The End is Nigh!

A Warhammer: Invasion Card of the Week spotlight

#WarhammerInvasion

Life in the Empire is brutal, and its violent and unstable conditions are enough to turn sane men mad. Faced with the ravages of war, disease, and Chaos, many become convinced that they are witnessing the end times. They travel across the Empire in ragtag bands, proselytising angrily to their fellow citizens and harshly criticising those who do not measure up to their deranged standards of piety. Believing that suffering is their lot in life, they charge headfirst onto the battlefield, diving into the fray and welcoming whatever fate their god has waiting for them. These are the ultimate martyrs.

Welcome to another card spotlight for Warhammer: Invasion The Card Game, a game of kingdoms, questing, and combat! This week, The Deathmaster’s Dance hits store shelves, and by Thursday, decks everywhere will include this fourth Battle Pack of The Corruption Cycle. Over the past two weeks, we’ve seen two cards from this exciting upcoming release: the massive Chaos unit Great Unclean One, and the Empire tactic Ulric’s Fury. Today, we’ll look at another Empire card, a unit that provides an inexpensive and versatile “meat-shield,” the Flagellants.

Flagellants seek out pain in the hopes of cleansing their soiled souls of the taint of sin. In battle, they look for the enemy’s weapons, hurling themselves to as painful a death as possible. While a questionable course of action for them, it can work out pretty well for you... since they can sacrifice themselves to prevent two damage to your capital!

Like Peasant Militia, a similar Empire meat-shield from the Core Set, these units have no power, only defense. But whereas the Peasant Militia is good for taking care of three incoming damage, the Flagellants can take four... if you manage their timing correctly.

Imagine you’ve been hit for four damage in a zone in which the Flagellants are defending. During the “Assign Damage” Phase, place two damage on them. This will kill them, but not until the “Apply Damage” Phase... so you can place the other two damage on your capital. Now, in the action window between these two phases, sacrifice the Flagellants. They go away, taking their two damage with them (they’d have died anyway, but this way you benefit), and you get to remove the two damage you just assigned to your capital as a result of their card effect! Viola! Four points of damage have been averted.

As mentioned above, the Flagellants are also more versatile than the Peasant Militia (though more expensive). In a pinch, you can sacrifice them to cancel two damage to any zone of your capital, even if they aren’t in that zone. Sure, this isn’t the most efficient use of this unit, but if means the difference between defeat and survival... well, it’s a small price to pay.

Don’t forget to pick up The Deathmaster’s Dance when it hits shelves this week, and join us next week when we take another look at the upcoming Assault on Ulthuan expansion!

In Warhammer: Invasion The Card Game, designed by Eric M. Lang, two players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.

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