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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 15/04/2008 21:04:34
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TripsEX
Joined: 23/02/2008 17:19:45
Messages: 940
Location: Milwaukee, WI
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TripsEX
Character
6 Difficulty - 6 Control
+0M Block
6 Handsize - 27 Vitality
Order / Fire / Good
E Discard 1 card: Your Throw attack gets +X damage. X equals the discarded card's control.
R Commit: After your opponent plays an attack, draw 2 cards. Discard down to your characters handsize. If you have lost vitality this turn, you may discard 4 momentum to ready this card.
Basically, in real fights I can stand toe to toe and throw punches and kicks, but if I put someone on the ground I pretty much win. So Throws are a big thing for my character, and the ability to keep cards in my hand since I always try to keep my options open.
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The ASASF
Asset - Unique
1 Difficulty - 5 Control
+2M Block
Order / Fire / Good
First Form F: Add a "G: F" character to your stanging area. You lose 3 Vitality.
E Commit: Your opponent's attack gets -X damage. X equals double the amount of characters in your staging area.
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Cognizant Sesquipedaliens Breakdown
Action
4 Difficulty - 5 Control
+3L Block
Infinity
E: This attack's enhance phase ends, and not resolve. This card is added to it's owner's momentum immediatly. Your opponent's next control check this turn gets +2.
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 16/04/2008 00:46:44
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PlayingWithYang
![[Avatar]](/ufsforums/images/avatar/339a18def9898dd60a634b2ad8fbbd58.png)
Joined: 26/03/2008 00:05:28
Messages: 641
Location: SF Bay Area, California
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.Stephano.
6 HS
26 Vitality
Life/Good/All
E, Discard one momentum: Your attack with higher speed than damage gets -X damage. If this attack deals damage, draw X cards. X equals the difference between this attack's speed and it's damage.
R, Commit: After you grant an attack a speed bonus, you may discard X cards.
If you do, that attack gets +X damage. X equals the speed bonus.
I love those three symbols... Life and All are my favorite, and Good would allow me to use my favorite all time attack Flowing Gale Hook. Personally, I think I'm pretty broken....
Stephano's Mustachio
Asset
Unique
3 Difficulty
5 Control
First F, Destroy this foundation: Until the end of your opponent's next turn, your hand size is increased by two and your control checks get +1.
It All Happened So Fast...
Attack
5 Difficulty
2 Control
Stephano Only
If a card or ability would grant this attack a speed or damage bonus, make a control check against a difficulty equal to the amount of that bonus. If successful, that bonus is doubled and if this attack deals damage, remove it from the game.
Maybe...
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Proud Winner Of An OMGInfinity Patch, a Holy Smokes It's Evil Patch, a jebus christ Chaos Patch and a WTFAll Patch.
Second Place at the Bay Area Champs?!
Top 4, WCC Teams...
Mentioned In Hatman's Sig
Often-Times Player of Yang |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 16/04/2008 12:15:35
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Nevan
Joined: 21/03/2008 23:11:32
Messages: 458
Location: A place somewhere on earth
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Due to my injury and the following freetime, I was bored a bit :O
It´s just for show, if there´s something broken or not, keep it :)
Matti Arndt
6 Difficulthy
6 Control Check
+0 mid block
Handsize: 7
Vitality: 23
Good/Order/Water
While this card is ready, your control checks cannot be modified
E Commit one foundation: Commit one of your opponents foundations or assets. Both cards do not ready as normal during each players´ next Ready Phase. They stay commited and both players lose X vitality. X equals either the difficulthy or control of your opponents commited card (whichever is lower). This ability cannot be canceled or negated.
R: After your control check to play a card has been modified, gain X vitality. X equals the amount the control check has been modified by. If you have gained more than 4 vitality this way, ready this card. Playable while commited.
“Shun the non-believer! SHUUUUUUUUUN!â€
Magical Leopleurodon
Attack
4 Difficulthy
3 Control Check
+1 mid block
Good/Order/Water
4 speed high
4 damage
Ally * Reversal
If any card or effect would reduce the control check to play this card, negate and destroy/discard it.
E Discard this card from your card pool: Gain 3 vitality.
E: If this attack deals damage, add it to your staging area as a foundation ready.
F: Either add this card to your hand or search your deck for the card Candy Mountain Candy Cave, show it to your opponent and add it to your hand (your choice). Only playable from your staging area.
“It will guide us the waaaaaaaaaaaaaaaay!â€
Map to Candy Mountain
Action
1 Difficulthy
4 Control Check
+1 high block
F: Search your deck for the card Map to Candy Mountain, show it to your opponent and add it to your hand and then gain 1 vitality.
F: Search your deck for the card Candy Mountain Candy Cave, show it to your opponent and add it to your hand. Only playable if there are at least 2 copies of this card in your card pool.
“Yeah Charlie, we found a map to Candy Mountain!â€
Candy Mountain Candy Cave
Asset
3 Difficulthy
6 Control Check
+1 low block
Terrain * Unique
R Commit: After a control check has been modified, add X Candy tokens to this card. X equals the amount the control check has been modified by.
F Commit, remove all Candy tokens from this card: Until the beginning of your next turn, all your control checks are increased by X. X equals the number of Candy tokens removed from this card.
“But you have to enter the Candy Mountain Candy Cave, Charlie!â€
Sweet Sugary Goodness
Foundation
2 Difficulthy
5 Control Check
+2 low
R Commit: After your control check has been modified, put X Sweet tokens on this card. W equals the amount the control check has been modified by.
F Commit: remove all Sweet tokens from this card: Gain X vitality. X equals the number of Sweet tokens removed from this card.
“A proven wonder!â€
This message was edited 1 time. Last update was at 16/04/2008 12:16:18
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Xenomic wrote:There are mall security ninjas?! You mean Nevan is actually one of them!? o.O
Immortal-JyNxX wrote:Addes never was a problem. Only to those who don't own a playset.
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 23/04/2008 14:08:12
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icky
Joined: 10/04/2008 18:28:41
Messages: 126
Location: cambridge UK
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Icky AKA Lilly
3/6
+0M
8 Hs
20 Vit
Water Evil Fire
Whislt this card is ready when you fully block an attack your opponent looses x+1 vitality X equals the ammount of characters you have in play
F commit once per turn: discard x cards your opponent loses X vitality, Only playable if youhave not added cards to your hand this combat phase X may not be greater than your handsize. You may not ready your character until your next ready phase
R: Once per game negate an action or play an action in your discard pile, no control check nessacery.
"Outside 7?"
Balls Deep
attack
Water Order All
5/3 +1Mid
0Mid 5DMG throw. Stun 4
E:when your opponents blocks this attack you gain x vitality x equals the damage the attack has dealt rounded down.
The Outside 7
Action
water Fire Infinity
0/7
+0Mid
R commit one foundation: when you block with this card change the zone to any other. This action may not be negated.
This message was edited 3 times. Last update was at 01/05/2008 09:01:43
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A wise man once said "chuck norris is coming, RUN FOR YOUR LIFE" |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 01/05/2008 06:14:37
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DrUnK3n_PaNdA
![[Avatar]](/ufsforums/images/avatar/6516c28727509c3db6280ae16254e916.jpg)
Joined: 01/05/2008 04:50:05
Messages: 293
Location: Seattle, WA
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Drunken Panda:
G:M
Height: 6'1"
Weight: 195
BT: B
WATER/DEATH/GOOD
HS: 6
Vitality: 26
First F: Commit, Discard a card from your hand. Place X Beer Counters on this character where X equals the control of the discarded card. Only playable when there are zero Beer Counters on this card.
E: Remove X Beer Counters from this card, your attack gets +X damage and -X Speed. You may only remove enough Beer Counters to reduce this attack's speed to one.
This message was edited 2 times. Last update was at 01/05/2008 06:18:07
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"Some people juggle geese..."
::Sakura:: , **Dan** , **Guy**, **Lilith** *Makoto*
I has a Chaos patch!
Somebody set up me a Life Patch! |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 18/05/2008 21:02:46
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cena_wolf
![[Avatar]](/ufsforums/images/avatar/f1676935f9304b97d59b0738289d2e22.png)
Joined: 16/05/2008 15:50:55
Messages: 148
Location: With Her
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Arthur "Cena" Ornelas
6/6 - +0M - Good/Life/Water - Character - H/Vit: 7/21 - (G: M Ht: 5'7" Wt: ?? BT: ??)
While this character is committed, your character gets +3 to his maximum vitality. During the Ready Phase of your turn, you may choose to lose 3 vitality to keep this card commited.
R Ready: After your Reversal deals damage, gain vitality equal to it's control. Only playable while committed.
"I swear, if I see another fat penguin knock me off that platform, I'm gonna start knifin'."
No Johns
4/3 - +1L - Good/Life/Void/Water - Action - Breaker: 1
R Discard 1 card: After your opponent reduces the damage of your attack, your opponent's attacks get -X damage until the end of your next turn. X equals either the reduced damage or your discarded card's control (whichever is lower).
Cena E Discard 2 cards: Gain X vitality. X equals the total of the discarded cards' control. If your opponent is "G:F," X equals half the total of the discarded cards' control rounded up instead.
"Seriously, can we have a bigger bunch of babies? Wait, that's not fair. Cheap. Stop that. No, seriously."
Explination: I'm a bit of a Water fan (playing Golden Sun helpped, and explaines the next part). I'm also a bit of a healer fan (Mia from GS helped that, too), so I went with Good/Life. Void's there because I used to love it (not so much, anymore). As for the G:F part of No Johns...well, let's just say I'm not so good with the ladies.
More soon, I hope.
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<NintendoLand>|<L-Canceled (My Blog)>|<Golden Sun Battle Pack: Mia v. Jenna (Work in Progress)>
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 18/05/2008 22:38:21
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Seniko
![[Avatar]](/ufsforums/images/avatar/269d837afada308dd4aeab28ca2d57e4.jpg)
Joined: 22/03/2008 23:33:23
Messages: 82
Location: Cookeville, Tennessee
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To be quite honest, I'm amazed this topic has lasted this long! Come on people! Let's see some more characters! =D
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Ultimate Attack: Void Nova with multiple 34-294 Damage
Kilik-All|Nagase-Good|Yun-Seong-Order|K'-Chaos|Nightmare-Evil
Patches:Chaos|Good|Evil
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 18/05/2008 23:23:32
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PigeonPimp
![[Avatar]](/ufsforums/images/avatar/4bb948d5b21472509627f7f4c2a44784.png)
Joined: 18/05/2008 21:32:53
Messages: 102
Location: Cornwall
Offline
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Nevan wrote:Magical Leopleurodon
XD Nice!
Sir Snoopy
6/6 +0M
7 HS / 27 L
Good/Good/Good
R Commit, Lose 3 Vitality: When you are taking damage from an attack, reduce that damage to 0.
E Discard this attack from your card pool, gain X vitality. X equals this attacks control. Only playable during your attack.
Not broken, but still pretty playable. Well, IMO anyway
Asset
Woodstock
Sir Snoopy Only, Unique
3 Diff/3 Cont
While this card is in your staging area reduce all vitality loss and damage dealt to you by 1.
R Destroy this card, when you are taking damage from an attack, reduce that damage to 0.
Attack
Righteous Beagle
7 Diff/3 Control
+1 High Block
1 Speed High
7 Damage
Throw, Desp 4
E This attack gets -X damage: You gain X vitality. X equals this attacks damage. Abilities that modify damage cannot be played for the rest of this attack.
Okay, my reasons for this theme. Snoopy is an old pet name from an ex which kinda stuck. The 'Sir' is from my passion for knights. I honestly believe in the whole honour, valour, and nobility thing. Damage reduction is kinda my thing, I'm a habitual Good Control player as it's about the only deck style I'm actually fairly proficient with. LOL
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The Pimp Special: Playing four Turnabouts off the same trigger. ^_^
Proud Member of Team Fruit F#@!er |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 21/05/2008 00:05:38
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Captain_Ren
![[Avatar]](/ufsforums/images/avatar/2cbca44843a864533ec05b321ae1f9d1.jpg)
Joined: 25/02/2008 23:06:40
Messages: 3634
Location: R-D-L, Quebec (or Somewhere in Time)
Offline
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it needs MOAR card pics. i do have the templates
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| RETIRED Lord of the Soapbox | Most epic Avatar 2008 | UFS Quebec's Vigilante | Currently Stalking (for the lulz): dEaNa | God of Metal Collection: 128 (97 foiled) | elevated to Hero status on:04/06/2008 18:52:21 | DesuDesutrade list | Creator of Disney Vega |
WANNA KEEP YOUR TRADE REFS? |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 22/05/2008 04:14:35
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staffme
![[Avatar]](/ufsforums/images/avatar/41bcfd9ab658ebaac1661f58080aad6b.jpg)
Joined: 19/05/2008 04:06:43
Messages: 8
Location: in angels arms
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ok then lets try this,
character:
gareth curl(staffme)
hand:7
health:24
fire,air.evil
F:till the end of your next turn when you take damage you can put two cards from your hand in to your momentum.
E:commit:your attack get powerful 4 or multiple 3 by a call of heads or tales(opponent chose).
asset:
deck bag of fun!!!
3/6
F:you and your opponet can take two cards from there hand and put then in there deck and draw two cards.
foundation:a plan is needed is for war but never ready
1/5
R:when you are takeing damage you can discard any number of cards to
give any attack -x(x is how many cards you discarded)
attack:
rage of the fallen angel
8/2(2mid block)
fire,air.evil
4-mid
12-damage
E:your opponet this attack
can only play two E`s this turn if this attack deals damage.
well then have fun all!!!!
This message was edited 1 time. Last update was at 22/05/2008 04:22:22
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Conqering others is strength,conqering yourself is true power.
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 22/05/2008 07:10:13
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MC Tic Tac
Joined: 25/02/2008 16:34:29
Messages: 108
Location: Nottingham, UK
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Just had to rewrite mine as it was technically and utterly broken (and added a attack and a foundation):
MC Tic Tac
Hand size: 6
Vitality: 33
Ht 6'0
Wt 220lbs
BT ?
Earth/Good/Water.
'Any attack that deals damage even when fully blocked deal no damage to this character'
E: Commit 1 foundation and Discard 1 Momentum or 1 card from your hand: this attack gets - X damage. X = the control of the card
R Commit: After you have played your 3rd attack this turn if you have 1 Punch, 1 kick, and 1 Weapon attack in your card pool play a forth attack (no control check necessary) and that attack is unblockable.
Attack:
Earth, Good, Water
220lbs Drop......
High, speed 4
Damage 7
E: Commit 1 Foundation: Give this attack the weapon, punch, or kick keyword.
Foundation:
Earth, Good, Water
E: Your Punch, kick, or weapon attack gets +x Speed. X equals the number of attacks of the same type in your card pool.
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Harder,
Better,
Faster,
Stronger. |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 22/05/2008 16:15:21
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castrostance89
![[Avatar]](/ufsforums/images/avatar/466accbac9a66b805ba50e42ad715740.jpg)
Joined: 22/03/2008 21:56:25
Messages: 513
Location: death city
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Alex Marco
Life, Death, Order
8 Hand Size 18 Vitality
R: After your opponent plays an attack (not as a block) with Powerful or Stun they discard X cards. X is equal to the control of the attack.
R Discard 2 Momentum: After a card or ability that grants a damage bonus is played during your opponent's attack , your opponent commits X cards in their staging area(of your choice). X is eqaul to the bonus given. If your opponent cannot commit the appropriate number of cards, discard the attack recieving the bonus from the card pool and negate its effects.
Attack-
Sin of Wrath
8 difficulty/3 Check
4 speed low/ 6 damage
Life, Death, Order
E: Your opponent reveals their hand. Choose a card in their hand that has an effect that would alter the damage of an attack and increase this attack's damage by X. X equals the control of the choosen card. If this attack deals damage your opponent may not play any Stun or Powerful attacks during their next turn.
Foundation-
Sin of Envy
2 Difficulty/ 5 Check
+2 High Block
Life, Death, Order, Void
R Destroy this Foundation: After your opponent plays a card, if they have more cards in your hand then you do, they discard cards until they have the same number of cards in their hand as you. Only playable during your opponent's turn and only playable if you have atleast one card in your hand.
This message was edited 1 time. Last update was at 01/06/2008 20:21:52
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Future Champion and the Bringer of Lava Sharks
Top 8 Team Worlds 2008
Top 30 Worlds Singles 2008
5th Place Columbia SC AOP
A member of the mighty team Lion Stance
Part of the Pppppshoe Brigade
ATL's resident 'Bad Player'
Winner of a: Death Patch, All Patch, and Good Patch
DONT WALK INTO LIQUID FORM!!!! |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 01/06/2008 04:49:11
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Awakenz
![[Avatar]](/ufsforums/images/avatar/e0f7a4d0ef9b84b83b693bbf3feb8e6e.jpg)
Joined: 21/03/2008 10:31:42
Messages: 991
Location: Your mom
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Awaken
4/6 +0M
7 HS
24 Vitality
Fire/Infinity/Void
Static: While this card is ready, all difficulties to play cards are increased by the number of Sleep Tokens on that players character
R: After you play a non-attack card into your card pool place or remove one sleep token from any character in any staging area, this ability may be played by either player, playable while committed.
E Commit, Discard 1 card: Target player discards cards equal to the number of Sleep Tokens on their character.
Signature Attack
______________
Sleeper Hold
5/3 +3H
4H 6DMG - Stun: 3 - Awaken Only
Fire/Infinity/Void
E: Choose a resource symbol, cards used to block this attack with the chosen resource symbol get +X to their block modifier, X equals the number of sleep tokens on that players character.
R: When the stun ability of this card is played you may choose the foundations stunned by this cards stun ability. Your opponent may discard cards equal the total stun rating of this card to negate this effect and the stun ability.
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Team Misery!
I will try to be nicer, if you try to be smarter!
Top 8 Teams Nationals '08 - South Arena Showdown Team Champions
The Voice of Steve Horvath
Thats right...I am an asshole!
+18/-0 Tradez!
Cool Comics Scout / Organizer of the South Arena Showdown ( September 26th - 28th 2008 )
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 01/06/2008 08:13:16
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paperlink
![[Avatar]](/ufsforums/images/avatar/c8dfece5cc68249206e4690fc4737a8d.jpg)
Joined: 22/03/2008 14:15:36
Messages: 1731
Location: Omawho? Nebraskwhat?
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*PaperLink*
Character
6/6
7HS, 19V
ALL, ORDER, LIFE
F: Discard 1 Character card: Draw 1 card.
R Commit: After your opponent plays an ability printed on a non-character card in their staging area, cancel its effects and destroy that foundation. This card does not ready during your next ready phase.
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Commit 1 Soapbox
Asset
ALL, ORDER, LIFE
R Commit: After your opponent passes a control check by committing foundations, ready all of their foundations, then commit X of their foundations. X equals the number of foundations they committed to pass the control check.
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Smartass Comment
Action
1/3
ALL FIRE LIFE
R: After your opponent plays an attack, play one attack from your hand, following all restrictions and paying all costs. This attack resolves before your opponent's attack.
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Commit 1 Soapbox co-founder | Jin Saotome Fan | Hated by Vik's computer | Quit Smoking with Anti-Venom |My Trade list | My Generation Is For Sale|
If you ever have problems with anyone, just yell "TYPHOOOOOOON!" at the top of your lungs. They'll forget what you were talking about. |
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![[Post New]](/ufsforums/templates/ufs/images/icon_minipost_new.gif) 01/06/2008 15:43:45
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Ninjacheese
![[Avatar]](/ufsforums/images/avatar/0bd65e799153554726820ca639514029.png)
Joined: 20/05/2008 16:12:03
Messages: 199
Location: Fighting Foos.
Online
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*Senor Queso*
6 HS / 28 Vitality
Fire, Death, Order
R, Discard 1 Momentum: After your opponent plays an Enhance printed on a card in their staging area, cancel that Enhance. Your opponent then discards the top X cards of their deck, X is the control of the card the ability was printed on.
E: If your opponent's attack deals no damage, add the top card of your discard pile to your momentum.
R, Commit 2 Foundations: When an attack would deal more than it's printed damage, return that attack to it's printed damage.
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Patches: Fire, Order, All, Evil, Good, Death. |
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