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Midnight 2nd Edition:
A new updated version of the classic setting.
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Midnight Campaign Setting:
Everything you need to know to run or play a campaign set in the land of Shadow. This book details the setting of Midnight, the new magic system that seamlessly integrates with all d20 System spells, and other new options like heroic bloodlines.
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Against the Shadow:
The first supplement for the Midnight fantasy campaign setting provides a wealth of additional information and options for both DMs and players alike.
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Crown of Shadow:
This mega-adventure is perfectly suited to introduce characters into the world of Midnight or it can be used as a sourcebook from which to draw encounters.
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Minions of the Shadow:
Whether you need more creatures to pit against your heroes on Aryth, or you want to bring the taste of Midnight to another campaign, the Minions of the Shadow are ready to serve.
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City of Shadow:
This supplement takes players into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep.
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Sorcery and Shadow:
As heroic spellcasters or brave warriors with powerful ancestral weapons of power, the heroes of Midnight all rely on magic to survive. Sorcery and Shadow is appropriate for players looking for new spells, magic items, charms, and feats, as well as for DMs who want to incorporate variant magic rules into their campaign or introduce dangerous new foes for players to conquer.
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Under the Shadow:
In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation.
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Forge of Shadow:
The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.
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Fury of Shadow:
A limited edition box set for the Midnight campaign world.
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Steel and Shadow:
A sourcebook for warriors in the world of shadow.
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Heart of Shadow:
Evil, corruption, and the frozen north under the shadow.
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Star and Shadow:
The cities and plains of the Sarcosans, ruled by the shadow.
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Hammer and Shadow:
The desperate war of the dwarves in the mountains of the north.
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Legends of Shadow:
The five Avatars of Eredane - the Night Kings and the Witch Queen.
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Hand of Shadow:
Corruption and redemption - evil characters in the Last Age.
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Destiny and Shadow:
The once-proud kingdom of Erenland groans under the yoke of the Shadow's occupation, but hope lives on. Beneath the filth of the cities, the whips and chains of the slavers, and the tread of orc boots, Erenland is still remembered ... and perhaps someone, some day, will again wear her crown.
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Honor and Shadow:
The Dorns are broken, a defeated people. But once you have lost everything ... you have nothing left to lose.
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