Sleight of Hand
A New Star Wars™: Destiny Rules Reference is Now Available
The latest version of the Star Wars™: Destiny Rules Reference is now online! This update contains the usual streamlined rules, clarifications, new questions, and other minor changes that come with refining the rules. In addition, today’s update includes errata to a couple of cards that players should be sure to read about. Learn why these changes were made directly from the designers in the paragraphs below, and then download the new Rules Reference to see all the changes for yourself!
Click on the image above to see the new Rules Reference. This update goes into effect 7/10/2017.
Star Wars: Destiny Lead Designer, Lukas Litzsinger
Hello Star Wars: Destiny players!
It has been exciting to see all of the character combinations that players have been using with the release of Spirit of Rebellion! We have been collecting more rules questions and have another update to the Rules Reference document. This is a living document, and we want to make sure that it serves the current needs of the community.
Two new errata are added in this update. While we do not expect errata to be a common occurrence moving forward, we feel that it is necessary to make sure that we keep the competitive and casual environments fun and engaging. As such, we have made selections to promote positive game experiences at all levels.
The first errata is to the card Ammo Belt. Ammo Belt was too easy to pair with Second Chance, and in many games it could require players to deal massive amounts of damage to win the game. While this has not proven to be a strong combo at a competitive level, it warps more casual games and is difficult to deal with. Ammo Belt is now restricted so that it only works with weapons, which removes the combo and also makes the card more thematic. Anyone who is playing Ammo Belt with cards like Infantry Grenade and Thermal Detonator, interactions that we are happy exist, will find that this errata does not affect them at all.
The second errata is to the card Fast Hands. Fast Hands removes some of the inherent interaction in the game by allowing dice to be resolved immediately upon being rolled. While this is an ability that should exist in the game, the cost of 0 has made it too ubiquitous. It is particularly annoying to play against a Poe Dameron / Maz Kanata deck, which has been very popular. Putting a Fast Hands on Poe Dameron meant that control decks could not effectively target Maz Kanata in an effort to control the tempo of the game, as Poe could resolve his dice by himself. As such, we are now limiting Fast Hands to Yellow characters only. This keeps the card viable in a lot of decks but opens up more counter play against Poe Dameron/Maz Kanata decks.
There are several other changes worth noting. We have added more information about when shields are used, clarified that each player orders their own simultaneous effects, and made it clear that when a card moves the die always moves with it.
If you have any questions about these changes or need something answered that has not been addressed, please fill out the Rules Question form on our website.
May the Force be with you!
Download the new Star Wars: Destiny Rules Reference now to read the entire update before it goes into effect on July 10th. If you're planning on playing in a Store Championship, make sure to read the errata so you're prepared! Players attending a Store Championship before July 10th can still find the previous Rules Reference on the Star Wars: Destiny page.
As always, game rules, tournament regulations, and other support materials for Star Wars: Destiny can be found on our Star Wars: Destiny page.