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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Sat, 04 Apr 2026 01:24:21 -0000</lastBuildDate><item><title>Global Terror</title><link>https://www.fantasyflightgames.com/en/news/2016/9/13/global-terror/</link><description>
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            Published 13 September 2016
          
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          &lt;h1&gt;Global Terror&lt;/h1&gt;
        
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          &lt;p class="p1"&gt;&lt;span class="s1"&gt;A Spotlight on Eldritch Horror and Arkham Nights 2016&lt;/span&gt;&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;span class="s1"&gt;&lt;i&gt;“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”&lt;br&gt;
   &lt;/i&gt;–H.P. Lovecraft, &lt;i&gt;The Call of Cthulhu&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Our world spirals through the cosmos orbiting our star, so arrogantly and exclusively named The Sun. From the ground level, our existence may seem enormous, when we look at the hundreds of cultures and countries and worldviews and environments that populate the Earth. At the same time, we can gaze out into the blackness of space and feel our minds tremble as we utterly fail to comprehend the vastness of an expanse where light can travel for centuries and never reach us.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;Little did we ever suspect that beyond the veils of our dimension, terrible and unseen beings might lurk, eager to crush our world and suck the marrow from its rocky bones. The entire world is in peril, and if these ancient monstrosities are to be stopped, it must be a global effort. &lt;/span&gt;&lt;/p&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;&lt;i&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt; &lt;/i&gt;is a board game that sets you and up to seven of your friends in the roles of investigators, endowed with the monumental purpose of preventing the world’s imminent doom. In each game, you’ll be faced with the terror of an encroaching Ancient One, intent on destroying our world. If you’re going to turn this creature aside, you’ll need to seek forbidden knowledge and uncover that Ancient One’s mysteries—just be sure that the facts you learn don’t drive you mad!&lt;/span&gt;&lt;/p&gt;

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&lt;h2 class="p1"&gt;&lt;span class="s1"&gt;Investigating the Unknown&lt;/span&gt;&lt;/h2&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;At the beginning of a game of &lt;i&gt;Eldritch Horror&lt;/i&gt;, you and your fellow investigators are scattered across the globe. A mystery is laid before you—one Mystery card from the chosen Ancient One’s unique Mystery deck. You may be tasked with hunting down a single monster that’s terrorizing Arkham. You may investigate a green meteorite that’s crashed down in Tunguska or venture into other worlds, making a dread sacrifice of magical power to close the gate and protect Earth for another day. To successfully forestall your coming doom, you and your friends must solve several of these mysteries, and you can be sure that none of them will be easily completed.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p2"&gt;&lt;span style="line-height: 1.6em;"&gt;Each round begins with the investigators taking actions. Many of your actions are simply related to traveling the world. You can’t fight cosmic evil from just one city, and your journeys will take you from the jungles of deepest Africa and the heights of the Himalayas to bustling cities like San Francisco or Buenos Aires. Within these locations, you can attempt to purchase new equipment, weapons, or supplies, as well as trade with any investigators in the same location. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;Of course, it’s not the journey that matters, but the encounters that you’ll find once you arrive in your destination. After every investigator has taken their turn, you’ll experience the encounter phase, as each of you locks eyes with the true face of mystery and horror. You may travel on an expedition into the Pyramids of Egypt, only to face the mummy that lies within. You may infiltrate a cult or fight a terrifying monster like a nightgaunt or a starspawn. You may even venture through a gate into another world, traveling between time and space to walk through the Plateau of Leng, Lost Carcosa, or the future of our own world. These encounters will test you to the utmost, and your skills will determine whether these encounters end happily… or decidedly not.&lt;/span&gt;&lt;/p&gt;

&lt;p class="p2"&gt;&lt;span style="line-height: 1.6em;"&gt;After the encounters have been resolved, you and your fellow investigators are mercilessly cast into the mythos phase. In this phase, the Ancient One draws even closer to Earth, and your imminent demise approaches. Terrifying events unfold around the globe—the stars draw into alignment, monsters crawl out of the darkness, and new gates are torn open between our worlds and those unnameable other dimensions. Only once you have weathered this eldritch storm will you and your fellow investigators be free to perform actions and move around the world once more. Still, you can’t take too much comfort from the passing of a mythos phase. You and your friends are weak mortals, and if enough rounds pass, you will inevitably lose the game. &lt;/span&gt;&lt;/p&gt;

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&lt;p class="p1"&gt;&lt;span class="s1"&gt;You’re already able to travel across the entire globe with the &lt;i&gt;Eldritch Horror Core Set&lt;/i&gt;, but with five currently released expansions, you can plunge even deeper into a terrifying ocean of Lovecraftian horror. &lt;i&gt;Forsaken Lore &lt;/i&gt;pits you against the reptilian Yig, while &lt;i&gt;Strange Remnants &lt;/i&gt;brings you into the most arcane ruins of human civilization. &lt;i&gt;Mountains of Madness &lt;/i&gt;puts the focus squarely on the desolate wastes and inhospitable climate of Antarctica, while &lt;i&gt;Under the Pyramids &lt;/i&gt;gives a similar treatment to ancient, lore-steeped Egypt. Most recently, you’ve been able to hear the madness that surrounds the Yellow Sign and the King in Yellow with &lt;i&gt;Signs of Carcosa&lt;/i&gt;. &lt;/span&gt;&lt;/p&gt;

&lt;h2 class="p1"&gt;&lt;span class="s1"&gt;Come to Arkham Nights 2016&lt;/span&gt;&lt;/h2&gt;

&lt;p class="p1"&gt;&lt;span class="s1"&gt;As the leaves shrivel and die on their branches and the days flee quickly into night, there’s never been a better time to play &lt;i&gt;Eldritch Horror&lt;/i&gt;. You’ll have the chance to experience the game at &lt;a href="https://www.fantasyflightgames.com/en/news/2016/8/30/arkham-nights-2016/"&gt;Arkham Nights 2016&lt;/a&gt;, whether you participate in a demo for the first time or play in a massive eighteen-player scenario. Your doom is not yet upon you: there’s still time to &lt;a href="https://ffg.yapsody.com/event/index/48657/arkham-nights-2016"&gt;preregister&lt;/a&gt; for Arkham Nights. Then, join us October 14-15 for a weekend of Lovecraftian horror and gaming!&lt;/span&gt;&lt;/p&gt;

    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2016/9/13/global-terror/</guid></item><item><title>Syzygy Begins</title><link>https://www.fantasyflightgames.com/en/news/2015/7/30/syzygy-begins/</link><description>
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            Published 30 July 2015
          
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          &lt;h1&gt;Syzygy Begins&lt;/h1&gt;
        
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          &lt;p&gt;The Strange Remnants Expansion for Eldritch Horror Is Now Available&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;The rest is very simple. My impulse to visit and enter the temple has now become an inexplicable and imperious command which ultimately cannot be denied.&lt;/em&gt;&lt;br&gt;
   –H.P. Lovecraft, &lt;em&gt;The Temple&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/news/2015/4/30/strange-remnants/"&gt;Strange Remnants&lt;/a&gt;&lt;/em&gt;, the new expansion for &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;, is now available at local retailers throughout the United States, in our booth at Gen Con, and in &lt;a href="http://store.fantasyflightgames.com/productdetails.cfm?sku=EH04"&gt;our online store&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;The cosmos is now shifting towards an evil alignment, a Syzygy that is about to open up a mysterious, black portal that will swallow Earth whole. &lt;em&gt;Strange Remnants&lt;/em&gt; charges you and your fellow investigators with the vital task of taking on the most ancient thing of all – the universe itself – in order to rescue the world from its imminent end. Fortunately, the prophets and priests of several ancient civilizations foresaw that this time would come. They erected magnificent, enduring monuments as defensive fortresses, and deep within the stones cached the knowledge and tools you need to save the world. &lt;/p&gt;

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&lt;h2&gt;Powerful Ancient Places&lt;/h2&gt;

&lt;p&gt;Four legendary and far-flung archeological sites contain the secrets you need to combat the Syzygy: the temple-filled Mayan city of Chichen Itza; the winding, impassible Great Wall of China; the mysterious, mist-shrouded ruins of Stonehenge; and Easter Island, with her massive, imposing Moai statues. &lt;em&gt;Strange Remnants&lt;/em&gt; opens up travel to these powerful ancient places with the new Mystic Ruins Encounter Deck, discussed more thoroughly in &lt;a href="https://www.fantasyflightgames.com/en/news/2015/6/19/ancient-and-forbidden/"&gt;our first preview&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;While those Mystic Ruins were constructed as bulwarks against the Syzygy, this expansion features a prelude that brings them into play no matter which Ancient One you seek to defeat. Three other preludes each also add a unique shape and story to your games: The Coming Storm creates a more dangerous start to your quest, but also grants each investigator an immediate extra advantage, such as an Asset, Spell, or improved Skill. The Dunwich Horror integrates Lovecraft’s tale of an uncanny rural New England family into your international struggle against horrors. &lt;/p&gt;

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&lt;h2&gt;Fate, Determination, and Faith&lt;/h2&gt;

&lt;p&gt;The four investigators introduced in &lt;em&gt;Strange Remnants&lt;/em&gt; form a crew determined to stop the proliferating evils that endanger humanity. Each was brought to this quest by the mysterious workings of fate. Skids O’Toole learned of the Ancient Ones from his prison cellmate while the bounty hunter Tony Morgan began stalking monsters after meeting the grotestque fish-like creatures that dwell in Innsmouth. Singer Marie Lambeau was commanded by her Cajun grand-mère to fight evil using the family’s traditional witchcraft, while the chef Zoe Samaras is nightly directed by the voice of God to strike down wickedness in any form.&lt;/p&gt;

&lt;p&gt;Each investigator is also supported by a firm, lifelong faith. Skids places his faith in his incredible ability to beat the odds, Marie in the practices and wisdom that her grand-mère taught her as she was growing up. Zoe’s faith in her God is unshakeable, whereas Tony’s faith resides only in himself. You can learn more about these remarkable individuals in &lt;a href="https://www.fantasyflightgames.com/en/news/2015/6/30/armed-and-dangerous/"&gt;our second preview&lt;/a&gt;.&lt;/p&gt;

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&lt;h2&gt;The Cosmos’ Cruelty&lt;/h2&gt;

&lt;p&gt;As the stars shift into their destined places, the cruel effects of the Syzygy can be felt across the world. It’s strange energies create bizarre auroras in the sky even near the equator, far south of where the aurora borealis can be seen. Flocks of migrating birds suddenly plummet to their death, wolves howl in confusion and fear. Cultists of Azathoth have become ubiquitous and are now more powerful than any Cultists you have encountered before. But these events are nothing compared to what might befall Earth should it fall through the portal that the Syzygy will open. &lt;/p&gt;

&lt;p&gt;Only by solving three of the Syzygy’s mysteries will you be able to stop that from happening. Exploring the four ancient sites is only part of your task. You may have to face ghosts in Japan, living gargoyles in Buenos Aires, or masked revelers in an Other World. You may perform Druidic rituals at Stonehenge or play a Mayan ball game in Chichen Itza. &lt;a href="https://www.fantasyflightgames.com/en/news/2015/7/21/the-universe-is-against-you/"&gt;Our third preview&lt;/a&gt; reveals more about what you must do to solve the mysteries of the cosmos itself. &lt;/p&gt;

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&lt;h2&gt;Defy the Stars&lt;/h2&gt;

&lt;p&gt;Finally, &lt;em&gt;Strange Remnants&lt;/em&gt; offers investigators two new weapons. In your arhceological explorations you may uncover powerful &lt;strong&gt;&lt;em&gt;Relics&lt;/em&gt;&lt;/strong&gt; left by the people of the past, or you may learn powerful &lt;strong&gt;&lt;em&gt;Glamour&lt;/em&gt;&lt;/strong&gt; spells that enhance your skills, sanity, and stamina. You’ll need all the tools you can get and all the strength you can muster if you want to defy the age-old workings of the stars. &lt;/p&gt;

&lt;p&gt;Pick up your copy of &lt;em&gt;Strange Remnants&lt;/em&gt; today! &lt;/p&gt;

    
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/7/30/syzygy-begins/</guid></item><item><title>The Universe Is Against You</title><link>https://www.fantasyflightgames.com/en/news/2015/7/21/the-universe-is-against-you/</link><description>
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            Published 21 July 2015
          
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          &lt;h1&gt;The Universe Is Against You&lt;/h1&gt;
        
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          &lt;p&gt;Preview the Ancient One of Eldritch Horror: Strange Remnants&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;In one feverish, kaleidoscopic instant there burst up a gleamingly eruptive cataclysm of unnatural sparks and substance; blurring the glance of the few who saw it, and sending forth to the zenith a bombarding cloudburst of such coloured and fantastic fragments as our universe must needs disown… Behind and below was only a darkness to which the men dared not return, and all about was a mounting wind which seemed to sweep down in black, frore gusts from interstellar space.&lt;/em&gt; &lt;br&gt;
  –H.P. Lovecraft, &lt;em&gt;The Colour Out of Space&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;They knew it was coming. The blue-painted inhabitants of southern Britain and the wealthy court astrologers of Qin dynasty China; the learned high priests of the Yucatec Maya and the pukao-crowned leaders of the Rapa Nui. They all foresaw that centuries in the future, the very universe would turn against Earth and her peoples. The far-flung stars would naturally shift into a precise, evil alignment and unlock a terrible portal in the center of the cosmos. Our planet would fall into this black maw, doomed to dwell eternally among the countless horrors within. &lt;/p&gt;

&lt;p&gt;In the &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/eldritch-horror/products/strange-remnants/"&gt;Strange Remnants&lt;/a&gt;&lt;/em&gt; expansion for &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;, that predicted moment has come. That cosmic alignment, known as the Syzygy, is now imminent. Unless you and your fellow investigators can seal the trans-cosmic portal that the Syzygy is opening, the whole world will meet an unimaginable end. &lt;span style="line-height: 1.6em;"&gt;Today’s preview prepares you to combat the Syzygy, this expansion’s Ancient One. You’ll learn about the dark and primeval mysteries of this inevitable cosmic alignment and the dreadful ways it affects life on earth even as it approaches. You can also now download the expansion’s rules from the support section of the &lt;/span&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror minisite&lt;/a&gt;&lt;span style="line-height: 1.6em;"&gt;. &lt;/span&gt;&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;The Impending Syzygy&lt;/h2&gt;

&lt;p&gt;Humanity has been preparing for the Syzygy for millennia, but now, on the cusp of its advent, you and your fellow investigators don’t have much time. You must solve its mysteries before Doom advances to zero, or darkness will consume the world. In addition, every time the Omen advances to the red space on the Omen track, you must place an eldritch token there. When there are three eldritch tokens on the red space, the portal opens – no matter what.&lt;/p&gt;

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Solving the Syzygy’s mysteries will take you to ancient sites scattered across the globe, the ruins of cosmic bulwarks built long ago. At these sites you might strive to 

  
    
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                          class="" style=""&gt;fortify the barrier&lt;/a&gt;
    
  

  
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 that exists between us and the dark god Azathoth, who waits on the other side of the portal. You may have to perform unsettling rituals, appease the spirits that haunt the ruins, or 

  
    
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                          class="" style=""&gt;reinscribe faded magical runes&lt;/a&gt;
    
  

  
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. But since the perils of the Syzygy are not common knowledge, be careful to avoid the curious gazes of historians and tourists. &lt;/p&gt;

&lt;p&gt;You may discover that Cultists are 

  
    
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                          class="" style=""&gt;gathering a secret altars&lt;/a&gt;
    
  

  
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 in the wilderness, practicing evil rites to keep the dark god’s attention upon Earth. As the Syzygy approaches, these Cultists become more formidable. Each eldritch token on the red Omen space increases their toughness and horror. The sooner you confront them, the easier defeating them will be. &lt;/p&gt;

&lt;h2&gt;Sealing the Portal&lt;/h2&gt;

&lt;p&gt;You may be able to battle monsters, close gates, and even solve the mysteries of the cosmos, but you cannot halt the movement of the stars. When three eldritch tokens sit atop the red Omen, the portal opens. In truth, by solving mysteries you are causing the portal to open sooner, racing time in order to preserve your stamina, sanity, and other resources. For once the portal opens, you must solve the final, most challenging mystery of all.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/7f/a9/7fa93ffa-021b-4758-ba81-280b6faa27c2/ct63_followersofrlyeh.jpg" class="product-feature padding" style="width:700px;" /&gt;
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&lt;/p&gt;

&lt;p&gt;That entails going to a powerful ancient site – Chichen Itza, Stonehenge, Easter Island, or the Great Wall of China – and executing the requisite deeds. It may be a matter of traveling through the portal and 

  
    
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                          class="" style=""&gt;defending humanity to a jury&lt;/a&gt;
    
  

  
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 of inhuman and evil beings, or of 

  
    
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                          class="" style=""&gt;conquering the dark thoughts&lt;/a&gt;
    
  

  
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 that plague your psyche before they become incarnate. To win, your entire team might converge to work dark rituals at one hallowed place. Or you may be scattered across the world and focused on different tasks, separated geographically but never confronting the darkness alone.  &lt;/p&gt;

&lt;h2&gt;Earthly Disturbances&lt;/h2&gt;

&lt;p&gt;Even before the portal opens, the movement of the stars towards Sygyzy causes bizarre and dangerous disturbances upon planet Earth, disturbances brought to life through the expansion’s new Mythos cards. The 

  
    
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                          class="" style=""&gt;strange energies&lt;/a&gt;
    
  

  
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 of the shifting cosmos may produce uncanny lights in the sky and electrocute flocks of migrating birds so that they plummet dead to the ground. Or 

  
    
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                          class="" style=""&gt;monsters may proliferate&lt;/a&gt;
    
  

  
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, blocking your attempts at research until an investigator uncovers the summoning runes to master them. &lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;Yet never forget that the forefathers of all humanity thought of this time and constructed bulwarks against it. You and your team of investigators are fighting a long-anticipated battle, armed with the wisdom and magnificent works of countless men and women before you. At a moment when you find yourself in dire need, you may, for example, 

  
    
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                          class="" style=""&gt;uncover an ancient Relic&lt;/a&gt;
    
  

  
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 that could save your life now and ultimately enable you to save the entire world.&lt;/p&gt;

&lt;h2&gt;Syzygy Approaches&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Strange Remnants&lt;/em&gt; pits you and your fellow investigators against a foe unlike any you have encountered before: the cosmos itself. In the stone remnants of ancient monuments lie the keys to overcoming the very movements of the universe. Will you be able to discover them in time to save the world, or will Earth be plunged into unfathomable darkness? &lt;/p&gt;

&lt;p&gt;If you haven’t yet experienced &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;, or want to introduce the game to friends, you can come demo the game in the Fantasy Flight Games booth at Gen Con.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Strange Remnants&lt;/em&gt; will be available soon. &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/7/21/the-universe-is-against-you/</guid></item><item><title>Armed and Dangerous</title><link>https://www.fantasyflightgames.com/en/news/2015/6/30/armed-and-dangerous/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/b5/53/b55309b2-c665-41a6-849a-af2f5375726d/eh04_preview4.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 30 June 2015
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Armed and Dangerous&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview the Investigators of Strange Remnants &lt;/p&gt;

        &lt;/div&gt;
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      &lt;/div&gt;

    &lt;/div&gt;
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    &lt;p style="text-align: center;" class="flavortext"&gt;

  
    
      
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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;Some people know things about the universe that nobody ought to know, and can do things that nobody ought to be able to do.&lt;/em&gt;&lt;br&gt;
   –H.P. Lovecraft, &lt;em&gt;The Thing on the Doorstep&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;In the &lt;em&gt;Strange Remnants&lt;/em&gt; expansion for &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;, you are fighting no mere embodied Ancient One, but the entire cosmos itself. An imminent alignment of the planets and stars, foretold by prophets thousands of years ago, threatens to open up a terrible portal that will swallow Earth whole. Your only hope for combatting this celestial collusion is to uncover the secrets of the world’s ancient, ruined monuments. In these haunted stone remnants, those long-dead prophets concealed the means of human salvation. &lt;/p&gt;

&lt;p&gt;To wage a war against the very machinations of the universe you need a team of intrepid explorers, canny negotiators, and cutthroat fighters. In today’s preview you’ll learn about three new investigators ready and willing to undertake this tremendous struggle – a fourth investigator, Tony Morgan, was introduced &lt;a href="http://www.fantasyflightgames.com/en/news/2015/4/30/strange-remnants/"&gt;earlier&lt;/a&gt;. They all hail from disparate backgrounds, and possess very different talents, but share an unflinching determination to defeat the evil that threatens them all.&lt;/p&gt;

&lt;p&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/bd/34/bd34b445-f996-4c2d-a3d5-0b4a986bec68/eh04-marielambeau.jpg" class="product-feature padding float-right" style="width:280px;" /&gt;
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&lt;/p&gt;

&lt;h2&gt; &lt;span style="line-height: 1.2em;"&gt;A Bayou Girl with the Voice of a God&lt;/span&gt;&lt;/h2&gt;

&lt;p&gt;Blues fans in America, Europe, and Asia alike know 

  
    
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                          class="" style=""&gt;Marie Lambeau&lt;/a&gt;
    
  

  
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 as “The Smoky Velvet,” a singer with a stunning and magical voice. Thanks to her smooth tones and captivating style, Marie has become a very influential young woman, able to win over club goers in Shanghai, ambitious young actors in Syndey, and even 

  
    
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                          class="" style=""&gt;ancient Japanese ghosts&lt;/a&gt;
    
  

  
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. But before she became a star, Marie lived in the Louisiana bayou with her Cajun grand-mère, who sang her nursery rhymes in a language that wasn’t English or French and made mysterious potions that Marie was never allowed to taste. On her death bed, Grand-mère told Marie to go to Southeast Asia to fight an old, old evil. She handed Marie a 

  
    
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                          class="" style=""&gt;strange knife&lt;/a&gt;
    
  

  
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 and said it would be useful for rituals and Spells.  &lt;/p&gt;

&lt;p&gt;Like any entertainer in the bustling, modern 1920s, Marie moves quickly. She can perform any action twice in the same round, or use the 

  
    
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                          class="" style=""&gt;Voice of Ra&lt;/a&gt;
    
  

  
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 to perform a third action if she’s in a hurry. Voice of Ra is one of the new &lt;strong&gt;&lt;em&gt;Glamour&lt;/em&gt;&lt;/strong&gt; Spells, which unlike &lt;strong&gt;&lt;em&gt;Incantations&lt;/em&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;em&gt;Rituals&lt;/em&gt;&lt;/strong&gt; have passive effects that don’t rely on external triggers or require extra actions. &lt;strong&gt;&lt;em&gt;Glamours&lt;/em&gt;&lt;/strong&gt; can be incredibly powerful: 

  
    
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                          class="" style=""&gt;Markings of Isis&lt;/a&gt;
    
  

  
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, for example, increases all of a character’s skills as long as the character retains control over the magic. With Grand-mère’s dagger in hand and her childhood exposure to arcane powers, Marie can easily hold on to any Spells she finds. &lt;/p&gt;

&lt;h2&gt;An Ex-Convict with Lady Luck on his Side&lt;/h2&gt;

&lt;p&gt;

  
    
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                          class="" style=""&gt;Skids O'Toole&lt;/a&gt;
    
  

  
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 robbed more than a few banks during his criminal career – but spent the prime of his life in jail to make up for it. In the confines of his cement jail cell he met Brad Hollins, who was doing time for murder. Hollins was always rambling about the “Ancient Ones” and saying that an alien creature made him kill, and Skids thought his cell mate was just plain cracked… until the day that he spontaneously combusted right before Skids’ eyes. When he got paroled, Skids decided he should go look into the trouble that had got Hollins so shook up. &lt;/p&gt;

&lt;p&gt;As a former inmate, Skids knows how to barter pretty well. He can discard an Asset to gain a different Asset of equal or higher value from the reserve, maybe trading a 

  
    
      &lt;a id="854E" href="https://images-cdn.fantasyflightgames.com/filer_public/03/14/03143f7d-3643-41d2-9985-4200a097b9ca/gruesometalisman.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Gruesome Talisman&lt;/a&gt;
    
  

  
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 for an 

  
    
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                          class="" style=""&gt;Expedition Map&lt;/a&gt;
    
  

  
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 before venturing to Chichen Itza, or even a pair of 

  
    
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                          class="" style=""&gt;Handcuffs&lt;/a&gt;
    
  

  
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 for an 

  
    
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                          class="" style=""&gt;Arcane Blade&lt;/a&gt;
    
  

  
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. Being in jail also toughened Skids up a bit. With a strength of four, he never has to back down from a fight. But what enabled Skids to rob so many banks before he got caught was his luck, and Lady Luck is still on his side. She enables Skids to reroll any “1” rolled during a test, increasing the odds of his success no matter what he encounters out in the free, ill-fated world.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/5b/22/5b225d67-0ad7-4529-91d4-8bf701d6fbbb/eh03_9396_skidsotoole_magali-villeneuve.jpg" class="product-feature padding" style="width:600px;" /&gt;
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&lt;/p&gt;

&lt;h2&gt;Faith, Prayer, and a Kitchen Knife&lt;/h2&gt;

&lt;p&gt;Skids saw his cellmate burst into flame, but 

  
    
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                          class="" style=""&gt;Zoey Samaras&lt;/a&gt;
    
  

  
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 watched her own parents die in a house fire when she was little. Nevertheless, as the flames consumed her home, God spoke to Zoey and gave her a special task – to strike down evil wherever it arises. Now she travels the world, working as a chef by day, hunting out villainy at night, and relying on her faith to direct, fuel, and protect her. It gives her an unbreakable Will that prevents her from being easily frightened or defeated. It even enhances her physical strength in Combat Encounters, as long as her Sanity remains intact. &lt;/p&gt;

&lt;p&gt;Zoey is never without a divinely ordained task before her. As an Action, she can gain a &lt;strong&gt;&lt;em&gt;Task&lt;/em&gt;&lt;/strong&gt; Unique Asset if she has fewer than two on the table. Completing one &lt;strong&gt;&lt;em&gt;Task&lt;/em&gt;&lt;/strong&gt; often helps complete another: through 

  
    
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                          class="" style=""&gt;Prayer&lt;/a&gt;
    
  

  
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 Zoey might gain the Focus that she needs for 

  
    
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                          class="" style=""&gt;Exploring the Ruins&lt;/a&gt;
    
  

  
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. A powerful force for good on her own, when teamed up with investigators as strong as Marie and Skids, Zoey is truely remarkable.&lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;Take Up Arms&lt;/h2&gt;

&lt;p&gt;Weapons come in all forms. Marie’s voice, Zoey’s faith, and Skids’ luck can be just as lethal as any blades, guns, tentacles or claws. Yet only as a team, using every weapon they know, can they uncover the secrets of Earth's ancient ruins and combat the mammoth cosmic forces now threatening their survival. &lt;/p&gt;

&lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;What arms will you wield on your quest to save the world?&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Prepare to take on the universe. Pre-order &lt;em&gt;Strange Remnants&lt;/em&gt; from your local retailer today! &lt;/p&gt;

    
    &lt;div class="blog-end"&gt;&lt;/div&gt;
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      &lt;p&gt;The copyrightable portions of &lt;i&gt;Eldritch Horror&lt;/i&gt; are © 2013 Fantasy Flight Publishing, Inc. &lt;i&gt;Eldritch Horror&lt;/i&gt; and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. &lt;i&gt;Arkham Horror&lt;/i&gt; is a registered trademark of Fantasy Flight Publishing, Inc.&lt;/p&gt;

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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/6/30/armed-and-dangerous/</guid></item><item><title>Ancient and Forbidden</title><link>https://www.fantasyflightgames.com/en/news/2015/6/19/ancient-and-forbidden/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/10/13/1013eb88-33ef-4fcf-9f55-497abd5dd79a/eh04_preview5.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
      &lt;div class="blog-meta"&gt;
        &lt;span class="meta-date float-left"&gt;
          
            Published 19 June 2015
          
        &lt;/span&gt;
         
        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Ancient and Forbidden&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Preview the New Locations and Preludes of Eldritch Horror: Strange Remnants&lt;/p&gt;

        &lt;/div&gt;
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      &lt;/div&gt;

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    &lt;p style="text-align: center;" class="flavortext"&gt;

  
    
      
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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;I was quite unbalanced with that instinct for the strange and the unknown which has made me a wanderer upon earth and a haunter of far, ancient, and forbidden places.&lt;/em&gt;&lt;br&gt;
   –H.P. Lovecraft, &lt;em&gt;The Nameless City&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Ancient, eroding ruins of magnificent stone structures are scattered throughout the world. These temples, statues, and walls were built long ago as defensive bulwarks in the eternal conflict between humanity and the Ancient Ones, and while many people have forgotten the original purpose of these landmarks, those who dwell nearby have always sensed their incredible arcane power. &lt;/p&gt;

&lt;p&gt;In the &lt;em&gt;Strange Remnants&lt;/em&gt; expansion for &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;, you must travel to some of these ancient sites in your quest to save the human race – and the entire world – from impending doom. Your enemy is no mere immortal creature, but a celestial Syzygy that threatens to plunge the world into a terrible, inescapable, darkened void. In today’s preview, you’ll learn about the four mysterious sites opened up by the new Mystic Ruins Encounters deck, and about the preludes that give shape to your desperate, all-important struggle.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;h2&gt;Far-Flung Ancient Sites&lt;/h2&gt;

&lt;p&gt;In the arid center of the Yucatán plain, the forest suddenly opens up to reveal a prehistoric Mayan city, Chichen Itza: a complex of moss-covered temples and plazas. From the El Caracol observatory temple you can monitor the movement of the conspiring stars, or you might want to perform a ritual to earn the favor of Yig at the temple of the feathered serpent god. Since Chichen Itza has as many football courts as temples, you may be invited to 

  
    
      &lt;a id="13B5" href="https://images-cdn.fantasyflightgames.com/filer_public/3f/54/3f5432f8-c2e6-4763-92f6-0b16e354c213/chichenitzaencounter.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;join in a game of Ollamaliztli&lt;/a&gt;
    
  

  
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, the Mayan soccer-like game. But be warned: losers of Ōllamaliztli were traditionally killed, their heads used as the balls for the next match. &lt;/p&gt;

&lt;p&gt;Many ancient stone monuments are linked to the stars, but only the Great Wall, stretching thousands of miles across China, can be seen from the Earth’s orbit. Records from the Qin dynasty when the wall was begun say that it was built to protect China from nomadic Xiongnu raiders, and some scholars of historical arcana even say the desert-dwelling Xiongnu worshipped Cthulhu. 

  
    
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                          class="" style=""&gt;Searching for signs of that ancient cult&lt;/a&gt;
    
  

  
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 could reward you with a powerful Asset, but your discoveries could also cause nightmares that haunt you for weeks.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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&lt;/p&gt;

&lt;p&gt;&lt;span style="line-height: 1.6em;"&gt;You may also need to book passage out to small, isolated Easter Island, where countless monolithic Moai statues watch over the meadows and surrounding seas. Within each of these fearsome statues is stored incredible magical energy, and possibly even treasure. Yet the spirits of long-dead tribal leaders also reside in the stones. You must be careful to not 

  
    
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                          class="" style=""&gt;awaken them&lt;/a&gt;
    
  

  
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 as you disturb their resting places, for they can prove hostile and dangerous even in death.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Mystical and ancient sites exist even in the most populous and modernized parts of the world. Less than two hours travel from London lies Stonehenge, a circle of menhirs erected millennia before Chichen Itza and the Easter Island Moai. Nothing is known for sure about the civilization that built Stonehenge, but medieval legends say that the wizard Merlin magically transported the stones from Ireland and that the father of King Arthur is buried there. In 

  
    
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                          class="" style=""&gt;the grasses at the feet of the stones&lt;/a&gt;
    
  

  
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 you may encounter ruthless Cultists, find an invaluable &lt;strong&gt;&lt;em&gt;Relic &lt;/em&gt;&lt;/strong&gt;such as an 

  
    
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, or you may lose your mind, overwhelmed by the powerful supernatural energy of this prehistoric site. &lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;Dark Blessings and the Dunwich Horror&lt;/h2&gt;

&lt;p&gt;Your battle against the inevitable Syzygy will take you on an unprecedented journey to the old and haunted corners of the world. Even If your primary goal is to defeat Cthulhu or Yog-Sothoth, you may nevertheless find that the stars are still moving against you. &lt;em&gt;Strange Remnants&lt;/em&gt; features prelude cards that shape your struggle, adding unique obstacles – and often advantages – to your games of &lt;em&gt;Eldritch Horror&lt;/em&gt;. One of them pits you against the inevitable, evil cosmic alignment regardless of which Ancient One you have chosen to battle, compelling you to investigate Chichen Itza and Stonehenge as part of a larger struggle.&lt;/p&gt;

&lt;p&gt;Another prelude offers investigators a tantalizing deal: the lead investigator can gain a&lt;strong&gt;&lt;em&gt; Boon&lt;/em&gt;&lt;/strong&gt; condition and become Blessed or 

  
    
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                          class="" style=""&gt;Righteous&lt;/a&gt;
    
  

  
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 if she is willing to agree to a Dark Pact. Other investigators then have their own opportunities to sign Agreements or go into Debt in order to gain a &lt;strong&gt;&lt;em&gt;Boon&lt;/em&gt;&lt;/strong&gt;. Of course, at Reckoning you’ll discover whether the Dark Pact and other Conditions you agreed to were wise and useful to your cause – or merely foolish and lethal. &lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;A third prelude combines your international quest with a local New England struggle against the grotesque spawn of Yog-Sothoth. Born into a family notorious for practicing dark rituals, the hideous Dunwich Horror has now crept down from its rural Massachusetts home into Arkham and grown incredibly tough through eating entire herds of livestock. But worse than the amount of flesh it consumes is the monster’s ability to spawn gates and rend apart the Earth. Thankfully the &lt;em&gt;Dunwich Horror&lt;/em&gt; prelude also arms each Investigator with a Spell so that the team can more easily combat this giant, ravenous creature.&lt;/p&gt;

&lt;h2&gt;Encounter the Forbidden &lt;/h2&gt;

&lt;p&gt;With the Ancient Ones and other horrors gradually awakening, the names, stories, places and objects that were long forbidden must now draw your attention. Only in haunted ancient ruins can you discover the secrets to save Earth from the cruelty of the cosmos itself. Only by overcoming your instinctive fear and foreboding will you be able to battle the darkness… and survive. &lt;/p&gt;

&lt;p&gt;Pre-order &lt;em&gt;Strange Remnants&lt;/em&gt; from your local retailer today! &lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2015/6/19/ancient-and-forbidden/</guid></item><item><title>Strange Remnants</title><link>https://www.fantasyflightgames.com/en/news/2015/4/30/strange-remnants/</link><description>
&lt;div class="blog-detail"&gt;
  
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            Published 30 April 2015
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/span&gt;
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      &lt;div class="blog-titlelead-container"&gt;
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          &lt;h1&gt;Strange Remnants&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing a New Expansion for Eldritch Horror&lt;/p&gt;

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&lt;p class="flavortext"&gt;&lt;em&gt;Someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.&lt;/em&gt;&lt;br&gt;
   –H. P. Lovecraft, The Call of Cthulhu&lt;/p&gt;

&lt;p&gt;Fantasy Flight Games is proud to announce the upcoming release of &lt;em&gt;Strange Remnants&lt;/em&gt;, an expansion for the Lovecraftian board game &lt;em&gt;&lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Throughout the world lie the ancient ruins of massive stone monuments built by lost civilizations, ruins which conceal the dark secrets necessary to save the planet from a terrible fate. In &lt;em&gt;Strange Remnants&lt;/em&gt;, you and your fellow investigators must travel to these uncanny landmarks and piece together their uncanny mysteries before time runs out and the entire Earth is devoured. The Ancient One at the heart of &lt;em&gt;Strange Remnants&lt;/em&gt; is no monster from another dimension or creature from the deep. In this expansion, your enemy is the Syzygy, a deadly alignment of the planets. In other words, you must fight the universe itself. You'll learn more about this Ancient One in a future preview.&lt;/p&gt;

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&lt;h2&gt;Ancient Ruins and Imminent Doom&lt;/h2&gt;

&lt;p&gt;Long ago, numerous prophets and priests foresaw that someday the Sun, Earth, and Moon would align with the center of the universe, and a terrible portal would open leading to the court of an all-consuming dark god. To prevent the future end of mankind, these prophets and priests commanded towering temples and statues to be built, gargantuan feats of early engineering that would safegaurd the keys to humanity’s salvation. This cosmic alignment is now fast approaching. Only by visiting these ruined monuments and confronting the horrors that dwell within their moss-covered stones can you save the Earth from imminent doom. &lt;/p&gt;

&lt;p&gt;&lt;em&gt;Strange Remnants&lt;/em&gt; enables you to explore the prehistoric Mayan temples of Chichen Itza, the winding Great Wall of China, fog-shrouded Stonehenge, and the stern Moai Statues of Easter Island. The new Mystic Ruins Encounter deck brings each of these four locations to life through encounters that might 

  
    
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                          class="" style=""&gt;alter time and space for your benefit&lt;/a&gt;
    
  

  
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 or curse you with debilitating Conditions. Beyond these four sites of arcane importance, your determined struggle against a new Ancient One will lead you to sites of arcane power throughout the world. New Location and research encounters connect you with ancient ruins and artifacts in places from Egypt and Argentina to San Francisco and Arkham. &lt;/p&gt;

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&lt;p&gt;One way to stave off doom is to strengthen the world’s unseen shield through Fortifying the Barrier Special Encounters. Of course, these encounters entail countless risks. You may, for example, accidentally 

  
    
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                          class="" style=""&gt;enrage the capricious spirits&lt;/a&gt;
    
  

  
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 that inhabit the ancient ruins where you need to perform a ritual. If you cannot preclude that dark portal in the universe’s center from opening, there is a chance you may still be able to seal the portal and rescue the human race. Sealing the Portal Special Encounters take you through the portal of doom, to an unknown and evil realm where you could be asked to 

  
    
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                          class="" style=""&gt;defend humandkind in a cruel trial&lt;/a&gt;
    
  

  
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. Whatever your journey, whatever rituals you undertake, whatever clues you find, the fate of humanity lies in your hands. &lt;/p&gt;

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&lt;h2&gt;Agents of Secrets&lt;/h2&gt;

&lt;p&gt;Four new investigators dedicate themselves to solving the cosmos’ mysteries in &lt;em&gt;Strange Remnants&lt;/em&gt;. Among them is Tony Morgan, a highly observant bounty hunter. Traumatized by a near-fatal experience with the slimy half-human inhabitants of Innsmouth, Tony is now  determined to take down Arkham mobsters and otherworldly monsters alike, regardless of the bounty. Tony’s keen eyes will help your team find fading inscriptions and ancient artifacts amid the ruins, and he can gain Focus from defeating monsters in combat, yet another helpful tool in the search for clues. &lt;/p&gt;

&lt;p&gt;Your investigators’ efforts may be aided by several new Allies. With the support of the powerful telepath 

  
    
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, you can discard two spells to dispel newly-spawned Gates and the monsters that emerge from them. Or, you can use your influence to persuade an enigmatic 

  
    
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 to help you with lore and observation tests. A studious, softspoken 

  
    
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 can not only give you a valuable and unique Relic, but also help you succeed in your expeditions and excavations. Since the very movement of the planets is your enemy, you’ll need all the allies you can get.&lt;/p&gt;

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&lt;h2&gt;The Coming Storm&lt;/h2&gt;

&lt;p&gt;As the planets align, the very fabric of the universe unravels. New monsters emerge to hunt for human prey, and bizarre, unprecedented events occur in the world’s great cities, unfathomable oceans, and dark wildnernesses. Will you be able to withstand the oncoming storm, or will you perish along with the rest of the Earth? &lt;/p&gt;

&lt;p&gt;&lt;em&gt;Strange Remnants&lt;/em&gt; will open up for your exploration in the third quarter of 2015. Watch the &lt;a href="/en/products/eldritch-horror/"&gt;Eldritch Horror minisite&lt;/a&gt; for more details. &lt;/p&gt;

    
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