A look at the forces of Chaos in Warhammer: Invasion LCG!
Welcome to the second of four articles about the races found in the Warhammer: Invasion Core set. Each of the races is designed to have a unique overall feel, as well as having multiple paths to victory.Last time we discussed the might of the Empire. Now we dive into Chaos!
Wind biting through his furs, Dwerin pulled them tighter about himself. His journey to the frozen climes at the top of the world has not been easy. His right arm is devoid of skin, and muscle tissue shines wetly in the starlight. The Blood God, Khorne, has blessed him with a mark of his favor. His hand, though barren of flesh, is stronger than it has ever been. He climbs once more, redoubling his efforts to reach to top. Only true champions of Chaos can make it to eye of the world, where the gods look upon you. Only by journeying to the gate, can you become immortal!
Volatile, mutable, and sometimes downright hateful, that’s Chaos in a nutshell. Followers of Chaos are devoted to one of four Ruinous Powers: Tzeentch (the Changer of Ways), Khorne (the Blood God), Nurgle (The Lord of Plague), and Slaanesh (the Prince of Pleasure). Almost all cards with the Chaos border are directly affiliated with one of these horrific gods.
Chaos is powerful, but not in a brutal way like the Orcs. As a Chaos player, your power is rooted in alteration. There are many ways to alter cards in this game, some scorchingly overt and others insidiously subtle.
Absolute Power, Absolute CorruptionOne aspect of Warhammer: Invasion that we haven’t talked about yet is corruption. This represents the taint of chaos manifesting itself in a character, usually temporarily. A unit that becomes corrupted cannot attack or defend, and you only get to restore one corrupt character per turn, so if all of your forces fall for the taint, you’ll be in trouble!
Chaos excels at corrupting units. It’s what they do. Are those badass counterstriking Reiksguard Knights holding you at bay? They won’t do much if they can’t defend that turn! Are you having trouble keeping up against an Orc Horde deck? Corrupt their heavy hitter and buy yourself some time.
As if this wasn’t enough, Chaos also has cards that capitalize on the presence of corrupt units in play. Melekh the Changer is a game-breaker in the right situation, and in the right deck.
Feel the BurnCorruption isn’t the only thing Chaos does. Another area they excel at is using the powers of Tzeentch to “burn” units into the ground. Cards like Flames of Tzeentch are so obviously useful they don’t bear explanation, but be warned that Chaos has more than just this in its bag of tricks. They have pestilent mages of Nurgle flinging disease, spawnling beasts that explode when they leave play…
Playing against the horrible forces of Chaos will teach you to treat your units as expendable and you will either need to protect them (which is easier for Order than Destruction) or simply accept their limited life spans as a cost of war. If you’re the type of player that enjoys the rush that comes with knowing you could take out your opponent’s best guys any time you want, this aspect of Chaos was designed specifically for you.
Mutations Chaos Mutations are a staple of the Warhammer mythos, and they find a home in this game right here. Unsurprisingly, Chaos is really good at modifying its troops in the most obscene, horrific ways. If you enjoy “frankensteining” together your perfect unit out of the ideal mix of awesome powers, mutations will appeal to you greatly.
So there you have it, a taste of Warhammer from the dark side. Chaos is indeed a force to be reckoned with, so how are the other races going to deal with them? You’ll have to find out next week!
Join me next time, when we look at the savageness of Orcs.
Warhammer Invasion The Card Game is a card game, by Eric M. Lang, in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order -Dwarfs, High Elves, Empire- or the forces of Destruction -Orcs, Chaos, Dark Elves- as they seek to extend their empire to include the entire Old World.
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