“Welcome to Heinlein. There are fifty-four hours left of sunshine before the Lunar Night, and it is currently a balmy ninety-two degrees Celsius outside. Thank you for traveling on the Challenger Memorial Ferry.”
After heading Upstalk and passing through The Spaces Between , it’s time to land on the moon. First Contact shakes up the contests between Corp and Runner by introducing three new region upgrades, mythic ice, new traps, resources, and a new Anarch identity. The Data Pack’s sixty cards (three copies each of twenty different cards) also depict a new meat space.
From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar’s, First Contact immerses players in a strange and alien setting where everything you thought you knew is just a shade different, and it’s all that much more important to find someone to guide you through your ongoing cyberstruggles…
You’re a Runner who has just found your way to the moon. Gravity is low. The people you pass almost all wear spacesuits, just in case the atmospheric pressure suddenly drops. There’s just one fully established city, Heinlein, and everything is enclosed. Confined. Watched.
There are places you can go, however, to avoid some of the closest scrutiny. And there are places that are cleverly disguised Corporate traps. If you want to be sure you don’t mistake one for the other, you’ll likely need a guide.
From the energetic thrum of Duggar’s ( First Contact , 54) to the debauched halls of Eliza’s Toybox ( First Contact , 42), the lunar landscape of First Contact is filled with opportunities – and diversions – that can lead you well off of the beaten path.
Some of these locations, like Eliza’s Toybox and Port Anson Grid ( First Contact , 44) are firmly under Corporate control. They’re dangerous places for you to find yourself during any exploratory romps you might take. Still, they can be dangerous places to leave unexplored, too, and if your path leads you to a business like Eliza’s Toybox, you may just want to sabotage its operations before the Corporation can use it to start curtailing your activities with powerful sentries like Janus 1.0 ( What Lies Ahead , 12) and barriers like Wotan ( Second Thoughts , 30).
Thus, it might be a good idea to head to Duggar’s. It may be hard to sort through the chaos inside, but the word is that if you do, you can generally find a lead to whatever – or whomever – you seek. After all, even though the corps built Heinlein and everything in it, there will always be groups of people who refuse to identify themselves with the corps and governments that oversee their activities. They simply learn how to disguise their anarchic tendencies. They adapt. They survive. And if you’re looking to meet with some of them, you’d do well to make friends with Rachel Beckman ( First Contact , 60).
As long as you can avoid drawing attention to yourself, and avoid getting tagged, Rachel Beckman is your best friend. After all, the moon is a strange and alien place, full of new challenges and new dangers, and Rachel Beckman is in the business of keeping you alive.
Make Your First Contact
Whether you play as Corp or Runner, you’ll find plenty of reasons to make use of the new assets, upgrades, resources, and other cards from First Contact .
First Contact is scheduled to arrive at retailers in the third quarter of 2014!
Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android . It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.