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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Sat, 04 Apr 2026 22:37:28 -0000</lastBuildDate><item><title>Answers for the Interstellar Salesman</title><link>https://www.fantasyflightgames.com/en/news/2013/4/4/answers-for-the-interstellar-salesman/</link><description>
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            Published 4 April 2013
          
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          &lt;h1&gt;Answers for the Interstellar Salesman&lt;/h1&gt;
        
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          &lt;p&gt;The FAQ for Merchant of Venus Has Been Updated&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/mov_logo.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Greetings &lt;i&gt;Merchant of Venus &lt;/i&gt;fans! We have compiled a new &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_FAQ_v1.1.pdf"&gt;Errata &amp;amp; FAQ&lt;/a&gt; (pdf, 438 KB) document based on your most frequently submitted questions. This document covers both the standard and classic games in separate sections.&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_FAQ_v1.1.pdf"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Support/MoV-FAQ-Thm.png" hspace="10" alt=""&gt;&lt;/a&gt;Standard game errata covers the timing of upgrading a pilot to level III and how a player may assign dice to specific technologies when he chooses not to move. Frequently Asked Questions cover the ability of the Whynom pilot, the use of IOU credits, as well as the timing of completed missions. Drives are the subject of the classic game sections and what they can be used for.&lt;/p&gt; &lt;p&gt;These are answers to the most popular questions submitted to us through our website. We appreciate all the feedback and comments and hope this document provides you with a better play experience. We will continue to collect popular questions and update the answers given in this document.&lt;/p&gt; &lt;p&gt;Thanks for your continued support!&lt;/p&gt; &lt;p&gt;– Rob Kouba&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2013/4/4/answers-for-the-interstellar-salesman/</guid></item><item><title>Share Your Hard Won Solo Ventures</title><link>https://www.fantasyflightgames.com/en/news/2012/12/12/share-your-hard-won-solo-ventures/</link><description>
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            Published 12 December 2012
          
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          &lt;h1&gt;Share Your Hard Won Solo Ventures&lt;/h1&gt;
        
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          &lt;p&gt;Download a Solo Game Tracker for Merchant of Venus&lt;/p&gt;
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    &lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;While the Standard Game rules for &lt;/span&gt;&lt;a style="line-height: 1.6em;" href="/edge_minisite.asp?eidm=188&amp;amp;enmi=Merchant%20of%20Venus"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;&lt;span style="line-height: 1.6em;"&gt; have a whole host of interesting variations on gameplay for multiple players, one of the most innovative inclusions to the rules is the ability to play a fully realized solo campaign. FFG has been pleased to see a great deal of interest in this particular mode of play, and designer Rob Kouba has created a score tracking sheet specifically for solo players. The score sheet will allow players to keep tabs on just how well they carve out their path to mercantile greatness in the solo game, and then share their fabulous fortunes with their fellow enthusiasts!&lt;/span&gt;&lt;/p&gt;

&lt;h2&gt;Playing for Profits in a Solo Game&lt;/h2&gt;

&lt;p&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/merchant-of-venus/Preview_Images/challenge-card-fan(1).png" hspace="10" alt=""&gt;In a solo gameplay experience, players utilize special Challenge cards that take effect at regular intervals over the course of the thirty turns of gameplay. There are two different Challenge cards for each turn where they take effect. During setup, the player chooses one of these two at random from each pair, making each solo game a fresh experience. The Challenge cards require the player to meet certain criteria in order to remove the card’s negative effects. In addition, a Challenge card will force the player to pay a penalty in credits at the start of each turn. These fees and effects stack, so any lone spacefarer would do well to eliminate the Challenge cards as quickly as possible. If any of the Challenge cards are still in effect at the end of the game, you lose, so work fast!&lt;/p&gt;

&lt;p&gt;To help players overcome these difficult Challenges, the setup for the solo game allows a discerning merchant to make some choices regarding extra bonuses at the start of the game. Will you grab a Hard Burn for the extra mobility? Maybe a Stealth Field better suits your mercantile style. Some people will just buff their basics and take bonuses to shields and lasers. In &lt;i&gt;Merchant of Venus&lt;/i&gt;, the credit is king, so maybe you’ll just want to bank some extra seed money for the beginning of your journey. Some of these bonuses can be taken twice and some are one time deals. These bonuses must be taken before the Challenge cards are revealed, so try to guess what fate has in store for your dealings in cosmic commerce!&lt;/p&gt;

&lt;p style="text-align: center;"&gt;&lt;img vspace="10" align="middle" src="/media/ffg_content/merchant-of-venus/Preview_Images/solo-table.png" hspace="10" alt=""&gt;&lt;/p&gt;

&lt;p&gt;The solo tracker is a great way to preserve your finest moments in solo spacefaring. Download the &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_SoloTracker.pdf"&gt;editable pdf&lt;/a&gt; (pdf, 803 KB), or a &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_SoloTracker-print%20friendly.pdf"&gt;version for printing&lt;/a&gt; (pdf, 467 KB) if you’re more of a pen and paper person. Record your setup decisions, the the Challenges you face, and the location of the alien cultures you encounter. Share your good fortune or bad business experiences with the rest of the denizens of the galactic cluster in &lt;i&gt;Merchant of Venus&lt;/i&gt;!&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/12/12/share-your-hard-won-solo-ventures/</guid></item><item><title>Some New Specifics on Selling in Space</title><link>https://www.fantasyflightgames.com/en/news/2012/12/10/some-new-specifics-on-selling-in-space/</link><description>
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            Published 10 December 2012
          
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          &lt;h1&gt;Some New Specifics on Selling in Space&lt;/h1&gt;
        
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          &lt;p&gt;The FAQ for Merchant of Venus is Now Online&lt;/p&gt;
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    &lt;p&gt;&lt;i style="line-height: 1.6em;"&gt;Sometimes the particulars of intergalactic wheeling and dealing can get lost in the rush of record profits, so &lt;/i&gt;&lt;a style="line-height: 1.6em;" href="/edge_minisite.asp?eidm=188&amp;amp;enmi=Merchant%20of%20Venus"&gt;Merchant of Venus&lt;/a&gt;&lt;i style="line-height: 1.6em;"&gt; designer Rob Kouba is here to give you the rundown of some of the finer financial points:&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Greetings &lt;i&gt;Merchant of Venus&lt;/i&gt; fans! We have compiled a new Errata &amp;amp; FAQ document based on your most frequently submitted questions. This document covers both the standard and classic games in separate sections.&lt;/p&gt;

&lt;p&gt;Standard game errata includes solo setup information and a clarification about the timing of fees in the solo game as well as what to do if you begin your turn on a navigation space.&lt;/p&gt;

&lt;p&gt;Frequently Asked Questions cover everything from correct drive usage to Encounter card hazard checks to the timing of variable laser/shield use.&lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_FAQ_v1.pdf"&gt;&lt;img vspace="10" align="right" src="/media/ffg_content/merchant-of-venus/Support/MoV-FAQ-Thm.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;These are answers to the most popular questions submitted to us through our website. We appreciate all the feedback and comments and hope this document provides you with a better play experience. We will continue to collect popular questions and update the answers given in this document.&lt;/p&gt;

&lt;p&gt;Thanks for your continued support!&lt;/p&gt;

&lt;p&gt;-Rob Kouba&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Thanks Rob! The &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_FAQ_v1.pdf"&gt;Errata &amp;amp; FAQ&lt;/a&gt; (pdf, 672 KB) can be downloaded from the &lt;/i&gt;Merchant of Venus&lt;i&gt; &lt;a href="/edge_minisite_sec.asp?eidm=188&amp;amp;esem=4"&gt;Support&lt;/a&gt; page. Brush up on the nitty-gritty of interstellar commerce and set out on a race to riches in &lt;/i&gt;Merchant of Venus&lt;i&gt;!&lt;/i&gt;&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/12/10/some-new-specifics-on-selling-in-space/</guid></item><item><title>Merchant of Venus Is On Sale Now</title><link>https://www.fantasyflightgames.com/en/news/2012/11/1/merchant-of-venus-is-on-sale-now/</link><description>
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            Published 1 November 2012
          
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          &lt;h1&gt;Merchant of Venus Is On Sale Now&lt;/h1&gt;
        
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          &lt;p&gt;Explore the Cosmos and Compete For Credits&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/box-merchant-of-venus.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;Have you ever wanted to find your fortune cruising the galaxy for fun and profit? Make that dream a reality: &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt; is on sale at your local retailer and on our &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?SKU=VA85"&gt;webstore&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;The newly opened galactic cluster 5632 is finally ready to do some business after a devastating alien attack. Untold profits await any savvy space trader with enough pluck and panache to take advantage of the opportunities in this new financial frontier. Pick a pilot, cruise the galaxy, customize your ship, establish first contact with alien colonies that have been cut off from galactic civilization, and set up trade routes for maximum profits. At the end of thirty rounds, the player that has amassed the most credits wins the game!&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/VA85-layout.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Piloting the Pitfalls of Profits in Space&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Managing the interstellar landscape is the first step in any one’s play for profits, and navigating the hazards of space is no easy feat. Merchants have to contend with tests of their ship’s lasers, shields, and their pilot’s navigational aptitude. Navigation Spaces and Telegates can also send you careening off-course if your not an especially careful captain. Check out our full preview of the hazards of space-trading in our &lt;a href="/edge_news.asp?eidn=3654"&gt;preview article&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/drive-token-fan.png" hspace="10" alt=""&gt;It pays to sink some credits into upgrading your ship and training your pilot to make the management of these myriad problems a little easier. Pilots gain levels by training at the Galactic Base or a planet occupied by their home culture. Training your pilot improves his navigation capabilities, and can even gain him some special abilities for getting around the galaxy. Even the best pilot is useless without a decent ship at his disposal, and shields and lasers are the bread and butter of safe space travel. Some alien cultures will have laser and shield upgrades available for purchase, so you can gear up to blast and bull your way through hazards and Space Pirates alike!&lt;/p&gt;
&lt;p&gt;Lasers and shields aren’t the only way to give your ship an edge in the game of galactic trade. The alien cultures scattered across the cluster offer a host of options for trader with some credits to invest in their ride. Extra cargo holds will help you fill your ship with even more goods, and a new Red, Yellow, or Combo drive can have you doing double time across the vastness of space. Each alien culture has been hard at work during the cluster’s embargo period, and they have a wide array of new technologies available. Each culture has a unique upgrade called a Racial Tech available for purchase. These special upgrades range from Fancy Spoilers and Fuzzy Dice to Variable Shields and Wave Emitters, and have a wide range of effects. &lt;a href="/edge_news.asp?eidn=3659"&gt;Learn more&lt;/a&gt; about the best way to bolster your ship in our in-depth article.&lt;/p&gt;
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&lt;p&gt;Of course the point of getting all this work done is to be able to maximize your profits. After all, the name of the game is the amassing of credits, and making the most of market conditions is key to getting the most for your goods. All goods are bought for the same price, but can be sold for different profits depending on a market’s condition. Each market has a High, Active, and Low state. A High market gets you the best price for your product, with Average and Low markets getting you less and less. The condition of the market shifts each time you make at least one sale on a given world, so make the most of the High market while you can.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Missions and Fame&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Celebrity has its benefits, and making a name for yourself in the galaxy can be a great way to get a bit of an extra edge on your competition. &lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/mission-card-fan.png" hspace="10" alt=""&gt;Accruing Fame gets players extra credits when the final score is tallied. Players can increase their Fame by a number of different methods, and completing specific Missions is one of the best ways to go about getting your name out there. &lt;/p&gt;
&lt;p&gt;Each player is given a Mission card at the outset of the game which has specific requirements to be met and, many times, a destination. Satisfying Mission requirements gains a player Fame and, in addition, he gets to collect a Reward card for his efforts. Reward cards have a wide range of benefits, and some can be sold for credits if it turns out to just not be what you were looking for. Transporting important passengers, defeating or evading Space Pirates, and upgrading your ship all contribute to spreading your legend across the cluster. Check out our &lt;a href="/edge_news.asp?eidn=3670"&gt;preview&lt;/a&gt; for a closer look at how to make your presence known in the cosmos and amass Fame to gain some extra cash.&lt;/p&gt;
&lt;p&gt;The market waits for no man, so get out there and find fame and fortune in the game of galactic trade. There are profits to be made and time is money, so pick up your copy of &lt;i&gt;Merchant of Venus&lt;/i&gt; at your local retailer today!&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/11/1/merchant-of-venus-is-on-sale-now/</guid></item><item><title>Know Your Market</title><link>https://www.fantasyflightgames.com/en/news/2012/10/23/know-your-market/</link><description>
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            Published 23 October 2012
          
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          &lt;h1&gt;Know Your Market&lt;/h1&gt;
        
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          &lt;p&gt;Download the Rules for Merchant of Venus, Now Available on Our Support Page&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/box-merchant-of-venus.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;The galaxy is bursting with opportunities for savvy space traders to exploit, and the race to profit blasts off in &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;! In this exciting game of interstellar trade and exploration, one to four players each represent a fledgling merchant eager to make a name for himself.&lt;/p&gt; &lt;p&gt;Following a devastating alien attack, a galactic cluster is once again opened for trade, and unimaginable wealth awaits the most ambitious merchant. Each player begins the game with a ship and a gung-ho pilot fresh from the Academy. From these humble beginnings, they must find the most profitable trade routes in order to deliver goods, transport passengers, build spaceports, mine asteroids, and acquire fame by completing missions and upgrading their ship and pilot.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Two Games in One&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_Rulebook_STANDARD_lo.pdf"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Support/VA85-rulebk-standard-prev.png" hspace="10" alt=""&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;FFG’s edition of &lt;i&gt;Merchant of Venus &lt;/i&gt;includes a double-sided game board. One side features the new standard version designed by Rob Kouba. Flip the standard version of the board over to play Richard Hamblen’s classic version of &lt;i&gt;Merchant of Venus&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_Rulebook_STANDARD_lo.pdf"&gt;Standard Rules, Low Res&lt;/a&gt; (pdf, 18.8 MB) &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_Rulebook_STANDARD_hi.pdf"&gt;Standard Rules, High Res&lt;/a&gt; (pdf, 26.5 MB)&lt;/p&gt;&lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_Rulebook_CLASSIC_lo.pdf"&gt;Classic Rules, Low Res&lt;/a&gt; (pdf, 17 MB) &lt;a href="/media/ffg_content/merchant-of-venus/Support/MoV_Rulebook_CLASSIC_hi.pdf"&gt;Classic Rules, High Res&lt;/a&gt; (pdf, 22.9 MB)&lt;/p&gt; &lt;p&gt;Get ahead of your competition by studying up on the rules of galactic trade and travel by downloading the newly released rules for both versions of &lt;i&gt;Merchant of Venus&lt;/i&gt;!&lt;/p&gt;           &lt;p&gt;&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/10/23/know-your-market/</guid></item><item><title>Fame Leads to Fortune</title><link>https://www.fantasyflightgames.com/en/news/2012/10/22/fame-leads-to-fortune/</link><description>
&lt;div class="blog-detail"&gt;
  
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/16/49/16494fd2-3077-4ded-812f-a19371271cf2/va85_preview.jpg' /&gt;
    

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        &lt;span class="meta-date float-left"&gt;
          
            Published 22 October 2012
          
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Fame Leads to Fortune&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Preview of Missions and More in Merchant of Venus&lt;/p&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/box-merchant-of-venus.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;In our previous previews of &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;, we’ve examined how you get around the many hazards of the newly opened cluster 5632, how to keep your ship humming along, and the basics of barter in the galaxy. In this article, we’ll talk about what a good reputation can do for a merchant’s chances for success, and we’ll look at other ways to play and enjoy Merchant of Venus right out of the box.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Missions and Rewards, Fame and Infamy&lt;/b&gt;&lt;/p&gt; &lt;p&gt;While your main goal in the game will be the acquisition of credits through trade and transportation, some merchants can land deals based on their reputation alone. In &lt;i&gt;Merchant of Venus&lt;/i&gt;, accruing fame and infamy can make or break the end of the game for players. Fame and infamy points are gained or lost by a number of different mechanics. At the end of the game, fame points gain a player extra credits.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/VA85-layout.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Infamy is typically gained by choosing to engage in unscrupulous practices, and will subtract from a player’s total final fame score. While using some dastardly tactics can be a great way to do some damage to your competitors or earn some extra credits quickly, this can make it difficult to eke out those last few precious credits that you might have gained by walking the straight and narrow.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/pirate-fame-infamy-token-fan.png" hspace="10" alt=""&gt;The first thing that any pilot can do to gain a bit of notoriety is invest in his ride. Everybody likes a fancy spaceship! A ship that’s focused on special ship upgrades as well as investing in maxing out a ship’s lasers, shields, and cargo holds will add fame points to a player’s final score. Having a skilled pilot also contributes to your fame at the end of the game, so paying to level up your pilot is good for more than just getting through those pesky piloting hazards. &lt;/p&gt; &lt;p&gt;Defeating pirates, transporting especially notable passengers, and completing the tasks outlined in Mission cards are other ways to make sure that the galaxy knows of your exploits.&lt;/p&gt; &lt;p&gt;Missions in particular are a great way for players to make some extra credits on the side. Each player is assigned one Mission card at the beginning of the game. Mission cards have a wide range of requirements. Some Missions require a player to make sure that his pilot is at a certain level while landing in a system or perhaps you’ll be tasked with venturing into dangerous territory to pass some skill checks. Completing these optional tasks gets the player a reward in the form of both end-of-game fame points and one Reward card.&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Preview_Images/mission-card-fan.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/mission-card-fan.png" hspace="10" alt=""&gt;&lt;/a&gt;Reward cards can give players extra abilities, Fame, or some can be traded in for extra credits if a player doesn’t want the card’s effects. Reaping rewards can really change the way your ship does business. Draw the right card and you can forgo worrying over a Navigation space, pick up a free Yellow Engine, or grab some free cargo from the system in which you’re currently parked.&lt;/p&gt; &lt;p&gt;If a player wants to double his chances at fame and rewards, then he should head to the Galactic Base to buy a second Mission card. Not only will this add to his long term possibilities, but players are immediately awarded extra fame points just for taking the initiative.&lt;/p&gt; &lt;p&gt;When tallying the game’s final score, your fame translates directly into cash, so rack up that reputation, and try to defame your opponents!&lt;/p&gt; &lt;p&gt;&lt;b&gt;Other Ways to Play&lt;/b&gt;&lt;/p&gt; &lt;p&gt;In the rulebook for the “Standard Game” (Rob Kouba’s updated design), there are a whole host of optional rules that players can take on in order to put a new spin on their &lt;i&gt;Merchant of Venus&lt;/i&gt; experience, even when they’ve become mercantile veterans.&lt;/p&gt; &lt;p&gt;&lt;a href="/media/ffg_content/merchant-of-venus/Preview_Images/challenge-card-fan.png"&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/challenge-card-fan(1).png" hspace="10" alt=""&gt;&lt;/a&gt;Though there are some interesting options for tweaking the standard game for multiple players, the Solo Challenge bears special mention. For a solo gameplay experience, players utilize special Challenge cards that take effect at regular intervals over the course of the thirty turns of gameplay. Challenge cards require the player to meet certain criteria in order to remove the card’s negative effects. In addition, a Challenge card will force the player to pay a penalty in credits at the start of each turn. These fees and effects stack, so any lone spacefarer would do well to eliminate the Challenge cards as quickly as possible. If any of the Challenge cards are still in effect at the end of the game, the player loses, so work fast!&lt;/p&gt; &lt;p&gt;In addition to the new standard version designed by Rob Kouba, &lt;i&gt;Merchant of Venus&lt;/i&gt; also includes everything you’d need to play Richard Hamblen’s classic version of the game. Simply flip the standard version of the board over to play the classic &lt;i&gt;Merchant of Venus&lt;/i&gt;. Players new to the game and old fans alike can experience the classic game of exploration and trade. With solo play and optional rules for the standard game, and the inclusion of the classic version, &lt;i&gt;Merchant of Venus&lt;/i&gt; provides endless hours of navigating both galactic clusters and complex cosmic markets. Look for &lt;i&gt;Merchant of Venus&lt;/i&gt; to hit shelves soon!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/10/22/fame-leads-to-fortune/</guid></item><item><title>On Ships and Sales</title><link>https://www.fantasyflightgames.com/en/news/2012/10/18/on-ships-and-sales/</link><description>
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      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/16/49/16494fd2-3077-4ded-812f-a19371271cf2/va85_preview.jpg' /&gt;
    

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            Published 18 October 2012
          
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          &lt;h1&gt;On Ships and Sales&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Previewing the Market and Spaceships of Merchant of Venus&lt;/p&gt;
        &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/box-merchant-of-venus.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;In our &lt;a href="/edge_news.asp?eidn=3654"&gt;last preview&lt;/a&gt; for &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt; we examined some of the pitfalls of navigating interstellar trade routes. In this article, we’ll break down the market a bit and take a look at some of the ways that players can upgrade their ships.&lt;/p&gt;
&lt;p&gt;The newly reopened galactic cluster 5632 is ripe for the picking. Due to the Rastur attack, the region is filled with colonies that have been out of contact with civilized space for just long enough that they’re packed with goods and begging for buyers.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/VA85-layout.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;There’s a Buyer Born Every Nanosecond&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;That said, being the first on the scene in this new market has its advantages. When a player is the first to land on a planet, he gets to take advantage of First Contact with that alien culture. First Contact awards the player a gift in credits from the local alien culture, but players can only spend these credits on that particular planet. Each time a player lands on the surface of a planet during his movement phase, he can only complete one buy &lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/space-port-fan.png" hspace="10" alt=""&gt;and one sell action during that turn. During First Contact, there’s a frenzy of activity, so a player can make up to three additional buy and three additional sell actions. If a player chooses to stay on the surface of a given planet and sacrifices his movement phase, then he can spend that extra time to make as many deals as he wants. All of this landing, taking off, and skipping movement phases can really slow down a merchant on the go.&lt;/p&gt;
&lt;p&gt;Systems with a Spaceport eliminate the need for all that pesky planetside interaction. No Spaceport at your destination? No problem! For a chunk of credits, you can build your very own Merchant Spaceport. A Merchant Spaceport not only keeps you free of the surface, but also lets the player that built it shave ten credits off of every transaction.&lt;/p&gt;
&lt;p&gt;You can’t make a profit without packing your cargo hold full of product or passengers. Passengers are looking to get from one system to another, and are willing to pay for a spot on your ship. A player charting a careful course can load up on credits by playing space chauffeur for a few rounds. Goods are the meat and potatoes of the interstellar market, however, and most goods can only be sold to four other systems. So pay attention to where you’re headed. A full hold with no buyers is a merchant’s worst nightmare.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/passenger-token-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p style="text-align: left;"&gt;A savvy space salesman will also take note of the market conditions among his prospective buyers. Goods are always bought by the player from a given culture at the same price, but each culture’s market for selling is constantly in flux. Each type of good has three different sale prices, and each market can be in a High, Active, or Low state. The market shifts after every sale, so take advantage of a High market before your competitors drive down the price.&lt;/p&gt;
&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/market-tokens.png" hspace="10" alt=""&gt;
&lt;i&gt;The green arrow indicates a High Market, the black gear means an Active Market, and the red arrow signifies a Low Market&lt;/i&gt;
&lt;p&gt;&lt;b&gt;Keeping Your Ship in Ship Shape for Shipping&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;While the name of the game is how many credits you can amass, it pays to sink some funds into your spaceship. In our last preview, we mentioned that upkeep on your lasers and shields are the basics for safely navigating the galaxy’s most common hazards, but these aren’t the only two things that could stand some extra work. Each alien culture sells a combination of two ship equipment upgrades in the form of lasers, shields, drives, and cargo holds.&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/drive-token-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;You know what the worst part of space is? There’s so much of it. Crossing the light-years between systems can take forever, so make the most of your movement phase by installing a Red or a Yellow Drive in your ship’s dashboard. These engine supplements let ships skip all spaces that are the same color as your Drive, allowing your pilot to get goods and passengers from system to system in record time. If you’re not satisfied with skipping just one color space, the clever robotic denizens of the Eeepeeep world have devised the coveted Combo Drive that lets you sail past both red and yellow spaces at the same time.&lt;/p&gt;
&lt;p&gt;Of course, speed isn’t everything. If you zip halfway across the cluster for a single sale, you may not be making the best use of your time. Setting up a strategy for a string of sales is usually a better option for profit, but the standard two cargo holds can restrict your choices. Some alien cultures allow a player to purchase more cargo holds, expanding from two up to a maximum of four. More room in your hold means more space for ferrying about traveling dignitaries or a bigger haul of Designer Genes and Chicle Liquor.&lt;/p&gt;
&lt;p&gt;In addition to those four basics, each culture also sells a specific Racial Technology. Racial Technologies have a whole host of different benefits. From Stealth Fields and Variable Shields to Fancy Spoilers and Fuzzy Dice, every culture has something to offer to make your ship a bit better at squeezing every last credit out of the cluster. Pick up some Stasis Tanks to pack in more passengers, or purchase a License to Drill so you can mine the asteroids in your path.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/token-fan.png" hspace="10" alt=""&gt;&lt;/p&gt;
&lt;p&gt;Turn your ship into a true force of fortune, and find your best bet for the biggest pay out as you cruise around the galaxy. In the next preview, we’ll discuss Missions, the benefits of being famous, and different ways to play in the world of &lt;i&gt;Merchant of Venus&lt;/i&gt;!&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/10/18/on-ships-and-sales/</guid></item><item><title>Getting Around the Galaxy</title><link>https://www.fantasyflightgames.com/en/news/2012/10/16/getting-around-the-galaxy/</link><description>
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  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/16/49/16494fd2-3077-4ded-812f-a19371271cf2/va85_preview.jpg' /&gt;
    

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            Published 16 October 2012
          
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      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Getting Around the Galaxy&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;A Preview of the Hazards of Space Travel in Merchant of Venus&lt;/p&gt;
        &lt;/div&gt;
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    &lt;/div&gt;
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  &lt;div class="blog-content"&gt;
    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/box-merchant-of-venus.png" hspace="10" alt=""&gt; &lt;/p&gt; &lt;p&gt;The galaxy is packed with potential profits, and it’s each player’s job to maximize the markets available in &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;. In this preview, we’ll be looking at the pilots and some of the hazards of space in the new version of the game (called the “Standard Game”) designed by Rob Kouba.&lt;/p&gt; &lt;p&gt;After a long period of embargo due to alien hostilities, galactic cluster 5632 has opened up for trade. Fourteen systems are spread across the board, and each one harbors a unique alien culture to be discovered. Each culture has different goods and services to buy, and each good is worth something to a handful of other systems in the galaxy. Find the right market for the right goods and get there in good time to make your fortune. At the end of thirty rounds, the player with the most credits wins!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/Venus-005.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Pick Your Pilot&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Starting out from the newly established Galactic Base, players choose one of four intrepid young pilots. You can explore the galaxy as one of the practical, dry-witted, furniture-obsessed space-centaurs known as the Whynoms, a sentient machine from the friendly Eeepeeep colony, one of the super adaptable (and often bothersome) Humans, or as ball of living fog and lightning from the ultra-evolved artists of the Qossuth. Each pilot hails from a different world, and each has set out to make his fortune in this remote corner of the galaxy.&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/pilot-card-fan.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;Each player must traverse treacherous trade routes in order to establish First Contact with the fourteen colonies teeming with alien life in this sector. Players then move from system to system via colored spaces and must manage all manner of hazards as they progress.&lt;/p&gt; &lt;p&gt;A man’s ship is his best friend in this business, and players will soon find their spacecraft sorely tested by the trials and tribulations of the trade routes. Your basic model galactic merchant ship comes equipped with lasers, shields, and, of course, your level one pilot possessed of a modicum of prowess in interstellar navigation.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Surviving in Space&lt;/b&gt;&lt;/p&gt; &lt;p&gt;All three of these features will be taxed by hazards on the board tailored to test each one. Depending on the type of hazard, players must roll a six-sided die to score less than the number of their pilot skill value or their ship’s laser or shield level in order to progress safely. Failure results in a halt in your travels or a reduction in your shield or laser levels if you’d like to progress, so it pays to keep your shields and lasers humming along.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/supernova-layout.png" hspace="10" alt=""&gt; &lt;/p&gt; &lt;p&gt;Chance plays a part in every space voyage, and while you can always see the checks coming for your pilot, lasers, and shields, Encounter spaces are anyone’s guess. As soon as a player lands on an Encounter space, he must draw a card from the Encounter deck. The Encounter cards can be beneficial or disastrous. You might get a chance to purchase Star Maps, discover a new Telegate, or make an extra sale. If you’re unlucky you might have to do battle with the dreaded Space Pirates! You can foil the Pirates either by using your pilot skill to engage in some fancy flying, using your shields to just bull through, or start zapping with your lasers to put an end to their tyranny for good.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Navigation Nuisances&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/navagation-space.png" hspace="10" alt=""&gt;&lt;/b&gt;Unfortunately, not everything can be bested with blasters and barriers. Among these non-shootable problems are the Navigation Spaces and the Telegates.&lt;/p&gt; &lt;p&gt;Navigation Spaces are the most highly trafficked crossroads in the cosmos and have multiple exits and entrances. The direction you wind up going takes a little planning and a lot of luck. Navigation Spaces require you to take one of the dice you’ve rolled for your ship’s movement and assign it to a space on your ship’s dashboard called the navigation. This number will then determine what direction the Navigation Space spits you out, so you might be on your way to the center of a supernova when you’d clearly meant to land on a nearby Spaceport.&lt;/p&gt; &lt;p&gt;Next to Telegates, the Navigation Spaces can seem like small potatoes. Once again making use of value of the die assigned to your ship's navigation, Telegates can zip you to the other side of the galaxy in the blink of an eye. When used &lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/Preview_Images/telegate-token.png" hspace="10" alt=""&gt;properly, the Telegates can make a long haul into a quick jaunt, but if a player isn’t careful he can wind up in a corner of the cluster bereft of buyers.&lt;/p&gt; &lt;p&gt;Efficiently managing all of the mayhem involved in interstellar travel is vital to your success as a budding baron of barter. Exploration is key, but this cosmic cash grab ends after thirty turns of play, so make good use of your time in transit.&lt;/p&gt; &lt;p&gt;Those are the basics of getting around the galaxy in &lt;i&gt;Merchant of Venus&lt;/i&gt;. In our next preview, we’ll examine the particulars of trade and taking your ship upgrades to the next level!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/10/16/getting-around-the-galaxy/</guid></item><item><title>Galactic Trade Resumes</title><link>https://www.fantasyflightgames.com/en/news/2012/6/27/galactic-trade-resumes/</link><description>
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            Published 27 June 2012
          
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          &lt;h1&gt;Galactic Trade Resumes&lt;/h1&gt;
        
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          &lt;p&gt;FFG and Stronghold Games Announce a Resolution for Merchant of Venus&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/new/MoV-Box.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;In the fall of 2011, both Fantasy Flight Games and Stronghold Games announced separate plans to re-publish &lt;a href="/edge_minisite.asp?eidm=188"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;, the exciting game of interstellar trade and exploration. Now, we are pleased to offer an update: a favorable resolution has been reached regarding the publication of this beloved game! Today, both publishers jointly announced that FFG will proceed to publish its new edition of &lt;i&gt;Merchant of Venus&lt;/i&gt;, while Stronghold's version of the game will be cancelled. Stronghold will act as a consultant on FFG’s version of the game, bringing some of their creative vision to the final release.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Ultimately, a Win-Win&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/new/MoV-CardFan(1).png" hspace="10" alt=""&gt;“This was a difficult and confusing situation,” said Christian T. Petersen, CEO of Fantasy Flight Games. “All parties involved clearly had the best intentions in mind for the game, and none sought to cause damage to the other company. After a period of discussion and discovery, I’m thrilled that all parties now have clarity on the situation. I want to express my gratitude to WOTC for their assistance in this matter, and especially to Stephen Buonocore, the President of Stronghold Games, who has been both professional and practical in untangling this issue.”&lt;/p&gt; &lt;p&gt;“While this was an unfortunate situation for all parties, everyone is a winner in the end,” said Stephen M. Buonocore, President of Stronghold Games.  “Fantasy Flight Games and Stronghold Games have forged a great bond that will last long after this event.  In the face of crisis, Christian Petersen was a true leader who worked tirelessly to resolve the matter, and I am very thankful to him for that. The WOTC team was also instrumental in getting this done smoothly, and they too should be lauded.  And above all, gamers worldwide are the biggest winners, since they will have this great game back in print, published by a great company, Fantasy Flight Games."&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/new/MoV-Board.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Fire Up Your Engines&lt;/b&gt;&lt;/p&gt; &lt;p&gt;FFG's new version of &lt;i&gt;Merchant of Venus&lt;/i&gt; will arrive at stores in fall 2012, and will feature both the classic game design by Richard Hamblen &lt;i&gt;and&lt;/i&gt; an updated game inspired by the original, and designed by FFG’s Rob Kouba. Stronghold Games is in discussion with Richard Hamblen with regard to other game designs, both old and new ones, which they hope to publish in 2013.&lt;/p&gt; &lt;p&gt;Check back in the weeks leading up to the release of &lt;i&gt;Merchant of Venus, &lt;/i&gt;when our series of detailed previews will take a closer look at its engaging mechanics and compelling gameplay options. Until then, &lt;a href="/edge_minisite_sec.asp?eidm=188&amp;amp;esem=1"&gt;learn more on our description page&lt;/a&gt;, and prepare to claim the galaxy's profits this fall!&lt;/p&gt; &lt;p&gt;&lt;/p&gt;
    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2012/6/27/galactic-trade-resumes/</guid></item><item><title>A Galaxy Full of Riches</title><link>https://www.fantasyflightgames.com/en/news/2011/10/21/a-galaxy-full-of-riches/</link><description>
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            Published 21 October 2011
          
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          &lt;h1&gt;A Galaxy Full of Riches&lt;/h1&gt;
        
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          &lt;p&gt;Announcing Merchant of Venus, a board game of space traders and alien riches&lt;/p&gt;
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    &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/mov_box.png" hspace="10" alt=""&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Xandar hauled a piece of impossible furniture onto the bridge, curious why it sold so well across the galaxy. Designed by the Whynoms, the thing looked more like a chair than anything else, but the way it adapted to hold the wires dangling from his open engine assembly gave him the creeps. They said that impossible furniture could adapt to hold giant tentacles or slugs. Xandar shook it off. Space loomed before him, and his cargo holds were full. It was time to get rich.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;Fantasy Flight Games is delighted to announce the upcoming release of &lt;a href="http://fantasyflightgames.com/edge_minisite.asp?eidm=188&amp;amp;epmi=s"&gt;&lt;i&gt;Merchant of Venus&lt;/i&gt;&lt;/a&gt;, a board game of space traders and alien riches. Two to four players race through the galaxy on a wild dash for cash, locating and establishing vital trade lines to transport goods from the planets where they’re common, to the planets where they can sell for maximum profit.&lt;/p&gt; &lt;p&gt;&lt;img align="right" vspace="10" src="/media/ffg_content/merchant-of-venus/VA85_922_Human_281_JohannesHolm.png" hspace="10" alt=""&gt;&lt;b&gt;A day in the life of a space trader&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Aliens sell you their goods, and you’ve got a deadline to hit high market on a distant world. Streamlining your trade route is vital, as is boosting your ride, tweaking it out with all the latest and coolest upgrades. However, money invested in your ship cuts into your bottom line, making it a tough choice each trader will face as they compete to become the richest and greatest space trader.&lt;/p&gt; &lt;p&gt;Pilots, lasers, and shields can help you bypass the hazards of space travel. Increased cargo holds let you transport more goods with each voyage, and better pilots and drives can speed your ship across the galaxy in record time.&lt;/p&gt; &lt;p&gt;Meanwhile, you can pick up passengers able to pay for their rides and eke a profit out of the emptiest stretches of space. Transport enough, and your fame may translate to wealth later on, especially when alien cultures learn about your most distinguished guests.&lt;/p&gt; &lt;p&gt;&lt;b&gt;A new lift-off for a classic game&lt;/b&gt;&lt;/p&gt; &lt;p&gt;More than a year ago, Fantasy Flight Games signed an exclusive licensing contract with Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc., to return this classic 1980’s board game of interstellar trade and exploration to print.&lt;/p&gt; &lt;p&gt;Since that time we’ve been working hard to produce what will be a fantastic edition of &lt;i&gt;Merchant of Venus&lt;/i&gt;, one that remains true to its magnificently campy core, while expanding the game in surprising ways that will cause even the most hardcore fan to celebrate.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/mov_board.png" hspace="5" alt=""&gt;&lt;img align="middle" vspace="10" src="/media/ffg_content/merchant-of-venus/mov_tokens.png" hspace="5" alt=""&gt;&lt;/p&gt; &lt;p&gt;We’re excited to announce that Fantasy Flight Games will release &lt;i&gt;Merchant of Venus&lt;/i&gt; in the first quarter of 2012 and we are now accepting pre-orders. For more information, please contact the FFG Sales Department at &lt;a href="mailto:sales@fantasyflightgames.com?subject=Merchant%20of%20Venus%20Pre-Order"&gt;sales@fantasyflightgames.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
    
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