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FFG Rants Archive — Older Rants
Rants Main Page
Rants Archive
When the FFG Rants page gets too full the excess is dumped here to rot. After fermenting for a while the updates will be rendered down to their component letters and recycled. Files will be transferred to the Archives at random intervals, whenever we remember to do it.
2/28 – John McG
It is two weeks until the GAMA Trade Show. Vegas, baby! It will be my first trade show with FFG and I keep getting the image of Vince Vaughn from Swingers standing in the diner booth screaming, “Look who’s all grows up! Baby’s all grows up!” except instead of Vince Vaughn it’s John Grams and I’m the one on the other side of the booth trying to hide under copies of Arkham Horror and Ingenious. Of course, there is also the nightmare I have that it doesn’t go well and the retailers and distributors are all Shaun of the Dead zombies swarming the FFG booth and all I have to defend myself are Doom miniatures and a water balloon slingshot.
It is also the 100th Anniversary of Las Vegas, so I think it is safe to say that I am looking forward to this trip. For years now, I have asked Tod and other FFG employees heading to GAMA, as well as any friends of mine going to Vegas or Graceland to bring me back a picture of themselves with an Elvis impersonator so that I might create a shrine of Friends with Elvis. It’s a strange art project. And after 6 years of this bizarre quest, I have 1 picture of 1 friend with Elvis. One. 3 Vegas weddings, 4 professional gamblers, 16 random trips to Vegas, and one friend who lived near of Graceland for 4 years and all I have is one picture and 25+ excuses. So now it is up to me. Six of us are making the trek to GAMA. But six photos will not be enough. If you are going to GAMA, find an Elvis impersonator, get your photo taken and bring that photo to me at the FFG booth. Together we can overcome the failures of all those who have gone before us. And if you are an Elvis impersonator, please stop by and play some of the new games we will be exhibiting. Gaming, Elvis, Showgirls, Gaming, Gambling, Free Stuff, Buffets and even more Gaming. Vegas, Baby! Sin City is back!
2/24 – Michelle
There are times in everyone’s life when you have to stop and ask yourself… IS IT ME?!?
Let me explain:
I share an office with whoever happens to be the Marketing Assistant this week. Okay, so that is a bit of an exaggeration, but in the last about 8 months, I have shared an office with Lord Bobo/ Rob J., John M, Andrew and now Dan. Is there something about me that frightens them all away or are they really just moving on to better things?
Maybe a clue…
In Dan’s 2/14 rant he makes reference to fitting in because he:
- “fits the facial-hair specs” – Whereas I try to minimize my facial hair to nothing. (Trying, but not always succeeding.)
- “evidently, tall enough to get by” – I can barely get on the rides at Valleyfair.
- Oh yeah, and I am a girl, not to mention the accountant.
I’m nice enough. I think they should stick around for more than an average of two months. For the most part they aren’t even leaving the company, just me. :@(
But seriously, I’m only half as bitter as I sound!
2/24 - Tod
Well, Con of the North went quite well. A big thank you needs to go out to Carl, Thor, Bobbi, Pete, Erik, Billy and the rest of our demo crew, for all of their help! We couldn’t have done it without you.
Right now we’re busy getting everything ready for the GAMA Trade Show in Las Vegas a couple of weeks from now. That’s where we’ll be unveiling several cool new top secret games that will be coming your way later this year. If you are a retailer who will be attending the show, be sure to stop by the booth to get the inside scoop.
There is a new werewolf movie coming out this weekend: Cursed. It stars Christina Ricci, which gives me some hope for the quality. (But not too much!)
Current fave CDs:
- Ulrich Schnauss – ‘A Strangely Isolated Place’
- M83 – ‘Before The Dawn Heals Us’
- UNKLE – ‘Never, Never, Land’
- Assemblage 23 – ‘Storm’
- Monochrome – ‘Collapse’
2/23 - Scott
Hey there, true believers! Hold on to your hats, 'cause this year is gonna rock. I have seen the new catalog full of the new releases, plus the support we are giving to some of our current games - all of it will simply blow your socks off.
I am currently working on probably the biggest, coolest release this year. I can’t tell you anything about it 'cause it is super-cool and super-secret.
Um, my wife and I are gonna have a brand-new baby in June - June 5th, to be exact. Um, well, as exact as you can get with babies.
I just finished the first round of graphics for Island of Dread; it is going to be a very cool game. Soon it will be headed to the printer - after they finish up the rules.
Finally, I think I have a huge crush on the Rant Betty.
2/14 - Dan
Okay. Week two. I must be on top of things and know what I’m doing by now, right? Right. That’s what we’ll tell Pat.
I am, however, slowly adjusting. I already fit the facial-hair specs for Fantasy Flight, so that was no problem. I am also, evidently, tall enough to get by. Freakish plastic monstrosities aren’t really anything new, although this one clutches a “RANT!” sign between feet and hands and that’s kinda strange. No, the real stumbling blocks here are the little things. Things like fried cheese curds and saying “Grey Duck” when you clearly and demonstrably mean “Goose.” Things like the biting wind chill and the unbearable flatness and the way Garrison Keillor is enshrined as a local deity. Things like the very generous definition of what constitutes a lake (I think Minnesota is really stretching to live up to their 10,000 lakes appellation).
I also have to clamp down on fanboy-glee moments whenever I see someone actively engaged in designing a game. Whether it’s something as simple as watching Andrew study the old map for Midnight and plan how to make it look cooler, or something as not-that-simple as overhearing Chris discussing nuances of rules for a game that doesn’t yet exist, I find myself prone to moments of delirious head-swimming unreality. Granted, I had to move halfway across the country and putz around for six months at another job, and granted it was really just a happy conjunction of circumstances (coincidence doesn’t begin to cover it), but here I am. I am Living the Geek Dream. I am working for the very same company that designs some of my favorite games, and my job is pretty much to talk to other fans of these games.
What’s next? My beloved Red Sox winning the Superbowl?* How can things get any better? Well, we’ll see. I’ll keep you posted.
*I’m a geek, not a sports fan.
2/11 - Darrell
No time for a real rant today. But I will inflict upon your innocent eyeballs the horror that is the unnamed new rant creature. Gaze in horror at the hideous sea-monkey! Recoil from her cold, plastic smile and unblinking eyes. Shudder at the unnatural PINKNESS of this proto-Deep One.
2/7 - Pat
Huh? What? But I just ranted! Like, um, two weeks ago. Have John Grams do it.
Where is Grams? Oh, that's right. He's in Germany, at the Nuremberg Toy Fair. So have John McGuinness rant. He never rants.
Oh right. McGuinness is just a fiction we maintain to convince people that there's more than just John Grams in the Sales department. No wonder this office always seems so empty.
So I guess it's down to me. Again.
Rant rant rant. Rant.
Ahem. Ranty ranty rant rant. I, er, I've been playing Resident Evil 4. I've been trying to catch up on my back issues of The Nation. I'm excited about the Cozumel vacation coming up. Hm. Ah. Rant. Rant rant.
Sigh. It's no good. Without the comforting, supportive presence of Eruza Ranthilby, I can't summon up the necessary enthusiasm. This awful plastic sea monkey thing, with its plasticine grin and stiff, barely articulatable limbs simply isn't the same.
By the way, I know some of you out there have expressed concern about Ranthilby, so let me assure everyone that he's doing just fine. In fact, after his epic going-away party, he has retired to my apartment, where he currently spends his time hanging out with my girlfriend's other fuzzy anthropomorphic creatures, sipping margaritas and catching up on all the episodes of Doctor Who he never had time to watch during his indentured servitude here at FFG.
Yes, it's a good life for young Ranthilby. I hear he's even contemplating writing his memoirs. Oh Ranthilby, if I had even a fraction of your abundant inspiration.
2/3 - Tod
This winter sucks. The rest of the country is getting all of the snow that we are supposed to have! We finally got a nice 10 or so inches a couple of weeks ago but a good amount of it has already melted away. It feels more like late March or early April these days.
I want my subzero temperatures and blizzard-like conditions!
This winter sucks.
Current fave CDs:
- M83 – ‘Before The Dawn Heals Us’
- Low – ‘The Great Destroyer’
- Hocico – ‘Wrack and Ruin’
- Interpol – ‘Antics’
- Rotorsand – ‘Truth Is Fanatic’
2/1 - Brian
How disappointing. I was sure my absolutely unfunny Mad Lib would get me removed from the rant schedule. No such luck. So I am back with another dose of babbling incoherently. Sorry again.
As others have mentioned, we are hard at work, deep in the game mines, extracting boxes of fun for you and your friends. Currently I am putting the finishing touches on a new edition of Through the Desert (now featuring rules in Greek!), a new card game of making movies called Hollywood, and the new Deeeeeluxe Lord of the Rings: Confrontation. And that’s just the beginning.
We have so much gaming pleasure coming at you in 2005 that we’ve had to expand the art department with an additional person, Andrew Navaro. Andrew is not only a courteous and helpful Customer Relations trooper, but he is also a talented graphics guy and will be moving from FFG’s sales department into the design ghetto shortly after FFG’s Mexican Siesta.
In other news, the baby graphic on the back of our boxes is changing! As it turns out, the formerly red-colored baby head featured on the box is not a legal unless it is colored black. I am excited to announce that this change will be happening on all the upcoming boxes. I sincerely apologize to all of our customers who purchased our earlier games, overlooked the red baby head, and then watched their two-year-old devour their entire fleet of Delta V rockets. It won’t happen again.
1/31 – Dan and Andrew
Ahem. Well. Hello. This is sudden. First day and I’m already – what? Okay. Right. Introductions. My name is Dan Clark and I have just, through a series of events still rather hazy in my own mind, fallen into the position of Marketing Assistant and General Lackey here at what I am assured is Fantasy Flight Games. Given that I am a Right Coaster abruptly dropped into the flat, windy, and barren wilderness of these “Twin Cities,” I will have to take their word for it. I am not entirely convinced I am actually awake and not in fact dreaming, but since the dream in question appears to involve working at a game company I am in no particular hurry to wake up.
So here I am, learning the ropes of the job and the basics of both the company and the industry. I am now that guy who sends out the materials for CCG tournaments and braves the depths of the warehouse (if possible colder, bleaker, and less hospitable than Minnesota in general) in search of a missing game piece. When people ask me, “So, what do you do?” I can smoothly and suavely tell them: “I work in game design.” And then change the subject before they ask for specifics.
Don’t ask me for any specifics – I don’t know anything yet. For that you have to go to Andrew. Hey, Andrew?
Yes. I’m here. That is correct. Dan will be filling the shoes I’ve left vacant at FFG by moving into the newly created graphic design position. In a few weeks (specifically when everyone gets back from Mexico) I’ll begin work on the next A Game of Thrones CCG expansion, then Midnight 2nd Edition, and then an avalanche of other products after that. I’m really looking forward to getting to work and to being a part of the creative team here at FFG. When the time comes for my next rant, I’m sure I’ll be hard at work at some project or another, so I’ll see you then!
1/27 – Michelle
Well… I think I have actually survived my first “year-end” at Fantasy Flight. This has been a scary time of taxes, forms and reporting. It was… "INTERESTING." I have been so busy lately, I am not sure when the last time was that I actually completed a rant.
FFG’s good friend Ranthilby has retired and has been replaced by a demented plastic chick. I didn’t even know he was retiring. I’m not really sure what she is supposed to be – Where do people come up with these toys? I will have to ask Pat. Eventually, I am sure someone will post a picture of her, so you can all see. She is hard to describe. She frightens me… but that is not a difficult task.
Sorry, wish I had more to say, but my head hurts and I really don’t!
1/26 - Darrell
It’s been a while since I’ve done a random game design. Let’s dust off that rant-writing crutch and try it out again!
If you haven’t seen this trick before, here’s a recap. I pop over to Boardgamegeek.com, click on “Games by Mechanic,” randomly pick one of the listed mechanics, then make up a game based on that mechanic – in about 10 minutes.
Got it? Good. Here we go….
(Clatter of a die roll.)
Hmmm… “Area-Impulse.” What does that even mean? Let’s see some examples.
(Clicking around the site for a minute.)
Oh, here’s a definition. Basically, it means you activate a space on the board to activate your units in that space – it’s mostly a wargame thing.
(Ponders for a full minute and a half.)
I was thinking of making a non-wargaming game, but… Eh, forget it. I’ve only got two minutes left. Here’s the game:
You’ve got a board with 50-100 spaces on it. Maybe it’s a grid, maybe it’s hexes.
Each player starts with a number of units (let’s say 10) spread evenly on his or her side of the board.
On your turn, you can activate one space occupied by one or more of your units. When you activate it, you can do a couple different things:
- move all the units in that space one space
- play a card with a cost equal to or less than the number of units in that space
- draw a card
- bring into play a new unit in that space
Each unit can only be activated once per round. You cannot activate a space with an activated unit in it. (I recommend flipping units over to show that they’ve been activated this round.)
The players alternate taking turns until one passes or all spaces that can activate have activated.
Then comes combat: If you have units in a space also occupied by enemy units, remove both players’ units on a one-for-one basis until only one player (or none) has units there.
The winner is the player who controls the most victory points on the board (or something like that).
What do the cards do? Cool things. Like extra moves, extra units, bonus stats for your units, etc. You know… Cool things.
The “point” of the game is the dynamic tension (thanks to Eric and Kevin for the pretentious terminology) between either doing a lot of things (by keeping a minimal number of units in each space) or doing a few things very well (by clumping a bunch of units into few spaces).
At least, that’s the theory. I’d make a prototype and test it, but I’m already over my 10-minute limit and have to get back to work.
Happy gaming!
1/25 - Thor
Hello to all you out there in the Internet!!
Guess it is my turn to rant again. See what I get for being sick.
So what can I tell you....
Well, first thing is, that for the last week we have been cleaning the
warehouse, making room for TI3. I just hope we have enough room. And as I'm sure all of you have seen from the main page, the Night's Watch and Servitor kits are in the online store now!
Oh, for those of you who are worried about Ranthilby being in the cold
warehouse with a sick person, don't worry. Before Ranthilby was allowed to
come back into the cold warehouse, he put on his biohazard suit to ensure
that he did not get sick and infect the rest of the office.
I guess that's it from me this time. Though I'm sure there was something
else I was going to say... But what was it...
Oh, I got it!
Gray Duck!!
Later, all!!!
Thor
1/24 - Pat
Hey, fellas. Sorry about the lack of rants lately, but the entire office was briefly held hostage by an unregenerated Cold War Soviet GRU team, and forced to take remedial lessons in Russian Constructivism.
Really.
Okay, that was a lie. But we do have an excellent excuse for missing all these rants. Sadly, the chip the KGB implanted in my head won't let me share it.
Moving right along. What's been up lately? I've been playing a lot of Call of Cthulhu CCG, though not enough to beat Casey with any regularity. I have a lot to do before I can hold my head up high in our new CCG Office League.
I'm also gearing up to start running Chaosium's big Masks of Nyarlathotep campaign for my play group. Anybody who's successfully GM'd this monster, please feel free to email me with tips, logistical suggestions, etc.
On another note, the diabolic spells that keep John McGuinness's wizened cadaver animated have held out for yet another year! Birthday well-wishes can be sent to the terrible old man here, but shh, don't tell him I told you.
Till next time, love & shoggoths,
Pat
1/21 - John McG
Twilight Imperium 3 is in the state. The largest board game we’ve ever produced and quite possibly the biggest board game ever produced, I suspect we may break Tony and Thor next week. Two feet long, one foot high, it weighs in at 10 pounds per game. If nothing else, it will get Tony in shape for our trip to Mexico. If you haven’t heard, to celebrate 10 years in business, Chris is taking the company to Mexico for a week. I know what you are thinking; gamer geeks in swim trunks??? We shall blind the WORLD!!!
There are rumors floating around the office that Chris has worked out the television rights with Fox and this is a combination of Survivor and The Apprentice. I have to admit, I think we would design much more interesting challenges than the Donald. Sell ice cream? Create ads for luxury airplanes? No way. Fight dragons and wrestle trolls. Invade neighboring villages or use your resources to build a castle. I think we’ll have a hit on our hands. I do think we will need to include the TI3 pallet relay.
1/20 - Tony
Hello and cowabunga from the warehouse, all!
Well, here it is a New Year and my first rant of 2005. Maybe I will be able to come up with something clever this year. On a posative note, I have all year to think of something.
So here in Minnesota things are nice and frozen and our warehouse really falls under the catagory of Cold Storage. My fingers are numb - can't seem to type very well. Keep having to back up and fix miskeys. Not sure, but I think Ranthilby has hit a new shade of blue since being back here. May need to get him a scarf. Heaven knows anytime anybody form the office ventures back here they either have a scarf on or their coat, and are always complaining about the cold. They're all just a bunch of wimps.
OK, need responses on this one. Kinda like a survey here, since there seems to be some misconception on this. there's this childhood game played by many, where you all sit around in a circle and one person walks around and taps each person on the head, saying "Duck!" until they decide to call one person by some other word and that person has to chase them around the circle. What are they calling the person who must do the chasing?
- Gray Duck
- Quack
- Goose
Email me with your answers, and in my next rant I will give my reasons and findings about this so-called survey.
Thanks, and Happy Geekdom,
Tony D
1/14 - Tod
Sorry about the lack of rants lately. We’re trying to get everything sorted out, scheduled and planned for the new year. Lots of exciting things are to come! (Including more rants.)
In the meantime...
I think these are my top 5 CDs from 2004:
- Skinny Puppy – ‘the Greater Wrong of the Right’
- UNKLE – ‘Never, Never, Land’
- Mind.In.A.Box. – ‘Lost Alone’
- Assemblage 23 – ‘Storm’
- Rotorsand – ‘Truth Is Fanatic’
Other notable releases include: Client – ‘City’, [:S.I.T.D:] – ‘Stronghold’,
Seabound – ‘Beyond Flatline’, Radio 4 – ‘The Stealing of A Nation’, And One – ‘Agressor’, !!! – ‘Louden Up Now’, Mindless Faith – ‘Momentum’, Curve – ‘the Way of Curve’, the Killers – ‘Hot Fuss’
12/24 - Brian S
Hi. It is my turn to rant again. How about a holiday Mad Lib?
A. Name a favorite D&D monster
________________________________
B. Name a favorite fantasy weapon ________________________________
C. A place
________________________________
D. A adjective that is also a curse word
________________________________
E. Verb which results in blood loss
________________________________
F. Worst D&D character class ever
________________________________
G. How much will you pay me to stop writing rants?
________________________________
"Merry ___________ (D) Christmas!!" said the ___________(A) as it _____________(E) horribly and stomped about the _____________(C). It flung its Christmas stocking across the room.
"I wanted a ___________(B), so I could _________________(E) and ____________(D) __________(E) that silly elf in the red suit who entered my lair! Instead I got this ____________(D), which even a __________(F) wouldn't want!"
12/21 - John McG
Happy Solstice. As his seasonal sacrifice, Pat has offered me up to that office imp, Ranthilby. So, here I am, 10 o’clock on a Monday night trying to figure out what might be interesting to rant about.
I am in the process of moving into the Sales department, but no one wants to hear about sales. They want to hear from the developers, with their insights and secrets. Well, I have secrets, too. I just can’t share them.
Though Tod and I have known each other for 15 years, I don’t have a cool top ten list of music I am listening to. I share an office with Pat and John (J.G.) Grams, so we spend the time listening to each other's music. I’m not complaining, 'cause it makes my music selection much larger. I can’t do cool graphics like Schomburg, or bribe Schomburg to do cool graphics for me like Tony.
It’s the holiday season and we are incredibly busy, but in a “we got games you want to buy” kind of way, so it’s all good. But it means that I am sitting at home with my laptop, ranting to you while Kevin is still at the office playtesting Arkham Horror. (See, someone else doing something you’d rather hear about). I promise, that if you give me a chance, I’ll become interesting, too. I mean, this place has to rub off on me eventually, right?
12/17 - Andrew
After nine days of work, I’m forcing myself to write my rant.
For those of you outside of the company, I’m the new Marketing Assistant here at FFG.
I’ve spent my first few days here shuffling through piles of missing piece requests, Gold Dragon and Sanity point redemptions, fulfilling prize support for our dedicated Servitors and Night’s Watch by the boatload, and reorganizing my corner of the office to better suit my anal retentive tendencies. I’ve been having a great time, though. FFG is a paradise compared to most offices. It’s small, littered with games and everyone here is busy doing important work. There aren’t any managers, assistant managers, admin assistants or other such personnel who spend as much time surfing the internet as they do actually working. Every person here fills an important role, and most of them are gamers to boot! It’s like a dream come true, for lack of a better cliché. The time seems to evaporate every day because I’m so busy. In my other office experiences, I’d start clockwatching by one in the afternoon if not earlier. Whenever I look at the clock here, I’m always shocked by how much time as passed. This is a very good thing.
I had planned on introducing myself to the CCG community by posting on the message boards today as well, but, as has been the case every day, I’ve run out of time.
Maybe by the next time I rant I’ll actually rant about something, but I doubt it. Instead I’ll share some bits of information about myself... in list form!
- Favorite Game Genre: Roleplaying
- Favorite band: Megadeth
- Favorite sports team: Green Bay Packers
- Top Four Favorite movies: Fellowship of the Ring, The Empire Strikes Back, Raiders of the Lost Ark, Eternal Sunshine of the Spotless Mind
That’s all I’ve got for now. I know, it’s quite inspiring.
Until next time,
Andrew
12/2 - Alfredo
Rant? RANT?!
Give me a few months, when the excitement of spending my day working on games wears off, or when I really want to include a nice bit but the budget interferes, or when I have a pressing deadline and I am the ranteur du jour. Until then, I have nothing to rant about (at least work-related).
If you haven’t figured it out yet, I am the new guy (as of December 1, 2004) at FFG. I’m not new to the industry, tho’: I started with wargames back in 1986, moved to RPGs, went back to wargames, moved to European-style family games, and while I have dabbled with RPGs, wargames, and collectable games just this year, I am still firmly in the Euro-style game camp. I’ve written reviews, strategy articles, and interviews for different magazines since 2000, and I have worked the games retail beat around a year (three holiday seasons -- by far the busiest time at the store).
I love games, and working with games every day is a dream come true. You’ll have to wait for a real rant...
12/1 - Kevin
Today I've got another treat for Arkham Horror fans: the return of Monterey Jack! For those of you not familiar with the old game, Monterey was one of the original 8 investigators and he has a bit of a fan base here on the
'net. Well, now he's been spruced up for the 2nd edition, so let's have a
look at him and see some of the big differences. Of course, things are
still being playtested, so this may not be his final form, but it'll
probably be close...
So, as you can see, he's got a really low Sanity, but great Stamina (used
to be Strength in the last edition). Sanity and Stamina are sort of the
investigator's mental and physical hit points, respectively. They've been
balanced a bit more in the new edition, so players need not worry that
investigators with low Sanity are going to be at a severe disadvantage.
Next, you can see that investigators don't all start at the Train Station
anymore. Monterey, for instance, has arrived at the Curiositie Shoppe in
Arkham to start off his adventure. In addition, characters have both fixed
and random possessions. Fixed possessions are usually things like money, clue tokens (yeah, investigators do a lot more investigating this time
around), or specific items for flavor. After all, what would an adventuring
archaeologist be without a bull whip? Random items are extra items that the
investigator has just kind of picked up here and there, and they add some
uniqueness to each setup.
Monterey also has the special ability "Archaeology." His ability makes him
a lot more likely to find the unique items (items have been divided into
"common" and "unique" items so you aren't picking up the Necronomicon at
the general store) he wants, such as the ever-precious Elder Signs needed
to seal the dimensional gates in Arkham for good.
Finally, the really wacky part of his investigator sheet - the skill pairs.
As you can see, the skills have been paired off into 3 pairs. Each of these
skill pairs contains two skills that are at odds with each other, such as
speed and sneak (You can be fast, or you can be sneaky, but you can't be
both). At the start of the game, the players place a 'skill slider' on each
of their 3 skill pairs, setting their skills for the first turn. (For
example, I probably want to cover some ground on the first turn, so I
decide to put one of my skill sliders on the Speed 4/Sneak 0 setting on the
far right of the Speed/Sneak skill pair). Each turn, players can adjust
their skill sliders a bit during the upkeep phase. This is limited by the
investigator's focus rating, just above the skills. Monterey has a focus of
2, so his skill sliders can be adjusted by two 'spaces' each turn (so I
could move Speed/Sneak two spaces left to 2/2 if I felt I was going to need
to be sneakier this turn).
This system addresses an issue I've always had with adventure quest games
in the past, which is having too little control over your character, and
too little strategy in the game play. With skill pairs, you choose your
strengths and weaknesses each turn, based on the information you have on
what monsters are nearby, where you want to go, and what the other players
are doing. Working Speed into the skill pairs also allowed me to remove the
roll and move mechanic of the 1st edition. Of course, if you've played the
original, you might be wondering just how much things have slowed down,
since Monterey has a top speed of 4, where you used to roll 2d6 for
movement. But as you'll see later on, the board has also gotten a
substantial facelift and new set of mechanics as well.
Anyhow, that's all for now, I've got to get back to bringing the Horror to
Arkham.
8/27 - Rob V
Hello, folks! Fireborn debuted at GenCon Indy to roaring reviews, and quite a few people took us up on our "Wear a Dragon!" $5 off deal. The offer was, if you wear a dragon (on T-shirt, jewelry, or heck, have one as a tattoo), you get $5 off on the book. We took photos of 'em when lines permitted, and here for your enjoyment are the choicest few. See if you can find the one "non-dragon pic." (Hint: it's Rob signing Bobbi's book.)
8/16 - Pat
The big news around here is GenCon, of course. I've never been before, so I'm looking forward to it. I wish I had a bit more time before we left, so I can refine my Miskatonic/Syndicate Call of Cthulhu deck a bit more, but I guess I'll just have to resign myself to getting ruthlessly beaten by everyone else's decks at the con. Sigh.
8/13 - Greg
GenCon approaching, no time to rant. Fury of Shadow is in. Looks great. Stop by the booth and check it out. There will be a book signing around noon on Friday. Here’s the cover, as seen on the campaign book.
8/12 - Scott
Aloha!
Just watched about the worst travel video on Hawai'i I have ever seen. Now I don't know why any one would want to go after watching these; looks like the only thing to do is shop, sit on the beach with an umbrella drink and watch really cheesy Hawai'ian dances. The dancers had this smile on their faces that seemed to scream SUCKER. I really hope my trip to Hawai'i is nothing like that.
Update on the "Get Healthy for Surfing" program: I have increased my morning run to 1.75 miles and gone from 175ish pounds to 163ish pounds. I hope I don't get picked up by some pro surf sponsor down there and have to quit my job and live the life of "Endless Summer."
Still pounding away on DOOM®. Just got the custom dice in, and they look great. Today I am putting together a demo table of the game for our booth at GenCon. Come to see the excellent minis and the great game. See ya there.
8/10 - Rob J
I’ll go once more a-ranting...
Today, as a short bit of refreshery, I wish to introduce, re-acquaint, or inflict on y’all one of my favorite authors. He be also my main inspiration whenever I drift into writing stories meself...
Robert E. Howard

The man took up the pen at the age of 15 (1921), published several stories at the age of 18 in Weird Tales, and then continued to write “as if possessed by every muse known to man.” During a span of 12 years REH wrote OVER 700 stories, short stories, novellas, and novels , in such genres as western, fantasy, sports, horror, comedy, modern war, detective, and the just plain odd.
He also penned numerous poems and many plays. Check out his biography here! Looking at his vibrant creative life, and the sheer daunting volume of his published work, makes my last 12 years of life seem a boring wasteland devoid of even the smallest creative accomplishment. I feel downright inspired to curl up on a couch with cocoa & quilt to drown my sorrows of non-accomplishment in one of his rousing yarns.
For a quick view into the mind of REH, and to garner many chuckles, check out this short work.
Cheers,
BoBo
8/6 - Darrell
It’s been years since I gave up on roleplaying campaigns.
Running an ongoing campaign was easy enough in high school, when we had nothing better to do. Even in college, when by all rights my geek friends and I should have been out killing brain cells and engaging in random mayhem, we more often than not spent our weekends safely sequestered in the dusty dorm basement, rolling dice and chomping Doritos.
But now? We’ve got families, jobs, and other commitments that make it nearly impossible to get the same group of players together on a regular basis in an ongoing fashion. We’ve started dozens of campaigns, only to have them wither and die after four or five sessions. Other, less-committed gamers would have quit gaming altogether; I chose the lesser of two evils and merely dedicated my GMing to one-shots and short adventures that could be wrapped up in a session or two.
I’m starting a “Castle Falkenstein” campaign in September.
I ran a short-lived campaign a while ago (looking at my notes, I see it was *eight years ago* and suddenly I feel very old) and everyone had a blast. There’s just something about the setting that brings out the courage, heroism, and melodrama in everyone who plays it. Re-reading the books, I realize I’ve forgotten (over the past *eight years*) what a great game it is and how much fun we had playing it. I think that’s the key to Falkenstein: everything about it is just FUN.
Why the change of heart? Why start a new campaign? Partially because we missed campaigns. It’s very cool to watch your character – and the game world – grow and develop over a long period of time.
Another reason for me, as our group’s primary GM, to run a campaign is comfort. I don’t have to think about what game to run next week, or what kind of characters the players should have. It’s comfortable for my players as well, because they keep the same characters from one session to the next and don’t have to learn new systems. (Their grumbling whenever they have to make new characters is nothing compared to the deafening howl of protest whenever they have to learn a new system.)
To keep this from being nothing more than a self-indulgent ramble, I’d like to share a couple ideas for anyone who, like me, has given up on any long-term roleplaying campaigns. Here’s what I’m doing to try and ensure that this campaign doesn’t peter out like so many have in the past. Will it work? Guess we’ll find out.
Get committed: Discuss schedules, the game, and commitments with your players. Find a time that works – most of the time – and schedule your game for then, with the understanding that not everyone will be able to make it all the time. Make sure everyone knows they’re in for a long haul; if one of your players can’t commit to it, he or she shouldn’t play, or should have a character who can disappear for long periods of time.
Have an end in mind: This doesn’t have to be the end of the whole campaign, but the end of a “season,” giving players a good point to enter or leave the campaign, and giving the GM a point towards which to push the game. With our busy schedules, it’s not unusual to go weeks or even months between sessions. A definite “goal” for the GM helps keep the game on track and keep it from drifting amidst the “what were we doing again?”
Have contingencies: Again, with our schedules, players WILL miss games. What will you do? A lot of this depends on the game and the character, but it’s something you’ll want to keep in mind. Can you run that player’s character as an NPC for a session? Can another player do the same? Can that character realistically “vanish” for a session? And as a rule, avoid dungeon crawls that last more than a session unless you KNOW everyone will be back next session.
8/3 - Tony
Well hello and, um, well, hello. Sorry - just don't seem to have anything clever to say today. Just too darn hot; oh, how I wish the warehouse here had AC. On a positive note, only one more day left for shipping Call of Cthulhu (sooo busy). Cthulhu should be corrupting a game store near you by Friday, so keep you eyes peeled. As they say, it's crunch time, and everyone is working themselves to death just to get everything done and out. GenCon is only 2 weeks away and wow, does it seem like there is a ton of stuff to still get done before then. Still, I'm excited to go. Its the one time a year they let me out of the warehouse to see what its like on the other side of the street.
But until then - need to get back to it. Lots more Cthulhu to ship. Take care, and happy gaming.
Tony D.
8/2 - John
Hello all,
Long time no chat. Things have been crazy here with Origins, getting ready for GenCon, working on the international printings of A Game of Thrones Board Game, and the amazing upcoming DOOM! board game.
What is driving us mad immediately, however, is CTHULHU! He is here. They are here. It is here. I helped run the World Premiere of the Call of Cthulhu CCG this weekend at the Radisson hotel. We had a great time. The game went over really well. Those who weren't gibbering and drooling in the corners (after looking at their cards) competed in a sealed deck tournament. I did quite well, going 3 and 1. My only loss was to Chris. Since he is the boss, Tim Sturm and Brian Wood advised me to take one for the team and let him win. Who was I to argue?
You should be able to go crazy with the game this weekend as it should be in stores this Friday.
Till next time.
John
7/27 - Michelle
IT’S A GIRL!!!
Warning: this is just a short rant to introduce myself, so... DON”T GET YOUR HOPES UP!!!
I have worked at FFG now for about a month and a half. One might ask oneself, how did I end up working for a gaming company? For me, it was definitely a combination of things:
- Being raised in a sci-fi and fantasy GEEK household. (My mom had a Star Trek wedding – SHE'S SO CUTE!!!)
- Having the right friend who informed me that she had seen the job opening. (Thanks Beth!)
- My fiancé, who really pushed me to get this position ('cause he was envious of the opportunity).
- Last but not least, 'cause I left my last job of 2 years to travel to New Zealand, where I had a wonderful time, but nevertheless found myself back here... looking for a job.
Need to get back to work – Busy, Busy, Busy!!!
See, I told you it would be short.
7/26 - Pat
I spent the weekend playing A Game of Thrones with some friends (including John Grams and Brian Wood), watching Season 2 of The Office, and devouring Richard Clarke's terrific book Against All Enemies: Inside America's War on Terror. Anyone interested in how the US government works (or doesn't work) should read this book.
The Cthulhu CCG cards will be arriving in our warehouse this week, and should be available in stores by the second week of August or so. Eric Lang is already deeply into the design process for the first expansion, Unspeakable Tales, and it's looking great! I'm very pleased that Eric allowed me to sneak a minor Robert E. Howard character into the set.
This week will be given largely over to packing boxes and moving to the new apartment, and then it's all GenCon prep, baby. Bobo, Eric Lang and I will be running the CCG hall, so all you AGOT and COC CCG fans, drop on by!
7/22 - Brian S
About two weeks ago I stumbled across the TV show Alias. It’s got everything shows like The X-Files and Twin Peaks promised – way cool mysterious meta-plots which extended across whole seasons or episodes. Unfortunately X-Files really never delivered a fitting conclusion that made sense (to me) and Twin Peaks got the axe way too early. So my search continues. Eager to fill the empty slot in my “required weekly TV viewing” (from the cancelled Angel), I rented the first two seasons of Alias on DVD. Many, many hours later I have only 4-8 episodes of superspy action left before I deplete all the entertainment those two seasons have to offer.
The problem is that season three isn’t out on DVD yet (not until September!) and I can’t even purchase a VHS copy of that season off eBay (mostly because that’s illegal!). Since season four isn’t supposed to start until mid-season, likely January 2005, I could wait for the DVD of season 3. But I don’t think I can.
So if any of you Alias fans out there could make me a copy of your VHS tapes of season three, I would make it worth your time. I’ll pay for postage, blank tapes, snacks while you do the actual coping, whatever. Please drop me an email and we can work out the details. I really need the whole season though. As any fan of the show would know, the plots and storylines are so tight that there really aren’t filler episodes and I need to know what up with those damn Rambaldi artifacts!
Thanks in advance for any assistance you can offer. Email me here.
7/21 - Kevin
Ah, summer once again in Minnesota. The air is heavy with the smell of
fresh-paved roads and the weather takes me back to muggy summer months
spent in Florida. As usual after a big summer convention (Origins, to be exact), I have a cold. Doom is currently the 800 lb. gorilla in my schedule, as I hurry up to try and get it out for Christmas while trying not to stare too nervously as the upcoming lineup of games I still need to get to. I recently gave an interview about some of the game specifics over here, if you're curious about the game. My guess is that most folks will be like, "Oh yeah, Doom, that's kinda neat, but I don't see how it'll make a fun boardgame..." or "Yeah, they did that already, it's called ..." and then they'll actually see what we've done with it (66 plastic 30mm figures in the box, custom dice, geomorphic board, 5 scenarios, gorgeous graphics, combinable marine abilities and sneaky invader tricks, etc, etc.)
and then they'll be more like, *drool*... must... have... Doom... boardgame..." When that moment comes, well,
I'd like to say I'll be smug, but more likely I'll be in bed, catching up on my sleep.
7/20 - Tod
Summer is here and flying by faster than something that goes really, really fast!
I have friends coming from the UK in a couple of weeks. I haven’t seen them in a couple of years, so I’m really looking forward to it. And then in the beginning of September, I have another friend coming from the UK! Crazy, huh? This kinda makes up for the fact that I’m not going to be able to make it over to the UK myself this year. I was hoping to get over there for a bit of vacation but I’ll have to wait another year. Too much to do, not enough time and money!
Scott and I have been playing lacrosse again this summer. It’s pretty much just a bunch of guys playing pickup games. Nothing too organized. Depending on how busy I get next spring, I might join one of the local teams.
There is now an Ikea store here in town. I was dragged down there opening night to help a friend haul a bed back to her apartment. Ikea is pretty cool, despite the cattle-like masses filling every aisle. Nice affordable furnishings. I bought some decent coffee there, too.
Mmm... coffee.
What I’ve been listening to lately:
- Mind.In.A.Box – ‘Lost Alone’
- Namnambulu – ‘Distances’
- Godhead – “Eleanor Rigby” (Lords of Acid Remix) - I love this cover version
- Skinny Puppy – ‘The Greater Wrong of the Right’
- Felix Da Housecat – ‘Devin Dazzle and the Neon Fever’
7/20 - Rob J
Hail, intrepid adventurers!
With so much to talk (see: ramble) about in a rant, I find it hard to pick anything, but I shall persevere. Are there any Tolkien fans out there?? There is a computer game I have been addicted to since 1994, and it can still be compressed onto a floppy disk (remember those?). Check it out!
This could be me working my way through Mordor \:-)
“‘Why do dungeons remind me of working my way through booths at a Con??’”
Since my rant is more of a ramble, let me jump topics to my Origins experience. It was the very first convention for me where I worked as an EXHIBITOR. Kinda heady stuff... We showed up with our big truck, and began to unload several pallets of ‘Booth Fixings.’ As I worked my way through the vast, cavernous exhibit hall I watched literally hundreds of booths being built up, stocked with product, loaded with furnishings, and draped with advertising. I basked in a carnival-like atmosphere of watching a Circus going up in an afternoon. While I rolled our heavy pallet, mountainous with boxes, through the booth-stuffed exhibit hall, Chris grinned at me and said, “The booths get taken down a whole lot faster than they go up – like magic. Just watch." And watch I did! Tired, bone-weary, I watched in wonder as the whole exhibit hall seemed to melt into vapor on Sunday after 4pm.
“The Day is Done,”
by Longfellow
The day is done, and the darkness
Falls from the wings of Night,
As a feather is wafted downward
From an eagle in his flight.
I see the lights of the village
Gleam through the rain and the mist,
And a feeling of sadness comes o'er me
That my soul cannot resist:
A feeling of sadness and longing,
That is not akin to pain,
Life's endless toil and endeavor;
And to-night I long for rest.
And the night shall be filled with music
And the cares, that infest the day,
Shall fold their tents, like the Arabs,
And as silently steal away.
Booths or tents, exhibitors or Arabs... –Shrug- They all seemed the same to my exhausted synapses...
***I cannot WAIT to work a Convention again \:-)***
7/16 - Greg
Here’s part two of the “Leviathan” fiction vignette for the Fireborn game. Enjoy! (click here for Part One.)
LEVIATHAN (PART II)
Constantino Fischetti knocked back the tequila shot. He slammed the glass down and nodded to the bartender for another in one smooth motion finely honed from years of devoted practice.
“And a beer,” he added. The bartender shook his head, but he pulled another bottle out of the cooler. As long as he made with the booze, Fischetti didn’t really care what he thought.
For the last three and a half years, Fischetti had been a soldier. Now that he wasn’t anymore, he discovered that he really had no idea who he was, or what he should do. When in doubt, he figured, have another drink.
Back in high school, before he’d become a soldier, his few friends had called him Coz. In the army, where no one ever used first names, even diminutives, he’d been Fish. Now he was just plain-old Constantino Fischetti again, the name on his birth certificate, his ID, and his dishonorable discharge. Unlike Coz, Constantino Fischetti had no friends. Unlike Fish, Constantino Fischetti wasn’t a soldier. The fact was, Constantino Fischetti was nobody.
Fischetti drank tequila and chased it with beer and tried to figure out where it went wrong. The better question was, he realized, when had it ever gone right?
He hadn’t been too successful as a son. He never knew his father, and his mother had died when he was thirteen—mainly from chronic indifference, as far as he could tell. Her last words to him had been, “I’m sorry I could never love you.” It was a hell of a thing for a mother to say to her son, especially on the way out, but Fischetti had never mustered a whole lot of feeling for her either.
Nor had Fischetti ever made much of a student. The only subject he liked was history, and even then he didn’t have much use for the homework and the tests. He liked reading about other times and places, but that never seemed to translate into any grade higher than a C.
For a short time, he thought he’d found his place in the army. He was a model soldier in every respect, except one: He couldn’t follow orders worth a damn. He listened to the sergeants, because they usually had a clue. He couldn’t stand the officers, though. As if a college degree and “leadership skills” meant you knew anything at all about soldiering. He’d been busted down in rank three times for insubordination. When he got drunk and assaulted a second lieutenant, they kicked him out. The NCOs in his unit stepped up for him, and that was the only thing that kept him out of a court martial.
The basketball game on the set over the bar was interrupted with a breaking news bulletin. Fischetti couldn’t hear the talking head, but from the pictures, it looked like another incident in London. For months now, all kinds of crazy, tabloid shit had been coming out of London. Except this stuff wasn’t just in the tabloids—it was in the Times and on CNN. Last week, during the full moon (of course), it had been wolves killing kids in Hyde Park. Then it had been three poor bastards spontaneously combusting, all at exactly the same time, on the subway, or the tube, or whatever they called their trains over there.
This time, Fischetti wasn’t sure. There was video of an old black woman in handcuffs being led out of a rundown house. The brightly colored muumuu and headscarf made her look Caribbean to Fischetti’s untrained eye—Haitian, maybe, or Jamaican. She was grinning, or laughing, even though she didn’t look to have any teeth left. Then the video cut to the interior of the shack, and Fischetti saw blood on the floor and what looked to him like a dead goat.
Then they cut to a still shot, taken someplace else, Fischetti thought. It was a crime scene, and there was a body bag being loaded into an ambulance. Across the bottom of the picture was the headline, “Black Magic Murder?”
Then the woman was back on the screen, but there weren’t any cops or police cars around, and there wasn’t any crime-scene tape fencing the small yard. In fact, the whole street was deserted and dark. The woman was standing on the sidewalk, looking at him, at him, and she was laughing. He saw the necklace she wore, a necklace that looked like it was crafted of finger bones, and he remembered seeing it once before, long, long ago…
Ciarnafex had loved Taheret since the first time he dreamed of her. When both he and the world were young, he’d watched the building of the gleaming pyramids of Atlantis, and she was in his dreams. When he spent a human lifetime in the Summer Court of King Oberyceum in Arcadia, she was in his dreams. They would not find each other, that first time, until after the Atlanteans had come to the valley of the River Kem and built a new empire there to rival the one they had left, the one doomed to drown in the ending of that world. When he did find her, at long last, he saved her life, and also his own.
Beautiful, elemental Taheret, wild and reckless daughter of Tiahmet, she whose love of life and experience always surpassed any sense of caution or restraint. When the sorceress called her with blood and black magic, she had come, like a cat to milk, and been bound in darkness below the sand-swept streets of Nezer. The sorceress was a spirit even older than dragons. She clad herself in Kehebet flesh and bejeweled herself with human bones. She lusted for the magic that flowed in Taheret’s veins, the magic that might make her a god. But Ciarnafex also heard the call, he heard Taheret’s pain and fury in his dreams, and he followed.
Ciarnafex found her in the darkness below a ruined temple, so old that it was already ancient when the Atlanteans came to Keheb. The pit oozed taint, like black blood from an infected wound, and the corrupted magic pressed in on his mind until there was nothing left of him but rage, and hate, and the desperate love that burned in his maddened soul like the heart of the sun.
Ciarnafex would not remember in the long years that followed any details of the battle. But that night, the Old Quarter of Nezer burned, too.
Fischetti blinked the tears out of his eyes. The basketball game was back on the TV, but he thought he could still see the old witch’s face, like an afterimage burned onto the screen. He tossed a couple bills on the bar and walked out to the street. He hailed a cab and realized that he finally knew what he had to do, where he was supposed to go. He’d heard the call, and just like before, he would follow. A taxi pulled up and he slid into the back seat.
“Where to?” asked the driver.
“Airport, British Airways. I’m going to London.”
7/15 - Scott
Aloha! Surfing!...
I am sure you are wondering, "Aloha! Surf...? - is Nicely hitting the crack pipe again?" Well indeed, that crack don't smoke itself, but alas no, I am not high. Aloha! Surfing! is my new mantra. You see, my mind is currently filled to overflowing with two things: DOOM: the Board Game, and the wife's and my vacation to Hawaii. Now for those of you in the know, I was a big time SK8R and aggro Rollerblader in my younger, more fit, days and one of the things that I promised myself I would do before I die is surf. So now I get my chance. I am off in Sept. to the tropical island of Kauai for 7 days of surfing, snorkeling, kayaking, and hiking. I started a workout and diet program so that I'll be in tip-top shape for all this stuff. So far I have lost around 2 pds and am currently increasing my weights for lifting and the distance that I run (1.25 miles) every other day. I'll keep ya posted. Oh, and DOOM: the Board Game is awesome.
Oh, I almost forgot. I would like to take this opportunity to give my acceptance speech for my Origins Award, which I received for Best Graphic Design: Board Game, for the A Game of Thrones Board Game. First I must thank the Academy for nominating me and granting me this Industry Honor. Also I must thank Chris Petersen for creating a great game and George Martin for making such a fascinating world. But most of all I must thank two people without whom I would not even have this opportunity: Darrell Hardy for remembering, while he was teaching me Vortex at a con, that I just happened to mention that I was a graphic artist and calling me in for the interview; and finally, my wife Krista, who supported me when I told her that I was going to leave my nice well-paying, cushy corporate graphics job to work in the game industry for some game company I had never heard of until two years ago. Thanks Moo, and I love you! Thanks again, everyone. We'll see ya up here next year!!!! (Steps down from podium, pumping arms in the air with a smile on his face and a tear in his eye.)
7/9 - Rob V
Today we got taken out for a company lunch (thanks Chris!) to celebrate a special sales milestone or some such... It being Friday, and the meal being quite full, there seems to be a descent in blood sugar to brain this afternoon in a few departments, as the majority of my body's energy descends to the digestive area. Or maybe it just seems like that's universal, and it's only happening to me, but I can't tell because I'm not getting enough oxygen to my sensory organs or the areas of the brain that process them...
Uhh. I'm gonna stop babbling now. Look! Shiny monkey!
7/8 - Brian S
It’s time to rant, and once again and I am pressed for time to do any such thing. So welcome to my super-condensed, no-frills mini-rant. Ready, set, go!
Go see Spider-Man 2! NOW! City of Heroes still ROCKS! My wife and I now have separate accounts so we can fight crime together. We are currently play "Thing 1" and "Thing 2" (from the Cat in the Hat books) on the Champion server, so look us up if you are around. Also, if any other COH players out there know how I can set my character to auto-combat jump, FOR THE LOVE OF GOD PLEASE WRITE ME. I need this information. I’ll pay COH currency (Influence) to anyone who can tell me how to do this! And finally, yes, someday I will bore you with the “exciting” conclusion to my “What The?” comic strip. But not today, certainly not next week.
7/7 - Darrell
Wow. The guilt is killing me. (Valyrian Edition was killing me, but now it’s at the printer, where I’m safe from its magically-sharp edges.) The guilt is coming in waves from the little stuffed blue critter on my desk.
“It’s been weeks,” he sobs silently. “You’ve let me down, Darrell. Time and again, I visit your desk and await your wit and wisdom, but find only your mocking silence.”
It’s not my fault! I’ve been busy – terribly busy, horribly busy, so busy I sometimes forget to go home, forget to shower, forget to eat and forget to sleep. My lovely wife has to call in pretending to be our printer in order to get me to talk to her. My 2-year-old daughter has to draw Game of Thrones artwork to get my attention. (“This isn’t good enough! Rejected! But I still love you, honey.”)
But now Valyrian is gone, and Ranthilby has moved in to fill the void with his piercing black eyes.
“Sorry, man,” I tell him. “I got nothing. Try back next week. There might be a free five-minute game in it for you.”
7/7 - Chris
Days of Twilight
It has been long, oh so long, since I last updated the TWILIGHT IMPERIUM 3rd Edition site. It is long overdue, my bad, but here it is.
It has been an arduous journey over the last five months or so, and my vision for TI3 have had its own journey of trials and tribulations. Yet, with this brief rant, I have the opportunity to give you all an update of the current state of the project. So (drum-roll please) Here is where TI3 is currently at:
The Game Engine
I have finally settled fully on the new ‘game state’ or fluid motion of interlocking mechanics that will be core game of TI. I haven’t just tinkered and tuned the old TI engine like I was planning… No, I have replaced the whole engine with an entirely new dynamic turbo-charged piece of gaming engineering that I hope will blow your socks off. (More on this later!)
The Box
In the middle of last month (June ‘04), the talented Scott Schomburg finished his masterful art for our TI3 box. Scott was the artist on the wonderful TI2 cover, and I wanted him to return to the subject matter once again, in a way that felt ‘classic’ but new all at once. One major advantage for showcasing the new cover is the massive ‘widescreen’ box that allows for a truly epic piece of artwork. If you own any of the typical ‘square’ games (like our LORD OF THE RINGS games, our GAME OF THRONES board game, and/or many games from publishers such a Mayfair, Rio Grande, and Days of Wonder) the TWILIGHT IMPERIUM 3rd Edition Box will be twice as large as those. Basically, it will be as big as two of such square boxes standing side by side. In other, more humble, words … it will be HUGE!!! Without much further ado, I hereby present to you the final TI3 cover artwork.
All the ten known TI Races are represented on the cover. Starting from the upper left: Sardakk N’orr, Xxcha, Naalu, Jol-Nar, Hacan, Sol, Letnev, Yssaril, Mentak, and finally (in the lower right) the L1z1x. You will also notice the massive War Sun and the impressive PDS cannon (behind the Sol soldiers). I absolutely love this new piece! It truly defines and improves my vision for how the races look, and it projects the epic feeling that I feel TI is all about. Great work Scott!! (FYI, the actual box logo/text etc have not been finalized, and are just placed here for reference).
The Ships
All spring and early summer, the plastic-elves have been hard at work creating some absolutely awesome plastic components for TI3. It was my goal that these space-ships be some of the most awesome board-game components ever created. A few weeks ago, I got the first batch of final ships, and I think that we have succeeded in our goal. These ships will be just awesome to play with!! They are substantially larger than the pieces in TI2, and units like the Dreadnought and the War Sun (a new unit) are probably the largest sculpted pieces in a strategy board game to-date. Here are some pictures of the wonders:
The Other Components
So, what about the other components of TI3? First of all, the systems (hexes) will be substantially larger than those of TI and TI2 (see the picture below for a reference). The graphics for all the components have been masterfully improved by our resident graphics guru Brian Schomburg (yes, he is related to Scott). The cardboard will be a heavy thick stock (as you see in our RUNEBOUND and GAME OF THRONES board games), with wonderful textured linen paper (which has come to be appreciated among gamers from the wonderful German board-game productions introduced into our hobby over the last 5 years). In addition to the large reams of card-board components (Systems, Titles, Leaders, Control Markers, Command Counters, Shock Troops, etc) TI will also feature more than 400 full color cards (real cards, not the ‘pull apart’ one-color cards of TI and TI2) including Deed Cards, Technology, Action, Victory Point, and Political Cards.
Did he say “Victory Point” cards?
I did let that little but of info slip, as well as a few other nuggets. As stated above, the core game system of TI has been radically changed, and – I think – dramatically improved. Designing and developing other games over the last few years have taught me a number of important lessons and provided some insightful revelations. In this project, I feel that I have brought all my skill and new-found knowledge to bear on my beloved Twilight Imperium. But, fans of TI, don’t fear! Even though the principle game engine is almost entirely new, TI retains the ‘feel’ and core elements (empire building, conquest, politics, and trade) of the older versions.
I am going to save the juicy details of the system for a future rant. As I am actually writing the rules for TI3 right now, perhaps I will actually post the new rules in their entirety within the next 4 weeks or so. Until then, here are some (shocking I hope) spoilers:
- TI3 has no ‘progression chart’
- TI3 has no Lazax Gold Credits
- TI3 has only 3 Phases, the “Title Phase”, the “Action Phase”, and the ‘Status Phase’
- TI3 eliminates about 90% of the down-time between players.
- TI3 introduces a new resource/game dynamic called ‘Command Points’ which sets your tactical flexibility against your individual fleet sizes.
- TI3 has a ‘built in time-limit’ (handled in a unique way) for a maximum of 10 rounds.
- TI3 uses two other major new terms: “Titles” and “Actions Counters”
Veteran TI players may be shocked by the above revelations. I am very, very excited about these changes, however, which I feel bring the TI3 design up to the best of today’s design standards. I look forward to the discussion after the game hits the thermal layer.
So, where is the game at, and when will it be ready?
TI3 has taken longer to knit together than I had initially anticipated. The majority of the blame is to be laid on my other CEO duties and a plethora of other projects that are competing for my attention, and the other to the crucial, but eminently successful design development that the game has seen in the past months.
TI will be a BIG game, in all senses of the word. The ships will be big, the box will be big, the hexes will be big, the components will be numerous (in the extreme), and the new game-play will be a big change. The suggested retail for the game is now set at $79.95 (it’ll be worth every penny!). As I am not expecting the game to go to the printer before the first week of August, the expected release date has now been pushed back to November. So yes, alas, this means that we will have no copies at GEN CON as I had hoped… but we will be showcasing and doing demo’s of TI3 at our booth and in the board-game hall, so please stop by!
Pax Magnifica!
6/25 - Greg
Well, half the office is off at Origins and the rest of us are here trying desperately to get all of our big GenCon releases off to the printer. For the RPG department, that means the Fury of Shadow boxed set for Midnight and the new Fireborn RPG. The art and writing for Fury is coming in and it’s looking great. The poster map is impressive, too. Rob and I are both working hard on Fireborn, and I think it’s going to be fantastic. Y’all have a good Independence Day!
6/14 - Pat
It's shaping up to be a busy summer. I've got a guest coming into town on Thursday, staying for a week, and soon after that it'll be time for the CONvergence convention, and then the Minnesota Fringe Festival, plus my cousin's wedding, GenCon, and then I'm moving into a new apartment on September 1st. Whew!
This will be my first GenCon, and I'm looking forward to it, especially the possibility of meeting the Beastmaster himself. I hope he brings along Kodo and Podo!
By the way, Minnesota folks might want to check out the new Fringe show being put on by Joe Scrimshaw, sometime FFG warehouse monkey and all-around bon vivant. Anyone who saw last year's The Worst Show in the Fringe knows Joe gives great show.
What else, Ranthilby? A list? Another Tod-style list? All right, then.
Things I'm currently enjoying:
- Morrissey: You Are the Quarry
- The Cramps: Big Beat From Badsville
- Alain Silver and James Ursini: Film Noir Reader
- Brian Azzarello: Hellblazer: Highwater
- Mike Moorcock: The Dragon in the Sword
- Angel Season 2
- Law & Order Season 2
- The slow healing of my paintball-inflicted bruises
- The imminent arrival of Bloomsday - the 100th Anniversary, no less!
- The somewhat less imminent but still fast-approaching arrival of the Call of Cthulhu CCG
- Wishing my sister happiness and congratulations on the occasion of her high school graduation
- Sunlight! (After what seems like a month of rain)
6/14 - Scott
Well folks, good day to ya! My apologies for not getting my rant up on time but I had to bust out some ads and Friday we had the day off. I can tell you that the pace on Doom has been cranked up to 11. It is looking very good. I got to sit in on a small playtest of the system and I think everyone will be very pleased with how the game plays (fast and fun). Also last Thursday I got to playtest the new rules for TI:3 and all I can say is WOW does this edition ROCK! It is sure to be a must-have on any wargamer's wish list.
So I am sure you are all chomping at the bit to know who the big winner is of last rant's puzzler. Well, without further ado, the answer:
Johnny, having just learned the Pythagorean Theorem, came up with a brilliant idea. Now he knew that the Pythagorean Theorem would not do much about the vampires, but he knew that if he bought or asked for a box that was 3 feet by 4 feet he would be able to fit the rod in the box diagonally, thus giving him an object that complies to all of the city's ordinances and allowing him on the bus.
So Tony, could you please hand me one of the correct answers from the mailbag... Tony... um Tony... TONY! STOP STUDYING THAT RISK BOARD! YOU KNOW SCHOMBURG HAS US BEAT! GET OVER HERE AND DRAW THE WINNER!
Um hum, and the winner is:
Scott Cohan!
Thanks for tuning in and we will see ya in a couple of weeks.
6/9 - Kevin
Once upon a time in college, I used to play text-based computer games like Zork. In fact, I even dabbled in writing some of them, and while I was never the best author out there, I did okay. So today for my rant, I'm just going to point you to a website or two where you can relive your glory days with games similar to Zork.
First is a nice link page. Readers may be particularly interested in the text adventure authoring guide mentioned on there. As far as I know, more people have read this than anything else I've written, including Spycraft. Weird, I know.
Next up is a webzine I founded back in the day, called SPAG. It's basically a review magazine to help you find games you'll like.
Another good getting started site is here.
Click on Best of IF for a bit of hand-holding on how to get these weird games to run.
I'd send you over to the Annual IF Competition, which I also helped found
back in the day, but the website seems to be down right now. As you read
some of these other pages, you may stumble across it anyhow, so no worries.
Finally, there's the Interactive Fiction Archive. If you point around on there, you can find all sorts of stuff. I'll leave that as an exercise for the reader, though.
Anyhow, that's all I've got time for now, so enjoy!
6/8 - Tod
I went and saw the new Harry Potter movie over the weekend and I have to say that it ROCKS! The first two films were all right, but not terribly impressive. The new one has a better story, better acting, scenery, etc. Now, I’m looking forward to The Chronicles of Riddick, opening this coming Friday. I am really hoping it is as good as the trailers look!
I have been watching a cool new anime called Wolf’s Rain. Very, very cool. It’s kinda like Princess Mononoke crossed with Akira. Well OK, not really - but if you aren’t very familiar with anime, that will do. It’s set in what looks like a post-apocalyptic future and revolves around a pack of wolves who survive by disguising themselves as humans.
Wolf’s Rain is produced by some of the same folks who brought us Cowboy Bebop. I highly recommend it! I’ve also recently watched the entire Star Wars: Clone Wars series. Lucas should really just stop and let someone else take over. The Clone Wars series proves that somebody else can easily do a much better job at Star Wars now.
Yesterday, you were introduced to Robert J, our new marketing manager. His photo makes him look a little like Grizzly Adams but don’t worry, he’s a top-notch geek like the rest of us.
And by the way, Darrell actually is a LARP-playin’ anti-munchkin.
What I’m listening to today:
- Skinny Puppy – ‘The Greater Wrong of the Right’
- Curve – ‘the Way of Curve’
- Wire – ‘Send’
- Assemblage 23 – ‘Document’
- Coldplay – various songs – I haven’t really listened to them before today. I’d just heard a couple of songs that weren’t bad.
Oh, and the latest Killing Joke album, too!
6/7 - Rob J
...the call went something like this: "BoBo, would you like to join the FFG family as the new Marketing Manager???"
Greetings y'all! I be the brand-spanking, shiny, new FFG employee "Rob J," AKA "LordBoBo." Walking into these hallowed halls of gaming geekdom sent my spirit soaring back to other memorable first-time events: my first D&D character striding from my 12-year-old imagination into the Keep on the Borderlands; the first time I played something other than D&D as a youth and lost sanity in Call of Cthulhu (FUN); crushing my opponents in Illuminati as the Gnomes; seeing a brand-new card game being played at GenCon (MTG) and watching CCGs explode on the scene; reading George R. R. Martin for the first time and not being able to stop until the sun rose to scorch my vision. \:-)
-Big Grin-
I have a lot of work ahead of me, a steep learning curve, and some impossibly big shoes to fill in this new postion. BUT when working in the gaming industry is a life's dream and you are surrounded by fantastic co-workers, it becomes an effort that leaves one grateful to be blessed with such luck.
A very little about me: born in Gary, Indiana and raised north of Grand Marais, MN. Gaming is in my blood, games are in my soul, and to be called a geek is the highest honor.
Like I said, "A very little." -heh-
Books bein' read:
- The Midnight Sun: The Complete Stories of Kane (Karl Wagner)
- Deryni (Katherine Kurtz)
- I and Thou
(Martin Buber)
Buber bein' rather inscrutable gives my brain somethin' to chew on when I don't have much time to read, and this is my very first time reading any Kurtz stuff.
I am presently listening to Ween's Quebec, but have lined up the Hulk soundtrack, Garmarna, and the Pixies.
Ciao fer Niao,
LordBoBo
PS: check this out.
5/4 - Rob V
Okay, so one of the fun li'l perks of working at FFG is getting to shoot one another. Not with real guns, mind you. Coming up, we're having a little summer revel using gas-powered guns, heavy paint-splattered fatigues, and paintballs... lots and lots of paintballs. Some of us are looking forward to venting grievances against co-workers, while others are happy for the chance to get in some good, old-fashioned exercise on a beautiful day. Some people wanna find out if the sniping they're so good at in our networked Unreal Tournaments is really that satisfying.
What does this have to do with you? Why, because you get to cheer for your favorite FFG employee, of course! Upon our return, I'll post a list of the employees and their "kills." If you were right, well... you get to tell everyone you were right!
6/3 - Brian S
Sorry I can’t devote more time to my rant today, but we have games to make. Speaking of games, those of you are looking for a way to make the Runebound adventure board game a little scarier, feast your peepers on the card to the right. Print and cut out the picture, glue to one of those sissy dragonlord cards, and watch the madness begin.
6/2 - Darrell
I’ve given up on roleplaying systems.
Not roleplaying games, mind you, but just the systems that drive them. Am I crazy? Am I drunk? Am I a snobbish LARP-playing anti-munchkin who would turn up his nose at a +12 anything just on principle?
Nah. I’m just old and lazy. As I gaze longingly at my bookcase full of RPGs I’ve yet to play, I get worn out just thinking about learning all those new systems. As if it weren’t enough work to read the books and explain the worlds to my players, I would have to learn what zany words the game designers use for “Dexterity” and “hit points,” then wrap my head around their innovative new dice mechanic.
So I’m giving up.
Like many middle-aged family men who also game, I’ve got my own homebrew system. It’s simple. It’s adaptable. And my players seem to like it. (If anyone cares, you can e-mail me and I’ll post it for a rant some time.) So from now on, it’s all I’m using.
Until Fireborn comes out.
5/27 -Scott
Well, hello everyone, and welcome back to the show. It has been an exciting couple of weeks here at FFG: the Call of Cthulhu CCG has been sent off to the printer and now I am creating graphics of DOOM®. I must say, this game is going to look great and be lots of fun, fun, fun. For those of you who have been asking about the new office arrangements, I can tell you with utmost certainty that Brian S. and I are getting along smashingly well. We spend half the day talking about City of Heroes and Warmachine, and since we can now combine our graphical superpowers, our artwork gets done in half the time. We are having a playtest today of Chris's Twilight Imperium: 3rd Edition, which should be loads of fun.
What's that you say, Tony?... Oh yes, I suppose it is time for this week's puzzler...
Oh right, I should tell them what the prize is first. Well, the lucky person with the right answer, and having it drawn at random from all the other correct answers, will get the special Wizard promo tile for Reiner Knizia's Kingdoms, and the Drakon ghost, which you can figure out what to do with yourself.
So without further ado...
Johnny is shopping at his local game/hobby store. Johnny has mad, mad modeling skills. Having just purchased a unit of way-cool pikemen for a way-cool fantasy steampunk miniatures game, he has come to buy a much-needed item. See, the pikes for said pikemen are bending and breaking, so Johnny has decided to replace the shafts of the pikes with brass rods. Now the store only sells brass rod in 5-foot lengths. So Johnny happily purchases his brass and heads to the bus stop to go home. As he is getting on the bus, the driver stops him.
"Hey kid, how long is that tube?"
"Five feet," replies Johnny.
"Oh, I am sorry, but city ordinances don't allow anything longer than four feet on the bus. Safety reasons, you know."
"Oh," sighed Johnny, getting off the bus. Now Johnny lives way too far to walk home, and besides it will be dark soon, and everyone knows that is when the vampires come out, and Johnny sure doesn't want to be turned into some blood-sucking vampire. So Johnny goes back to the game/hobby store and asks to have or buy something. Once he has this thing from the game/hobby store he is able to get on the bus with his brass rod and not be turned into a blood-sucking vampire.
So the question is: what did Johnny get at the game/hobby store that let him get on the bus with the brass rod? Now I will tell you that he did not alter the brass rod in any way. He didn't cut it or bend it.
So if you think you have the answer, write it down on a card with all your personal information and tape that card to the back of a box of Privateer Press Doom Reavers and send it to:
Fantasy Flight Puzzler
1975 County Road B2, Suite 1
Roseville MN 55113
(Or email me.)
Good luck, and see ya in two weeks with the answer.
5/26 - Kevin
If you've ever been to Origins, you've seen the "breezeway." It's a big area between the hotel and the exhibitors' hall where some open games take place. Chris has even told me tales of how DiskWars was once demo'ed in that very space.
Well, my tale begins last Origins. I had some time to kill, and I wandered by a really cool-looking board game setup in the breezeway. After a moment of staring at it and taking it in, I realized that it was a giant-sized version of Arkham Horror, a classic board game that I'd heard about but never actually seen before. There was room for another player, so I jumped in and started kicking Mythos butt. Eventually, I came to understand that the gentleman running the game was its designer, Richard Launius. We talked for a bit about the game, and in the end, I left my card with him, not really certain of the status of the game, Richard's plans for it, etc, etc. But hey, I thought, what the heck, stranger things have happened.
Well, fast-forward through our decision to do the Call of Cthulhu CCG, discussions with Skotos and Chaosium, and guess what? The stars were right. We're going to be publishing a new edition of the Arkham Horror board game, and we're gonna do it up in style. The game will be receiving an extensive facelift from our graphics department and we'll be including Richard's advanced Arkham Horror rules with the new edition to make sure that each investigator has his/her own unique feel. Keep an eye out for towards the end of the year.
Now granted, this news was already quietly announced in Game Trade Monthly #51, so I've lost a bit of my thunder there. In order to make it up, I'm clearly going to have to bring out the big guns. So, here, for the first time ever, is the cover art for the new edition of Arkham Horror, done up in Anders Finer's marvelous style:
Hee hee... the thing's ripping off the car's roof. I never even noticed that before. Sweet.
If you can't tell, I'm truly excited about this game. So anyhow, now that I've gotten to announce it, I'm just gonna lean back and bask in it for about 20 seconds before I get back to work on Doom®.
Ahhhhhhhhhhhhhhhh....
5/26 - John
It seems like I just ranted about Senator, but apparently that was already three weeks ago. The Call of Cthulhu CCG is out to the printers. And now we wait. I was just getting into my stride with A Game of Thrones and now I will have to shift gears a little bit. While playtesting Call of Cthulhu I was pretty happy with the performance of my Hastur discard deck. The Priestess of the Yellow Sign is pretty nasty when she is wielding the Sword of Ramasekva. I know that doesn't mean anything to you now, but just you wait! There are a lot of possibilities for deck building in the new CCG. I think Cthulhu fans and CCG fans will be pleased.
This is probably old news by now on the rant page, but Runebound is finally here! This is a game that we have been trying to release since I came to work in the office. It has been a long time in coming, but I think everyone will say it was worth the wait. It is shipping out to distributors now. That means this weekend it should be in stores. This game was very well received at the GAMA tradeshow.
Right now Darrell, Chris, and John G. (the other John G. - a former employee) are playtesting the Runebound expansion. I promise, this one won't take a year and a half to release.
For my part, I am currently writing up contracts for foreign editions of the A Game of Thrones Board Game. Soon it will be available in German, French, Italian, Spanish, Dutch, and Greek. YAY!!! The prospect is exciting! The contracts are not.
5/25 - Tod
Well, we survived our Boundary Waters camping/canoeing excursion by hiding out from the rain in the bunkhouse playing Nuclear War. I have discovered that I do not like canoeing - especially in the rain. It was nice to get away from everything for the weekend. I’m sure my companions would have preferred to have actually camped in their tents and whatnot, but the bunkhouse/cabin was just fine by me. As much as I really do enjoy the wilderness, I’m much more proficient at urban adventuring.
Origins is just around the corner. I’m starting to get everything ready for the show. Unfortunately, we are going to have to cancel the Origins Call of Cthulhu CCG tournaments. We were hoping to have an advance release at Origins but it appears that the cards will not be ready now. We will still be running demos, however. If you have any questions regarding any of our events at Origins or GenCon, for that matter, please drop me an email.
My current fave CDs:
- Skinny Puppy – ‘The Greater Wrong of the Right’ **Brand new CD!!!**
- Curve – ‘The Way of Curve’ – new “best of” compilation!
- Felix Da Housecat – ‘Devin Dazzle and the Neon Fever’
- Cruciform Injection – ‘Epilogue’
- Miss Kittin – ‘I COM’
4/21 - Rob
Tod and I are departing today for the Boundary Waters in northern Minnesota, taking FFG friend and playtester, Erik, on his wilderness bachelor party canoeing trip. And no, as far as I know, there aren't any exotic dancers up there. ;P
So, if anyone wants to send him cookies or somesuch as a wedding gift, feel free to send them to us here, and we'll make sure he gets them!
Meanwhile, to keep you entertained for the weekend, I provide this link. You'll get to see, on an hour-by-hour basis, what lovely weather we're enduring in the name of friendship. You can use this to point, laugh, empathize, or take any other action of your choice.
Also, Mechamorphosis is going to the printer today! Huzzah! I'll let everyone in on a little secret: I'm an artist. Yep, and a dang fine one, too. Why, I even painted the color cover for the book. It depicts Vorpal, the evil leader of the Tyrant mechamorphs, who morphs into a huge destructo-sword! He's one nasty 'bot. Here's a shot of the cover...
What? What's so funny?
Okay, okay, I lied. That pic is a very heartfelt but admittiedly terrible sketch I did for an artist, so he'd know where I thought Mr. Vorpal's various parts should go in his sword vs. bot forms. Pretty lovely, eh? Makes me feel like I'm three again!
Here's a shot of the REAL cover.
5/20 - Brian S
Thanks everyone who wrote in to reveal the ugly truth about monkey -picked tea. It seems that the stuff isn’t picked by monkeys at all! Although the legend of trained, tea-picking monkeys might be rooted in some truth, they certainly aren’t using monkeys to pick the tea nowadays. This is a good thing, since monkeys currently have to worry about other indignities (like being saddled to the back of a dog and forced to deliver tacos). Alas, I no longer have time to devote to helping the plight of my cowboy-hat-wearing, rodeo monkey friends. I’ve recently started playing an online role-playing game, City of Heroes. It’s crack for comic geeks!
In City of Heroes, players create a superhero identity and fight crime in Paragon City. You can do a wide range of heroic acts, from stopping a mugging to taking on an alien invasion. Maybe I am just the biggest comic goob ever, but this game is nothing but fun and the graphics are awesome. If you like comic books or beating people up (or both) check this game out.
Fellow heroes of Paragon City, let me know if you want to join forces to combat evil. I’ve made several characters but I find myself playing Miss Behave - a level 6 Mutant Controller - the most. She is on the Triumph server. I also have a level 2 magic scrapper, The Computer Bug, on the Champion server, who has potential. Drop me a email with your character’s name, and I’ll look you up when I am in town.
5/17 - Brian W
Only time for a very short rant today, as it is already the end of the day. So here is a brief rundown of my day, in no particular order (since I've already forgotten half of what I did this morning):
- Re-installed the spam blocking software on my computer. Started the day with 239 messages. About 20 were actually for me (and I checked my email on Saturday).
- New batch of etched stone House cards for A Game of Thrones came in, so we once again have stock of all of the Houses. There was much rejoicing.
- I did some further prying into the A Game of Thrones power counters, to hopefully learn what the status is and when we can get more in stock.
- I spent a frustrating amount of time poking through the FFG message boards to figure out what the heck was wrong. They're kind of limping along now, but I did learn that one of the diagnostic/repair functions is down, so I can't fix the entirety of the problem. I have to either find a way to make it ignore the problem, or reinstall the message boards from scratch, wiping the current contents. I decide not to make any decision today. It's not a high priority.
- Many, many hours are spent working on setting up our new ecommerce system, which is a priority. In theory it should work much better than our old one, but we don't have much control over the appearance (not that we had much control over the last system anyway).
- I dug up some game images and ISBN numbers for one of our customers.
- I emailed the guys at Id Software again about the Doom board game, and looked at some more initial sculpt images for the game. They are cool.
- I heard that our Warcraft expansion has now been completely approved by Blizzard (okay, maybe that doesn't count as doing something, but hey).
- I debated the merits and flaws of various Game of Thrones CCG rulings in something of an ad hoc fashion with various guys in the office. No real resolution, other than acknowlegement of a problem. We're looking at having a June 1st FAQ update.
- Talked to a vendor about getting our cool [censored] for the CCG hall at GenCon Indy this year.
- Billed and sent to shipping the last two Game of Thrones Championship kits, to people who are cutting it darned close for getting their prize support on time.
- Started a few trouble tickets with our new dedicated server regarding various ongoing problems of a lower priority.
- Posted Eric's first Lang Codex entry on the Cthulhu site.
- Actually made my way over to the GoT message boards when I needed a break from frustrating software and computer troubles, and answered a couple of questions.
- Answered various emails, including a couple of GoT quesitons. Still have an unfortunate backlog of GoT questions waiting for me.
- Forwarded various emails and problems to Pat, to let him deal with.
- Dug up some old invoice information for an overseas customer and sent them the PDF.
- Heard that one of the wee little shorts that my production company made is being bought for the Minneapolis light rail project; did a little happy dance, on the inside.
- Started investigation of some complaints about Night's Watch members. Seems like there's always more people getting added to the banned list. Makes me a bit sad.
- Added new people to the Night's Watch.
- Emailed Eric about various GoT topics, including some card issues, past rulings, and trying to pull the spoiler out of him by sheer force of will and threats of violence.
- Tidied a few things in the office, but it still looks a mess. Seem to always have more work coming onto my desk than going off of it.
- Went over a return that we received with the shipping guys -- looks like half the stuff has been beat up and damaged and is unsellable. I prepare to unleash fury tomorrow (too late to get to it today).
- Discussed with Pat the FFG front page, and what to do about the fact that none of our forms work any more with the new server. Figured out problem, but we have to change about fifty frickin pages. Decided to worry about it tomorrow. Too late to get the project done today.
- And now I suppose I can say that I've ranted.
5/17 - Greg
For your rantish pleasure this week, here’s the first part of a Fireborn vignette. I’ll bring you the second part in my next installment in two weeks.
LEVIATHAN (PART I)
Ciarnafex was dying. It was the way of his kind to die and be born again into the world as the ages turned. This time, he thought, would be his last, and he would not see the ages to come as they blossomed and faded to dust. His world was ending, and while a new one might rise from the ashes someday, there would be no place in it for Ciarnafex. There would be no place for dragons in the world that might survive this ending.
The dragon’s massive chest heaved, shaking, and his nostrils filled with the stench of decay and corruption. The Gray One approached, gaunt and pallid, and Ciarnafex felt bile rise in his ruined throat and hatred stir in his ancient veins. The thing wore the flesh and raiment of a Naualli warlord, but the dragon could sense the taint that crawled like maggots in the stolen meat.
“Your broodmates are all dead, dragon. I killed the last of them—your female—myself.” The Gray One drew a curved obsidian knife from its belt and showed Ciarnafex the thick blood still wet on its blade. A mottled, impossibly long tongue snaked out of the thing’s mouth and licked along the edge of the dagger. The dragon heard a hungry sound, like the mewling of a cat, deep in its throat.
“I took her honor before I cut out her heart, though I admit she may have been too far gone to appreciate the experience.”
The dragon struggled weakly, searching his once-powerful body for some last reserve of strength and his ancient spirit for some last spark of magic.
The Gray One laughed. “Oh, not in this absurd body—perish the thought! I borrowed one of the priests’ pet demons for the task, once I had overcome its objections. There was something of the goat and serpent in it, though it’s hard to be entirely certain with its ilk.” The Gray One began circling Ciarnafex, still at a respectful distance, absently running the flat of the blade back and forth across the too-smooth flesh of its palm.
“Your efforts were valiant, I’ll grant you that, though undoubtedly more courageous than wise. I will never understand what drove you to sacrifice so much—everything, really—for what, in the end, is so little. Can you tell me, dragon?” The Gray One stopped and cocked its head, waiting. “No, I suppose not. No matter. I will admit, even I was concerned that, this time, the priests had gone too far. We both know there are some pits into which mortal men simply should not stick their greedy little hands.”
The Gray One burst into motion, almost too fast for Ciarnafex’s fading vision to follow. The dragon felt the taint flower like a malignant tumor in his spirit even before the blade pierced his body. The dagger split the tough, membranous flesh of the dragon’s wing—an insult more than a real wound, and Ciarnafex realized that the Gray One meant to take its time.
“Oh, but it was glorious! Can you feel it, dragon? Can you taste it, as I taste it?” The thing knelt, scooping up a handful of bloody earth and pressing it to its lips and nose. Ciarnafex saw the Gray One shiver with pleasure. “The land is pregnant with it! The air is choked with it! The world writhes with the poison in its veins!”
“Too much,” Ciarnafex whispered.
“What? Too much, dragon? It is never too much!” The Gray One giggled, and it sounded like rats in the walls.
“Too much,” Ciarnafex repeated. “The world can’t bear it. The magic is draining out of this broken well—the pure and the tainted. Soon there will be nothing left for us to drink, and all like us will perish from the earth.”
An almost comic look of surprise crossed the Gray One’s features as it absorbed the dragon’s words. It cocked its head to the side again, as if listening for some far-off sound. It felt the taint, the wrongness on which it thrived, every bit as thick and putrid as it had claimed. But it also felt something else, a fading, as if it were sealed in some lightless prison and the air was slowly leaking away.
A hot wind began to blow and dark clouds rolled across the sky overhead, impossibly fast. The earth began to shudder, then to shake. Unnatural lightning slashed the heavens and illuminated the clouds in ominous hues from within.
The Gray One staggered and fell to its knees. It suddenly felt unwelcome in its stolen flesh. It was choking, burning, withering. The Gray One screamed, but the sound of ragged claws on slate was swallowed up by the groans of a dying world.
4/13 - Scott
Well, you can see by the picture to the right that the answer to the picture puzzler was that great 80's pop culture icon Kool-Aid Man. Now Tony, could you please bring in that huge mailbag full of correct answers? what... um... Tony, where is the huge mailbag full of correct answers?
*Whisper... whisper... mumble*
Well, I see. Apparently the puzzler was too hard, because Tony says that we only got one correct answer. So without further ado, the winner is:
Joe Czapski, from Arlington, MA
So this shiny mini-Pippin bust will shortly be whisking its way through our great postal system to his house. Stay tuned, boys and girls, for another puzzler.
4/11 - Tony
Well, here it is and once again it is my turn to rant. But for some reason I think Pat tried to get me to do this last week. Then again, I don't remember much about last week - it's all lost in a haze of shipping madness. 'Course it's all done for now - at least for a day or two. As of today, all of you should be able to go out and buy some of the newest Game of Thrones expansion A Crown of Suns.
*Sigh.* Wish that's all I had to put, but Ranthilby says I need more. And to make it interesting... hmmm... How about if I share this silly Name Generator my friend sent me:
The following is an excerpt from the children's book Captain
Underpants and the Perilous Plot of Professor Poopypants, by Dave Pilkey.
The evil Professor forces everyone to assume new names:
Use the third letter of your first name to determine your new first name:
a = poopsie
b = lumpy
c = buttercup
d = gadget
e = crusty
f = greasy
g = fluffy
h = cheeseball
i = chim-chim
j = stinky
k = flunky
l = boobie
m = pinky
n = zippy
o = goober
p = doofus
q = slimy
r = loopy
s = snotty
t = tootie
u = dorky
v = squeezit
w = oprah
x = skipper
y = dinky
z = zsa-zsa
Use the second letter of your last name to determine the first half of your new last name:
a = apple
b = toilet
c = giggle
d = burger
e = girdle
f = barf
g = lizard
h = waffle
i = cootie
j = monkey
k = potty
l = liver
m = banana
n = rhino
o = bubble
p = hamster
q = toad
r = gizzard
s = pizza
t = gerbil
u = chicken
v = pickle
w = chuckle
x = tofu
y = gorilla
z = stinker
Use the fourth letter of your last name to determine the second half
of your new last name:
a = head
b = mouth
c = face
d = nose
e = tush
f = breath
g = pants
h = shorts
i = lips
j = honker
k = butt
l = brain
m = tushie
n = chunks
o = hiney
p = biscuits
q = toes
r = buns
s = fanny
t = sniffer
u = sprinkles
v = kisser
w = squirt
x = humperdink
y = brains
z = juice
Thus, for example, George W. Bush's new name is Goober Chickenshorts. And my new name is Tootie Bubblebiscuits, or Zippy Bubblebiscuits, depending on whether I choose to use Anthony or Tony.
Well, back to work I must go. Hope you all enjoy this.
Bye for now,
Tootie Bubblebiscuits
4/10 - Pat
Yes, Ranthilby, I know it's my turn to rant. I tell you, this guy, he won't give you a moment's rest.
So what's up? Well, as some of you may have noticed if you tried to send us an email or surf our site over the last few days, we've been having some problems switching over to the new server. With some luck, these will all be sorted out today, and I can manage to get a few things done, like upload this rant, for instance.
The Call of Cthulhu CCG is shaping up nicely. We appreciate everyone who's expressed an interest in playtesting, and we'll be letting you know very soon, server problems permitting.
The Call of Cthulhu RPG haunted house scenario I've been running is progressing less well, sorry to say, with scheduling problems having scuttled the last two sessions. I put the blame mostly on John Grams, who won't give up his weekly tanning/Swedish massage sessions no matter how much I plead with him.
What I'm reading these days:
- Mike Moorcock: The City in the Autumn Stars
- Charles Dickens: Great Expectations
- The Essential Tomb of Dracula vol.2
- The Over the Edge RPG sourcebook
- The Penguin Book of Irish Myths and Legends
Till next time,
Pat
5/7 - Rob
Fireborn: We love to fly, and it shows.
SURGEON GENERAL'S WARNING: NOT ALL PLAYERS' CHARACTERS IN THE
MODERN AGE SETTING OF FIREBORN WILL BE ABLE TO BECOME FULL-FLEDGED DRAGONS.
THIS PIECE ILLUSTRATES THE EXTREME HEIGHT OF A REBORN DRAGON'S ABILITIES IN THE
MODERN AGE. YOU SHOULD NOT ATTEMPT TO TAKE ON ATTACK HELICOPTERS UNTIL YOU HAVE
ACQUIRED AT LEAST 100 ADVANCEMENT POINTS AND REACHED AWAKENED RANK 5. DO NOT TRY
THIS AT HOME!
5/6 - Brian S
I am hard at work on Twilight Imperium 3rd Edition, so I have to make this brief. Normally when I do not have time to throw together a rant cartoon I fall back on having you readers solve one of the many enigmas in my life. Today it is the mystery of Monkey Picked Tea. That’s right, this exotic treat is described as "a wonderfully refreshing brew that has been hand – or rather paw - picked by monkeys!” here. However, is it real?
The web site assure me that the monkeys love harvesting tea: “Best of all, the monkeys enjoy their work. Picking tea is a family business for most of these resourceful little simians, as their parents before them were usually in the tea picking trade too. And let's face it, scurrying around in the great outdoors harvesting Asia's favourite drink is a far more dignified way to earn a living than prancing around on a barrel-organ in a grubby, ill-fitting clown's suit.” However, this stuff seems very expensive for a product harvested by animals! You would think having a huge labor force that self-replicates (no need for pontential employee resumes) would drive costs down.
A quick search though urban legends sites cannot confirm or deny this crazy drink, so I am relying on you, reader, to find the truth. Please email me if you know anything, or better still, if you have seen these tea-picking wonders in action. For extra credit, look up the incredibly rare coffee made from beans that have been eaten and then regurgitated by Vietnamese weasels. Oh yeah.
5/5 - John
Several weeks ago I mentioned how excited I was about Senator, one of our new Silver Line games coming out this summer. Since then I have received a few emails asking me for details about the game play. Instead of responding to each one separately, I thought I would chat about it here.
In Senator, players take on the role of statesmen in the Senate during the Roman Republic. The game is played in three rounds, with the goal of being the senator with the most agendas at the end. Each round, several agendas are taken at random from the forum to be debated on. In addition, there are two Consulships that are up for bid. There are six different kinds of agendas: Trade, Rebellion, Public Works, Taxes, War, and Imperial. These agendas represent, in an abstract way, some of the major issues facing the Roman Republic.
Each player has a hand of seven cards. These cards represent the influence each senator has to spend every round. The card distribution for each player is the same: one card of 5 influence, three cards of 2 influence, two cards of 1 influence, and an assassin card. One player determines which item will be debated on and plays a number of his influence cards or passes. The play goes around the table with senators having to top the bid or pass. Whoever lays down the most influence wins the agenda and loses those cards s/he played for the rest of the round. All other players put the influence cards they bid back into their hands.
If at any time during the debate a player lays down their assassin card, the debate immediately ends. The agenda, or consul, is returned face down to the forum and all players lose their influence cards.
When an agenda is won it is placed in front of the scroll marker in front of the winning player. Each agenda has a special power that can be activated when it is won. Here are the abilities of each agenda:
- PUBLIC WORKS: You may return one of your previously discarded influence cards (not assassin) to you hand.
- REBELLION: You may choose an agenda or consul available for debate and return it face down to the forum.
- TAXES: You may take the VETO token from another player.
- TRADE: You may choose another agenda on the docket and claim it for yourself.
- WAR: You may name one specific influence card (1, 2, 5, assassin) and each opponent must discard one of that type from their hand.
- IMPERIAL: No special power. However, this agenda is automatically safe once you control it.
In addition to these special abilities, certain agendas conflict with other agendas. Once you have won the agenda with your influence you can claim it as your own or force it on another opponent. If your opponent has agendas that they have already claimed that conflict with the one you are forcing on them they lose those agendas.
- PUBLIC WORKS: Conflicts with Rebellion and Taxes
- REBELLION: Conflicts with War and Public Works
- TAXES: Conflicts with Trade and Public Works
- TRADE: Conflicts with War and Taxes
- WAR: Conflicts with Rebellion and Trade
- IMPERIAL: No conflict
Keep in mind that this is just a blithering rant, so you don’t get all the details that are going on here. So now back to the game.
If you have a veto token you can block a player forcing an agenda on you.
As you can see, your agendas are very vulnerable (with the exception of the Imperial agendas, which are automatically safe and are placed behind the scroll marker). Here is where the consuls come into play. If you successfully win a consulship, all agendas in front of your scroll are placed behind the scroll and are thus safe for the rest of the game.
After all agendas and consuls have been debated or returned to the forum, the next round begins.
But wait! There is more. There is also an event card deck. Each round has an event card that changes some of the rules. Here is the list with their effects (titles are in Latin):
- BELLA SOCIALIA: Add three additional agendas to the docket.
- HANNIBAL: All players have to discard their spent influence, not just the winner.
- IMPERATOR: Consuls are turned face down and cannot being chosen for debate.
- INCURSIO BARBARA: All Imperial agendas are removed from the docket.
- LUDI GLADIATORUM: Players cannot play more than a total of two influence cards per debate.
- SPARTACUS: Players must play at least two influence cards the first time in a debate.
So have I forgotten anything? I’m not sure. I hope this gives you the idea behind the game. It can be a real brain burner.
Till next time.
4/29 - Scott
Hello all! Today is very busy, so I bring you the all-new "when I can't think of anything to say or do for my rant" puzzler. All you have to do is guess what the close-up picture to the left is.
Yes people, there is a prize involved. The winner, who will be chosen at random from all the correct answers we receive, will get their very own Pippen mini bust. Here are the rules: email your answer to me here and the correct answers will be put in a big barrel and the winner will be drawn at random. See ya with the answer in two weeks, and hopefully a winner.
4/29 - Darrell
Eric has taken my computer hostage.
He has no choice, really. He’s putting together hundreds of Cthulhu cards, and his machine, sadly, just isn’t up to the task. And so I’ve been banished from my own office and forced to forage for a computer like some white-collar postmodern nomad. Lucky for me, Eric’s computer is beefy enough to run Word, and so here I am.
I had a game for you. It was terribly clever, involving coin flipping and a resource pool, but it’s gone now. I think Eric deleted it to make room for his ever-growing Cthulhu files. I could try to reconstruct it, but perhaps we’re all better off with the Platonic ideal of the game, rather than the game itself. Please join me as I close my eyes and dream of the perfect game. Beautiful, isn’t it?
Runebound, since the game is scheduled to ship in the next week or two.
First, I should point out that rules are online now. (If Pat’s feeling generous, he will put a link to them here. If not, you can find them on the Runebound web page.)
Next, how about an overview of the game. Yeah, I know you could just read the rules, but you’re a busy person with cats to feed, dogs to walk, and niche DVDs to rent, so you don’t have time for much more than a website blurb. Allow me, then, to provide you with that blurb:
In Runebound, you play one of 12 different characters, each with its own stats and special abilities. You move around the board using special movement dice that tell you what kind of terrain you can move into. (For instance, you might roll two plains, a swamp, and a road.)
Scattered strategically around the board are a number of color-coded adventure spaces (red is the hardest, green is the easiest, blue and yellow are in between). When you end your movement in an adventure space, you can draw a card of the appropriate color to discover a strange and wonderful new encounter that will probably try to kill you. When you beat a challenge, you get gold and experience points. You can spend gold in town to buy equipment and hire followers. You can spend experience points to get permanent stat bonuses.
The object of the game? Ah, now that’s the beauty of Runebound. The object is variable, because the entire game is modular. The object can be anything! The adventure decks can contain anything! The game is really a framework; you can make it whatever you want it to be!
Okay. Deep breath.
The object in the main game is to kill the big bad guy, who is lurking somewhere in the deck of red adventures. But in the next adventure (which I’m working on right now) the object is to become king of the realm through bribery, treasure-hunting, or gladiatorial combat. And there’s nothing stopping you from making up your own adventures with your own personal victory conditions (“The first one to kill Eric’s character three times wins!”). Heck, you could even run it like a roleplaying campaign, using the same character over several adventures and building up your stats to godlike proportions. (Hmm… that’s pretty cool. I should write that one down.)
Oops. Eric’s back. And he’s growling. Better give him his computer back and see if I can get back onto mine.
Next time…. A new game!
4/27 - Chris
Hi All,
It's another blighted Tuesday, and Ranthilby is smirking at me with his fuzzy-demonish grin.
I don't have too much time to rant today, just a few notes:
Development for the CALL OF CTHULHU CCG is rocking, and the game will be simply GORGEOUS... check out the new site here. We hope to have this game out in the stores just about on the 4th of July.
Development for TWILIGHT IMPERIUM is moving into its last stages, and I will be hitting the core development and playtesting hard in the next 5 weeks. Here is an early rendering of the new TI cover. Did I tell you that the new TI will be absolutely HUGE (selling for $79.95 U.S) and that it will be packed to the brim with cardboard, cards (more than 400), and gorgeous over-size plastic space ships? More on this in the next few weeks. The box of TI will be an enormous 'wide screen' box (put togther two copies of our LORD OF THE RINGS and/or WARCRAFT games and you will know how large the box will be). TI3 is expected to hit stores sometime in late September, but I hope to have about 100 copies at GEN CON.
In the spirit of ending the month of April, one of my favorite months of the year, I am attaching the classic cute 'My Head Hurts' Easter Postcard. Many of you may have seen it before (I circulated it to the office last year), but I still think that it is funny as heck.
Best wishes to you all.
Christian
FFG
4/26 - Pat
Well, Ranthilby is giving me the old hairy eyeball again, so that means it's my turn to rant.
What's new? Hm, I'm having a great time playing the demo decks of the Call of Cthulhu CCG that Eric's put together. I've completely fallen in love with the Blackwood File Clerk. Is that wrong of me? Ranthilby is shaking his head sadly.
Other exciting news: This upcoming weekend, while Tod and Chris will be whooping it up in exotic Hamilton, Ontario, at the Great Canadian BayCon, I'll be painting the town red with Wood, John and Eric at the A Crown of Suns world premiere. This will be my first World Premiere, and I'm looking forward to it. I may even bring along an AGOT deck or two, so I can get thoroughly trounced by real players.
I went on something of a CD buying spree this last weekend, so I'll take a page out of Tod's book and let you in on what I’ve been listening to lately:
- Son House – ‘Martin Scorsese presents: Son House’
- The Cramps – ‘Fiends of Dope Island’
- The Dirty Three – ‘She Has No Strings Apollo'
- Eric Clapton – ‘Me and Mr. Johnson’
- The 'Six Feet Under' soundtrack
4/23 - Rob
MIDNIGHT ADVENTURE WRITING CONTEST!
To pave the way for the upcoming Fury of Shadow Midnight boxed set, we're taking submissions for a Midnight adventure to premiere at Origins. The guidelines are as follows:
- Plot hook should involve the PCs uncovering secret and devastating plans by the forces of Izrador to march on the home of one of the few remaining free peoples of Eredane. Just which people it is won't be revealed in the adventure . . . that's too secret for everyone to know just yet ; >. We'll add the details of what exactly the scroll says, where exactly the army is marching, who exactly the PCs see through the magic scrying portal, etc., during editing.
- The adventure should run for a normal 4-hour slot at a convention. That means time at the beginning for mustering and distributing characters, and at the end for a bit of a conclusion. The best way to determine the length, of course, is to playtest it. Failing that, a good length to go for is 10,000-20,000 words, with a maximum of three combat encounters.
- The adventure should be statted for character levels 3-5, and should include a party of racially-varied and class-balanced pregenerated Midnight PCs using the Core rulebook and/or Against the Shadow. The adventure should include challenges for each PC to be particularly useful in overcoming. If any of the challenges are impossible without one of the PCs, that PC should be so noted.
- Before you submit an adventure, you should print out and mail this release form to the address listed on the sheet, with a note to the attention of Rob Vaughn. The adventure should use our submission guidelines here and be typed directly into this template document. Where the web page and template document disagree, use the template document. E-mail your adventure submission to robert@fantasyflightgames.com, making sure to put Origins Midnight Adventure Submission as your subject header.
- Due date is May 30th.
And, about the rewards . . .
FIRST, if your adventure is selected, you get 150 FFG bucks, redeemable for $150 worth of FFG products.
SECOND, if your adventure is selected, you will receive an automatic invitation to write a sequel to the mod, which will describe some of the events of the campaign event, the Fury of Shadow, to premiere at Gen Con Indy in August.
THIRD, after your adventure premiers at the show, it will be posted in .pdf form online for Midnight fans across the globe to download and play at home!
May the best dark lord win : ).
-Rob
4/22 - Brian S
4/20 - Tod
If you live in the Toronto/Buffalo region of North America, you should be planning on heading over to Hamilton, ON on May 1st and 2nd for the second annual Great Canadian BayCon! Chris and I will be there hanging out and playing some games. BayCon is hosting the regional AGOT CCG championship tournament in conjunction with the Gamer’s Lair.
This Thursday is Earth Day, so you should all do something nice for the environment: plant a tree, pick up trash, make a donation to a worthy environmental charity, ride your bike to work or at least carpool, etc.
What I’ve been listening to lately:
- Imperative Reaction – ‘Redemption’
- TV on the Radio – ‘Desparate Youth, Blood Thirsty Babes’
- The Jesus And Mary Chain – ‘Darklands’- I forgot how great this album is!
- Icon of Coil – ‘Machines Are Us’
- yelworC – ‘Trinity’
4/19 - Brian W
Gah! I forgot about ranting. This always happens -- I come into the office in the morning and young Ranthilby is sitting on my chair, and I think to myself "Ah, I must rant today. I shall see to it forthwith." Then I set Ranthilby on my desk next to my monitor, so I will not forget. Then, for some inexplicable reason, I don't remember until just before it's time to leave. I mean really. Ranthilby is there all day, right next to the monitor. And here's the thing, it wouldn't be so bad if I just forgot -- then it wouldn't bother me and I wouldn't be sitting here in this panic. No, I always catch the blue fuzz of the rant monster just before the end of the day.
Oh well. Much excitement about Cthulhu going on. Just had the meeting about the prelaunch web site and we're hoping to get it up on Friday. There'll be tentacles.
No More Years!
4/16 - Rob
Fireborn playtesting is underway. Art descrips are out and sketches are coming in. Promotional posters are being planned.
[Hand raises in back]"Uhh, Rob, what's this Fireborn you guys keep talking about in vague terms and without much detail at all?"
Excellent question. We've been reticent to spill any beans because it's so big, we don't want to do it injustice. But for the nonce, here are some bullet points and a bit of a game summary for ya:
- Uses a new non-d20 system we're calling "Dynamic d6," which combines attributes and skills to allow players to distribute their personal "resources" on a turn-by-turn basis. This kind of allocation allows for a pretty intense level of detail and strategy in encounter resolutions, or a very free-flowing style, depending on your preferences.
- The core rules will be printed in two volumes, the Player's Handbook and the Game Master's Handbook, with 208 pages each, retailing for $29.95 each.
- Each book will include 16 color pages, with artwork by William O'Connor, Scott Schomburg, Camille Kuo, William Eaken, and a world map by William McCausland.
- Gen Con release.
- Game Summary: In Fireborn, the players are ancient dragons of myth reincarnated in human form. They live in a dark and ominous modern age poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles, and governments and police are helpless unless they make deals with rogue sorcerers, who always have their own agendas. Luckily for the players, they are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the knowledge and power to stop the catastrophe, the taint, that spelled the end of the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.
The key to these remembrances are flashbacks, returns to a mythic age where the players, as dragons, reign supreme. Yet they are opposed by fate as conjurers make pacts with dark beings and threaten the world in their mad schemes for power, a clan of titans vies with dragons for the worship and adoration of mankind, and whole empires are seduced into causing their own destruction.
This dual-campaign mode allows the game to switch from Matrix-style cinematic modern action in the streets of London, complete with claw-wielding, gun-fu-fighting, spell-slinging combatants, to epic mythic age battles between dragons, titans, beasts, and legions of arcane warriors.
Here's bit o' art from the game. Enjoy!
4/15 - Scott
Hello, game fans! Life here at the ranch is pretty great. Everything is ramping up very fast. I just put the finishing touches on the card templates for the Call of Cthulhu CCG. I think these cards are the best-looking cards on the CCG market right now. I know ya'll will be impr |