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Mansions of Madness Second Edition

That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered.
–H.P. Lovecraft, The Dreams in the Witch House 

Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.

The gameplay of Mansions of Madness Second Edition is modeled after that of the first edition, however the game’s companion app and minor changes to the game system make the experience distinctly different. In the asymmetrical first edition, one player had to take on the Keeper role, controlling the monsters and mythos. In this edition, the app takes over that function, spawning creatures, generating events, and even randomizing the game board to increase the mystery and anticipation of every round. Additionally, because there is no need for a Keeper, Mansions of Madness Second Edition can be played as a single-player game.

The Nightmare Begins

When you sit down to play Mansions of Madness Second Edition, you will select one of the app’s scenarios to play, each with a different story, duration, and difficulty. The selected story will determine both the setting and objective of your mission, however the map, items, and monsters you encounter along the way will vary from game to game. Where an office may lie behind the door at the end of the hallway in your first game of Cycle of Eternity, a sitting room may appear the next time, and a study the time after that. The drawer that once held a brass key may later contain evidence to help you solve a puzzle, and the yard in which you once encountered a pair of chanting Cultists may now be home to a terrifying Deep One. With these ever-changing game elements, you will never play the same game twice; down each hall and behind every door lies another mystery for you to uncover.

After selecting the scenario, you and your fellow players will claim investigator identities. Each investigator has a distinctive story, driving their quest for the truth, alongside a unique array of traits, skills, and abilities. Take Minh Thi Phan, for example. A very balanced character, Minh is smart, cautious, and deeply invested in her quest for the truth. Her levels of health and sanity are neither exceptional nor lacking, but allow you to explore all avenues in your investigation. Her exceptional vigilance is also apparent in her special ability, allowing you to reroll one die while resolving a test of her various skills: strength, agility, observation, lore, influence, and will. Each investigators characteristics will be balanced differently, some enabling you to exceed in particular aspects of the game, while perhaps putting yourself at risk in others. 

After you have selected your chosen scenario and investigators, the app will generate the random elements of your game, including the map, starting items, monsters, and mythos events. You and your fellow investigators can distribute the starting items and spells freely at the start, but you should consider this decision carefully—it will require valuable time to trade later. Once the items have been allocated, you may proceed. The app will quickly and easily guide you through initial set-up and subsequently thrust you into the dark, mysterious night ahead.

Every Second Counts

Mansions of Madness Second Edition is played over a series of rounds, each made up of two distinct and threatening phases. During the Investigator Phase, you and your fellow players will uncover the secrets of Arkham by exploring the shadows, investigating curious objects, solving complex puzzles, and battling fearsome monsters. When all investigators have completed their actions, you will confront the terrifying Mythos phase, comprised of mythos events, monster activations, and horror checks, mercilessly testing your health and sanity.

Your primary movements around the board will take place during the Investigator Phase, which allots each player two actions. In order to expand the map and discover its secrets, you can execute move, explore, and search actions. If you are simply traversing between previously revealed locations, moving can be a simple action, but you will likely face a far more arduous task should you attempt to flee a nearby monster or enter a new, undiscovered area. 

Exploring the map and searching its shadows for clues are equally uncertain, each potentially revealing new spaces, items, or information, while also chancing the appearance of a new monster or challenging puzzle. Utilizing items or interacting with the people and objects around you may also be critical moves, but they may cost you precious time all the same. Your final and most daunting choice of action is to engage with a monster, performing an attack while putting yourself at risk. However, every monster you eliminate will mean one less attack to face come the next phase.

Never-ending Terror

Dread will fill you as each Mythos phase begins. Whether you are coming from smooth victory or heartbreaking defeat, there is no respite from the horror that awaits you. Once your Investigator phases are over, you will proceed through three equally torturous stages of the Mythos phase: mythos events, monster activations, and horror checks. The mythos events may affect your chosen investigators, particular areas of the game board, or those who have performed certain actions, testing a variety of skills. Whichever is headed your way, you have no way of knowing, and certainly no way of preventing it. 

After these events, the monsters will take their opportunity to strike, moving closer to the nearest investigator and attacking with all their might. How much damage you take will depend on how well you resist their vicious assault. Pain and fear are all but inevitable, though you will have to push through their many side effects in order to continue toward your objective. Should you survive the monster attacks, you will endure Horror Checks, the last stage of each Mythos phase. If you are sharp and agile, you may avoid these by staying far away from active opponents. Any investigator within range of a monster, however, may be in danger of taking yet another hit to their health or sanity. The Mythos phase is truly unforgiving.

Frightened Out Of Your Wits

The infinite possibilities of Mansions of Madness Second Edition will never fail to terrify you in new and thrilling ways. When you step through the door, you never know what you’ll find on the other side. With your dedicated and unique team of investigators, however, you’re certain to enjoy finding out. Solve puzzles of the mind, fight unrelenting monsters, and discover the truth as you press forward through the cursed halls and alleys of Arkham. There’s no way out…except going through.

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2 – 3 hours

1 – 5 players

Ages 14+

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