The members of The Lord of the Rings: The Card Game design team like to keep in touch with the game’s player base and follow the discussions on its forums as much as time allows them. They’re always delighted by how much passion the game inspires in such a large and vocal community, and they wanted to offer some contributions to the ongoing discussions.
Accordingly, they decided that they’d like to write a periodic series articles. These “Second Breakfast” articles will release from time to time and address the unique challenges and opportunities available with the world’s first cooperative and solo LCG® .
Today, lead developer Caleb Grace looks at the challenges of building player decks.
Lead Developer Caleb Grace on Building Player Decks
The Lord of the Rings: The Card Game appeals to a lot of players who have never before delved into deck-building, and I’ve recently heard a lot of players talk about the challenges they face in building fun and successful player decks. I just recently built a new deck that I really like, so I thought I’d share it here and explain some of the decisions that went into it.
My latest creation is a Tactics and Spirit deck with a focus on the Ranged keyword. The deck uses the heroes Bard the Bowman, Legolas, and the Glorfindel from Foundations of Stone . It’s a lot of fun to play, it excels at both questing and fighting, and it shines in both solo and cooperative play.
Bard the Bowman
Glorfindel ( Foundations of Stone , 101)
Gandalf ( Core Set ) x3
Arwen Undómiel x2
Bofur ( The Hobbit: Over Hill and Under Hill ) x2
Eagles of the Misty Mountains x2
Defender of Rammas x3
Gondorian Spearman x2
Envoy of Pelargir x3
Escort from Edoras x3
Elrond’s Counsel x3
Hands Upon the Bow x3
A Test of Will x3
A Light in the Dark x3
Building Around a Theme
My inspiration for this deck was the Great Yew Bow ( The Hobbit: On the Doorstep , 14). I wanted to play with heroes who could use it to destroy enemies in the staging area. That’s why I chose Bard and Legolas. But in order to use the Great Yew Bow effectively throughout a game, I have to be able to keep my threat below the engagement costs of the enemies in the staging area. That meant I needed to keep my starting threat low and find enough Willpower to quest successfully each round. Those concerns led me to choose Glorfindel as my third hero. His low starting threat, combined with his high Willpower, made him the perfect counterpart to my archers. Also, his Noldor trait and Spirit icon allow me to reduce my threat with Elrond’s Counsel ( The Watcher in the Water , 59) and cancel When Revealed effects with A Test of Will ( Core Set , 50).
Once I had selected my three starting heroes, the rest of the deck came together quickly. As long as I stuck to my central theme of eliminating enemies before they could engage with me, it was easy to decide which cards fit and which ones didn’t. In the end, I had constructed a deck that I couldn’t wait to see in action.
When I play a scenario with this deck, I hope to find any combination of several key cards in my opening hand. If I don’t see them, I’ll usually use my mulligan to try again:
Playing the Deck
During a game, I like every deck I build to be able to accomplish a number of tasks: quest successfully, defend against enemy attacks, destroy enemies, draw additional cards, and reduce threat. This deck can do all of these and frequently finds ways of doing two or more of them at once.
In a multiplayer game, I encourage my teammates to engage as many enemies as they can so I can shoot them with Bard and Legolas. If there are too many enemies for my teammates to defend on their own, I can use Arwen’s ability to give my Defender of Rammas ( Heirs of Númenor , 7) an additional point of Defense Strength and Sentinel so that he help defend across the table, or I simply prevent one of those enemies from attacking by playing Feint ( Core Set , 34).
Journeys in Middle-earth
I’ve had a blast playing this deck against a variety of scenarios since I put it together. If you decide to give it a try, I hope you have as much fun with it as I have. Or perhaps reading this article has given you your own idea for a deck you’d like to build instead. Whatever you decide to play, I wish you luck on your adventures in Middle-earth!
Our The Lord of the Rings: The Card Game developers will continue their Second Breakfast series of articles at intervals, whenever they can spare time from peering into the depths of the Palantíri to report their findings.
In the meantime, keep your eyes open for more previews and announcements related to The Lord of the Rings: The Card Game !
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.