Enter a mythic world of dragons and sorcery!
In Talisman, the classic fantasy adventure board game for 2-6 players, you’ll embark on a perilous quest for the legendary Crown of Command. You’ll choose the warrior, priest, wizard, or one of eleven other heroes with powers both magical and mighty, and you’ll race your opponents through a perilous realm. Each player will roll a die to determine his movement around the regions of the board, where he will encounter dangerous foes and claim powerful rewards, all in preparation for his final climactic test.
Talisman is a game like no other – indeed, it is no ordinary game at all, but a fantastic quest in a world of magic and monsters. As play progresses, a story unfolds from turn to turn: a heroic epic of brave deeds, of daring encounters, of treasures and magic, of battles fought and sometimes lost, but always a tale that challenges and enthralls!
The events behind this exciting game begin with a mighty wizard, now long dead, who once ruled over the land of Talisman using the power of a magical crown, forged in the Valley of Fire by spirits cruelly enslaved to arcane magic. For many centuries the wizard reigned supreme until, after a long life spent amongst his books and spells, he sensed his days were drawing to an end. He resolved to hide his crown in the most perilous part of the most dangerous region in his realm, setting fearsome guardians around it. Once he had done so, he perished, proclaiming with his dying breath that only a champion with the strength, wisdom, and courage to take his crown would rule in his stead.
Hundreds of years have passed, and the realm, long ungoverned and unprotected, has grown ever more dangerous, becoming infested by monsters and troubled by innumerable evils. To this very day, the ancient legend draws gallant heroes to the troubled land – each seeking the Crown of Command and the kingship of the realm of Talisman. So far no one has proven worthy of the challenge. The seekers’ bones lie bleached and broken upon the Plain of Peril or else cast idly aside to be gnawed by wild beasts and monsters.
In Talisman, up to six players assume the roles of hopeful characters–the would-be rulers of the land of Talisman. Each character is unique and has his own strengths, weaknesses, and special powers. To win the game you must journey to the heart of the land’s most perilous region to find the Crown of Command, then use its ancient magic to cast a mighty spell to subdue all your rivals. Your travels will be hard and fraught with danger – and it is in overcoming these dangers that the challenge of the game lies. Only by gradually building up your adventurer’s powers, gathering valuable allies, and winning potent magical items will you stand a chance of surviving the ultimate test that lies beyond the Portal of Power.
The object of the game is to reach the Crown of Command in the centre of the board and then, by casting Command Spells, force the other characters to yield to your might. Characters should first adventure in the Outer and Middle Regions to build up their Strength, Craft, and lives, until they feel they are powerful enough to tackle the Inner Region. They must also first find a Talisman, a rare artifact serving as a magical key, to permit them to enter the Valley of Fire and so reach the Crown of Command.
This revised version of Talisman 4th Edition includes plastic figures for each of the heroes, and even new figures for the toads! Strength and Craft changes are even easier to track with the new stackable markers, and the addition of Fate Tokens gives players a bit of control of the randomness of the dice.
Summon your courage! You will need it to best your opponents, to secure the crown, and to seize your destiny!
2 - 6 players
Talisman are © Games Workshop Ltd. 1983, 1985, 1994, 2007. This edition and its expansions are © Games Workshop Ltd. 2008-2013. Games Workshop, Talisman, its the foregoing marks' respective logos and all associated marks, logos, characters, products and illustrations from the Talisman game are either ®, ™, and/or © Games Workshop Ltd. 1983-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. 2008. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.