Preview: The Zerg
by Corey Konieczka
The zerg are composed of several different types of
creatures that have been integrated into the Swarm by the Overmind.
These creatures, or breeds, have been selectively evolved to become
efficient killers and to assist the zerg in their quest for ultimate
power. The zerg do not utilize technology in the common sense, but
their natural weaponry and armor are comparable to the most advanced
gadgetry employed by any other species. This biological evolution,
combined with an unmatched savagery and their blind devotion to the
Overmind, makes the zerg an extremely formidable and deadly foe.
The zerg starting building is the Spawning pool which
enables them to build a wide range of different ground units. These
units for the backbone of the zerg military.
Zergling
Zerglings are the cheapest and most plentiful zerg unit.
Do not let this make you underestimate
them though. What they lose in their weakness, they make up with
numbers. There are more zergling units than any other unit in
StarCraft: The Boardgame.
Technologies: Burrow, Adrenal Glands
Hydralisk
The biggest weakness of a zerg army is their lack of anti air support. This is the main role of Hydralisks. Although not as plentiful as zerglings, zerg players still have as many Hydralisks as most players have of their basic starting units. Their ability to burrow, numbers, and reasonably powerful attack and defense make Hydralisks a powerful and plentiful foe.
Technologies: Burrow
Ultralisk
Ultralisks are housed within a hardened exoskeleton that
is tougher than most man made armor. These massive creatures are the
mastery of zerg evolution and strike fear in the hearts of their
enemies. Ultralisks can not only can take a beating (especially once
upgraded with Chitinous Plating), but can also deal out a world of hurt
to any ground unit that gets in the way.
Technologies: Chitinous Plating
A strong army of zerg ground units can be strong and
overwhelming, but predictable. This is where the zerg Queens and
Defilers really shine. With a wide range of powerful abilities, these
assist units make sure that your opponent will never know what to
expect.
Queen
Queens are cheap flying units with no attack of their
own. They do however have three powerful special abilities. Parasite
not only disables enemy cloaking in the same skirmish, but it also
forces your opponent to play his combat cards face up (and first) in
the skirmish. Ensnare also cancels cloaking, but also prevents enemy
units from adding support strength to the skirmish. The last special
ability, Spawn Broodling, automatically kills a wide range of enemy
units at the end of the battle.
Technologies: Parasite, Ensnare,
Spawn Broodling
Defiler
Defilers also have no standard attack but have a wide
range of powerful abilities. First off, defilers can borrow in the
ground making them impervious to attack. Second, Defilers can Consume
their own units or workers in order to draw lots of combat cards. The
Defiler’s powerful Dark Swarm ability prevents ranged attack
units from attacking ground units making a powerful defensive cloud.
Lastly, the Defiler’s plague ability adds automatic splash
damage to any attack.
Technologies: Borrow, Consume, Dark
Swarm, Plague
A swarm of zerg ground units is powerful, but requires
support later in the game. Zerg flying units provide this air support,
and work well in hit and run operations.
Scourge
Scourges are cheap expendable flying units. These
explosive critters fly into enemy flying units and take them down in a
blaze of glory. They are useless against ground units, but are
necessary when opponents take the sky.
Mutalisk
Mutalisks are the standard zerg air unit, known for
their hit and run tactics. The Mutalisk’s unusual attack
produces and projects much smaller, voracious creatures that rapidly
fly between enemy targets as it disintegrates explosively. This gives
them a weak for of splash damage against enemy units. Lastly, Mutalisks
have the ability to evolve into powerful Guardians.
Technologies: Guardian Aspect
Guardian
Although Guardians only cost 1 gas, they also require
the "Guardian Aspect" technology and the
destruction of a Mutalisk. While this sounds like a lot of resources,
it is completely worth the effort as Guardians are strong flying units
with a devastating ground attack. Once upgraded, Guardians have the
highest ground attack of any zerg unit.
Technologies: Improved Flyer Attack