Star Wars: Age of Rebellion Beginner Game
The Star Wars®: Age of Rebellion™ Beginner Game is the perfect entry into the Star Wars: Age of Rebellion roleplaying experience for players of all skill levels. With its complete, learn-as-you-go adventure, players can open the box and immediately dive into their roles as members of the Rebel Alliance, desperately fighting against the superior might of the galactic Empire. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll. The Age of Rebellion Beginner Game is a complete, standalone product and contains everything three to five players need to adventure in the Star Wars universe. While the Age of Rebellion Beginner Game can be enjoyed by players of any skill level, it presents a simplified and abridged version of the full Age of Rebellion rules.
A Complete, Learn-As-You-Go Adventure
With plenty of opportunities for combat, social encounters, and more, the included adventure, Takeover at Whisper Base teaches the fundamentals of Age of Rebellion as you play! Deep in the jungle of Onderon, you and your allies must try to infiltrate the Empire’s Whisper Base, and turn it into a forward base for the Rebel Alliance. Important game mechanics are introduced incrementally as part of the growing narrative. If you need a quick reference during play, simply consult the included perfect-bound rulebook, which includes everything you need to develop your own adventures.
Pre-generated Character Folios Get You Into the Game
The Star Wars®: Age of Rebellion™ Beginner Game lets you choose one of four pre-generated characters and jump right into the game. Will you play as a human ace pilot, a Mon Calamari engineer, a precise and deadly human soldier, or a Duros spy? Four handy character folios help you track all the information you need to assume the role of your character.
Each eight-page folio includes a background explaining that character’s connection with the Rebel Alliance and other heroes, quick reference guides for the game’s core mechanics, and plenty of options for advancing your character during Takeover at Whisper Base and into adventures beyond.
Custom Dice Help You Create Engaging Narratives
The custom dice mechanic used in each of the Star Wars roleplaying games features symbols for success, failure, and complications printed directly on the dice! Even a successful roll can place you under threat, and even a failure could create some advantage. This system takes all narrative conditions into account, letting players and Game Masters quickly build a dice pool for each task.
While other RPG dice systems determine success or failure as a binary state, Age of Rebellion’s custom dice allow for a rich tapestry of narrative possibilities. The ever-present potential for success with complications or failure with advantages adds a host of narrative possibilities.
What Is included in the Box?
The Star Wars: Age of Rebellion Beginner Game includes:
- One 32-page adventure book, one 48-page rulebook, and one introduction sheet
- Four full-color character folios
- One full-color double-sided foldout map
- Fourteen custom dice
- Nine Destiny tokens, thirty-three Character tokens, and seven Vehicle tokens
The Star Wars: Age of Rebellion Beginner Game includes all the components that up to five players need to enjoy adventures in the Star Wars galaxy. A four-page intro sheet starts new players on the path to roleplaying adventure with a brief overview and example of play. Then, the 32-page learn-as-you-play adventure book includes thorough explanations of the rest of the contents. As an additional reference, a 48-page perfect-bound rulebook presents the game’s mechanics in a convenient format.
The Star Wars: Age of Rebellion Beginner Game also includes four character folios (described above) and one full-color, double-sided foldout map. One side features the Whisper Base (the base that serves as the adventure’s primary setting) and images of the base’s launch pad, with its comm tower, and the surrounding jungle on the other side.
Using this, along with the included thirty-three Character tokens and seven Vehicle tokens, players will easily track their locations and relative positions during the story. Finally, fourteen custom dice and nine Destiny tokens fuel the game’s core mechanic.
How Will This Product Differ from the Age of Rebellion Core Rulebook?
The Star Wars: Age of Rebellion Beginner Game is a great starting point, whether you’re a new or veteran roleplayer. With additional careers, weapons, ships, talents, and much more, the Age of Rebellion Core Rulebook will provide a more comprehensive roleplaying experience than the Beginner Game. It is the starting point for a complete line of roleplaying products, including pre-written adventures, sourcebooks with more content for hero players and GMs, and other supplements. Players who have experience with the Beginner Game will find that while it is essentially the same game that is presented in the Age of Rebellion Core Rulebook, it is an abridged, easier-to-learn version. The Takeover at Whisper Base adventure, along with the foldout map, character folios, and character and vehicle tokens, is exclusive to the Age of Rebellion Beginner Game.
What Is Age of Rebellion?
Age of Rebellion is the second of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Wars play experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.
The Beginner Game for Age of Rebellion thrusts players into the midst of the Galactic Civil War as members of the Rebel Alliance. With pre-generated characters, an abridged rulebook, and a learn-as-you-play adventure, the Age of Rebellion Beginner Game is the perfect entry point into the Star Wars roleplaying experience.
What Is a Roleplaying Game?
A roleplaying game (RPG) is a cooperative storytelling experience. Like many games, it has rules, components, and dice to help describe and resolve the action. Unlike most games, an RPG has no winner or loser and no opposing teams. If everyone has fun, then everyone wins! The Game Master, or the GM, serves as the judge and the storyteller. It’s his or her responsibility to present an exciting and compelling situation to the other players, and to help determine what happens next when those players respond to that situation. The GM also takes on the role of every character in the galaxy not controlled by another player. Characters controlled by the GM are called Non-Player Characters, or NPCs. GMs can invent the NPCs' stories and adventures, or use adventures written by somebody else, like the adventure included in the Star Wars: Age of Rebellion Beginner Game. The other two to four players take on the role of individual characters in the Star Wars galaxy. There are four pre-generated hero characters included in the Star Wars: Age of Rebellion Beginner Game. If you are a hero player, choose one of the character folios and keep it in front of you: it will explain the character you’ve chosen to play and give you a lot of information about how to play the game. Over the course of the game you will choose what your hero does and says, and use the dice and game rules to determine whether you succeed or fail. Characters controlled by hero players are called Player Characters, or PCs.
Discover more Age of Rebellion Products...
Guest Writer Bryan Young on Tales of Desperate Heroics
Guest Writer Bryan Young on Bringing Your NPCs to Life
© and ™ Lucasfilm Ltd.