“The real mission? We’re going to save the human race.”
– Jack Weyland
Where is humanity headed? Jack Weyland wants to take us to the stars, but what will be the human cost of his efforts? Order and Chaos pits three new subversive Anarchs against the bleeding edge ice and operations with which the Weyland Consortium intends to safeguard its most far-sighted and futuristic ambitions.
With its 165 new cards (three copies each of fifty-five individual cards), Order and Chaos amplifies the high-stakes cyberstruggles between the developers at Weyland Consortium and those destructive Anarchs who would rather see the corporation’s utopian ambitions reduced to ashes than raised to the heavens upon the backs of the downtrodden.
Accordingly, you’ll find a slate of new identities, tech, and tools for these factions that enhance their core strengths, even as they permit the exploration of new themes and decks. The Weyland Consortium gains a host of new, advanceable ice, as well as new strategies for protecting their agendas and assets while raking in bundles of quick credits. Anarchs, on the other hand, unleash a plethora of destructive new programs and resources that can tear apart anything a Corp can put together, whether they use them to further their humanitarian efforts or simply vent the pent-up rage of a disenfranchised youth.
Finally, Order and Chaos presents fans of every faction with six different neutral cards that they can use to safeguard their servers, evade tags, and advance their economies.
Bigger. Bolder. Better.
In Order and Chaos , the Weyland Consortium looks to expand its business, building upon its industry leadership in construction to piece together taller towers, stronger ice, and the foundations of a space program that aims to take humanity into the stars.
Since the game’s Core Set , the Weyland Consortium has established itself as the go-to company for fast money, massive walls, and lethal meat damage. None of that changes in Order and Chaos . In fact, the expansion gives Weyland even more cards to reinforce its competitive advantage in these key categories.
Furthermore, Order and Chaos adds greater diversity to the Weyland Consortium’s holdings, as it introduces three new identity cards. Like Gagarin Deep Space ( Order and Chaos , 2) each of these new identities lays a solid foundation that can support a whole new set of strategies and business tactics.
Vengeance. Subversion. Destruction.
Most Anarchs are fueled by their hatred for corporate corruption. Some may risk their own lives and livelihoods to champion the oppressed and the downtrodden. And others may simply view running as a means to lash out against a world that chafes them.
The three new Anarchs in Order and Chaos approach the game’s cyberstruggles from wildly different positions along this spectrum. Still, they all share an inner fire that eats at them, and they all excel at torching corporate servers, liberating corporate secrets, and exposing corporate lies.
In Order and Chaos , the game’s Anarchs gain new cards that allow them to amplify their assaults against Corporate servers. Whatever the Corps can build, these Anarchs can destroy. You’ll find viruses spawning in all directions, run events that allow you to destroy ice, other events that limit the Corp’s hand size, and a new AI program that’s easily among the game’s most efficient icebreakers.
Though the expansion’s destruction runs rampant, and though all its new Anarch cards may reinforce the faction’s noisy, high-risk approach to running, there is another primal concern that runs beneath all the Runners’ angst and anger. At the root of all the new programs, hardware, and techniques these Runners have developed is the fundamental belief that humans should be humanity’s most important concerns. Humans are not commodities.
Accordingly, Edward Kim ( Order and Chaos , 28) and Human First ( Order and Chaos , 48) arrive to combat the Corps’ use of androids and the ways that they trample vast swaths of humanity underfoot in the name of “progress.”
Develop or Destroy?
The majority of the cards in Order and Chaos may focus on the Weyland Consortium and the Anarchs, but the expansion has plenty to offer all the game’s factions. You’ll find eighteen neutral cards (three copies each of six different neutral cards), as well as a host of low-influence-cost cards that can readily help any deck renew its focus upon the economic efficiencies underlying the game’s cyberstruggles.
With all the expansion’s new cards at their disposal, will the Corps be able to build their walls faster than the Runners can tear them down? We’ll soon learn where humanity is headed next. Order and Chaos is scheduled to arrive at retailers in the fourth quarter of 2014.
Until then, visit our Order and Chaos description page for more information, and stay tuned for more previews and other Android: Netrunner news!
Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android . It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.