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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fantasy Flight Games</title><link>https://www.fantasyflightgames.com/</link><description>Leading publisher of board, card, and roleplaying games.</description><atom:link href="https://drafts.fantasyflightgames.com/en/rss/" rel="self"></atom:link><language>en</language><copyright>2016 Asmodee North America</copyright><lastBuildDate>Sat, 04 Apr 2026 00:44:06 -0000</lastBuildDate><item><title>Revelations of Time and Space</title><link>https://www.fantasyflightgames.com/en/news/2017/7/6/revelations-of-time-and-space/</link><description>
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            Published 6 July 2017
          
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        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
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          &lt;h1&gt;Revelations of Time and Space&lt;/h1&gt;
        
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          &lt;p&gt;Lost in Time and Space Is Now Available for Arkham Horror: The Card Game&lt;/p&gt;

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&lt;/p&gt;

&lt;p class="flavortext" style="text-align: center;"&gt;&lt;em&gt;I have seen the dark universe yawning,&lt;br&gt;
Where the black planets roll without aim;&lt;br&gt;
Where they roll in their horror unheeded,&lt;/em&gt;&lt;br&gt;
&lt;em&gt;without knowledge or lustre or name.&lt;/em&gt;&lt;br&gt;
          –H.P. Lovecraft, &lt;em&gt;Nemesis&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/lost-time-and-space/"&gt;&lt;em&gt;Lost in Time and Space&lt;/em&gt;&lt;/a&gt;&lt;/em&gt; is now available for &lt;em&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;The Mythos Pack comes at the end of &lt;em&gt;The Dunwich Legacy&lt;/em&gt;, and now that your eyes have been opened, the dark universe yawns before you. You see the planets roll. The dimensions. The alien realities…&lt;/p&gt;

&lt;p&gt;Somehow, you must find your way back to Arkham.&lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;Existence in Upheaval&lt;/h2&gt;

&lt;p&gt;Every scenario in the &lt;em&gt;Arkham LCG®&lt;/em&gt; introduces new challenges and offers new surprises.&lt;/p&gt;

&lt;p&gt;Some of these challenges and surprises are directed primarily by the act and agenda decks, jolting you with plot twists at the pre-appointed hours. Others are forced upon you by the game's locations, taking advantage of the fact that you can only interact with revealed locations and can only move from your current location to another location to which it's connected.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Lost in Time and Space&lt;/em&gt;, however, takes all that you thought you knew about the game's locations and explodes it in ways that will melt your mind… At least, these locations stand a very good chance of eroding your sanity if you can't quickly find your way through them.&lt;/p&gt;

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&lt;p&gt;At the beginning of the adventure, you find yourself stranded in 

  
    
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                          class="" style=""&gt;Another Dimension&lt;/a&gt;
    
  

  
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, looking for a way home. But in the roiling chaos of this inhuman realm, there's no stable connection between this dimension—this reality—and any other.&lt;/p&gt;

&lt;p&gt;Instead, the scenario throws your journey into a maddening state of flux, littering the encounter deck with various locations—like the 

  
    
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—that may appear at random. And you'll have little choice but to explore these fickle realities in order to gather the clues that may lead you home.&lt;/p&gt;

&lt;p&gt;The problem is that these unstable existences can fade away just as quickly as they come into play. Then, whenever you find yourself caught in one of these disintegrating realities, you're shunted back to Another Dimension, and the agenda forces you to suffer one sanity. There is, after all, only so much infinity that your mind can take.&lt;/p&gt;

&lt;h2&gt;&lt;em&gt;Ordo Ab Cho&lt;/em&gt;&lt;/h2&gt;

&lt;p&gt;The truth is that the journey is likely too much for &lt;em&gt;any&lt;/em&gt; human mind to endure, but if you can steel your mind just long enough, the new player cards from &lt;em&gt;Lost in Time and Space&lt;/em&gt; may give you the means you need to forge some meager order from all the pervading chaos.&lt;/p&gt;

&lt;p&gt;Some of these cards we've already seen. In our &lt;a href="https://www.fantasyflightgames.com/en/news/2017/3/29/ahc-lost-in-time-and-space/"&gt;announcement&lt;/a&gt; of &lt;em&gt;Lost and Time and Space&lt;/em&gt;, we introduced some of the powerful artifacts that may provide some advantage in your trials—

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 305), the 

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 304), and the 

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 301). We also met 

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 310) in a recent preview.&lt;/p&gt;

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&lt;/p&gt;

&lt;p&gt;But these are by no means the only extraordinary cards in the pack. With all the apocryphal events at hand, you'll find investigators of every class looking to spend their hard-earned experience on the big cards that are likely to make a major impact.&lt;/p&gt;

&lt;p&gt;For the Seeker class, these cards may be 

  
    
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                          class="" style=""&gt;Dr. William T. Maleson&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 302) and 

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 303). Together, these cards represent an extraordinary expression of the Seeker's inquisitive mind—a mind willing to sift through seemingly endless chaos in search of any useful nugget of information.&lt;/p&gt;

&lt;p&gt;In the form of Dr. William T. Maleson, Seeker players gain the ability to translate their limited knowledge of their surroundings into a survival plan. When you're stranded amid a fluid landscape of shifting realities, your clues may be precious and hard to come by, but your health and sanity are even more precious.&lt;/p&gt;

&lt;p&gt;There's no guarantee that if you trigger Maleson's ability you'll end up facing an encounter card that's any more manageable, but when you're certain the one you've drawn is about to spell someone's doom—yours or that of a fellow investigator—it's well worth spending a clue to flee the doom at hand and take your chances with whatever you may find.&lt;/p&gt;

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&lt;p&gt;And if there's any card that expresses the Seeker's ability to make sense of the madness about them, it's Deciphered Reality.&lt;/p&gt;

&lt;p&gt;At four resources, the event isn't cheap. Nor is it easy to use effectively. In &lt;em&gt;Lost in Time and Space&lt;/em&gt;, you'll have Another Dimension in play with its shroud of six, meaning you'll need to pass an investigate check of at least six to claim the clues from Deciphered Reality. And there's always the chance you'll reveal the auto-fail token.&lt;/p&gt;

&lt;p&gt;But if you can pass your test? If you &lt;em&gt;do&lt;/em&gt; pass your test? You can gather an otherworldly amount of clues with a single action. You can even do so while residing amid the relative safety of Another Dimension. And anything that grants you any measure of safety and hastens your homeward journey to any extent is well worth consideration.&lt;/p&gt;

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&lt;/p&gt;

&lt;h2&gt;Step Through the Portal&lt;/h2&gt;

&lt;p&gt;Will you find a portal back to Arkham? You'll only find it if you know where to start looking…&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;Head to your local retailer today to pick up your copy of &lt;/em&gt;Lost in Time and Space&lt;em&gt; (AHC08)!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/7/6/revelations-of-time-and-space/</guid></item><item><title>The Secrets of Time and Space</title><link>https://www.fantasyflightgames.com/en/news/2017/6/29/the-secrets-of-time-and-space/</link><description>
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            Published 29 June 2017
          
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          &lt;h1&gt;The Secrets of Time and Space&lt;/h1&gt;
        
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          &lt;p&gt;A Preview of Lost in Time and Space for Arkham Horror: The Card Game&lt;/p&gt;

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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;"There were, in such voyages, incalculable local dangers; as well as that shocking final peril which gibbers unmentionably outside the ordered universe, where no dreams reach; that last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity…"&lt;/em&gt;&lt;br&gt;
     – H.P. Lovecraft, &lt;em&gt;The Dream-Quest of Unknown Kadath&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Okay, let's just imagine for a moment that world isn't ending. Let's say everything in your investigation is going great… or at least as well as things ever go in &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;. You've uncovered some cultists, you've thwarted some rituals, and there's no immediate threat of world-shattering doom.&lt;/p&gt;

&lt;p&gt;Sounds great, right?&lt;/p&gt;

&lt;p&gt;Indeed, if you get to this point in &lt;em&gt;&lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/dunwich-legacy/"&gt;&lt;em&gt;The Dunwich Legacy&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;, you've put in a lot of good work and certainly deserve a rest. If anyone could possibly fathom what you've done, they should give you a medal. Multiple medals.&lt;/p&gt;

&lt;p&gt;Unfortunately, that's not going to happen. First of all, no one's going to understand or believe a word of what you tell them. All the evidence of planar rifts, extra-dimensional monsters, and sorcerous rituals has been conveniently removed from this plane of existence. But that's not the only thing standing between you and your hero's reward. In fact, it's not even the main obstacle…&lt;/p&gt;

&lt;p&gt;The bigger problem—the one that's swirling in chaotic fashion all around you—would be the fact that you're not on Earth. In the appropriately titled &lt;a href="https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/lost-time-and-space/"&gt;&lt;em&gt;Lost in Time and Space&lt;/em&gt;&lt;/a&gt;, you find yourself separated from our reality, desperately looking for your way back. And the ground—or &lt;em&gt;worlds&lt;/em&gt;? or &lt;em&gt;portals&lt;/em&gt;? or &lt;em&gt;realities&lt;/em&gt;?—all around you are randomly opening and expanding and closing, tossing you about a tumultuous vortex of swirling possible worlds.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/64/8c/648cca63-453c-46d5-9018-6a6abb15abcf/ahc08_art_edgeoftheuniverse.png" class="product-feature padding align-center" style="width: 687px;" /&gt;
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&lt;/p&gt;

&lt;h2&gt;Actions and Allies at the Edge of Reality&lt;/h2&gt;

&lt;p&gt;Fortunately, you won't have to travel these alien worlds alone. If you choose, you can wander them with the powerful new neutral ally from &lt;em&gt;Lost in Time and Space&lt;/em&gt;, 

  
    
      &lt;a id="EEB3" href="https://images-cdn.fantasyflightgames.com/filer_public/32/56/325646a3-af46-40fb-a2c2-586bc890ec7d/ahc08-the-red-gloved-man.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;The Red-Gloved Man&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 310).&lt;/p&gt;

&lt;p&gt;A mysterious stranger in a strange land, The Red-Gloved Man won't show you his face or even stick around for more than a turn. So why would you even play him, much less pay five of your extremely valuable experience points in order to add him to your deck? The answer is because when he shows up, he can make an immediate and powerful impact upon the course of events.&lt;/p&gt;

&lt;p&gt;When you bring him into play, The Red-Gloved Man allows to choose two of your skills, then raises the chosen skills to a base value of six until he leaves play. In other words, he doesn't just make you good at a couple of skills, he makes you exceptionally good at the two skills you need the most—right now!&lt;/p&gt;

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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/34/58/3458bee9-0f4d-4495-b3cd-169b1748dc77/ahc08_cardart_redglovedman.png" class="product-feature padding align-center" style="width: 687px;" /&gt;
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&lt;/p&gt;

&lt;p&gt;And while you'll likely be sad to see him go at the end of the mythos phase, the fact that The Red-Gloved Man comes with the Fast keyword means you'll at least be able to take advantage of his talents for a full turn's worth of actions.&lt;/p&gt;

&lt;p&gt;What does that mean?&lt;/p&gt;

&lt;p&gt;It means that since The Red-Gloved Man can provide any current investigator's best base skill a bump of at least one point—and improves numerous investigators' weakest skills by four points (or more)—he'll be an invaluable companion in those crucial end fights or when your mind is stressed to the point of fragmentation by the impossible angles of the non-Euclidian geometries swirling and bending all around you.&lt;/p&gt;

&lt;p&gt;It also means that The Red-Gloved Man is best saved for those turns when everything's coming down to the wire and it's time to fire off the abilities of all your 

  
    
      &lt;a id="1259" href="https://images-cdn.fantasyflightgames.com/filer_public/41/40/4140511e-2d72-478a-a0f9-d7bff3b02ef4/ahc01-police-badge.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Police Badges&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Core Set&lt;/em&gt;, 27), 

  
    
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                          class="" style=""&gt;Quick Thinking&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Undimensioned and Unseen&lt;/em&gt;, 229), and 

  
    
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                          class="" style=""&gt;The Gold Pocket Watch&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 305) in one last, desperate bid for escape from the shifting realities that surround you. Back to the thin veil of "stability" and "normalcy" in a word that is—mostly—ignorant of the many other worlds and dimensions bordering upon ours, as well all the horrific entities inhabiting them.&lt;/p&gt;

&lt;p&gt;And if The Red-Gloved Man just happens to be one of those horrors, disguising itself and allying with you for a short period of time, then what is its agenda? And what role do you happen to be playing in the unfathomable plans of someone you thought might have been helping you in yours?&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/cc/33/cc339c1f-62c4-49d5-9c09-93de58fc4a12/ahc08_art_thestepsofyhagharl.png" class="product-feature padding align-center" style="width: 687px;" /&gt;
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&lt;/p&gt;

&lt;h2&gt;The Strangest Journey&lt;/h2&gt;

&lt;p&gt;Situated amid a shifting and indescribable nexus of infinite realities, how will you find your way back to Arkham? Will you accept the guidance of the mysterious Red-Gloved Man, who just so happens to be stranded in the same space between worlds as you? Will you load a couple more rounds into your shotgun and fight your way past the strange, winged creatures before you? Will you open your minds to the darkest possibilities of all the &lt;strong&gt;&lt;em&gt;Spells&lt;/em&gt;&lt;/strong&gt; you've learned—possibly even consulting the forbidden pages of the &lt;em&gt;Necronomicon&lt;/em&gt;?&lt;/p&gt;

&lt;p&gt;However you proceed, you're likely to find this one of the strangest and most difficult journeys anyone could possibly imagine.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;big&gt;Share your experiences through &lt;/big&gt;&lt;/em&gt;&lt;big&gt;The Dunwich Legacy&lt;/big&gt;&lt;em&gt;&lt;big&gt; with the other members of our community forums. Then mark your calendars, because in our reality, &lt;/big&gt;&lt;/em&gt;&lt;big&gt;Lost in Time and Space&lt;/big&gt;&lt;em&gt;&lt;big&gt; (AHC08) arrives at retailers next Thursday!&lt;/big&gt;&lt;/em&gt;&lt;/p&gt;

    
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&lt;/div&gt;</description><guid>https://www.fantasyflightgames.com/en/news/2017/6/29/the-secrets-of-time-and-space/</guid></item><item><title>Lost in Time and Space</title><link>https://www.fantasyflightgames.com/en/news/2017/3/29/ahc-lost-in-time-and-space/</link><description>
&lt;div class="blog-detail"&gt;
  
  &lt;div class="blog-header"&gt;

    
      &lt;img class='blog-visual device-break' src='https://images-cdn.fantasyflightgames.com/filer_public/7c/e9/7ce9e657-6441-4b7c-bb11-4926fdbe717c/ahc08_preview1.jpg' /&gt;
    

    &lt;div class="blog-head"&gt;
        
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        &lt;span class="meta-date float-left"&gt;
          
            Published 29 March 2017
          
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        &lt;span class="visible-desktop" style="padding: 5px;"&gt;|&lt;/span&gt;
        &lt;span class="meta-productline"&gt;&lt;a href="/en/products/arkham-horror-the-card-game/"&gt;Arkham Horror: The Card Game&lt;/a&gt;&lt;/span&gt;
      &lt;/div&gt;

      &lt;div class="blog-titlelead-container"&gt;
      &lt;div class="blog-titlelead"&gt;
        
          &lt;h1&gt;Lost in Time and Space&lt;/h1&gt;
        
        &lt;div class="blog-lead"&gt;
          &lt;p&gt;Announcing the Sixth and Final Mythos Pack in The Dunwich Legacy&lt;/p&gt;

        &lt;/div&gt;
      &lt;/div&gt;
      &lt;/div&gt;

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    &lt;p class="flavortext" style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/0c/7a/0c7a854b-3362-4cac-b36d-aa93b512db0e/ahc08_box.png" class="product-feature padding align-center" style="width: 250px;" /&gt;
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&lt;/p&gt;

&lt;p class="flavortext"&gt;&lt;em&gt;"The oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos…"&lt;/em&gt;&lt;br&gt;
     –H.P. Lovecraft, &lt;em&gt;The Dream-Quest of Unknown Kadath&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;You're going to need a bigger gun.&lt;/p&gt;

&lt;p&gt;As your search for two missing professors has led you down the path to abject madness, Fantasy Flight Games is proud to announce the upcoming release of &lt;em&gt;Lost in Time and Space&lt;/em&gt;, the sixth and final Mythos Pack in &lt;em&gt;The Dunwich Legacy&lt;/em&gt; cycle for &lt;em&gt;&lt;a href="http://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/"&gt;&lt;em&gt;Arkham Horror: The Card Game&lt;/em&gt;&lt;/a&gt;&lt;/em&gt;!&lt;/p&gt;

&lt;p&gt;Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone…&lt;/p&gt;

&lt;p&gt;As the conclusion of &lt;em&gt;The Dunwich Legacy&lt;/em&gt; cycle, the new scenario from &lt;em&gt;Lost in Time and Space&lt;/em&gt; is full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. And for those who play it as the capstone of &lt;em&gt;The Dunwich Legacy&lt;/em&gt; campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/e3/03/e3035748-f4ee-4e86-88d0-11d0110ea226/ahc08_cardfan_collapsing-reality.png" class="product-feature padding align-center" style="width:700px;" /&gt;
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&lt;/p&gt;

&lt;h2&gt;An End to All Your Struggles&lt;/h2&gt;

&lt;p&gt;One way or another, the scenario from &lt;em&gt;Lost in Time and Space&lt;/em&gt; is going to bring about an end to all your struggles. One way or another, it's going to conclude your run through &lt;em&gt;The Dunwich Legacy&lt;/em&gt; campaign. One way or another, you will find the finality for which you've been searching...&lt;/p&gt;

&lt;p&gt;The ground before you shifts and disintegrates. Worlds appear and disappear. Pockets of reality spring into existence, only to collapse moments later. And you are somewhere—and somewhen—amidst all of this chaos, looking for some way to escape it.&lt;/p&gt;

&lt;p&gt;Will find a pathway back to Arkham? Will you get lost? Will your mind unravel amidst the chaos of a realm beyond the veil of our reality? Will you be devoured by entities no other human has seen or heard? Will you end up stranded, forced to endure an eternal, withering existence of atrophy in an alien world beyond mortal time and space?&lt;/p&gt;

&lt;p&gt;It may all depend on how you spend the experience you've gained over the course of your campaign. Do you shore up your weaknesses? Do you double-down on your strengths? Do you spend your points here and there, dishing out one or two for a series of smaller upgrades? Or do you cash in large chunks of experience for a couple key cards?&lt;/p&gt;

&lt;p style="text-align: center;"&gt;

  
    
      
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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/d2/30/d2300b5e-48d7-44de-935b-7bdf86c38932/ahc08_cardfan_lightning-gun.png" class="product-feature padding align-center" style="width:700px;" /&gt;
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&lt;/p&gt;

&lt;p&gt;There's no telling which strategy may prove best, but if you've got the experience, the player cards from &lt;em&gt;Lost in Time and Space&lt;/em&gt; will provide you plenty of ways to spend it. In addition to its scenario, &lt;em&gt;Lost in Time and Space&lt;/em&gt; introduces twenty-four player cards (two copies each of twelve different cards), and most of these require some rather heavy experience expenditures.&lt;/p&gt;

&lt;p&gt;In return, they grant you access to some rather astonishing abilities. Among those, you'll find the bigger guns you need, as both 

  
    
      &lt;a id="6C8B" href="https://images-cdn.fantasyflightgames.com/filer_public/6e/60/6e60bbf2-6e23-44f5-a496-1d32d00e1b34/ahc08-lightning-gun.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;Lightning Gun&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 301) and 

  
    
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 304) are two-handed &lt;em&gt;&lt;strong&gt;Firearms&lt;/strong&gt;&lt;/em&gt; that cost four or more experience and deal three damage per shot.&lt;/p&gt;

&lt;p&gt;But while those &lt;strong&gt;&lt;em&gt;Weapons&lt;/em&gt;&lt;/strong&gt; are undoubtedly powerful, they're also relatively straightforward. And there are other cards in &lt;em&gt;Lost in Time and Space&lt;/em&gt; that are decidedly not so straightforward.&lt;/p&gt;

&lt;p&gt;One of these is 

  
    
      &lt;a id="3E07" href="https://images-cdn.fantasyflightgames.com/filer_public/e4/45/e44564ae-4235-402a-9836-5771fe95449c/ahc08-the-gold-pocket-watch.png" data-colorbox-rel="ffg-lightbox"
                          class="" style=""&gt;The Gold Pocket Watch&lt;/a&gt;
    
  

  
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 (&lt;em&gt;Lost in Time and Space&lt;/em&gt;, 305), an Exceptional accessory that requires you spend eight experience to add it to your deck. However, when you do, it grants you the astonishing ability to either skip a phase—such as the Mythos phase—or repeat one.&lt;/p&gt;

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           &lt;img src="https://images-cdn.fantasyflightgames.com/filer_public/36/3a/363abaf1-291b-41a1-9645-ea177845acfe/ahc08_cardfan_the-gold-pocket-watch.png" class="product-feature padding align-center" style="width:700px;" /&gt;
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&lt;/p&gt;

&lt;p&gt;While forces beyond your comprehension are shifting time and space at will, it seems only fair for you to use The Gold Pocket Watch to fight back. Of course, even then, there's no telling it will be enough.&lt;/p&gt;

&lt;h2&gt;Truths You Can Never Unlearn&lt;/h2&gt;

&lt;p&gt;If you hope to survive your journeys through &lt;em&gt;Lost in Time and Space&lt;/em&gt; and the end of &lt;em&gt;The Dunwich Legacy&lt;/em&gt; cycle, you will need to find the order hidden beneath or amid the chaos. Or you will need to create that order.&lt;/p&gt;

&lt;p&gt;But in the end, there will be no escaping the chaos. You may survive your adventure. You may return to Arkham. You may even return the professors to their former lives. But your life will never again be the same. You will never unsee the chaos that crawls within the corners of your mind and that eats at you while you sleep. You will never again unfeel the bonds that leave you sensitive to the otherworldly forces that spread their influence into our world.&lt;/p&gt;

&lt;p&gt;You will never again be one of the blissfully ignorant and uninitiated.&lt;/p&gt;

&lt;p&gt;&lt;big&gt;&lt;em&gt;How will you live with all you've seen and discovered? Lost in Time and Space (AHC08) arrives at retailers everywhere in the second quarter of 2017!&lt;/em&gt;&lt;/big&gt;&lt;/p&gt;

    
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