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FFG Rants Archive — Early 2006

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Rants Archive

When the FFG Rants page gets too full the excess is dumped here to rot. After fermenting for a while the updates will be rendered down to their component letters and recycled. Files will be transferred to the Archives at random intervals, whenever we remember to do it.


12/20/06 - Dan and Peter
Fantasy Flight's 2006 Holiday Party was a rocking time! Just how rocking, you ask? GOOD QUESTION!


There were a great many people in attendance. A few of them even wore colors other than black. Some of those colors were in Jeremy and Amy's hair.


So what do we do at a Holiday party? Play games, of course! Here, Scott and Zoe throw down in Blue Moon.


A rousing game of Drakon was enjoyed by quite a few more people than the 2-6 officially supported players.

More to come later! Hope your holidays prove as happy as ours have been to date!

12/15/06 - Eric
The Great Shoe War of '06

Editor's Note: We have taken mercy on your load-times, gentle reader, and removed the images from the Shoe War rant. If you can brave the download, then feel free to click here for the Shoe War in all its photographic glory.

I like shoes. I don't actually go shoe shopping frequently, but I have a lot of shoes for a guy. Many of them are interesting shoes that I like to wear when I go out dancing at clubs, including shoes by Fluevog, Muro, Underground, Bedford Stu and such. I regularly go dancing at a couple of goth/industrial nights here in the Twin Cities. (Minneapolis/St. Paul, for those who don't know.)

For context, I should also mention that John G. and I have known each other since elementary school and were roommates for many years. (That would be business development manager John G., not game designer John G.) So he knows about my shoes.

I share an office with Michelle, the company accountant. In late September, John was in our office talking to Michelle when someone else came in talk to him. They noticed the shoes I was wearing and commented that they were cool. This was all that was needed to set John off. This isn't word for word, but it's close:

"Yeah, Eric has a lot of shoes. He might even have more shoes than you, Michelle. In fact, I think you two should have a shoe war."

A shoe war?

"Yep, a competition to see who has more shoes. But you can't just go home and count them. Here's what you should do: starting at the beginning of October, you'll wear different shoes every day until someone runs out. And we'll have Peter take a picture of your shoes every day, too."

Now, rules and parameters were discussed, of course... we're gamer geeks, we have to clearly define all the rules from the start, and a few of the notable ones were:

  • If one of us was out of the office, that day wouldn't count. Only the days where we are both here would be relevant, so the shoes worn by the person who came in that day could be reworn.
  • No slippers. They aren't "shoes" in the sense that they are not designed to be worn outdoors. On the other hand, sandals would be fine.
  • There would be no aesthetic aspect to the competition, it would simply be a question of numbers. Whoever lasted longer without repeating a pair of shoes would be the winner.

From the very beginning, I was pretty confident that Michelle would win. I may have a lot of shoes for a guy, but on average, women in our society have more shoes. This is not a sexist statement, it addresses the idea that women have a much broader range of fashion options and a wider range of shoes styles that correspond to those clothing choices. Off the top of my head, I'd guess that the average woman has three times as many shoes as the average man in the US. So even if I have more than the typical guy, it's no guarantee that I'd have more than a woman who has a relatively normal amount of shoes.

A few days in, I started printing out the pictures and posting them on the door of our office. This made it so that anyone in the office who didn't already know about our competition became fully aware of what was going on. I explained it many times to different coworkers. And there were a couple of our coworkers who took an active interest, stopping and asking to see what we both were wearing each day.

In an amusing coincidence, I conceded defeat on election day, November 7th. That is when I came to the office wearing shoes that I had worn before. I got to the office a bit early that morning and took off my shoes and socks. I left them off until someone noticed and commented on my being barefoot, then officially announced Michelle's victory. After taking the final picture, I put my socks and shoes back on right away, as my feet were getting cold.

I wore a total of 24 different pairs of shoes, including the boots that I wore on Halloween with my Original Star Trek uniform. I wore both of the pairs of boots that I have for working at the local Ren Fest, which I've done for over two decades. I also got this idea in my head that for my last day, I should save the shoes which sparked the comment that started this whole thing. To me, it had a nice feel of bringing it all full circle.

Lastly, it turned out that as of November 7th, Michelle only had shoes for one more day, so she would have only lasted two more days than I did. A dramatic finish, right down to the wire!

12/05/06 - Scott
Hello true believers, this rant is like pulling teeth, with the server down and the beast that is Tide of Iron off my desk I find my self in a bizarre and rare slow period. I am currently working on Condotierre. This game is really cool. Especially after I learned what a Condotierre was. It is like the first ever form of professional wrestling. These mercenaries who would be hired by the city/province leader to attack and take over a neighboring city/province would get paid whether they won the battle or lost the battle. So, they figured instead of getting killed and not getting paid they would stage a mock battle and decide who would win and everyone still gets paid. Eventually through this plan the Condotierre became more powerful than the local leaders and basically usurped the very leaders they used to fight for. I mean how cool is that? Anyway I think I have a very nice look for the game and the new art is lovely.

Till next time, keep your feet on the ground and keep reaching for the stars, and keep your stick on the ice.

11/30/06 - Two Rant Thursday!

Zoë
New kid here. Zoë. Nice t'meetcha. I'm the new Art Buying Girl; I get to talk to artists (yaaaaaaaaaaay!).

I hope all American readers had a splendid Thanksgiving. I have a bunch to be thankful for.

Everyone has toys and movie posters up in their offices. People keep asking me if I want to play games over lunch. I have an office. It has a door. An office with a door (/glee!). Across the hall, Scott and Brian cheerfully debate over which was the worst X-Men plot of all time (Gambit's name is Remy LaBeau, you two). Thaadd lends me Swedish music.

A heckuvalot to be thankful for.

I keep pinching myself, expecting to wake up working in a place where no one talks about anything but Weight Watchers points and their babies.

I just end up with widdle pinch marks on my arm, still in my office. You know, the one with the door (substitute in World of Warcraft for Weight Watchers and babies). To be fair, everyone here has an office with a door. I'll get over the joy it brings me eventually, I'm sure.

So my first day, this Andrew guy was supposed to train me in. He didn't show. Apparently there was some kind of key kerfuffle ... I guess hitch-hiking from Wisconsin wasn't quite an option. SO! I've been making up for it ever since, scuttling over to Andrew's lightless dwelling about every ten minutes or so with a "Hey, Andrew...?"

He's very patient with me.

Oh, and hey! For those of you participating in the holiday sale, our server has had all four of its stiff little paws in the air since Thanksgiving, and we had to rally together and get things done by hand. So if only the first three letters of your last name is on the side of the box your stuff is in, it might have been packed by me! With a little bit of love….aw.

Affection to the 2158 crew,

me.

Keith
Hi RantWorld! Keith here from Landroval Studios (i.e. "the last office on the right at the end of the FFG hallway"). I'm affectionately known around here as "That One Guy," "Kevin," or my favorite: "The Dude Who Worked Next Door All Summer On That One Movie - What's It Called Again? Midnight Chronicles? And Is Now Barricaded In An FFG Office Doing God Knows What On A Sweet Ass 30-inch Apple Cinema Display That Should Rightfully Be In The Hands Of The Game Designers."

So what am I doing here? Well, the long and short of it is that I'm overseeing all things related to the Midnight Chronicles movie that FFG greenlit way back in aught five! Some of you may already know that we shot a feature length movie in HD over 47 days between May and August this summer and that that movie is based on the Midnight roleplaying game. What you may not know is that feature post-production is a monstrous beast, especially for something of this magnitude, and must be lovingly tamed into submission over a slow, painstaking process (or, failing that, flogged into a corner with a Cat O' Nine Tails and kicked in the teeth with size twelve Lugz).

In any case, between editing, sound mixing, maintaining a dedicated Midnight Chronicles website, creating documentaries, working on visual effects, coordinating pickup shots and re-shoots, figuring out a way to get this sucker out the door and into the public's DVD players, and learning how to play Blue Moon City (So WHY exactly do I want to collect Dragon Scales again?) you could say my hands are pretty full, which so far has been nothing short of gangbusters. I'm having a blast and looking forward to sharing more Midnight Chronicles content with y'all! Back to work!

And now - Five Fun Keith Facts:

  1. Was about to buy season five of MacGuyver, but was sidetracked by Battlestar Galactica on the recommendation of several FFG employees. Never thought that Battlestar would be so F'ing sweet. Sorry Mac!
  2. Learned how to shoot a 9mm Berretta over Thanksgiving. (It is, afterall, the great American passtime.)
  3. Once played Starcraft for 48 hours straight. (Really? Hey, I think we have our first Starcraft: the Board Game playtester lined up! -ed.)
  4. Proposed to fiancée with the help of a six-story tall IMAX screen. (She said "yes," if you're wondering....Thank God.)
  5. Won a free Xbox 360 after shooting a 30 second spot for Microsoft called "Zombie Dodgeball."

11/15/06 - Brian

I'd like to give everyone a taste of the amazing upcoming Mutant Chronicles Collectible Miniatures Game, but most of the project is still under wraps. With my hands tied on revealing any significant details of this futuristic solar system-based techno-fantasy battle I can tell you that things are preceding and soon Mutant Chronicles playtesting will return as a popular lunchtime activity. (Sorry, the actual game isn't available to everyone else until May 2007).

You may remember previous rants that mentioned our lunchtime mutant wars, but back then playtesting involved pushing spare Runebound or Doom figures around on a hex grid, with each of the little proxy figures wearing "My name is ______" stickers declaring his faction and name. Now everything has changed! Andrew and myself (mostly Andrew) have gathered a group of talented artists to illustrate all the figures in preparation for sculpting the game pieces. And they look awesome! Finally, I know what these characters and creatures are supposed to look like.

And it beats pushing a paperclip around the table and calling it a hoverbike.

Pictured here are silhouettes of the three of the Mutant Chronicles figures from the first release. The larger figure isn't a mistake. That piece does tower over the other two and keeps them awake at night.

11/13/06 - Dan
Some poor fool of a Vet Student has invited my girlfriend to a board game night. Which means she's invited ME to a board game night, too. I'm not sure what kind of crowd I'm going to be hanging out with tonight, but I'm thinking that they don't know what I do for a living and have no idea what they're in for. I bet they thought they were sitting down to an evening of Apples to Apples and Taboo, didn't they.

No, I'm not going to break out a copy of Twilight Imperium Third Edition and say "hey, who wants to play a 6 hour game?", although I thought about it. I'm going to limit myself to Drakon and Citadels, and see where we go from there.

... maybe I'll bring Fury of Dracula. Just in case.

11/10/06 - Bryan's office
Bryan wins the "Quote of the Week" award! I (Jeremy) had been needling him about how excited he is about Perikles (very), and asked him if he was going to buy two copies - one to play and one to keep in pristine condition, sealed on a shelf. His response:

"That's just wrong! Boardgames are meant to be played, not left to collect dust in a museum! Well, unless it's a boardgame museum."

11/08/06 - Jeremy
I'm pretty bleary-eyed and lethargic today, having stayed up until 2 or 3 am last night this morning watching election results. I'm a pretty big political junkie, and man, I'm paying for it today.

Ryann has been going around the offices taking photographs of us and our desks. He says it's for a neat project, but I'm sure there is some sort of blackmail about to happen.

GenCon SoCal is next weekend! Be sure to swing by the FFG booth and play game demos or just say hi! There will also be a MIDNIGHT CHRONICLES presentation, Q&A , and mini-trailer with new footage that I just saw down in Tod and Keith's office about three minutes ago!

11/06/06 - Peter
Peter is a man of - well, he's a man of a perfectly ordinary amount of words, but an unusual quantity of pictures, so we'll let this one just speak for itself. Only we won't, really. It's a panoramic view of our Warehouse! - ed.

Click here for a full-size ve rsion.

11/02/06 - Eric
Well, I don't know how much there is to say except this:

YOU'D THINK THAT AT GEEK-ORIENTED COMPANY THAT PUBLISHES GAMES, MORE THAN 20 PERCENT OF THE EMPLOYEES WOULD WEAR A COSTUME FOR HALLOWEEN.


(That's Michelle in a very lovely Renaissance dress on the left, then Tony in a Chef's outfit, myself in the middle, Eric as a Starfleet Science and/or Medical officer, and Thaadd as "myself at 18." Sadly, no one told me I was supposed to dress up for Halloween. -ed.)

Ok, I've calmed down now. Sorry. That's me in the blue original Star Trek shirt, a costume that I made two years ago to be Spock. I obviously didn't bother with the ears and makeup this time. The others are Michelle, Tony, Dan and Thaadd. Everyone else in the company is a punk. I'm just sayin'.

I've always enjoyed costumes and Halloween. I've worn costumes to work when I knew it might have minor negative ramifications. A few years back, I was working two different food delivery jobs. I went to my lunch job wearing the shirt from my other job, and some sort of regional supervisor happened to be in the store that day. When he noticed, he asked me, "Why are you wearing a shirt from (other delivery place)?" I responded cheerfully with, "It's my Halloween costume, I'm an (other delivery place) driver!" He got an unpleasant look on his face and said, "I don't care what you dress up as on Halloween, but do not ever wear a shirt from another restaurant again." I considered trying to come up with something super-offensive for the following year, but Halloween didn't fall on my work days at that job for the next couple of years, so I never did it. I did find out later from my direct supervisor that the regional guy didn't believe me: he thought that I'd put on the wrong shirt that morning and was trying to cover my mistake. No, I actually have that kind of sense of humor. And for the record, not a single customer I deliverd food to that day noticed what I was wearing.

Back to FFG: I should also relate that Thaadd failed her geek check not once, but twice. Upon my arrival in the morning, she said, "Um, Captain Kirk?" Sheesh. I expect better from someone who has worked on running a local sci-fi convention for about six years. Ok, ok, she's not very media savvy, she's a literary geek, but still. Captain Kirk? The second failure was later in the afternoon when she asked, "So, that's engineering, right?" OMG, with a little WTF thrown in for good measure. Someone else commented that with Next Gen, they changed around the uniform colors and maybe that threw her off, but the problem with that theory is that science and medical was still blue. Three strikes and you're out... next time, I get to cut up her geek card.

I also heard that at one point, Thaadd was talking to another employee about some work related thing and in the middle of it, they just stopped and said something like, "Sorry, I just can't take you seriously in the makeup." But really, that's the fun of Halloween, isn't it?

10/26 - Andrew
Hello, friends.

At the behest of Mr. Daniel Clark, I've created for you, dear Descent fans, a wallpaper featuring the artwork for the two new expansions, Well of Darkness and Altar of Despair. Enjoy!


Click here for the full-size version!
Click here for the extra-funny version!

10/25 - Dan Again
One of the things about Fantasy Flight Games that is easy to forget is that we are a company, with a bottom line and offices and all that jazz. We have bosses and facilities managers and whatnot - and we have the thermostat.

Obviously a source of potential conflict in a climate such as Minnesota (especially with as many out-of-staters as we have), the thermostat has gone through many incarnations. When duct tape and a Post-It reading "Do not adjust the heat!" failed to have the desired effect, it has recently had a clear plastic box installed around it. Complete with lock and key.

You'd think that would be the end of the whole affair, but now Thaadd is trying to slip Descent figures in through the cracks and I just looked and saw that Gollum had set up residence inside the casing ...

10/20 - Dan
Games tell stories. (Yes, Bryan, they TELL STORIES. Get your Euro out of my face. They tell stories, too - boring ones.) The best games are truly immersive, interactive, storytelling experiences. This is my belief as an individual, but I think if you look at games like Descent, Arkham Horror, and Twilight Imperium you'll see that I'm not alone on this at FFG.

This has always been what really attracts me to the games I play. It's why I prefer RPGs to action games when it comes to my computer; why I prefer Descent: Journeys in the Dark to Chess or Go. This is also why I was so extraordinarily excited to be offered a chance to write some flavor text for Fury of Dracula and Dunwich Horror. It's why my A Game of Thrones decks tend to be not very good,

So it turns out that WRITING a scenario for Descent: Journeys in the Dark is one of my new favorite things to do. Hopefully you'll all get to see what I'm talking about in a few weeks.

10/17 - Thaadd
Hello,
Tuesday Rant. Thaadd here.
I thought I'd rant about my job. It's a funny position – I'm termed marketing assistant, but on any given day, I can find myself in just about anyone's office helping them with something. Well, not the graphic designers, but that's mostly because they sit in the dark most of the time (I think they dislike any light to confuse their images on screen, or perhaps they're just troglodytes…).

This last week or so, I've found myself doing all sorts of things I never thought I'd ever do in a random paid employment situation. I might start the day fighting with software, then spend a half hour talking with the postage meter people. I might move on to making mock game pieces, cards, boards, cutting up Sanity Certificates by the score for the Call of Cthulhu… I process tournament support requests, so I mail out the Sanity and Gold Dragons, and redeem them for goods when they get sent back in.

Which reminds me! Oh beloved players of our nifty CCG games, you can earn my gratitude (but no real bribes) if you neatly arrange the little points symbols on the back of the game packs. Some people send the order form in an envelope, with literally hundreds of loose thin foil-plastic circles. Static electricity from all the mail processing (and the very dry fall/winter air here in Minnesota) make these a super pain to count. Heck, they're hard even to get off me – I find them stuck to my arms, clothes, and they drift around my desk area. We strive for a neat workplace, and my office (being the home of bit parts, card redemption, hospital to ailing plastic figures and mail/packing stuff) is starting out pretty dang challenged. When I get an order, I slit it open on a cleared section of my desk, count it up, and then try to scoop it into the special ‘not for dumpster' garbage. Some people glue their circles to sheets of paper – a challenge considering the foil-like package. I think tape works better. One person recently took these tiny little inch square baggies and stuffed them full of circles in groups of 25. Where do you find baggies that size!? For earrings? Stamps? In any case, it's nice to have organization. And good handwriting. I've had to email people because I couldn't figure out their written address or names… Remember kids, you can't get your promo cards, if I can't figure out who you are!

Other stuff. Customer service. I actually like doing this - which is likely how I ended up with this job. When I get to work each morning, I have a slew of emails, which I sort out, and a lot of them can be solved with a quick answer, forwarding to the appropriate rules person, or perhaps a missing part. Some people I have to turn down – no we can't send out replacement boxes. No, we're not able to handle your World of Warcraft MMORPG account problems. I get to do this while listening to my weird music, drinking coffee, and keeping an ear out for the phone.

I also end up on a fair amount of special projects. You know those Game of Thrones house counters? They came in and were in big, messy, mixed up heaps in the box. I had to sort them out, and count them out for inventory. I also get to assemble binders for the cards. I pack up stuff to send along with the somewhat roadworn CCG guy Luke (this is now three weekends in a row he's gone to a different state to play/demo/run stuff – driving.) .

But yes. That's basically my job. Do what needs doing. Hopefully I'll get to go to some of the conventions in the spring. (Hint, hint, hint…) This fall I get to mind shop while the other kids go to GenCon SoCal. It's totally not what I went to school for – I'm waiting for FFG to make the calcareous fen board game ... or perhaps not. (Thaadd literally has a degree in swampology -ed.) In any case, I get to play games, but now I do it at work on lunch (current Sealed Deck league standing ... uh, 1 win, 2 losses) or after work (playtesting Descent scenarios) or after a hard day's GenConning… It's also the only job I've had where having read a slew of fantasy books means I have an advantage in understanding some work related stuff.

10/16 - Dan
Writing ad copy is a tricky business.

For starters, the first thing I had to learn once I started working in the marketing department is that we marketing types use the word "copy" to mean things that others do not. For example, you common folk out in the world might make a copy of a document. You might employ a Xerox-brand machine to do so, which is certainly not a bad method to use. In your case, the word "copy" can be both a verb ("I am copying this document on my Xerox-brand photocopy device!") and a noun ("Bring me a copy of the document that you have duplicated using your Xerox-brand photocopy device!"). However, what do you call those words and letters and numbers all over websites, ads, and other marketing-related things? You, uninformed plebian that you are, probably call it "text." I know I did.

I have since seen the light. The arrangement of words to communicate an idea via a textual medium in a marketing context is called ... "copy." (No, I have NO idea why.) There's ad copy and website copy and press release copy, but it's all copy. AND it follows an entirely different set of rules from all the text I've written before.

For starters - and thank you if you're still reading this far - this rant would be a LOUSY example of ad copy. Why? Because I had to thank you for reading as much as you did. It's FAR too long. I've spent far too much verbage dithering about the point in an effort to be amusing. (I'm reminded of a complaint I heard about certain writing in college: "Too much good writing." In that case, it was used to discourage young authors from focusing too much on the language and not enough on the content, which is particularly appropriate for ad copy, as well...)

Copy is directed at communicating information as effectively as possible to an audience that is not necessarily interested in reading it. To this end, it must be short and to the point - without being dry or boring.

Best copy I've written so far? "Big Treasure. Bigger Troll."

By the way, there's a new edition of Cave Troll coming in the not-too-distant future.

10/12 - Tony
So it appears that I have been thrown back on the rant schedule myself. So what is new? Well, with Tod running off to the land of filmmaking somebody had to take over the duties he was doing prior to that. In turn I went from taping up boxes and filling orders to setting up LTL shipping and lots and lots of container and international shipping. John Grams and I had to learn more about shipping this year then I think either of us ever really thought we would have to. Well actually, I was working in shipping already so I guess I had planned on learning more - I was just surprised at how much more there was to learn and it seems I am learning something new everyday.

With fall upon us and a change in the temperature it also brings with it containers. Lots and lots of containers. We are expecting somewhere in the area of 8 containers this month alone. And poor Evan and Jason are the ones who get to figure out where we are going to fit it all in our warehouse. I realize some of you might not realize just what a container full of games looks like so I will include some pictures. I'm looking forward to an exciting winter of shipping and hope you are all looking forward to all the games we will be providing you.

Oh on a side note since I was put back into the Rant queue I decided there needed to be a change with out rant creature. The Cow has outlived her term and so I have fellow employees bringing in new ideas for a Rant creature and we should be announcing what it is soon. Thanks and happing gaming. (Hang on. That's MY Rant Cow and they're MY Rants! Don't make my Rant Creature murder your Rant Creature in a Rant Royale... -ed.)

Picture 1: This is the only picture I have on hand of a container with product in it. This is one I took because it was poorly stacked and some product had fallen. Normally they are full to the door and make a big wall. (Don't worry. All those injured games find a happy home in our Replacement Parts department. -ed.)

Picture 2: This is the inside of an empty container after we get the games unloaded

Picture 3: This is the outside of a container.

10/09 - Marketing Office
A snippet of conversation:

"I just typed the longest text message ever."

"What?"

"'Neutrinos. Muon neutrinos to be exact.'"

"What about them?"

"They disappear between Chicago and here. Well, not Chicago, and not here."

And in other news: "Oh man, I just realized that the name of that image is 'babycatalog.jpg'."

Sometimes working here really is that bizarre.

10/06 - Jeff & Isaac
Neither Jeff nor Isaac are FFG employees, gentle reader. This is, in fact, a guest rant. Enjoy! -ed.

We received the Spring 2006 Catalog at FlatCon (Bloomington, IL) last weekend. On Sunday, my 3 month old son, Isaac, and I read the catalog together. It was the first book that he actually smiled and laughed at. What a joy to see him smile at strategy games! We look forward to many father and son match-ups in the future.

Thank you for producing quality games,
Jeff

10/06 - Dan
Christmas Crunch Time has begun, as Corey noted, here at the FFG offices. A new catalog is in the works, new products are being planned and scheduled and developed, and we're bracing for the arrival of Marvel Heroes, which will hit us like a sound-effect-enhanced Super Hero punch.

Hopefully it'll hit all of you the same way. Pow!

My gaming life is unusually rich at the moment, between our office Sealed League for the A Game of Thrones CCG, playtesting some secret projects, our after-work D&D game, the other D&D game, and the adventures of my guild the Raging Warlords (Maelstrom, Horde) in the digital version of World of Warcraft. And this is all aside from one-off games of Drakon, Blue Moon City, Descent: Journeys in the Dark, and others. I am actually so deeply immersed in various forms of geekery that OTHER forms of geekery have been struggling to compete - I've been on the same novel (this one called The Engines of God) for weeks now, I haven't finished season six of The West Wing yet, and I'm fairly certain that I haven't been helping my girlfriend study for her exams with my constant game playing.

Truly, there aren't enough hours in the day to be as geeky as I want to be. And staying up until 3 AM is just not an option for me anymore ...

10/05 - Tod
Hi everyone, remember me?

I'm back on the rant schedule after my months-long exile into the realm of filmmaking where I worked as the production designer on the Midnight Chronicles. We're hard at work on the post production end of the film project and ready to start showing off a bit more of what we've been doing since the beginning of the year.

Here's a quick sneak peak at some behind the scenes images you can look forward to in the weeks to come at www.Midnight-film.com

Beginning work on the multitude of sketches and designs.

Christian off to a good start.

10/03 - Corey
MWHAHAHA! I get to do the coveted Friday rant. Not only does that mean that I get to end the week with a big ‘Hurrah', but it also means that I will be able to claim the top of the rant page for 2 additional days!

(MWAHAHAHA! Little does Corey know that his rant, while ASSIGNED on Friday, was scheduled for a MONDAY posting! The poor fool won't even know what to think when he frantically refreshes the page over and over again ... last ... weekend ... okay, this is sorta breaking down so I'll shut up now. -ed.)

Following my standard for rants, I talk about all the wonderful games I have been working on lately. For the past couple of months, we have been on full CRC. No I am not referring to Creedence Clearwater Revival, or the Center for Constitutional Rights (those would be CCR silly). I am referring to Christmas Release Crunch time.

In addition to working on Cave Troll: Second Edition, the Warrior Knights Expansion and helping out on Tide of Iron, we have also received the first pre-production samples of Twilight Imperium: Shattered Empire Expansion.

Shattered Empire is surprisingly heavy for an expansion, and contains tons of cards, plastic, rules and 7 entire sheets of punchboard! I am hoping to do some design articles for this in the near future.

Second up is Cave Troll: Second Edition. We just wrapped up work on this project and besides being gorgeous and a lot of fun, this game provides an amazing value for your gaming dollar. Not only do you get a beautiful new game board, cards and over 60 plastic figures, but you also get two games in one. You can either play with the original game characters or decide to play the alternate game with brand new hero and monster abilities.

Last up is the Warrior Knights: Crown and Glory Expansion. We've had a lot of fun play testing this expansion so far. There are many great additions including some classic rules such as Garrisons that stay to help defend your city. This game is still in development so I can't provide too many details, but I have included a small preview from the new (larger) fate deck.

9/29 - Darrell
It's time to retire my coffee mug.

The tall blue mug was a gift from my brother-in-law. Christmas, I think. About ten years ago. It has a picture of Dogbert on it, wielding a cartoon mallet, standing over the caption, "Time to Reboot the User."

I was working in a different office at the time, and was by far the most technically-minded of my coworkers, so I brought the mug to work, where it got a few chuckles… once I explained the joke.

When I finally convinced Chris to hire me at Fantasy Flight, I brought the mug to my shiny new office. After putting my desk together, I placed the mug on top of it, beside my computer monitor. It looked good there.

I'm in a new office now, in a new building, but that same trusty mug is still sitting beside my monitor. Dogbert is scratched and faded almost to oblivion. The coffee stains inside the mug have evolved to industrial strength, and I keep thinking (as I have for years), that I should really take that thing home and run it through the dishwasher again. (I suspect my hardy constitution is a result of my body's daily battle with whatever germs and microbes call the mug their home.)

The mug has seen better days, but I'm retiring it not because it's old and possibly toxic, but because where I'm going, I already have a cupboard full of coffee mugs. It's an office mug, designed and trained for the world of florescent lights, fax machines, and the low chattering hum of office life. And as of today, I'll be leaving that world behind.

Oh, I'm not leaving the hobby games industry. I've got too many friends here, too many years invested, and too much love for really cool games to just walk away. But I'll be working the industry from a different angle over at www.darrellhardy.com and blazing my own path, no longer directly connected to Fantasy Flight.

We've had a good, exciting ride, the old blue mug and I. I'd like to thank Chris for bringing me on board way back in the day, all the professionals who've made my job easier, and especially all the FFG fans, who made it all worthwhile. It's been a joy, a privilege, and a lot of hard work.

And now it's time to move on… and retire my faithful blue coffee mug.

9/28 - Dan
I hope you've all enjoyed our photo-essay (I choose to call it a photo-essay) of our GenCon experience, but it's time to return to a more ... textual form of Rant.

We're firing up our Iron Throne Edition sealed league here around the office, and I'm just here to brag about my current record: six wins, zero losses. Now, I don't claim that I'm very good at this game - I would describe myself as competent - but my record cannot be denied. So what's going on? Am I just picking on the people who've never played or who haven't played in years?

Well, two of my victories were against Luke and Nate, so that's clearly not the case. Are Corrupt Goldcloaks really that good?

Maybe.

Anyway, the point is that we're putting together a regular feature on our R&D corner section of the AGoT website which should go up either tomorrow or Monday, so you can read all about our exploits there!

9/27 - Dan and Peter - More!
This is our final wave of photos from GenCon. Sit down and hang on to your hats!


Ryann plays a gnome jester in our Thursday-night D&D sessions. Can you tell?


That's Tony behind the giant pile of games. I'm not sure why he's laughing - maybe it's been a long day?


Sights like this are not uncommon at GenCon. This heavily-armored fellow certainly won his game of War of the Ring, because who was going to beat him and risk his wrath?


Der Tod. 'nuff said.


At the end of a long Con day, our heroes rush to get out of their civilian clothes and into their super-hero costumes ... Well, John Goodenough looks like he's about to save someone's life in a movie, anyway.

9/25 - Dan and Peter - Even More GenCon Photos!
Yep. We got more. Maybe we'll have a "real" rant later this week.


This rant is all about temptation, and how very, very bad FFG staff are at resisting it. Or it's about how totally sweet our games and products are, able to ensnare even the stalwart hearts at FFG. Your choice. Here you can see two people who should know better entrapped by our Midnight Chronicles sub-booth.


This is Eric Lang, designer of more games than one should shake a stick at (but one probably could, if one tried). One of them is NOT Drakon, which clearly is so shiny and enthralling in its third edition that he just can't keep himself away ... In the background, Andrew, Rich, Mitch (Michelle's very brave husband), and Thaadd play Great Wall of China. I guess no one told them the exhibit hall hadn't opened yet.


This one isn't about temptation, unless it's the fact that I secretly wish I could get away with wearing tights like the ones Thaadd is modeling here. What does that say about me?

9/22 - Dan and Peter - A Tale of Two More Games
Peter makes an addendum to the Blue Moon City tale from yesterday: on day two of the Con, we added a second Blue Moon City table ... and it was STILL mobbed.


We brought quite a bit of Dunwich Horror to the Con.


As you can see, it was not enough.


Not nearly enough.


And then there were the Tide of Iron playtests. Here you see designer John Goodenough and volunteer playtest coordinator Mike Zebrowski setting the game up. We ran two-hour playtests the entire Con, got a lot of great feedback, and put Tide of Iron through its paces. This is just a prototype, but it's already looking great! Next GenCon, we'll be showing off the whole game in all its glory!

9/21 - Dan and Peter - A Tale of Two Games
We featured many games at our GenCon booth this past August, but two have special stories. The first is Blue Moon City, which was a Spiel des Jahres nominee and generally is very, very good.


As you can see from this and pretty much every other shot of our booth, the Blue Moon City table was constantly MOBBED.


Marvel Heroes had a different story. See, we didn't actually have any copies of Marvel Heroes when we arrived at GenCon. They were being flown in by our Italian partners from Nexus and, well, airline travel and customs inspections being what they are ...


Friday came and the sign changed to "Demos Starting Soon." Then it was "Demos Starting This Afternoon, Honest." (No, I made that one up.) Finally, a very tired-looking Roberto arrived at our booth with a box full of super-hero goodness under his arms and ... well, let's just say that given the incredible excitement three days of Marvel Heroes managed to generate, I'm not sure that four would have been safe!

9/19 - Dan and Peter, Round Two!
There's plenty more photos where the last few came from. Enjoy!


Browsing BoardGameGeek, I saw one of our lucky winners of the Marvel Heroes giveaway express the hope that his picture would go up on our site. Well, we'll do all three, so he should be covered!


An apocryphal story from GenCon - I heard it third-hand so it must be true! - is that one of the winners returned to the booth the following day to inform us that he had just acquired a kitten. He had named the kitten "Emma," in salute to the girl who drew his winning ticket from the box.


We gave away three pre-production copies of Marvel Heroes at the booth, and everyone was so excited about it, I hope we do something like it again next year!

9/15 - Dan and Peter
Well, GenCon was a while ago, but it certainly made an impression on us! Check out a few tantalizing pictures - more to come in the future!


The booth being set up - this booth is significantly bigger than last year, which is good, because we crammed it full.


I included this image just so I can type this phrase: Darrell deploys Descent.


John Grams auditioning for the role of Sunulael for a future episode of the Midnight Chronicles. Or relaxing at the White Wolf party.


Michelle knows something that we don't.

9/11 - Brian
Well its musical chairs here again at the game factory. As staff come and go, our work stations shift somewhat like tectonic plates (with less lava). I was one of the lucky ones who didn't have to move anywhere this time so this whole office-switching business was more of a spectator sport for me. But it got me thinking about how our work stations relate to the whole game-making process. And how a photo essay of desks showing a game's journey through the production department would be at best an interesting rant, at worst a waste of ten minutes of my time and get it would Dan off my back.

So here it is. Ta-da!. This series of photos is the FFG desks a game would pass over in it's journey from a list of components to the finished game files being shipped off to the factory and being promoted on our website.

In everyone's defense, the photos below are taken as I barge into their office mid-workday and order them out of their chair. They didn't have time to clean their desk or even tidy up. These photos show game-making's harsh realities without the glamour and glitz. Beware.


This is Darrell's desk in the Production office.


This is John Goodenough's desk - one of our game developers.


Corey is another game developer. Someday we hope to take a picture of him sitting inside a TI3 box.


Kevin bounces from desk to desk, but you can usually spot his current workspace by the enormous box full of gaming prototype goodness.


This is Nate's desk. Look at that organization - it reeks of math and CCG development!


And this is Luke's. He's clearly the more "squishy" and "organic" of our CCG team.


Now we're out of game developers and into art design! Note Andrew's thumbs-up!


Brian is working on something cool. Can't tell you what.


Scott, ditto.


Rich is the last stop - this is where it all comes together and gets collected for the printer.


Then Ryann makes pretty, pretty ads and things!

9/5 - Thaadd
Tremble, gentle readers, tremble, for Thaadd has insisted that I add an image to her rant, and since it technically constitutes a GenCon report, I am forced to comply. At least I'm not in it. - ed.

Hallo – I'm yet another new kid at FFG. Thaadd. I'm yet another transplant from the movie. There, I had a fairly clear cut job – do what needs doing. A ‘grip'. Mostly that was getting dirty, playing with lights, climbing ladders, and hauling heavy stuff around. There, the joking title for me was ‘Filth Wrangler'. Here, I am seemingly the mistress of little pieces of plastic, stamps, email, and all other small tasks that need to get done. Redemption. Art Prints. I think the term is Marketing Assistant. It's a fair amount to learn, especially when I'm not terribly familiar with a lot of the games at FFG. I'm a gamer, but much more a pens and paper rpg'er. Currently I'm waiting for a certain Wolfboy on the staff here to get 2 hours to rub together, and start up the Midnight group that we have made characters for. (As an aside, I'm the tank.) (As another aside, yes, that's the cast and crew of the Midnight movie playing the Midnight RPG - worry not, this film is in loving hands - ed.)

I'm not really sure what to rant about. I went to Gencon, but the only rant I had was mostly about trying to find food. Next year I'm packing a cooler, no matter what they say about 10 passenger vans and having to share space. That was a lot of fun, and much bigger than any of the other Cons I've been to. I'm looking forward to going to more events. I'm looking forward to learning more about this industry. I'm still not quite over the ‘waiting for the other shoe to drop' – I spent a summer making a movie, and then got a job at a games company. (Yes, Thaadd - sometimes we do get that lucky - ed.)

9/1 - Jeremy

Last night, we completed principal photography on MIDNIGHT CHRONICLES. It was kind of bittersweet, because a lot of us have spend more than half a year (and some of us even longer) bringing the Legates to life.

Most of the core crew was able to be there, but a few were not, and they were sorely missed.

Landroval Digital has been working on CGI since before we started shooting, and we're hoping to have the completed film ready in early 2007. Keep watching the website for more updates. Hail Izzy!

8/30 - Dan
This is a rant about teaching my mom to play Citadels. It is not a rant about beautiful Cape Breton Island, Nova Scotia, although I may occasionally lapse into near-poetical tirades about its crisp air, gorgeous beaches, and abundant wildlife, nor is it a rant about my recent vacation, although I did just go on vacation to Cape Breton Island, Nova Scotia. Let me tell you, if there's a more beautiful place on Earth, I don't want to hear about it, because I'm pretty well committed to going to Cape Breton every summer at this point (having gone about 22 summers of the 25 I've been alive).

Where was I? Right. Mom. Citadels. So, my family's place in Cape Breton is this creaky old house that used to be the Post Office for a modest town on the coast. The town is long gone, now, but the century-old house still survives. I can't stress enough how much I love this place, but it does lack certain ... qualities that many people consider essentials. For example, indoor plumbing, or a phone line, or cable television. What this means is that while the sun is up, there is swimming and hiking and birdwatching and sitting on the porch drinking tea and watching the whales through your binoculars, but after sunset, one must fall back onto amusements that do not require electricity.

Did someone say "Board Games?"

Yes, there was quite a bit of Blue Moon City and Cribbage and even some Three Dragon Ante played around the kitchen table in heart-achingly gorgeous Cape Breton while I was away, but the game that got the strongest response was Citadels. And by "strongest response" I mean "I hate this game!" from my mother.

Let me try to explain. My mother is not, by any stretch of the imagination, a "Gamer" in the sense that we use the term. Not that we haven't had a long-standing tradition of playing games on vacation - one memorable summer we played a month-long game of Rummy for a penney per point and I won $18.00 I don't think I ever saw hide nor hair of. Or maybe I did. Not the point.

Scrabble and Monopoly are the games that most people in my family think of when you say "board games," or maybe Stratego if you're lucky. So when I introduced my parents to Ingenious last Christmas, I was pleasantly surprised to find that they liked it. But Citadels is a totally different animal.

The problems began when I tried to explain to my mother that no, she couldn't be the Queen, because we only had three players. It got worse when I finally got her to accept that she would be chosing roles secretly in turn and then had to explain that she'd have to do that AGAIN for the next round.

Then something awful happened. I found myself with the Assassin. Now, my friend Becky commonly chooses the King early in the round, because she likes the income bonus and the ability to choose her character early. Seems like a safe bet, right? The Assassin is called, I assassinate the King.

Wrong move. I just assassinated my mom. The woman who gave me birth, who first introduced me to the highlands and beaches of Cape Breton Island, Nova Scotia, and who I was really hoping would bake me some blueberry muffins before I left for home. This is about when cries of "I hate this game!" erupted.

It all turned out well, though. Two days later, at my mom's house on the other side of the island, my mouth full of blueberry muffins (yeah, fresh blueberries), my mom was heard to remark "so, I was thinking that we could play some more Citadels..."

8/25 - TWO-RANT TUESDAY FRIDAY!

(Andrew was supposed to write the Thursday rant, and he said he sent it, but I didn't get it until today… hmm… - ed)

Scott:

Well as you can guess the mad rush to get games out the door so that Santa can be all stocked up for Christmas is in full court press (whatever the frack the means). So I can only provide a short and sweet rant cause you don't want me to hold up your goodies for Santa do you?

First for all who are interested, my daughter turned one year old in May and I bought her first piece of gamer wear at Gen-Con. It is a lavender onesie the say LEVEL ONE GAMER. She is so cute, almost walking and causing all kinds of trouble for mom and dad.

For those of you who got to play the Tide of Iron playtests at Gen-Con and mention how cool the cards looked I thank you. This game is very special for me because if I am not playing miniature war games then I am probably playing something WWII themed. I have really had fun doing the research and looking at great photos of the men and women involved in that great struggle. I hope everyone likes the game and the look. For those of you who didn't get to see some of the cool graphics and such here is a sample:

Well I am back to it, don't want to keep Santa waiting. He gets angry and you wouldn't like Santa when he is angry.

_______________________

Andrew:

Hello, dear FFG rant readers.

The new Descent expansion, The Well of Darkness, will soon be on the shelves of your local game store. So what does that mean to us in the Production Department? It means that we're currently wrapping up work on the *second* Descent expansion, The Altar of Despair.

I've had a lot of fun designing the cool new traps, effects and terrain pieces that Kevin's come up with, and I thought, for my rant, I'd share one with you. I present to you: The Spiked Wall.

These pieces (there are two this size) will stand upright on the table like a door, and move together to meet in the center of a corridor to crush the heroes in a spiky sandwich of death. I've been told that there is a way to disarm this devious trap before it squashes you, but it requires a comlink and an R2 unit -- two rare commodities in a dungeon.

8/21 - Nate
Tales From GenCon

It was all going on just about a week ago, and I still haven't had enough time to catch enough sleep to sort it all out in my mind. Instead of a comprehensive, moment by moment run-down (which would take longer to write than it did to live), I'd like to take this opportunity to share a few of the unexpected moments that made this year's GenCon both memorable and unique. While I'm used to writing about A Game of Thrones (AGoT) cards, the metagame, and the process of designing and developing a set, GenCon is primarily about people, and the emotions we bring to the table when we play our favorite games. With that in mind, I'm going to take a small step back from the cold, detached world of AGoT development, flex my narrative muscle (with apologies in advance for its lack of fitness), and give you the hint of a taste of what this year's GenCon meant to me.

Lang Bluetooth, Eater of Decks…

A few days before the convention, in the midst of assembling community decks for the multi-player civil war event, I received a request (OK, you can call it an order) from our game's designer, Eric Lang: "Nate, make me a deck to play at GenCon."

Now, if I wasn't such a nice guy, I very easily could have made Eric regret dropping such a request in my lap at the last minute, and had a lot of fun building the Worst. Deck. Ever. At the same time, I realized that Eric has quite the reputation for his (lack of) skills, and this presented a situation that was no risk (any game he lost would obviously be his fault) and high reward (any game he won would just be a credit to the deck I built him). Little did I realize how much I had to lose.

Instead of giving Eric just any deck, I wanted to make him something he'd enjoy playing. I asked him a few questions about what he was in the mood to try, and what kind of decks best fit his style. It turned out he didn't care too much about House or Agenda, but he was hoping to play a roguish combo deck that had an unconventional win mechanism that also used some cards most people wouldn't consider for top tier play. I remembered some discussions with Luke and some of our Iowa playtesters about what a worthless rare Captain Bluetooth was, and the seed of Eric's GenCon deck was planted. Using Greyjoy Warship synergy as a base, I decided to amplify the Gevin Harlaw/Fleeing to the Wall/blow-up-your-own-influence power grab combo with a secondary trigger, namely, Captain Bluetooth himself. Now we can use a Warship for an effect, weaken an enemy's character, and claim a power… pretty good deal! The final touch on the deck was a couple copies of the Martyr For the Realm, used to grab or recycle the Martell Iron Throne, which in turn was used to recycle King Balon's Command or Wrath of the Kraken.

Fast forward to GenCon. I give the deck to Eric and we play a couple games, one of which he almost wins. He seems pleased with the deck and its general purpose, and heads off into the realm of the gunslinger.

The following day I am stuck at the front table in the tournament hall, and between rounds I find myself tweaking my decks. All of them, that is, except the Bluetooth deck.

A few hours later, Eric returns to the room. When I ask the inevitable question, his reaction is telling. "I… didn't…. give… you… the deck?" He asks, hands frantically patting his pockets. And before I could respond: "Don't worry! I'll find it!" With which he made a U-turn, and fled from the room. I think I was supposed to envision him prowling the convention, looking under tables and up skirts until he found the deck, but it was easier to laugh it off, say "That's Eric for ya," and joke about the possibility of a random AGoT initiate finding a cool Greyjoy deck that he'd use to enter and win the following day's World Championships.

Can I Help You…

As I was heading back to our hotel at about 2:00 AM on Thursday night (well, Friday morning if you want to get technical), I realized I hadn't eaten anything but a handful of chips all day. As if on cue, with my stomach voicing its protest, the shining florescent lights of the downtown Steak N Shake entered my sight….

In the summer of 2003 I worked for a Steak N Shake in Cleveland, OH, on the graveyard shift. I was also learning how to play a card game, my initial foray into the world of the CCG. Wednesdays and Thursdays were my regular nights off, and I drove down to Columbus, Ohio, with a couple friends, for the Origins convention and the Thursday Game of Thrones events they had scheduled. This was my first gaming convention ever, and it opened my eyes to a new world… I never before realized there were so many people who were so into games, nor did I realize the strength of the gaming community. When I got back to work on Friday night, I couldn't push the convention from my mind. As I flipped burgers, refilled drinks, washed dishes, and cleaned the restaurant, memories of my single day at a gaming convention assaulted my mind, and these thoughts were aggravated by the knowledge that Origins was still going on, and people were still playing games, as I sloshed the mop across the floor. I had known for a while that I was wasting my time in the restaurant industry, but it was a job that paid the bills, and sometimes it's easier to follow inertia than it is to make a change. As I worked, though, the sparkle of an idea entered my imagination: I'd be off at 7:00 AM, I could drive down to Origins (Columbus is about 2 hours from Cleveland), play in the AGoT tournament that started at 10:00 AM, and be back to work that night. Sure, I wouldn't get any sleep, but Origins only happened once a year…. That morning, our general manager came in, and as I was preparing to leave he asked me if I'd be able to stay over and help out with the breakfast crowd. Well, he didn't exactly ask, and with my mind set on going to Origins, I told him I couldn't, as I had afternoon plans. So he instead told me that I'd need to come in a little early that night, and it all came together. I was pouring myself into a black hole, and my heart couldn't take another night, and I resigned from my job to play AGoT at Origins…

Sitting at a corner table of the Steak N Shake in downtown Indianapolis, I couldn't help watching the once familiar bustle of the restaurant at work, and note the quiet sorrow behind the smile our waitress used to keep the world at bay. I couldn't help but realize how easily I could have still been wearing that same mask. It's an unlikely story, but poetic justice nonetheless. Family, friends, managers, and co-workers were always telling me it was a mistake to take off work to play in local tournaments, at Regionals, or at GenCon, but sitting in that restaurant, watching the workers circling about, I realized I was only wasting my time when I wasn't playing A Game of Thrones.

Absence Makes the Heart Grow Fonder…

I've made a number of acquaintances with some of the game's top players, and over time these acquaintances have turned into friendships. Back then, it was the spirit of competition, and the respect of a worthy adversary, that drew me to the likes of future world champions Casey Galvin, Greg Atkinson, and John Bruno. As much as I love the AGoT CCG as a game, I love it even more as a medium of competition between two individuals. Cards, decktypes, combinations, and metagame aside, at its core AGoT pits one person's anticipation, preparation, and concentration against another's, with a slight element of luck thrown in to keep the competitors on their toes.

Since taking on the role of developer, I have not had the occasion to play straight up competitive AGoT (you know, the game where it's my anticipation, preparation, and concentration against yours, with everything on the line…) . Instead, I have learned to play the game critically and analytically, with a detached perspective that is more focused on the game itself than the struggle occurring between its participants. Is my opponent having fun? Why or why not? Is the game-state interactive? Why or why not? Is this situation thematic? Why or why not? Is there a way in which this game can be improved? It's easy to lose one's self in such issues, and overlook the simple, basic competitive allure of sitting down across from a top player at a major event.

Before the World Championship tournament, I had the opportunity to talk with our 3 former world champions, and the eventual winner of this year's event, Matt Ley. Through these talks, I was able to vicariously experience the thrill of competitive AGoT, and it really did drive home the point that not being able to play in major competitive tournaments is the sole drawback to working on this game. As much as I loved the experience as a player, I think I'm even more fond of the idea of purely competitive AGoT now, having watched the World Championships from the sideline. So much so that the ghost of an idea called the "Developer's Invitational" is flickering around in the back of my mind….

8/16 - Rob
A Farewell Rant

To all and sundry, I'm moving on! Well, not really. I'm moving my physical presence, from FFG's midwest offices to the outdoor paradise that is the west coast. My first stop will be Portland, OR, though I may eventually settle in the Bay area or in Seattle. But that's just the physical shell that houses this hard-working, devoted, always-excited developer of Midnight, Arkham expansions, Runebound decks, and all the other projects I've been lucky enough to work on in my four (FOUR!?!?) years here at FFG. The mental presence housed within that shell will continue to haunt the offices, however, and I will in all probability be developing board game expansions and Midnight supplements from afar.

It will be hard to say goodbye to the friends I've made here, and it will be challenging to forge a new place for myself in the freelance world. But I think the ratio of excitement-to-trepidation is 90% vs. 10%, and I know that the things I've learned here at FFG will see me through many trials and tribulations.

I'd like to thank Chris and Greg for inducting me into the world of professional gaming, to Darrell, Schomburg, and Tod for imparting their "old men of the office" wisdom, and to everyone else for being awesome peers with whom to work. Our post-GenCon dinner (pictured here) was a great sendoff and a fun way to close out my time here.

And now I realize that this rant is beginning to sound like a yearbook signature, so I'll sign off before I get any more maudlin.

Good gaming,

Rob

8/9 - Jeremy
Well, we've I've been getting calls and emails like crazy about the MIDNIGHT CHRONICLES announcement on the main page (as well as the press releases I sent out yesterday). That on top of the replacement parts orders I've had to push off for a week while getting ready for GenCon, the CCG Support I have to send out, and the other projects I mentioned to John and Chris is going to keep me very busy (even if the printer doesn't deliver the thousands upon thousands of catalogs that Jason and I are going to label and stamp).

A lot of the calls today asked why I'm not at GenCon with everyone else. Believe me, the rest of the folks in the office have been making fun of me for not going, too!

You see, I help run a scooter rally. Scooter rallies are like sci-fi or gaming cons, only we spend slightly more time talking about carb jetting and sweet restoration jobs on 1963 Vespa VNBs rather than to-hit rolls or who was the better Captain, Kirk or Picard. (Answer: Han Solo) It's actually not too different, we're just a slightly different kind of geek. And a lot of us straddle multiple geek worlds. Tonight, for instance, after we stuff the freebie bags that the rally attendees get with their registration, we're playing Blue Moon City.

I hope a lot of you are reading this in or on your way to Indianapolis. It's going to be a blast. We've got a lot of really neat new stuff that you'll get to see for the first time there. You can check out the aforementioned Blue Moon City, get two new decks for Wings of War...You might even be able to sit in on a playtest of Tide of Iron, something I haven't even been able to do yet.

Next year, though, we'll be changing the date of the rally, because I'm not going to let everyone at work tell me how good of a time they had at GenCon without me two years in a row.

8/8 - Bryan
Time soon for GenCon
So many things to prepare
Please pass the asprin

8/2 - Eric Knight
Hi, I'm Eric, who Jeremy referred to in his rant a few days ago as The Other New Guy in the office.

I'm officially a sales associate, which includes such tasks as invoicing orders, handling redemptions of Gold Dragons and Sanity Points for our CCGs, answering emails and catching up with other random tasks that have fallen behind in recent months, as the offices were a bit shorthanded of late. But with GenCon coming up, we're pretty much doing whatever's needed to get stuff done. Such as...

This morning I was given the task of finalizing our passenger van rental for GenCon. "Passenger vans," you say? "Why would FFG need that?" I hear you cry. Just about everyone in the company goes to GenCon and flying is obviously expensive. Our advance crew leaves Tuesday with two rental trucks of stuff and a rental car with some more people. But then the rest of the group comes Wednesday in two passenger vans, which we rent for the week.

There was some confusion as to price because the vans were reserved later than last year and as their availability wasn't as open, the price was a good bit more than last year. To the tune of a few hundred dollars. This is actually from a car dealership. (Did you know some dealerships rent out vans? I didn't.)

I then did pricing research with some standard car rental companies and one of them would rent passenger vans with unlimited miles. Very cool. The total price with tax would end up being within ten dollars of what we spent last year. I thought we were set.

I called the dealership to let them know we'd found a much better price and give them the option of matching it. I was informed of a piece of the puzzle I didn't know: the dealership has a cancellation fee within two weeks of the rental. Yikes. Fortunately, they did come down more on their price and we went with a one week rental instead of six days, which includes more mileage as part of the rental. With the additional miles we will have to pay for, we'll only end up paying a little more on this than we would have with the car rental company. We also maintain a good working relationship with the local dealership, since we'll most likely need to rent passenger vans to get to GenCon for many years to come.

And what does all this have to do with games? Not much, except that we actually have to be there in order to do anything at GenCon, be it demo-ing or selling games, or simply hobnobbing with the gaming fans that show up. I bet I'll see some of you there.

8/1 - Andrew
Today I'd like to share with you the cover for our upcoming World War II tactical combat board game, Tide of Iron with art by the incomparable Michael Komarck. The developers are busy applying the final touches to the gameplay, which means that soon all of us will be able to enjoy recreating famous World War II battles on our table tops. Take no prisoners!

7/28 - Dan
Things I am somewhat ashamed of:

  • Despite playing a plane with a tail-gunner in today's lunchtime Wing's of War game, I was lit on fire and shot down by Andrew's tiny little plane. (Fortunately, I got my revenge by forcing him off the board with a jammed rudder).
  • I accidentally credited Jeremy's rant to myself yesterday. The mistake lasted for almost ten minutes before Bryan corrected me. Some editor I am.
  • This week is the first time I've ever played Wings of War. There is an embarrasingly (and shamefully) long list of our games I haven't played.
Fortunately, Bryan, Jeremy, Eric, and I are fixing that over the course of many lunchtime games! This week was Wings of War (which, by the way, is ridiculously fun), who knows what the next one will be!?

7/27 - Jeremy
Wow, just over two weeks here at FFG and our esteemed Editor thinks it's time for me to write my first Rant. Part of me thinks it's because we share the same office and he can throw the Rant Cow* at me without getting up from his chair, but I'll take what I can get.

I may be new to the FFG offices, but I've been toiling next door on our Super Secret Project since February with Tod, Christian, Other New Guy Eric, and a whole host of other really talented people.

That's right, folks, I said those magic three words: "Super Secret Project." What is it? Well, if you show up at our booth at GenCon in a couple of weeks, you'll get a preview. If I do say so myself, it's really, really, really cool.

Since I started here, I've been working on getting the backlogs of replacement part orders back to a reasonable amount, sending out Night's Watch and Servitor packs, responding to your emails, learning about my place in FFG's marketing department, and becoming familiar with a whole bunch of Fantasy Flight games that I haven't played.

On that tangent, Blue Moon City is awesome, and I don't even play the original Blue Moon game. Definitely watch for it when it's released next week.

In a week and a half, the office pretty much empties except for me. Everyone else is going to GenCon, whereas I'll be here in the Twin Cities running a scooter rally that weekend. What will I do when everyone else is gone? Sure, I'll be organizing the replacement parts area in the warehouse, sending out more replacement parts orders, responding to emails and taking phone messages, but I'm thinking that a big warehouse is the perfect place for the world's largest solitaire Wings of War game. (I expect photos - ed.)

*Dan leaves a small foam cow toy on the desk of whomever has the task of writing that Day's Rant. Tony in the warehouse once gave it a name which no-one can recall right now. Bryan just said "Yeah, but that's before she lost her hat, so she's effectively a different person. Er, cow."

7/26 - Corey
Hello everybody, here is an update on everything that I have been up to!

A Storm of Swords: Fans rejoice! The latest expansion for the A Game of Thrones boardgame should now be available on store shelves worldwide. All of the reviews I have seen so far have been extremely favorable.

TI3 Expansion: We almost had to break the laws of time and physics to fit in all the wonderful goodness of this expansion. There are practically as many cards and hexes as the original game as well as enough options to appease even the most needy gamers. This game is getting some final tweaks and will be sent to the printer very shortly. If anyone wants a sneak peak of the expansion, ask me about it at Gen Con in a couple weeks.

Cavetroll: My current project is the new edition of Cavetroll. I have been receiving artwork over the last few weeks and all I can say is that we have some really talented artists working on this. This game will also be receiving many gameplay tweaks, plastic figures for all the characters and an alternate set of characters with new powers and abilities. I think old and new fans alike will be extremely happy with this edition!

Tide of Iron: When the Cavetroll isn't dismembering me (Corey has alarmingly well-developed regenerative powers - ed.), I have been helping Johnny out with Tide of Iron. I am currently working on a wide variety of scenarios. I pitched the idea of recording a soundtrack to include with the game (composed of me screaming "MEDIC!", "GO GO GO!" and "SNIPER IN THE TREES!") but unfortunately the idea has been shot down. Even still, I highly encourage players to add their own soundtrack to the game. (Note Corey's definition of the word "help" might not actually extend to doing anything helpful ... -ed.)

Upcoming releases that I am anticipating:

Drakon 3rd Edition: I saw a production sample of this game and all I can say is wow (‘wow' represents excitement and not the massively multiplayer online boardgame). I have a feeling that this new edition is going to be a surprise hit.

WoW Board Game Expansion: Here is another game that I saw the pre-production sample of and was amazed. Every square inch of this box is crammed tight with cards. This expansion enhances the game in so many different ways that I can't wait to add it to my personal collection.

Dunwich Horror: The madness and injury cards alone make this a must-have game for me. Speaking of Lovecraftian horror games, let me recommend the Gamecube game Eternal Darkness. Like Arkham Horror, you have to keep an eye on your sanity level; if your sanity gets too low, the game starts playing mind games with you. Now if only we could find a way to emulate that into a boardgame...

(No, Corey, for the last time, we are not going to lace the cards with psychotropic drugs, I don't care how "immersive" you think it will make the play experience ... -ed.)

7/25 - Luke
Hey, I turn 125/4th years old today. Woot for Me!! And on the subject of "For Me" I'll just say that this rant couldn't come at a better time. Not because I needed something extra on my plate, (Who'd think about writing a rant earlier than the afternoon of the day its due?) but because I was working up a surprise Designer Journal… er, make that R&D Corner article for the Game of Thrones website. It started out as a discussion of the nature of my job as art director for the Collectible Game department, moved into a few specific examples of art I had to "learn to appreciate" and then kinda morphed into a discussion of conflicting interests. So, to make a long story short… (A little late for that - Luke's own ed.)

The anticipation of a new set of cards for a CCG always brings a healthy crop of speculation. What will the new mechanics be? Which characters will make this set? Never more than when you're changing the card template like we did with A Game of Thrones. Once you've begun spoiling the masses with tantalizing glimpses, whetting their appetites so to speak, there's a whole new round of questions. How will that card work in this rules set? Won't New Card X be broken in combination with Current Card Y? Who approved that artwork? Well, the first two questions should have been answered in playtesting, but I can take the third one. Or take the blame.

Once we have a list of card titles for the set (a creative process in and of itself), Nate and I take the time to write up art descriptions based on our understanding of that tiny datum and our knowledge of the card's ability, both of which can be highly fluid). For a more detailed discussion of this subject, check out Nate's rant back on 4/24 As art director, it is my responsibility to assemble the artist pool and parcel out the descriptions based their ability, interest, and availability. This leads us into a flurry of e-mails going back and forth with attached descriptions, sketches, revisions, colors, references and final submissions. This is where some of the fun starts. When the powers that be determine that a submitted piece is substandard, or they don't like the artists approach, there are two choices: I can go back to the artist, or turn to another illustrator for an even quicker conceptualization. This lets me share the enviable roles of cheerleader and goon when it comes to artist relations. Somewhere between "That's looking good, now if you could try making this a little brighter, or give that character a deeper glower, or check out this piece of text from the book…" and "Sorry, I think this is pretty good, but my boss wants to try a different approach," I can usually remain on good terms with those people that bring you these scenes from one of our favorite stories come to life.

One of the few difficulties I have run into in this process has been my lack of foreign language skills. Quite a few of our favorite illustrators are from overseas, and for many of them, English is a second language. In my case, it's the only one that I speak fluently (and Google Languages can only do so much). So I end up with some images that are in many ways very fine, but slightly askew from the vision of GRRM. And that's where my other job, as Ned-itor, gets me in trouble. What lengths do I go to eliminate these discrepancies, especially when we're having something of an impasse in communication. If you check out my discussion here, you can see a couple examples. There's a fine balance between what's being nit-picky and what avoids a bushel of complaints from the fearless readers.

I need to get back to my other jobs, before Nate takes all the glory for himself. Have a good week everyone, hope to see you at Gen Con Indy.

7/24 - Rob
I will admit it. I will show weakness in front of the public eye. I will declare openly that, when I sent Hand of Shadow off to the publishers, I was a little worried. Worried that it was too small to encompass all the cool stuff we wanted it do. That it had lots of rules that I thought were incredibly nifty but that would never get used. That it had appeal conceptually, but not much use in actual gameplay.

I'm happy to say, friends and neighbors, that upon getting the book back, I was wrong. Dead wrong! You know how I know? Because this book makes me want to use it in my game today. Not after work, mind you, or during lunch . . . I want to grab Andrew and Dan, call up our other two players, and say "I don't care if you work the night shift! We're playing an evil Midnight campaign, durnit, and you're gonna like it, 'cause it's so COOL."

Sure, it's subjective, but I've learned to trust my instincts. This book makes me want play a loyal hobgoblin guard, who both idolizes and hates the orcs who are Izrador's chosen. It makes me want to play an insane halfling, broken by his masters and now little more than a feral beast used to hunt down his own kind or get into small spaces that the ogres can't reach. It makes me want to play a zealous legate, righteous and confident, whose job is to hunt down practicers of magic or, even cooler, his own brethren who have abandoned their faith.

And hey, look a prestige class created just for that archetype!

Other than raving about our latest Midnight book, I'm currently browbeating the graphic design for Runebound: Sands of Al-Kalim out of Schomburg . . . It's an expansion that I think provides a fun variant from the tried and true "level up and kick butt" strategy of Runebound. This one is much more heavily quest-based, making it (I hope) more roleplaying-intensive for those who like to blend their board game and roleplaying experiences. It also lets you focus on a particular strategy beyond simply what combat values to increase and what weapons to purchase, because the reward for each quest available to your character gives you special abilities. You might decide that your Hero needs a Legendary Mount so he can travel more easily through the punishing landscape of Al-Kalim; or you might wish to explore a Legendary Location to perfect your fighting skills against a specific type of foe; or perhaps you prefer to control the environment around you, so you quest for a Legendary Rune or Legendary Artifact.

Oh, and watch out for that sandstorm. It moves about the board of its own volition, and before you know it you might be trapped in the middle of the sucker ; ).

7/21 - Dan
I really thought I was over it. I've been working here over a year, and I no longer get completely giddy whenever I see a game being made right in front of me. The fanboy squeeeeee!ishness is gone - heck, I've written flavor text for Fury of Dracula! I'm a pro! I've playtested and suggested changes, and some of those suggestions were even listened to! I've received comp copies of things!

So when I was called upon to name the first expansion for Iron Throne Edition for the A Game of Thrones CCG I didn't expect it to be ... well, I didn't expect to be the one to name it, is all. There were six or so of us standing in a huddle throwing out suggestions, many of which had been rejected weeks ago the first time we did this, and some of which were pure nonsense, as Jeremy didn't seem to be quite up to speed on what was going on and seemed to prefer it that way.

We knew that the expansion would focus on the Tyrells, and of course we have a set pattern of A Blank of Blank in naming of these sets, much as Mr. Martin does when naming his books (it suddenly occurs to me - I hope that we haven't accidentally taken a name he wanted to use ...). Alright, so we know that we're dealing with the Tyrells, and we're going to name the set A Blank of Blanks - you know what I mean. We did A Flight of Dragons back when Targaryen was new, A Sea of Storms around about the time we introduced Greyjoy, and A Crown of Suns for Martell (note: we're not introducing Tyrell as a seventh House, we're just focusing on them and their part of the world for this set), and so on. So with the Tyrells, naturally we're going to do something having to do with their House crest, the Rose. Roses are a particularly apt symbol for this House, because while they seem sweet and appealing at a distance, once you come to grips with them you quickly discover that they have thorns ... and this is the aspect of House Tyrell that we want to highlight in the title. So A Blank of Thorns is our starting point, and we've been through quite a number of them - A Web of Thorns? Too spider-y. A Crown of Thorns? Too biblical. A Throne of Thorns? A Crest of Thorns? A Shield of Thorns? A Helm of Thorns? What do these even mean? Are we straying off-message?

Well, the short answer is "yes." Iron Throne Edition thematically focuses on the Seven Kingdoms of Westeros, and that means that our A Blank of Thorns set was going to focus as much on Highgarden and the Reach as on House Tyrell, on the Kingdom that their House never ruled, and so our name should perhaps suggest that - so having some sort of geographic reference in the name is a plus. We've almost settled on name that I'll withhold because I don't want our fans to know how close we came to a bad name, but none of us are really happy with it, and suddenly I blurt out "A House of Thorns."

Bam, just like that I've named the next A Game of Thrones CCG set. And that whole giddy fanboy squeee!ishness just came back.

7/18 - Bryan
So I learned today that I'm a slave to game mechanics. When discussing Runebound with my fellow marketing and sales people here the topic of Terrinoth came up. What's Terrinoth you may ask (or not, I'll get to that in a bit)? Terrinoth is the name of the Runebound world, a fact I did not know.

I've played Runebound quite a few times but this bit of trivia has totally escaped me. Dan was shocked that I did know the name of the world I was fighting to save. That's because when I play a game I'm paying more attention to the mechanics than to the flavor. I'm far more intrigued by Runebound's movement system than the story.

I can understand why some people like the flavor parts of games, but for me, when I crack open a new game I'm most interested in what cool new rules and game mechanics there are. If that makes me a soulless robot so be it, but this robot still has just as much fun.

Ignore the soulless robot. If the game doesn't bring you in to the world and the story it's telling, what is the bloody point? I've got a game with good mechanics for you - tic tac toe. That's elegant as anything. How about Checkers? Philistine! Okay, I'm done. - ed.

7/17 - Brian
Sure Fantasy Flight covers look super keen, but just how do we do it? The reality is, we don't. We employ a vast number of freelance artists to produce our gorgeous artwork. This incredibly talented team turns in their artwork in stages. Usually a sketch first; followed by a color rough (which looks like the sketch stage picture colored by the artist using his offhand); lastly we get the final artwork.

At each step, we review the artwork and suggest any changes we think might make the image more attractive or thematically appropriate.

Below are the various stages of the upcoming Twilight Imperium expansion: Shattered Empire, by Scott Schomburg. Here in the sketch stage, the artist has already dropped in color. More often, the sketch is only black and white. You might note that the artist dropped in some spaceship reference from a different source. These are only placeholders until he finished his 3-D spaceships that match the TI3 plastic pieces.

Here is the next stage submitted by the artist. In this case the spaceships that belong in the lower right still aren't finished and are left out. Some of the figures have moved slightly and the characters have much more detail.

More suggestions are made; most notably that the green alien needs to look more alien. He gets a new hat and some fancy jewelry. Spaceships are painted into the cover image and the artist signs the work and drops in on our FTP site.

All that remains is for the graphic artist working on the project to retrieve the cover art from the FTP site and place it into his box template; then add the proper game cover text and logos. The file is sent off to the printer and in two to three months it will appear on the shelves of game stores everywhere (Please note what Brian is NOT saying - namely that Shattered Empire is at the printer and 2-3 months away, because it isn't either of those things - ed.).

7/14 - Dan
A brief one for today, folks, as we're all a-tizzy getting things ready for GenCon Indy! If I were James, I'd have some sort of cool etymological analysis of the word "a-tizzy" for you, but I have no time to track that down. We're approaching that fun part of the year where, as demo roles for GenCon are assigned and we get ready to launch to Indianapolis, we have to spend a greater-than-average amount of time playing our games! Have to make sure we know them well enough to demo them, after all!

In news related to that OTHER convention, you know, the one I just got back from (I'm going to have to stop saying "just got back from" one of these weeks), you can hear my sultry tones at TavernCast, a World of Warcraft podcast that interviewed me at Origins. Check it out - I hate my voice 80% less than usual in this one!

7/12 - John Goodenough
Why no Rants lately? Well, in the Too Much Information category, your Ed. has been ill! But we're getting back on top of things here at FFG - things just fall all to pieces without me, don't you know - and here's a little teaser from John Goodenough! -ed.

The Shadow of War expansion (formerly known as Shattered Kingdom) for the World of Warcraft board game is currently at the printer, but advanced copies will be available at GenCon. For all the gamers that won't be able to attend GenCon, here is the first preview of the expansion.

The box contains 468 cards, which astute readers will notice is the same number of cards included in the original board game!

One of the expansion's biggest additions is that each class receives 10 new powers and 10 new talents. The new class cards flesh out the characters' strengths and compensate for some of their previous weaknesses, not to mention adding a ton of flexibility and replay value to each class. Some of the powers are not combat-related, but are just as powerful and add variety for players that are looking for interesting new tricks.

The Hunter's Track Beasts power, for example, allows you to track independent (blue) creatures that are spawned from your quests. The Rogue's Pick Pocket ability allows you to increase your quest's reward, depending on whether you need gold or items. Of course, each class also receives an arsenal of new combat powers, including a new demon for the Warlock, new totems for the Shaman, feral powers for the Druid, Stealth buffs for the Rogue, some defensive spells for the Mage, and much, much more.

Another new feature is Power cards with a spellbook icon.

This icon allows you to equip the power at the beginning of any of your character actions, instead of waiting until the character management step. This allows you to equip more situation-specific powers when you actually need them the most.

One of the most anticipated features is the new blue Quest deck. These cards reward players for defeating independent creatures and can be used by either faction. Remember the Hunter's Track Beasts card mentioned earlier? This power is even more useful, since you may be able to place independent creatures directly on your character to quickly complete the blue quest.




All of the Item decks receive a stack of new cards, including Special Item cards. A new type of item is also introduced in this expansion. Bonus Item cards are gained primarily by completing the new blue quests, but players may also receive them as rewards for resolving Destiny cards.

Bonus Items are mostly trinkets or items that you store in your bag. The items are not as powerful as most weapons or armor but can be equally useful in the right circumstances. Bonus items also have the advantage that you can stack up to seven of them in your bag before they count towards your bag limit.

The new Destiny cards are similar to Events, but they will have a dramatic impact on your games and tend to make the overlords even more challenging. Some of the Destiny cards can make life easier for the heroes, but those only stay in play a few turns. The small hourglass symbol on the bottom left corner of each card shows how many turns the effect lasts. Several of the Destiny cards are Bosses, which means players must defeat them before the timer runs out or pay the consequences!

Destiny cards also introduce six new overlord-specific cards, similar to the Kel'Thuzad event cards from the original game.

Not only does this give the overlords a powerful advantage, but it also builds their identities and defines their strengths and weaknesses. Each overlord-specific deck feels different from the other and guides your character to different goals and challenges. This will add a lot of variety and a bit of strategy for players that plan ahead.

The best part of the Shadow of War expansion is that you can use any of the elements you want. If you want to play the standard game but give your character more options and flexibility, just add the new power and talent cards. If you want a bigger challenge, add the Destiny cards. Of course, I highly recommend that add all of the new cards if you want to truly enhance your gaming experience!

7/6 - Dan
Wow. So, I just got back from Ohio and boy are my arms tired! So is the rest of me, come to think - it's the downside to going to and working a big con like Origins, which was this past weekend in Columbus, Ohio.

(Yeah, that's why no Rants lately - I've been either prepping for Origins, driving to Origins, at Origins, driving back from Origins, or a crumpled shell of a man in the aftermath from Origins for the last however long.)

It was my first time running the booth for any FFG con, and only my third con appearance in any capacity, so it was a learning experience for me. Here are some things I learned:

  • Don't forget to bring a stack of catalogs for the booth!
  • Don't forget to bring a stack of business cards, for business-y type things!
  • Don't forget to bring your camera, for the taking of pictures!
  • Rich Burlew is a nice guy, despite being a big-time mega-geek celebrity.
  • So is Keith Baker.
  • So is Peter Adkinson.
  • There's this place just west of the Convention Center called the North Market. If you're at Origins and you're not eating lunch there, you should be. Unfortunately, I didn't discover this (or rather, I didn't really believe Kevin when he told me) until the very end of the Con.
  • Blue Moon City and Mag*Blast are both really fun to play and will be received to the delight of all people in all corners of the world when they are released!
  • It doesn't matter how much you like World of Warcraft: the Board Game, after three straight days teaching it to anyone who asks, the chance to demo the A Game of Thrones CCG is a welcome change!
  • Demoing works!

I joke about how exhausted we all were when we got back from Origins, but in truth we had a great time - well, at least I had a great time. Talking with fans of our games is a great experience, and I love the enthusiasm they bring to the booth. Talking to industry bigwigs and members of the press was pretty fun, too. Having people sit in on my World of Warcraft the Board Game demos and then seeing those same people later in the board game hall, playing the game, made me smile - and so did the family from Eagan, MN, who sat down for a quick couple of turns of Blue Moon City near the end of the Con. Start 'em young, that's what I say!

There's lots more I could say about Origins, but maybe I'll save it for later - say, after our gentle readers have had a chance to e-mail me their own impressions?

Speaking of e-mail, several alert readers weighed in on the subject of spoilers. Winter Edition Catelyn Stark for the A Game of Thrones CCG came up twice from Andy Mills and Joel Wheeler - I cannot reccomend reading her flavor text if you haven't finished A Storm of Swords! Further, the A Game of Thrones board game has a (in my opinion) fairly minor spoiler in its very game concept, as pointed out by Joe Becker of the Gamer's Den. I will, of course, say no more for fear of even MORE spoilers!

6/20 - Rob
I'm hard at work playtesting Runebound: The Sands of Al-Kalim. It's a "big" expansion, closer in feel and intent to Isle of Dread than to Midnight. What's the plot, you ask? Well, you see, there isn't one . . .

Here's the intro text to give you an idea of what I mean:

Welcome to a Land of Mystery!
In the tales told in Terrinoth, there is a legendary land, a place long lost. It is as much a dream as it is an actual time and place. Many have attempted to find it once more, but like a mirage in the desert, it has forever eluded them, remaining tantalizingly on the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautiful cities and alien magics. It is the land of Al–Kalim!

In this expansion to the Runebound fantasy adventure board game, you play a brave explorer who has found the key to this hidden place. Now the only question that remains is whether you will forge your own entry in the Ninety-Nine Tales of Al–Kalim, or whether you too will be buried by the sands of time and obscurity.

The Sands of Al–Kalim is an expansion for the Runebound Second Edition board game, and you will need the base Runebound game in order to play this expansion. The Sands of Al–Kalim is suitable for two to six players.

The Legend
As much a part of the land of Al–Kalim as its desert dunes and lovely oases is the collection of stories and legends known as the Ninety-Nine Tales of Al–Kalim. These tales are interwoven throughout the culture, religion, and history of the land, and no bard or sage can say how much is true and how much is fact. The heroes of these tales, known simply as the Immortals, have been granted eternal life. So long as their stories continue to be told, they will watch over the land as near-deities. Once in every generation, according to the 99th tale in the collection, a group of outsiders will find their way into this mystic land. From this courageous group, one and one alone will have an opportunity to become a legend himself, adding the 100th tale and becoming one of the Immortals.

The Adventure
The Sands of Al–Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, in this adventure, you tell the story! The heroes of every great tale have something in common: They all face a legendary challenge. Along the way, some find mystical locales, and some benefit from the aid of a courageous companion or a mighty mount. Others recover forgotten runes or acquire magical artifacts! Which path will you follow? What will the elements of your tale be? That is something only you can tell.

6/19 - Dan
Here is a danger of working in the business that I work in: spoilers.

Let me clarify. I am a human being who considers a work of art such as, say, a film, a novel, or a television series (and I admit I am stretching the definition of a work of art for that last) to be best enjoyed with as few preconceptions and foreknowledge as possible. This is not a universal law – Rosencrantz & Guildenstern Are Dead is better if you know the story of Hamlet, for example, and Brian Michael Bendis has taken what we know about Spider-Man and twisted it to his own ends in Ultimate Spider-Man. These are cases where foreknowledge is assumed (if not required), but even so they can be ruined by spoilers. (I've just thought of another classic example – Vonnegut's Galapagos tells us well in advance when a character will die, but that doesn't really count because the spoiler is contained within the body of the work. At that point, I think we're just talking about foreshadowing.)

So, in essence, I like to be surprised by my art. And I am a geek, so my artistic tastes heavily overlap with the pool of available science-fiction and fantasy licenses drawn upon by the games industry. AND I do not have a functional television apparatus at home with which to watch TV as it debuts, but must resort to DVDs well after the fact. AND I'm slow and not very bright, so when John Grams says "You must watch Battlestar Galactica" I fail to do so for months and months.

Now, the reason that all this is problematic has to do with the fact that I work in the Marketing department here at FFG. As a consequence, copies of nearly every relevant magazine affiliated with our industry pass through my office. As you geeks out there may know, many of these magazines come packaged with promotional cards for various CCGs. And if, for example, there were a card from, say, the Battlestar Galactica CCG with a key main character printed on it, as well as the fact that said character were a Cylon Sleeper Agent printed RIGHT THERE IN THE GAME TEXT… well, the oomph of the big reveal at the end of the Battlestar Galactica miniseries might be… lessened somewhat.

Man, I really hope we haven't done that to thousands of A Game of Thrones fans with our own CCG and board game. Let's hear it, people, have we spoiled anything for you?

6/16 - Corey
I must admit that the one thing we love here more than Twilight Imperium itself is the large and wonderful online community. I have spent countless hours reading through request and comments on various websites. While we may not be able to make every requested addition in the upcoming expansion, I can promise that you are all being listened too.

So as a sign of our appreciation to you, I present one of four brand new races from the Twilight Imperium Expansion. Hailing from their fiery volcanic home world, let me present to you The Embers of Muaat!


(I think that Corey is not-so-secretly hoping that our aforementioned online community will download the PDF and test these guys out, then talk about it on our message boards. -ed.)

6/15 - John Goodenough & Darrel
The world of Runebound is filled with a large variety of dangerous denizens. Below is a small list of these creatures with a brief description and history. Note that the monsters and villains are featured in the Rise of the Dragonlords adventure. If time permits, perhaps another rant will feature the central characters and creatures from the infamous Island of Dread!

Monsters of Terrinoth

Ferrox
Ferrox are bestial, savage humanoids that feed on blood. They have retractable, oversized "hook" claws for climbing and latching onto their prey, and thin "bat wing" membranes on their arms that can sometimes be used to glide short distances. Ferrox are no smarter than cunning animals, and can be controlled by certain spells known to unsavory wizards. Like vampires, Ferrox can make more of their own if their victims live after being bitten.
Hybrids
Cruel experiments on both sides of the Dragon Wars led to the creation of the human / dragon hybrids. Some were bred with snake tails, others with wings, and some are simply humanoid dragons. They were a failed experiment, as they weren't as devious as humans or as tough as dragons. They were used as expendable shock troops, and the few that survived hid deep in the wilderness, where they have bred their own bitter colonies since the time of the Dragon Wars.
Razorwings
These humanoid bat creatures are thought to be vampiric, but are merely predators who prefer human meat as their prey. They nest and hunt in flocks and, since they breed rapidly, these flocks can grow to be quite large. Before the Dragon Wars, the razor wings were hunted almost to extinction, and the one remaining flock was magically sealed in the caverns of Drurn – where it has remained until now.
Villains of the Story
Vorakesh: The necromancer has always been driven by his lust for power, and turned to dark magic as the fastest path to that power. He is a megalomaniac, but very charismatic, and a brilliant strategist. The youngest son from a noble house, Vorakesh realized at an early age that magic would have to be his path to power, so he sought out the Shadow Academy in Greyhaven, where he met his future allies.
Lady Vorakesh: The necromancer's wife is not insane, but she has faith in her husband's plans. Just the same, she is using her magical mind-control powers to establish a back-up plan for herself, so she can disappear if her husband's schemes fall apart. Intelligent and beautiful, she considers most people to be her pawns and playthings.
Lord Farrow: Farrow was a fellow student of Vorakesh at the Shadow Academy. While a strong sorcerer, he didn't have the stomach for necromancy. He would have had nothing to do with the mad necromancer, either, but when his brother Sir Farrow fell to a terrible illness, Lord Farrow turned to Vorakesh for help. Vorakesh agreed to raise the knight from the dead, but in return, Lord Farrow would have to serve him.
Sir Farrow the Pale: Lord Farrow's older brother was a noble knight in life, and still retains some of that dignity in undeath. He has been raised as a death knight by Vorakesh and must serve the necromancer against his will. He leads the necromancer's undead legions. He speaks very little, and is full of sorrow and bitterness.
Lady Cathori: As part of his necromantic training, Vorakesh sought out the vampire Lady Cathori. She was impressed with his ruthlessness, charisma, and intelligence – which prevented her from killing him – so she taught him a few of the secrets of death she knew.
Sir Vyleen the Fallen: In life, Sir Vyleen was Vorakesh's bodyguard. In death, he serves as his dark lord's protector, confidante, and assassin. Vorakesh found the knight bleeding to death in the back alleys of Greyhaven. Vorakesh healed him, and Vyleen swore his service to the necromancer. When Vyleen was killed protecting Vorakesh from an angry Greyhaven mob, the necromancer brought him back to serve as his undead companion.
Kral the Bone Lich: Kral claims to be immortal, and his detailed personal knowledge of the time before the Dragon Wars suggests his claims might be true. He is the master of the secret "shadow academy" – a loose cabal of dark magicians who teach and study the dark arts in the seedy corners of Greyhaven. Kral taught Vorakesh (and his fellow students) in exchange for a taste of their souls. Once Kral realized what Vorakesh was planning, he offered the necromancer his support. His motivations are his own, but he claims that he has been waiting for the day when Margath would return.