Battle the threat of a rising cult in Crusade of the Forgotten , the third Hero and Monster Collection for Descent: Journeys in the Dark Second Edition !

In this Hero and Monster Collection , you’ll find four heroes, two golems, three medusae, and four sorcerers previously only available through the first edition of Descent . Alongside these figures, which feature completely reimagined artwork and figure sculpts, you’ll encounter two brand-new quests, Crusade of the Forgotten and Shadowside Watch .

In our last preview , we examined the beguiling magics of the medusae and the healing power of Andira Runehand. Today, we turn to the arcane spells of Astarra and the stony strength of the golems!

Master of the Arcane

In each generation, a few brilliant minds provide small contributions to the growth and establishment of rune magic. The decades of dedication necessary for this task never interested Astarra, who preferred a quicker, more direct path. Even after being expelled from the University of Greyhaven for knowing far more than she should, Astarra continued to develop her gift by seeking out Runemasters who would share their secrets. Now, she turns her strange magics to battling the sorcerers of the Forgotten, hoping to learn new secrets when she tests her might against them.

Astarra is an accomplished mage, adept at using many kinds of magic, but her special passion is teleportation and magical movement. In your quests, you’ll find that Astarra can move much further and faster than seems possible. Her hero ability can be used once per round, and it allows you to spend one movement point to remove Astarra’s figure from the map and place her in an empty space adjacent to a hero within three spaces. Not only does this allow you to cover distances faster than ever, it also allows you to bypass troublesome terrain, or leap to the aid of a beleaguered hero.

Astarra’s heroic feat gives you more options for moving around the map in a hurry. This heroic feat can be used at the start of your turn to move every nearby figure one space. This feat can be used in conjunction with Astarra’s ability to give her better options for teleporting, but it can also be used to move monsters, shoving them away from the heroes or bringing them close enough for the heroes to quickly dispatch them.

Carved of Runic Stone

Relics of a previous age, many golems now wander free from any masters. Their rune-forged bodies having long outlasted any ancient bonds. Many upstart mages seek to manipulate a golem’s minute intelligence, but their illusions of control are swiftly crushed by the golem’s temperamental whims. Only a truly seasoned mage can master these magical constructs. Unfortunately for the people of Terrinoth, the sorcerers that lead the Forgotten are nothing if not seasoned.

In battle, golems are fearsome opponents. Though slow and ponderous, their strength is prodigious, and they are nearly impossible to topple. Many a foolish hero has blunted his weapon attempting to cleave the living stone that forms a golem. Every golem has the Ironskin ability, meaning that it is immune to Pierce and all conditions. In addition, every golem can spend a surge to deal more damage, adding to their already massively powerful combat dice.

Master golems are even more difficult to bring down. They share the Ironskin ability with other golems, but they have even more health and can surge for more damage than minion golems. In addition, your master golems have the Unmovable ability, allowing them to ignore any game effects that would force it to move. Once a master golem has taken a stand, no power in Terrinoth can shift it from its place.

The Forgotten Are Coming

The cult of the Forgotten poses a potent threat to everyone in the realm. Whether you oppose their machinations with Astarra’s magic, or serve the cult of the Forgotten with unmovable golems, you’ll find the heroes and monster you need in this Hero and Monster Collection .

Look for Crusade of the Forgotten at your local retailer soon!

Descent: Journeys in the Dark Second Edition is a story-driven board game for 2-5 players that takes a party of adventurers deep into the dungeons of Terrinoth for adventure, treasure, and glory. Players will embark on a campaign of linked quests as they develop characters based on four fantasy archetypes.

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