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As TI3 was being designed last year, there were many things from TI’s past that I wanted to include in the game. You can look back at my first TI3 “design notes” column and see my itemized “wish list” for what I wanted in the game. Although most of these things did become a reality in TI3, there were a number of things that just could not be made reality – as we simply did not have any resources left in our budget to include them. So, with the success of TI3, and my vision only 95% fulfilled, FFG has concluded that we should design and publish a TI3 expansion to be released sometime in the late summer of 2006. My original wish was always to fit everything into the one original product, and that I could then (as a designer) leave TI behind for good. Yet, Mathom Iq Seerva, the Winnaran keeper of the custodian chronicle, now stands behind me – taunting me to return to TI. Truly, I am really inspired to add some more elements to TI3 experience, elements that TI3 players hopefully would find exciting and appreciate. So, what would I put into a TI3 expansion? Well, nothing is certain at this point (so don’t hold me to the list below), but here is the list of things that inspire me, and that I currently plan to include:
(New plastic units are not going to be possible for costing reasons.) Sound exciting? I certainly hope so! I would love your feedback on this TI3 expansion. Please share your comments, thoughts and ideas here on the TI message board, here. As this moves along, hopefully I can create another “designer notes” update with more expansion details! Thanks for your enthusiasm and support! Pax Magnifica!
Christian T. Petersen
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