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Card of the Day

In anticipation of the second set, A Darkness Awakened, the Moogles here at FFG thought it would be fun to give you some spoilers of upcoming cards! Not just one or two cards, but one new card every weekday until the new set hits store shelves!

Check back every weekday in February for a new Card of the Day!

Day 1

The Mayor (Friend)
8/128 C
Level 0
+0/0
[Come Into Play Effect] Choose one "Jack Skellington" card from your deck and reveal it. Put that card into your hand, and then shuffle your deck.

Integral for any deck planning on making use of good ol' Jack and his freaky ability that you will soon see for yourself.

 

Day 2

Stop (Magic)
45/128 C
Level 4
Use this card during the Challenge Phase to Immediately end a challenge. Resolve the challenge with the cards currently in play.

Think you had the Challenge Phase figured out? Think again…

 

Day 3

Angel Star (Dark/Heartless)
61/128 C
Level 4
Pow 11
Magic damage done to this card is reduced to 0.

Decent Power for its level and nulling magic damage!

 
Day 4

Wonderland (World)
86/128 C
Level 1
[Dark 1]
[Come Into Play Effect] You must discard a random card from your hand, then draw a card from your deck.

Great for the "World Racer".

Day 5

Jack Skellington (Friend)
5/128 U
Level 2
+5/3
Icy Terror: All Dark Cards in play and in players' hands lose two levels. This effect cannot reduce a card's level below 0.

Jack unleashes his Icy Terror into the hearts of all players. Jack opens the door to mega-Dark/Heartless to be played including a new edition to the game… Villians. Will you be able to handle the Terror?!

 

Day 6

Oblivion (Attack)
52/128 U
+10
[limit 1]

I think the Aggressive Deck build just found a friend in this card.

 

Day 7

Cura (Magic)
40/128 U
Level 2
You gain +2 HP

This could come in handy.

 

Day 8

Darkside (Dark/Heartless)
75/128 U
Level 8
Pow 15
[Come Into Play Effect] Discard all friend and Magic/Friend Cards with a level of 1 or less in play.

An iconic Heartless from Kingdom Hearts the video game. Think you have what it takes to battle "Darkside" after he scares away all of your level 1 to 0 friend cards away?

 

Day 9

Atlantica (World)
90/128 U
Level 2
[Dark 2]
Attack Cards cannot be played here.

Good for the "World Racer", Bad for the "Aggro."

 

Day 10

Broom (Friend)
21/128 U
Level 0
+1/0
(You may put more than three copies of this card in your deck. You may also place any number of "Broom" cards into play.) While "Donald Duck" is in your Friend Area, this card gets +1 Support Value.

As many as I want? Now I want to build a deck with nothing but "Brooms". Fantasia, anyone?

 

Day 11

Riku (Player/Light)
1/128 R
Level 3
HP 5
7/0

New Riku for your enjoyment.

 

Day 12

Soul Eater (Attack)
53/128 R
+2
This card can only be played by "Riku".
If this card participates in a victorious challenge, your opponent loses one additional HP.
Note: This effect cannot come into play more than once per turn.


You were wondering how to take away more than 1 HP at a time. Here is your answer.

 

Day 13

Oogie Boogie (Dark/Villains)
81/128 R
Level 8
Pow 18
[Come Into Play Effect] Discard all "Jack Skellington" cards in play. No player can play "Jack Skellington" cards.

Oogie Boogie doesn't like Jack. Can't you tell?

 
Day 14

Destiny Islands (World)
84/128 R
Level 1
[Dark 1]
[Come Into Play Effect] You may choose one level 0 Friend or Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.

Sora's Home, Sweet Home. Goes well with tomorrows card of the day.

 

Day 15

Wakka (Friend)
30/128 U
Level 0
+1/0
Your Player Card gets +1 Attack Value.

Wakka always was good at helping out Sora.

 

Day 16

Mushu (Magic/Friend)
34/128 C
Level 2
+2/0
Flame (Fire Effect): You may choose to lose X HP. If you do so, the Support Value of this card is increased by X until the end of the turn.

Mushu lends you his flaming breath at the expense of your HP. Be careful so you don't get burned.

 

Day 17

Guard Armor (arm) (Dark/Heartless)
70/128 C
Level 5
Pow 11

He's still missing 2 pieces?!

 

Day 18

Guard Armor (legs) (Dark/Heartless)
71/128 C
Level 6
Pow 12

What about the body?

 

Day 19

Guard Armor (body) (Dark/Heartless)
72/128 U
Level 7
Pow 13
You may lay one "Guard Armor (arm)" card and/or one "Guard Armor (leg)" card in addition to this card. All "Guard Armor" cards put into play in this manner count as a single Dark/Heartless Card. Treat these cards separately after they have been played.

All together 36 Power worth of Heartless! What better way to stall a "World Racer".

 

Day 20

Leon (Friend)
111/128 SR
Level 4
+8/3
This card cannot be discarded unless it has participated in a battle or challenge.

Leon makes his appearance to help you out.

 

Day 21

Moogle (Friend)
33/128 R
Level 1
-5/0
Each Player can place Friend Cards of any level into play from their hand.

Wouldn't you like to be a Moogle too? Kupo!

 
That's our last card, and the next time you see a new card from A Darkness Awakened, it will be in your hands!