftly: The ritual is nearly complete. The monsters are free to terrorize our world so long as the portal remains open to some other world. The Ancient Ones are stirring…&lt;/p&gt;

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&lt;p&gt;There's a reason to act swiftly now, too. &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/em&gt; has made its way to retailers across the U.S., and its dark secrets are available to all. Make sure you arm yourself with the knowledge the book contains. Keep it out of reach of ghouls and the Order of the Silver Twilight. Head to your local retailer and &lt;a href="https://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror/"&gt;pick up your copy today!&lt;/a&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/2/9/a-glimpse-into-madness/</guid></item><item><title>Prelude to Terror</title><link>https://www.fantasyflightgames.com/en/news/2017/1/31/prelude-to-terror/</link><description>
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            Published 31 January 2017
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Prelude to Terror&lt;/h1&gt;
        
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          &lt;p&gt;How The Investigators of Arkham Horror Can Shape Your Games&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;"Jim waited for the mourners to file out—all three of them. They were people whom Cassie barely knew […] but they had worked with her at the club on Rue Bourbon for the grand total of three weeks she’d been there. The bartender saw him on the way out and tipped his hat."&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;Jim Culver: The Musician&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;As you may know by now, &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt; is a beautifully illustrated, full-color, hardbound book of 264 pages. It offers you a deeper understanding of the &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;&lt;em&gt;Arkham Horror Files&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; setting over the course of fifty-two short stories, each of which follows a different investigator and their adventures within the twisted dangers of an ancient mythos. And because many of these investigators visit the same haunts or find themselves drawn to the same mysteries, you'll find their stories fleshing each other out—even though they aren't directly connected.&lt;/p&gt;

&lt;p&gt;We looked at some of the ways the stories intersect in an earlier preview, &lt;a href="http://www.fantasyflightgames.com/en/news/2016/12/19/who-is-carl-sanford/"&gt;&lt;em&gt;"Who Is Carl Sanford?"&lt;/em&gt;&lt;/a&gt; And we saw how a number of different investigators found themselves concerned by the political influence and strange activities of the Order of the Silver Twilight. In another preview, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/news/2017/1/17/pulp-action-and-lovecraftian-horror/"&gt;&lt;em&gt;"Pulp Action and Lovecraftian Horror,"&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; we explored how the book's stories offer a clearer picture of what sets the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting apart from other worlds and works inspired by the Lovecraftian Mythos.&lt;/p&gt;

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&lt;p&gt;But the truth is—despite all the entertainment they provide and work they do—none of these stories depict their investigators in the midst of their most desperate struggles. You know the stakes aren't as high as they could be because the investigators must all survive their adventures. They might be scarred, sure, but they won't be devoured or driven hopelessly insane.&lt;/p&gt;

&lt;p&gt;Why? Because those horror stories are reserved for your games.&lt;/p&gt;

&lt;h2&gt;Setting the Stage&lt;/h2&gt;

&lt;p&gt;If it's noteworthy that the stories in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; are full of pulp action and Lovecraftian horror, it's because they set the stage for the adventures you can enjoy in your games of &lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/elder-sign/"&gt;&lt;em&gt;Elder Sign&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;&lt;em&gt;Mansions of Madness&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, and our other &lt;em&gt;Arkham Horror Files&lt;/em&gt; games.&lt;/p&gt;

&lt;p&gt;It's only in these games that you'll guide these investigators through the adventures that could very well prove to be their last. The stories in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; just set the stage.&lt;/p&gt;

&lt;p&gt;Still, this is a world full of profound mysteries and unfathomable terrors; there's a lot of work to be done. Why would Jim Culver leave the jazz-filled streets of New Orleans for the sleepy, New England neighborhoods of Arkham? What draws Lily Chen all the way from China? Their stories address these questions, allowing you to better understand how they might respond to the cultish activities of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; or the global mysteries of &lt;em&gt;Eldritch Horror&lt;/em&gt;.&lt;/p&gt;

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&lt;p&gt;Similarly, understanding how Monterey Jack is already connected to the Mythos may allow you to experience his adventures more deeply when you play as Jack in &lt;em&gt;Arkham Horror&lt;/em&gt; or &lt;em&gt;Mansions of Madness&lt;/em&gt;. And you might gain more enjoyment from playing your games as Agnes Baker or Zoey Samaras after sharing their visions, as well as their feelings of dread, revulsion, and resolve. Perhaps, the next time you need to close a portal as either of those two investigators, you'll be inspired to greater heights of heroism and self-sacrifice.&lt;/p&gt;

&lt;p&gt;This is what &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; provides—a deeper, and more deeply felt, understanding of the investigators you play in your games. After all, when you play any of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, you're embarking upon an adventure. That adventure is shaped by its events, of course, but it's also shaped by your perspective.&lt;/p&gt;

&lt;p&gt;Investigate the mysteries of &lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt; as Federal Agent Roland Banks, and you'll enjoy a wildly different experience than you would as the librarian Daisy Walker. This tends to happen when you rely upon your .38 to get you through your struggles, rather than relying upon the spells and other forbidden knowledge you may have gleaned from &lt;em&gt;The Necronomicon&lt;/em&gt;…&lt;/p&gt;

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&lt;h2&gt;Thrust into Action&lt;/h2&gt;

&lt;p&gt;The men and women thrust into action in our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games have seen things they can never unsee. They learned secrets that changed them. And now their lives are full of maddening perils—and unwavering purpose.&lt;/p&gt;

&lt;p&gt;If you've played &lt;em&gt;Arkham Horror&lt;/em&gt; or &lt;em&gt;Eldritch Horror&lt;/em&gt; or any of our other &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, you've already seen the maddening perils. You've chased cultists through the rain-slicked streets. You've uncovered foul rituals in the foggy gloom of a wooded hillside. You've uncovered world-spanning conspiracies. And you've dared step through portals to alternate dimensions full of wonder and terror.&lt;/p&gt;

&lt;p&gt;But you've not yet traveled back in time to the moments before your investigations began. You haven't walked with Sister Mary during her first encounter with Arkham's supernatural evils. You haven't entered a hotel room alongside Carolyn Fern and startled at the discovery of a blue-black blossom atop her pillow—a flower that you know signifies mystery, darkness, and murder.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/a8/22/a8228b47-ea08-494c-968a-5d6145610623/nah09_caroline_1.jpg" usemap=#map3&gt;

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&lt;p&gt;You haven't traversed Europe in the company of magician Dexter Drake, looking for the secrets of the spell he saw a street magician begin to cast in the Rhineland. And you haven't yet read the journal of Luke Robinson which recounts many of his adventures within the Dreamlands.&lt;/p&gt;

&lt;p&gt;Soon, though, you may. Next Thursday, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; becomes available at retailers everywhere, and you will have your chance. Delve into the stories of these fifty-two investigators. Learn what drives them to action. And you will gain a new level of appreciation for your next &lt;em&gt;Arkham Horror Files&lt;/em&gt; gaming experience.&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/1/31/prelude-to-terror/</guid></item><item><title>Pulp Action and Lovecraftian Horror</title><link>https://www.fantasyflightgames.com/en/news/2017/1/17/pulp-action-and-lovecraftian-horror/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/3c/07/3c077c41-b711-4869-bd95-d00d5a69777b/nah09_preview4.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 17 January 2017
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/the-investigators-of-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Pulp Action and Lovecraftian Horror&lt;/h1&gt;
        
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          &lt;p&gt;A Look at The Investigators of Arkham Horror&lt;/p&gt;

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  &lt;div class="blog-content"&gt;
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&lt;table cellspacing="5" border="0" cellpadding="1" align="center"&gt;
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			&lt;p class="flavortext"&gt;&lt;em&gt;"Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."&lt;/em&gt;&lt;br&gt;
			     –H.P. Lovecraft, &lt;em&gt;The Call of Cthulhu&lt;/em&gt;&lt;/p&gt;
			&lt;/td&gt;
			&lt;td&gt;
			&lt;p class="flavortext"&gt;&lt;em&gt;"She took a deep breath. Agnes began to draw a stronger chalk circle with a steady hand. If this evil was coming to Arkham, it was an evil she had fought before, a long time ago. She needed to be ready for it again."&lt;/em&gt;&lt;br&gt;
			     –&lt;em&gt;Agnes Baker: The Waitress&lt;/em&gt;&lt;/p&gt;
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		&lt;/tr&gt;
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&lt;/table&gt;

&lt;p&gt;The truths you learn you can never truly unlearn. Instead, they change you. But what changes will they effect?&lt;/p&gt;

&lt;p&gt;Will they send you spiraling into despair? Will you go mad? Will you rave to your neighbors, bellowing incoherently about the unseen forces that you have witnessed but that they cannot possibly comprehend? Or will you summon your strength and fight to secure a place for humanity, even in the face of the unfathomably powerful beings from distant worlds and dimensions beyond our own?&lt;/p&gt;

&lt;p&gt;As you might expect, you'll find that the 264 full-color pages of &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; are full of terrifying truths, desperation, madness, and unfathomable entities from beyond. In fact, these are themes trod and retrod by nearly every book or work of fiction inspired by the eerie, supernatural horror stories of H.P. Lovecraft.&lt;/p&gt;

&lt;p&gt;But as the definitive art and setting book for the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; veers away from most other works inspired by the Mythos. For each point at which the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe intersects the Lovecraftian Mythos, there are others where it diverges.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;h2&gt;The World You Know Is Tiny, Insignificant, and Fragile&lt;/h2&gt;

&lt;p&gt;Lovecraft wrote at a time that the world was moving through monumental industrial and geopolitical changes. Science was coming to terms with the theories of evolution, the discoveries of distant galaxies, and the idea that the universe was far older than anyone had previously thought. Humanity's place in the universe was rapidly shrinking.&lt;/p&gt;

&lt;p&gt;Lovecraft's eyes were opened to the idea of an unknown universe. The idea that humans were central or important to existence was almost laughably fragile—constructed by humans as a screen meant to preserve their own sense of self-worth in the face of a cruel or unfeeling cosmos. And what if we weren't the only intelligent entities? What if there were others?&lt;/p&gt;

&lt;p&gt;The fear of the unknown pervades Lovecraft's fiction, it's infused in the larger Mythos, and it runs pell-mell through the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe. But where the characters in most Lovecraftian stories typically respond to their discoveries with a growing sense of futility, the characters in the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe experience a growing sense of need. They must fight, race, explore, and do whatever it takes to defend humanity's continued existence, even if there are no permanent solutions.&lt;/p&gt;

&lt;p&gt;This is why the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting book is presented as a collection of short stories: the way that its heroic investigators rise to meet the challenges before them represents the single most important divergence between the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting and the Lovecraftian Mythos.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/2a/54/2a548bf1-c43e-4280-8cb5-7f36b38f5c47/nah09_agnes-1.jpg" usemap=#map2&gt;

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&lt;p&gt;There's a chance the investigators may go mad, but there's almost no chance they will &lt;em&gt;"flee from the deadly light [of their revelations] into the peace and safety of a new dark age."&lt;/em&gt; No. The investigators of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe are compelled to act. And by sharing their stories, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; offers you a window into the heart of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe.&lt;/p&gt;

&lt;p&gt;When the waitress Agnes Baker recognizes that her terrifying visions may somehow connect her to another reality, she busies herself with finding a way to confront the evils she's seen. When the astrologer Norman Withers observes something moving between the distant stars, he redoubles his work so that he can come to an understanding of what he's witnessed. And when the farmhand Hank Samson and his Pa find their cows bloodied and torn, they grab their shotgun and Springfield and pursue the unseen predator into the hills.&lt;/p&gt;

&lt;h2&gt;No Matter How Hard We Struggle, The Universe Tends Toward Entropy&lt;/h2&gt;

&lt;p&gt;If the fear of the unknown is the strongest of the themes in Lovecraft's fiction, the second strongest may be the inevitability of entropy. Not only is the universe vast beyond comprehension, but the myriad forces it contains are likely to undo that ordered portion of reality that is your life.&lt;/p&gt;

&lt;p&gt;Since we've already established that the heroes of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting are the sort of people who refuse to lie down and accept the inevitability of entropy, we recognize that conflict is inevitable. The &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting is defined by its struggles. Not only is it defined by its heroes' willingness to join the ongoing struggle for humanity, but also by the relatively optimistic tenor of their struggles—optimistic, at least, within the context of the Mythos.&lt;/p&gt;

&lt;p&gt;After scientist Kate Winthrop survives her confrontation with a Mi-Go, she draws upon the experience to finally unlock the true potential of her mentor’s device. When rookie cop Tommy Muldoon encounters a tremendous bat-winged creature with a gelatinous belly, he's terrified, but he also decides the moment is his chance to become a hero.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;p&gt;There is yet another way, however, that these struggles distinguish the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting from the standard Mythos, and that's in the way they're presented. At its heart, the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe, as reflected in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;, is a fusion of pulp action and Lovecraftian horror. Tommy Muldoon confronts an otherworldly horror with his rifle. Gangster Michael McGlen barely breaks his rhythm when his "business associate" is suddenly dragged into the Miskatonic River; he simply grabs his gun and fires.&lt;/p&gt;

&lt;p&gt;You'll find forbidden tomes and cultists and Ancient Ones, but you'll also find heroes willing to arm themselves with shotguns and tommy guns and go to battle. And there's a touch of noir to their approach, as well. Envision your classic, hard-boiled detective movie in black-and-white, throw in some cultists and the threat of a many-tentacled creature from another dimension, and you'll have something close to stories like that of private eye Joe Diamond and ex-convict "Skids" O'Toole.&lt;/p&gt;

&lt;h2&gt;The Distinction Between Hero and Villain Is Clear, But It Is a Fine Line&lt;/h2&gt;

&lt;p&gt;The fact that Joe Diamond and "Skids" O'Toole can both be heroes illustrates another way that the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe departs from the Mythos. In the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe, people are not defined by their stations in life, their genders, races, or creeds; they are defined by the ways they respond to the terrible truths they uncover.&lt;/p&gt;

&lt;p&gt;If they shrink away from what they have seen, they are cowards. If they seek to use their newfound knowledge to gain personal advantage, they may become villains like Carl Sanford, the head of the Order of the Silver Twilight. But if they try to protect others from the threats they've realized—even if just by first protecting themselves—they may become heroes.&lt;/p&gt;

&lt;p&gt;This allows the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe to more fully appreciate the diversity of all the different men and women who work against the evils of the Mythos. While many of them reside in Arkham, the threats of the Mythos span the globe, and &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; follows them to the streets of Shanghai where Lily Chen trains to confront the dark spirits and to the ship on which Akachi Onyele sails from Africa to America.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;/p&gt;

&lt;p&gt;Even in Arkham, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; reflects the diversity of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe by following the Vietnamese immigrant Minh Thi Phan as she pursues the connection between the play &lt;em&gt;The King in Yellow&lt;/em&gt; and the death of her former employer.&lt;/p&gt;

&lt;h2&gt;Uncover the Secrets of Reality&lt;/h2&gt;

&lt;p&gt;There are still other, subtler ways that the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe moves away from the standard Mythos. These include the use of magic, the aims of cults like the Order of the Silver Twilight, and the nature of the conspiracies running through different aspects of society.&lt;/p&gt;

&lt;p&gt;But for all the intersections between the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe and the Lovecraftian Mythos—and for all the differences between the two—you'll find examples in &lt;em&gt;The Investigators of Arkham Horro&lt;/em&gt;&lt;em&gt;r&lt;/em&gt; that will better help you understand the characters you play in your favorite &lt;em&gt;Arkham Horror Files&lt;/em&gt; games. After all, why would a federal agent like Roland Banks or a psychologist like Carolyn Fern respond to sudden revelations of previously unfathomable terrors by pursuing heroic courses of action? Their stories help you understand them; they help you understand who these characters are, where they're coming from, and how they might work to defend humanity's legacy.&lt;/p&gt;

&lt;p&gt;There are secrets, too, of the Ancient Ones and their cultists in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;, but there's a reason the book follows the stories of its fifty-two investigators. Their stories—the ways in which they are changed and the ways they respond to the threats presented by arcane knowledge and extra-dimensional creatures—those stories are the rapidly beating heart of the &lt;em&gt;Arkham Horror &lt;/em&gt;&lt;em&gt;Files&lt;/em&gt; universe.&lt;/p&gt;

&lt;p&gt;You can soon delve into the secrets of these investigators and the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe. &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; is scheduled to arrive at retailers early next month.&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/1/17/pulp-action-and-lovecraftian-horror/</guid></item><item><title>Who Is Carl Sanford?</title><link>https://www.fantasyflightgames.com/en/news/2016/12/19/who-is-carl-sanford/</link><description>
&lt;div class="blog-detail"&gt;
  
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        &lt;span class="meta-date float-left"&gt;
          
            Published 19 December 2016
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/the-investigators-of-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Who Is Carl Sanford?&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Preview of The Investigators of Arkham Horror&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;“I’ve known about the Silver Twilight Lodge since I came to Arkham. There’s no Masons in Arkham, no Moose Lodge or Elks Club. Only the Silver Twilight, but it has much the same purpose; charity work for the old and funding drives for kids when they head back to school. A big holiday supper every year and a rummage sale on the lawn every summer…"&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;Joe Diamond: The Private Eye&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;There is more to the sleepy old New England town of Arkham than our five senses can directly perceive. There are ancient secrets hidden beneath its gambrel roofs. There are eldritch energies coursing through its streets. There is a corruption that festers within its soul, and it does so almost entirely undetected…&lt;/p&gt;

&lt;p&gt;Still, there are a handful of daring individuals who—by chance or by their wits and guile—have gained some inkling of the darkness that swells within the city. And once they have seen beyond the veil, they can never again regain their old view of the world. Nor can they mistake Arkham for anything other than what it is—a mysterious nexus of otherworldly and unfathomable horrors, all pulling at it from directions beyond our reality.&lt;/p&gt;

&lt;p&gt;With its fifty-two thrilling tales of terror, &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt; recounts the tales of the brave men and women. It allows us to walk for a time in their shoes and see through their eyes. It allows us to experience their dread. It also offers a greater picture of Arkham's struggles, greater than any one of these investigators may be able to recognize.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;/p&gt;

&lt;p&gt;The truth is that &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; isn't just a thrilling collection of stories, it's an immersive introduction to the larger world of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; universe. As you read its stories, you'll gain greater knowledge of the Ancient Ones and their cults. You'll see more of Arkham and the neighboring towns, Kingsport, Dunwich, and Innsmouth. You'll return time and again to the region's various landmarks. And you'll recognize sinister patterns that hint at darker truths behind such organizations as the Silver Twilight Lodge…&lt;/p&gt;

&lt;h2&gt;The Order of the Silver Twilight&lt;/h2&gt;

&lt;p&gt;The Silver Twilight have been a part of Arkham nearly so long as anyone can remember, and its membership reads like a "who's who" of the wealthiest and most influential people in the city. Still, for all the names associated with the Lodge—also known, at times, as the "Order"—there is one that tends to stand out. That name is Carl Sanford.&lt;/p&gt;

&lt;p&gt;A tall and elderly man with a slight build and an air of refinement, Sanford has insinuated himself among the members of nearly every Arkham organization of note. He's an antiquarian with pale blue eyes, and those who hold his gaze for extended periods of time often claim they recognize something cold and calculating behind those eyes.&lt;/p&gt;

&lt;p&gt;His secrets, however, are carefully guarded, and like the Lodge with which he's nearly synonymous—he's acquired something of a... reputation. Sanford inspires fear and respect. And we see this throughout &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;. We witness the despair of a father who tells Joe Diamond that Sanford and the Silver Twilight are responsible for the death of his daughter; he says he has the proof, but no one will listen to his case. The more we learn of Sanford's history with Preston Fairmont's dead father, the more we, like Preston, desire to avoid him. And we see more of Sanford revealed, as well, in the stories of &lt;em&gt;Charlie Kane: The Politician&lt;/em&gt; and &lt;em&gt;Diana Stanley: The Redeemed Cultist&lt;/em&gt;.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;/p&gt;

&lt;p&gt;By presenting the Silver Twilight's influence to us from multiple points of view, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; offers a more rounded view than we might otherwise receive. After all, even a lengthy piece of exposition about the Silver Twilight, its origins, and its history would have to be written from one point of view or another, and who's view would that single story likely represent? The smart money says it would be Carl Sanford's.&lt;/p&gt;

&lt;h2&gt;Piecing Together the Evidence&lt;/h2&gt;

&lt;p&gt;The secrets of the Silver Twilight Lodge aren't the only ones you'll encounter from multiple points of view within &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;. The ripples of unreality you may sense in one story may find an echo elsewhere in the word, "Azathoth." You may find that parties of all sort have taken interest in Miskatonic University's Rare Books Collection. You'll find ties to the "Witch House" and more of Arkham's most infamous locations. And you'll watch as multiple investigators stumble across different portions of a larger picture they cannot grasp—each unaware of the others' perspectives.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

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&lt;/p&gt;

&lt;p&gt;…But you? You won't be so limited in your perspective. You'll find fifty-two different sets of eyes through which you can view the city of Arkham, its secrets, and its struggles. In the end, you'll have as complete an understanding of the forces acting upon the city as does anyone. But what then? Will you be driven to despair? Or will you be ready to save the world—ready to go back to your tabletop and look for ways to stave off the ancient ones in your next game of &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.fantasyflightgames.com/en/products/mansions-of-madness-second-edition/"&gt;&lt;em&gt;Mansions of Madness&lt;/em&gt;&lt;/a&gt;, or &lt;a href="http://www.fantasyflightgames.com/en/products/elder-sign/"&gt;&lt;em&gt;Elder Sign&lt;/em&gt;&lt;/a&gt;?&lt;/p&gt;

&lt;p&gt;Just beware! The omens that you first encounter in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; may lead you to a deeper understanding of these games than your mind can withstand…&lt;/p&gt;

&lt;p&gt;Will you take your next step into the mythos? Contact your favorite local game store to pre-order your copy of &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt; today!&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2016/12/19/who-is-carl-sanford/</guid></item><item><title>The Investigators of Arkham Horror</title><link>https://www.fantasyflightgames.com/en/news/2016/11/1/the-investigators-of-arkham-horror/</link><description>
&lt;div class="blog-detail"&gt;
  
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        &lt;span class="meta-date float-left"&gt;
          
            Published 1 November 2016
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/the-investigators-of-arkham-horror/"&gt;The Investigators of Arkham Horror&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;The Investigators of Arkham Horror&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Tales of Adventure and Madness in the Arkham Horror Files Universe&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions, and without bodily motion peer to the bottom of creation."&lt;/em&gt;&lt;br&gt;
     –H.P. Lovecraft, &lt;em&gt;From Beyond&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;The Ancient Ones stir in their slumber. These are beings so impossible that to behold them is to lose one’s mind, and as they stir, they touch the minds of cultists ready to prepare malefic rituals. They tear holes in the barriers between our world and other dimensions, they unleash unspeakable monstrosities from unimaginable realities, and they prowl our city streets under the cover of darkness.&lt;/p&gt;

&lt;p&gt;Few have yet encountered these threats. Even fewer have survived. And only a handful of these survivors have had the strength to retain their sanity and the courage to take action…&lt;/p&gt;

&lt;p&gt;Fantasy Flight Games is proud to announce the upcoming release of &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/"&gt;&lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;&lt;/a&gt;. With lavish art and haunting stories, this gorgeous, 264-page, hardcover art and setting book delves more deeply into the lives of the investigators from the acclaimed &lt;a href="https://www.fantasyflightgames.com/en/products/#/universe/arkham-horror-files"&gt;&lt;em&gt;Arkham Horror Files&lt;/em&gt;&lt;/a&gt; games as they explore 1920s Arkham, the far-flung corners of the Earth, and the strange worlds of the Cthulhu Mythos.&lt;/p&gt;

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&lt;p&gt;An essential tome for all the most daring fans of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; contains fifty-two short stories with full-color art by more than forty of the industry's most talented artists. And if you act quickly, you can slip more fully through the gateway to the world of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games—pre-order your copy of &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; by November 14th, and you'll discover not only the book, but a complete set of rare artifacts (described later in this article), all of which will make their way to U.S. customers before the year's end.&lt;/p&gt;

&lt;h2&gt;The Beating Heart of Arkham&lt;/h2&gt;

&lt;p&gt;The eerie supernatural horror stories written by H.P. Lovecraft have inspired countless forays into the strange Cthulhu Mythos. It is a place where human understanding falls short, confronted by the awesome grandeur of an infinite, uncaring, and unknowable cosmos. Although we humans may consider ourselves the masters of all we survey, our perceptions are woefully inadequate, and neither our five senses nor our science are capable of uncovering the most significant creatures or events making their entry into our world.&lt;/p&gt;

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&lt;p&gt;The popularity and longevity of this conceit have led many to explore the Cthulhu Mythos. Like H.P. Lovecraft himself, many have chosen to recoil in horror, struck mad by the realization that there may be other worlds, dimensions, and grotesque life-forms—all hovering about us, just outside of our ability to perceive them. But while the vast majority of humanity remains ignorant of these alien worlds and creatures and the threats they present, and while most who encounter them go mad if they survive their encounters, the investigators of Fantasy Flight Games' &lt;em&gt;Arkham Horror Files&lt;/em&gt; games find themselves driven to action.&lt;/p&gt;

&lt;div class="textbox" style="width: 300px;"&gt;
&lt;h3&gt;&lt;em&gt;"I’m not a fan of cold cases. They’re like a bad scab, sitting in the back of your brain. The more you scratch, the deeper you go. The deeper you go, the more you bleed."&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;Joe Diamond: The Private Eye&lt;/em&gt;&lt;/h3&gt;
&lt;/div&gt;

&lt;p&gt;Forced into a subgenre of supernatural horror that's all about people overcome by horror and despair, the investigators of &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror/"&gt;&lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;&lt;em&gt;Eldritch Horror&lt;/em&gt;&lt;/a&gt;, &lt;a href="https://www.fantasyflightgames.com/en/products/elder-sign/"&gt;&lt;em&gt;Elder Sign&lt;/em&gt;&lt;/a&gt;, and our other &lt;em&gt;Arkham Horror Files&lt;/em&gt; games are heroic. When others go mad, they raise their .38s and their tommy guns and fight back. When the Ancient Ones and their cultists pose new threats to all humanity, the investigators of &lt;em&gt;Arkham Horror&lt;/em&gt; race desperately to find ways to avert the coming apocalypse.&lt;/p&gt;

&lt;p&gt;Though the world of the Cthulhu Mythos and our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games is, itself, highly evocative, it's not the world that drives our games, nor the magical and spellbinding stories they weave. The city of Arkham and the Cthulhu Mythos bring you close to the action, but to get to the heart of the action, you need to follow the investigators.&lt;/p&gt;

&lt;p&gt;In all of our &lt;em&gt;Arkham Horror Files&lt;/em&gt; games, players assume the roles of different investigators and enter a world where supernatural horror meets pulp action and in which their investigators' personalities and personal histories may play—at any moment—either to their advantage or their detriment. The investigators of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting are heroic, yes, but they are also flawed. These are the characters you meet over the course of the fifty-two tales related in &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;, and their lives are just as conflicted, complex, and thrilling as you could hope.&lt;/p&gt;

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&lt;h2&gt;Uncover the Rarest of Artifacts&lt;/h2&gt;

&lt;p&gt;As a reward to all those investigators who act swiftly and decisively in the face of supernatural threats to all humanity, we have assembled a collection of rare artifacts for fans who pre-order their copies of &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror-pre-order-premium/"&gt;&lt;em&gt;The Investigators of Arkham Horror Pre-Order Premium&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; by November 14th. Everyone knows that the artifacts of the &lt;em&gt;Arkham Horror Files&lt;/em&gt; setting can bestow strange and far-reaching powers upon those who wield them, and this special pre-order promotion permits you the deepest possible immersion into the setting:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;One hardbound copy of &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt;.&lt;/li&gt;
	&lt;li&gt;An exclusive playmat featuring the boundless and chaotic Ancient One known as Azathoth, with art by Brian Valenzuela.&lt;/li&gt;
	&lt;li&gt;Four high-quality art prints, measuring 12" by 18", with bone-chilling work by Adam S. Doyle, Tomasz Jedruszek, and Magali Villeneuve.&lt;/li&gt;
	&lt;li&gt;Three preview cards for &lt;a href="http://www.fantasyflightgames.com/en/arkham-horror-lcg-showcase/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;—a Marie Lambeau investigator card and her two signature cards. These allow you to enjoy the game as Marie Lambeau prior to the investigator's normal release.&lt;/li&gt;
&lt;/ul&gt;

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&lt;p&gt;Altogether, &lt;em&gt;The Investigators of Arkham Horror Pre-Order Premium&lt;/em&gt; is the closest you can come to testing your sanity through struggles with cultists and monsters in the back streets, abandoned mansions, and cellars of Arkham. But it's only available for a limited time, so be certain to &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror-pre-order-premium/"&gt;pre-order your copy now&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;strong&gt;The Investigators of Arkham Horror Pre-Order Premium must be ordered separate from other products and ships separately from other products.&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;Explore the World and Investigators of &lt;em&gt;Arkham Horror&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;Perhaps you first encountered it in your dreams—nightmares, perhaps, of swirling shapes and alien worlds. Perhaps you feel something looming over you, and even though you check over your shoulder and find nothing, the feeling never quite goes away. Perhaps you cracked open the dread &lt;em&gt;Necronomicon&lt;/em&gt; and recognized the unholy truths of a world ordered by more than the natural laws we have identified through science.&lt;/p&gt;

&lt;div class="textbox" style="width: 300px;"&gt;
&lt;h3&gt;&lt;em&gt;"Marie was warming up backstage when the soft sound of clapping startled her. Whirling, she saw a tall, slim man in a black tailcoat. She hadn’t heard him approach, despite the Nightingale’s notoriously creaky floorboards…"&lt;/em&gt;&lt;br&gt;
     –&lt;em&gt;Marie Lambeau: The Entertainer&lt;/em&gt;&lt;/h3&gt;
&lt;/div&gt;

&lt;p&gt;For whatever reason, you recognize there is more to our world than can be proven empirically. There is more than we can see through the senses. There are, in fact, other worlds, and you may even have heard rumors of those men and women labeled mad for their pursuit of those worlds and the creatures they say have come through to our own. But where you find others dismissive of these so-called "investigators," you feel compelled to learn more. Their stories may support what you have seen and heard and learned—the truths you may never again unsee or unlearn.&lt;/p&gt;

&lt;p&gt;Take your next steps into the supernatural side of the Roaring Twenties. Discover the fates of those who fight on humanity's behalf. Witness the horror for yourself. &lt;em&gt;The Investigators of Arkham Horror&lt;/em&gt; is coming. Head to our webstore now to purchase your copy of &lt;a href="http://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/products/investigators-arkham-horror-pre-order-premium/"&gt;&lt;em&gt;The Investigators of Arkham Horror Pre-Order Premium&lt;/em&gt;&lt;/a&gt;, and step through the portal into a world of mystery, madness, and heroic adventures!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;strong&gt;All orders for The Investigators of Arkham Horror Pre-Order Premium must be received by November 14th, 2016. The Investigators of Arkham Horror Pre-Order Premium is scheduled to arrive to customers throughout the United States in time for the holidays. All shipping is postal. Shipping to customers outside of the United States may take additional time. This is a special promotion designed for individual customers. Retailers may not apply their standard discounts. International customers may wish to ask their local retailers about the promotion's availability through their distributor.&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;

    
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